BSS Garchomp

Theorymon

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[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Outrage / Dragon Claw
move 4: Fire Fang
item: Life Orb / Lum Berry
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Steel / Fire

[SET COMMENTS]

* The classic Swords Dance sweeper is still a big threat, thanks to its good bulk, unique Speed tier, and excellent use of Terastallization.

* Outrage is by far Garchomp's strongest STAB move, but the lock-in effect makes it very vulnerable to Fairy-types such as Mimikyu.

* Despite its low base power, Fire Fang is Garchomp's best shot at breaking past Corviknight after a Swords Dance. If Garchomp is almost always Terastallized on your team, Tera Blast can be used instead.

Tera Types
========

* **Steel-type**: A Steel Tera type has excellent synergy with Garchomp's typing, letting it more effectively tackle faster Dragon-types, Mimikyu, and Ice Shard from the likes of Baxcalibur and Cloyster.

* **Fire-type**: While the Stealth Rock weakness is unfortunate against bulkier teams, a Fire Tera type lets Life Orb Garchomp OHKO Corviknight with a +2 Fire Fang 93.8% of the time.

* **Ground-type**: While the defensive synergy with Garchomp's former typing isn't that strong, a Ground Tera type lets Garchomp become more of a hit-and-run attacker with Earthquake, dealing good damage to Dondozo before being forced out by Yawn.

[CREDITS]
- Written by: [[Theorymon, 29010]]
- Quality checked by: [[DerpySuX, 528485], [StarkGod, 62165], [Butch Hardnight, 265677]]
- Grammar checked by: [[Isaiah,375662]]
 
Last edited:
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Outrage / Dragon Claw
move 4: Fire Fang
item: Life Orb / Lum Berry
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Steel / Fire

[SET COMMENTS]

* The classic Swords Dance sweeper is still a big threat, thanks to its good bulk, unique Speed tier, and excellent use of Terastallization.

* Outrage is by far Garchomp's strongest STAB move, but the lock-hyphenin effect makes it very vulnerable to Fairy-types such as Mimikyu.

* Despite its low base power, Fire Fang is Garchomp's best shot at breaking past Corviknight after a Swords Dance. If Garchomp is almost always Terastallized on your team, Tera Blast can be used instead.

Tera Types
========

* **Steel-type**: A Steel Tera type has excellent synergy with Garchomp's typing, letting it more effectively tackle faster Dragon-types, Mimikyu, and Ice Shard from the likes of Baxcalibur and Cloyster.

* **Fire-type**: While the Stealth Rock (is it worth changing this to "entry hazard" instead? if the others aren't relevant, ignore this) weakness is unfortunate against bulkier teams, a Fire Tera Typetype lets Life Orb Garchomp OHKO Corviknight with a +2 Fire Fang 93.8% of the time.

* **Ground-type**: While the defensive synergy with Garchomp's former typing isn't that strong, a Ground Tera Typetype lets Garchomp become more of a hit-and-run attacker with Earthquake, dealing good damage to Dondozo before being forced out by Yawn.

[CREDITS]
- Written by: [[Theorymon, 29010]]
- Quality checked by: [[DerpySuX, 528485], [StarkGod, 62165], [Butch Hardnight, 265677]]
- Grammar checked by: [[Isaiah,375662]]
GP 1/1!
GP Team Done
 
Thanks for the check, its implemented! I did leave the Stealth Rock mention in, since Toxic Spikes is rather niche, and Spikes is really rare in 3v3 (though who knows if that changes later on).

Anyways, time for good old Garchomp to make folks worried at the baseball field again! (god I wonder how many people are old enough to know what I'm talking about lol).
 
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