Gardevoir (QC 3/3) Write-up in progress

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[Overview]
-Psychic type in a tier full of them
-Much like Mesprit, it can full almost any role (but sadly competes for them)
-Has an incredibly expansive movepool
-Very nice base 125 SpA/ 115 SpD
-Not quite the magic base 85, but is still quite fast in NU with base 80 Speed
-An amazing ability in anything you want Trace
-The sexiest Pokemon in the game, don't even argue it.

[Set]
Set name: TrickChoice
Move 1: Trick
Move 2: Psychic
Move 3: Focus Blast
Move 4: Shadow Ball
Item: Choice Scarf/Choice Specs
Ability: Trace
Nature: Timid/ Modest
EVs: 4 HP/ 252 SpA/ 252 Spe

[Set Comments]
-In my opinion, Gardevoir's best set in the current meta
-Trick can disable many Pokémon, for example locking a Gorebyss into Shell Smash or completely crippling a wall
-Psychic is Gardevoir's STAB, and what you'll be spamming most of the time when you want to keep your item
-Focus Blast, with its unfortunate accuracy, is the main way you'll be getting around Dark types like Absol and Murkrow trying to come in on Psychic
-Shadow Ball can be used to hit all the other Psychic types in the tier

[Additional Comments]
-Sure, you can go 4 attacks with Gardevoir, but you are honestly throwing away the amazing ability to cripple almost every wall in the meta
-Energy Ball can be used as your fourth attack over Shadow Ball to hit Quagsire and Gorebyss/Huntail hard, although it barely outdamages Psychic on the latter two.

[Set]
Set name: Offensive Calm Mind
Move 1: Calm Mind
Move 2: Psychic
Move 3: Focus Blast
Move 4: Shadow Ball/ Taunt
Item: Life Orb
Ability: Trace
Nature: Timid
EVs: 4 HP/ 252 SpA/ 252 Spe

[Set Comments]
-Unlike the hit-and-run TrickChoice set, this set should try to stay and sweep
-Psychic, as before, is the primary STAB
-Focus Blast gives awesome coverage
-Shadow Ball finishes the unresisted Psychic/Fighting/Ghost coverage
-Taunt sacrifices coverage on Psychic types for the ability to shut down many walls hoping to wall you, allowing you to nab another CM or two

[Additional Comments]
-Taunt can be used over Focus Blast instead of Shadow Ball if you want to stop things like Gorebyss while still being able to hit things like Mesprit
-Stored Power can be used over Psychic if you feel you can snag a few boosts easily/ are using BP

[Set]
Set name: Defensive Calm Mind
Move 1: Calm Mind
Move 2: Reflect/ Will-o-Wisp
Move 3: Psychic
Move 4: Focus Blast/ Wish
Item: Leftovers
Ability: Trace
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 SpD

[Set Comments]
-Calm Mind is, once again, the main point of the set, boosting Gardevoir's already high Sp. Def to sky-high levels, as well as giving her a chance to sweep
-Reflect aims to bolster Gardevoir's lesser Defense stat, making her almost untouchable after a few CM's
-Will-o-Wisp serves the same purpose, directly crippling a physical sweeper
-Psychic is of course, your main way of attacking
-If you want to be safe about Absol and Murkrow, use Focus Blast
-If you want recovery outside of Leftovers, Wish is an option.

[Additional Comments]
-If you choose to go for Wish, it is possible to help the team with it, but sadly, Gardevoir's Wish is severely nerfed, as its only able to restore 170 HP.
-Stored Power can be used over Psychic if you feel you can snag a few boosts easily/ are using BP
-Taunt can also be used to prevent Gardevoir from things like Toxic

[Set]
Set name: Daul Screens
Move 1: Reflect
Move 2: Light Screen
Move 3: Memento
Move 4: Taunt/ Will-o-Wisp/ Psychic
Item: Light Clay
Ability: Trace
Nature: Timid
EVs: 252 HP/ 4 Def/ 252 Spe

[Set Comments]
-Reflect and Light Screen are, well, pretty obvious and amazing support moves by their own right
-Memento forces switches and turns anything into complete set-up fodder at the cost of Gardevoir.
-Taunt stops other support/utility pokes from setting up on you
-Will-o-Wisp is always a great form of residual damage, as well as destroying physical attackers even after Reflect is gone
-Psychic can be used if you actually want to deal damage

[Additional Comments]
-The set has its niche in the fact that there are very few actually viable Dual Screeners in the tier, and it can help a HO of sorts get going.
-Healing Wish can be used over Memento if you want to set up screens mid- or late-game
-This set is probably at its best when supporting pokes like Gorebyss to easily get up a Shell Smash

[Set]
Set name: Support
Move 1: Wish
Move 2: Protect/ Heal Bell
Move 3: Will-o-Wisp
Move 4: Psychic
Item: Leftovers
Ability: Trace
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD

[Set Comments]
-Wish, while nerfed due to the 5th gen mechanics, can still restore offensive pokes to a large amount of health
-Protect completes the ever-annoying Wish/Protect combo, making it very hard to take Gardevoir down
-Heal Bell can restore status, taking away Toxic from walls, paralysis from sweepers, etc.
-Will-o-Wisp, once again, cripples any physical attacker who dares switch into it
-Psychic makes you not complete Taunt fodder

[Additional Comments]
-This set should not be kept on the filed to wall, but should use a more "support-and-run" tactic.

[Other Options]
-Gardevoir can use Trick Room to support a slower, bulkier team
-Gardevoir has access to a bunch of other status moves like Thunder Wave, Toxic, and (the unreliable) Hypnosis
-Encore can be used, but is unfortunately illegal with Will-o-Wisp
-Gardevoir can be like TormentTran with a combo of Taunt + Torment, but it does not really have the typing to pull it off
-Destiny Bond can be incredibly annoying and can take down an opponent's sweeper, or at least stop him
-Gardevoir can use the trollish Thunder Wave + Confuse Ray combo, but Rotom-S normally does that better
-Gardevoir has another, less reliable recovery option in Pain Split
-It has Rain Dance/ Sunny Day, you can find a way to use that I guess

[Checks and Counters]
-Physical attackers who are able to avoid Will-o-Wisp or getting hit hard before they can strike back
-Pursuit
-Absol

[Overview]

<p>Move over Lopunny, because this belle of the ball is undoubtedly the sexiest Pokemon in the game. Unfortunately, that doesn't imply competitive success, as other Psychic-types like Alakazam and Uxie outclass Gardevoir in many respects. Even in NU, Gardevoir has a fair share of competition from the likes of Mesprit and Musharna, but the fact that Gardevoir can run a multitude of different sets, due to her incredibly expansive movepool and well-placed stat distribution, all making her a great choice for a team. With a great 115 base Special Defense stat and an even greater 125 base Special Attack, it can both hit hard and take a fair amount of hits from the likes of Jynx and Mesprit. Gardevoir's Speed falls just short of NU's magic base 85, but still has a very respectable 80 base Speed. Gardevoir also has a great ability in Trace, being able to copy great abilities from the opponent such as Magmortar's Vital Spirit, Sawk's Sturdy, and more.</p>

[SET]
name: TrickChoice
move 1: Trick
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Choice Scarf / Choice Specs
ability: Trace
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Gardevoir's TrickChoice set is arguably the best set it could run, as it can serve offensively as a great revenge killer or as a good late-game cleaner. It can also help support the team by easily crippling walls or Pokemon that dare to set up with Trick, locking them into a move that will make them easy set-up fodder for another member of your team. With very few viable Dark- or Steel-types in NU, Psychic is Gardevoir's STAB move and a very reliable option if you are using Gardevoir to clean up the opponent's team or simply attack in general. For the Dark-, Steel-, and Rock-types that do exist (although Rock-types still have to fear Psychic) in the tier, Focus Blast is the only way Gardevoir will be able to muscle past them, even with its unfortunately low accuracy. Shadow Ball is your best bet in the final slot, being able to pummel the multitude of other Psychic-types in the tier that resist both Psychic and Focus Blast.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread gives Gardevoir maximum damage output, as well as allowing Gardevoir to outspeed a large amount of Pokemon in NU, especially when equipped with a Choice Scarf. The choice between Choice Scarf and Choice Specs mainly depends in what Gardevoir is going to do for your team. If you need a relatively strong, very fast revenge killer, Choice Scarf is generally the better option. If you want a very strong cleaner with relatively fast Speed, Choice Specs is generally the better option. The Pokemon that Gardevoir can use Trick on is essentially a non-factor in most cases, as most of the walls in NU, such as Miltank and Alomomola, attack mostly on the physical side, and are equally crippled by either of the Choice items that Gardevoir can force onto them.</p>

<p>It is possible to not use Trick at all, and turn Gardevoir into a fully-offensive attacker. However, this is generally a bad choice, as you are throwing away the ability to cripple every wall in NU, as well as being able to end a sweep or keep a sweeper at bay. Furthermore, any coverage given by the fourth moveslot is generally superfluous, as Psychic / Fighting / Ghost grants amazing coverage already. The main choice for this fourth moveslot would be Energy Ball, which can easily decimate Quagsire, but is almost useless beyond that, as a 2x effective Energy Ball only slightly outdamages a Psychic on almost every other Water-, Ground-, or Rock- type in the tier. Focus Blast can also be replaced by Hidden Power Fighting if the drawbacks of low accuracy and low PP are too much for you, but keep in mind that the drop in power is enormous. For example, Focus Blast from a Timid Gardevoir holding a Choice Scarf will always 2HKO 252/252+ Regirock after Stealth Rock damage, while Hidden Power Fighting will sometimes miss the 2HKO on the same Regirock after Stealth Rock damage, plus damage from 3 layers of Spikes.</p>

<p>In regards to teammates, TrickScarf Gardevoir can easily be played as a kind of glue for a team, and can serve on near any team. However, there are a few things that can be provided for TrickScarf Gardevoir so it can do its job better. Hazards support from Pokemon such as Cacturne, Garbador, or Regirock make Gardevoir much harder to check, as they can always turn 2HKO's into OHKO's, 3HKO's into 2HKO's, and so on. As Gardevoir's main role with a Choice Scarf is as a revenge killer, offensive Pokemon such as Swellow or Absol can help Gardevoir, as they can easily leave the opponent with such little health left that revenge killing them is an easy feat. Sawk in particular can help Gardevoir, as it can not only run through teams with his insanely powerful Close Combat, but it can also easily destroy Gardevoir's largest enemy, Absol.</p>


[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball / Taunt
item: Life Orb
ability: Trace
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Unlike the mostly hit-and-run TrickChoice set, Calm Mind Gardevoir can set up on quite a few things and easily prepare for a sweep. Calm Mind bolsters

-Psychic, as before, is the primary STAB
-Focus Blast gives awesome coverage
-Shadow Ball finishes the unresisted Psychic/Fighting/Ghost coverage
-Taunt sacrifices coverage on Psychic types for the ability to shut down many walls hoping to wall you, allowing you to nab another CM or two

[Additional Comments]
-Taunt can be used over Focus Blast instead of Shadow Ball if you want to stop things like Gorebyss while still being able to hit things like Mesprit
-Stored Power can be used over Psychic if you feel you can snag a few boosts easily/ are using BP

[Set]
Set name: Defensive Calm Mind
Move 1: Calm Mind
Move 2: Reflect/ Will-o-Wisp
Move 3: Psychic
Move 4: Focus Blast/ Wish
Item: Leftovers
Ability: Trace
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 SpD

[Set Comments]
-Calm Mind is, once again, the main point of the set, boosting Gardevoir's already high Sp. Def to sky-high levels, as well as giving her a chance to sweep
-Reflect aims to bolster Gardevoir's lesser Defense stat, making her almost untouchable after a few CM's
-Will-o-Wisp serves the same purpose, directly crippling a physical sweeper
-Psychic is of course, your main way of attacking
-If you want to be safe about Absol and Murkrow, use Focus Blast
-If you want recovery outside of Leftovers, Wish is an option.

[Additional Comments]
-If you choose to go for Wish, it is possible to help the team with it, but sadly, Gardevoir's Wish is severely nerfed, as its only able to restore 170 HP.
-Stored Power can be used over Psychic if you feel you can snag a few boosts easily/ are using BP
-Taunt can also be used to prevent Gardevoir from things like Toxic

[Set]
Set name: Daul Screens
Move 1: Reflect
Move 2: Light Screen
Move 3: Memento
Move 4: Taunt/ Will-o-Wisp/ Psychic
Item: Light Clay
Ability: Trace
Nature: Timid
EVs: 252 HP/ 4 Def/ 252 Spe

[Set Comments]
-Reflect and Light Screen are, well, pretty obvious and amazing support moves by their own right
-Memento forces switches and turns anything into complete set-up fodder at the cost of Gardevoir.
-Taunt stops other support/utility pokes from setting up on you
-Will-o-Wisp is always a great form of residual damage, as well as destroying physical attackers even after Reflect is gone
-Psychic can be used if you actually want to deal damage

[Additional Comments]
-The set has its niche in the fact that there are very few actually viable Dual Screeners in the tier, and it can help a HO of sorts get going.
-Healing Wish can be used over Memento if you want to set up screens mid- or late-game
-This set is probably at its best when supporting pokes like Gorebyss to easily get up a Shell Smash

[Set]
Set name: Support
Move 1: Wish
Move 2: Protect/ Heal Bell
Move 3: Will-o-Wisp
Move 4: Psychic
Item: Leftovers
Ability: Trace
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD

[Set Comments]
-Wish, while nerfed due to the 5th gen mechanics, can still restore offensive pokes to a large amount of health
-Protect completes the ever-annoying Wish/Protect combo, making it very hard to take Gardevoir down
-Heal Bell can restore status, taking away Toxic from walls, paralysis from sweepers, etc.
-Will-o-Wisp, once again, cripples any physical attacker who dares switch into it
-Psychic makes you not complete Taunt fodder

[Additional Comments]
-This set should not be kept on the filed to wall, but should use a more "support-and-run" tactic.

[Other Options]
-Gardevoir can use Trick Room to support a slower, bulkier team
-Gardevoir has access to a bunch of other status moves like Thunder Wave, Toxic, and (the unreliable) Hypnosis
-Encore can be used, but is unfortunately illegal with Will-o-Wisp
-Gardevoir can be like TormentTran with a combo of Taunt + Torment, but it does not really have the typing to pull it off
-Destiny Bond can be incredibly annoying and can take down an opponent's sweeper, or at least stop him
-Gardevoir can use the trollish Thunder Wave + Confuse Ray combo, but Rotom-S normally does that better
-Gardevoir has another, less reliable recovery option in Pain Split
-It has Rain Dance/ Sunny Day, you can find a way to use that I guess

[Checks and Counters]
-Physical attackers who are able to avoid Will-o-Wisp or getting hit hard before they can strike back
-Pursuit
-Absol
 
I don't see the point in Energy Ball on the first set, there aren't that many bulky waters in NU while there are a lot of Psychic types. All of the bulky waters are either hit as hard by other attacks from Gardevior or take a lot of damage from one of Gardevior's other moves. Rhydon takes enough damage from Focus Blast.

Defensive CM might want Taunt in there somewhere, Gardevior definitely doesn't want any nasty status conditions that threaten its sweep.
 
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diggin' it
 
Doesn't Gardevoir get Healing Wish? That's probably worth mention on the Dual Screener set. Even though Mesprit does it better, it'd be useful to give people the choice if they need Healing Wish support more than Memento support.
 
Like erisiascape mentioned, Healing Wish is worth noting in AC on that set.

contrib_qc.png


QC APPROVED (3/3)
 
A large part of the update is the viability of Focus Blast. However, with the removal of Steel types, it seems to be an obsolete coverage move. What does the QC team think?
 
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