Base stats: 108/130/95/80/85/102 (BST: 600)
Ability: Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability: Rough Skin: The opponent is hurt by 1/16th of his maximum Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Mega stats: 108/170/115/120/95/92 (BST: 700)
Ability: Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm.
Note: Garchomp's base speed is considered 102 on the turn that it mega evolves. Every turn afterwards, it is considered its new base of 92.
Didn't see this posted so here I go! Garchomp got a mega evolution in X/Y, pretty much turning it into one of the scariest mixed wallbreakers around, with the mixed attacking stats of Kyurem-B (a Pokémon that shares many parallels with its mega forme). It gains Sand Force as its ability, vastly increasing its power under Sandstorm. Things aren't all perfect, however; it lost 10 speed points, meaning that it will need some support in order to muscle past things it could previously outspeed with its trollish 102 speed tier. It also faces some competition from Zygarde, a new Dragon/Ground legendary which has access to two moves that Chomp desperately covets; Dragon Dance and Extremespeed.Ability: Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm.
Note: Garchomp's base speed is considered 102 on the turn that it mega evolves. Every turn afterwards, it is considered its new base of 92.
The advent of the Fairy type also means that a previously UU Pokémon can now give pause to the rampages of our poor landshark; Togekiss, which is immune to both its STABs and can strike back with Dazzling Gleam.
Let's get down to what I believe will be the most common mega sets in X/Y.
=== THE RETURN OF CHAINCHOMP ===
Garchomp @Garchompite
16 Atk/252 Sp. Atk/240 Speed
Hasty/Naive nature
- Swords Dance
- Draco Meteor
- Earthquake
- Fire Blast/Stone Edge/Poison Jab
Garchomp @Garchompite
16 Atk/252 Sp. Atk/240 Speed
Hasty/Naive nature
- Swords Dance
- Draco Meteor
- Earthquake
- Fire Blast/Stone Edge/Poison Jab
The idea here is quite simple. Lure out a physical wall and break it with nuclear powered Draco Meteors, often masquerading as a physical sweeper by going straight for SD. You can 2HKO pretty much everything with the sheer power afforded by 170 attack and 120 special attack.
240 speed with a positive nature gets the jump on positive base 90s which is pretty much the best poor Chompy can do :/ Sticky Web support is highly recommended (if you can reliably support with it, a bulkier EV spread should be used).
=== HEY THIS KIND OF LOOKS LIKE KYUUB ===
Garchomp @Garchompite
192 HP/152 Atk/164 Speed
Hasty/Naive nature
- Substitute
- Dragon Claw/Outrage
- Earthquake
- Fire Blast/Stone Edge/Poison Jab
Garchomp @Garchompite
192 HP/152 Atk/164 Speed
Hasty/Naive nature
- Substitute
- Dragon Claw/Outrage
- Earthquake
- Fire Blast/Stone Edge/Poison Jab
405 HP is the magic 101 subs number; considering that you will usually be forcing a switch when you send Chomp in, setting up a large, bulky sub on that switch can prove very advantageous, allowing you to get a free hit in before being forced to retreat. The speed EVS outspeed neutral base 80s (Dragonite).
=== FAST ROCKS ===
Garchomp @ Yache/Haban/Roseli Berry/Focus Sash
252 Atk/252 Speed/4 HP
Jolly nature
- Stealth Rock
- Outrage/Dragon Claw
- Earthquake
- Fire Blast/Swords Dance/Stone Edge/Poison Jab
This variant works well as a supporter for other dragons on your team, weakening their checks and counters and removing sashes with stealth rock + rough skin. Makes a great lead and handles spinners well.Garchomp @ Yache/Haban/Roseli Berry/Focus Sash
252 Atk/252 Speed/4 HP
Jolly nature
- Stealth Rock
- Outrage/Dragon Claw
- Earthquake
- Fire Blast/Swords Dance/Stone Edge/Poison Jab
Good teammates: Mega Garchomp's biggest stumbling block is its lowered speed, so passing it a boost can patch it back up to decent levels. Scolipede looks to be the new premier Speed Boost passer this gen with its boosted attack stat and delicious ability. If you can pass +1 speed and +2 attack to Mega Chomp, you need only fear certain scarfers/ice shard/BLOODY TALONFLAME standing in your way of a sweep.Talonflame works well as an emergency supporter with a last ditch (priority) Tailwind that can allow Mega Chomp to set up a quick SD and go to work.
Another way of rectifying the speed situation is to use the new entry hazard; Sticky Web. As of this post only Surskit, Shuckle, Ariados, Galvantula and Smeargle get this rare prize of a move, which lowers the speed of any pokémon switching into battle while it is in effect. Galvantula and Smeargle seem to be the only truly worthy candidates for supporting competitive teams.
So let's discuss Garchomp~
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