





Introduction
This team has peaked at 1200 on the ladder. I need help figuring out what im missing from making this team able to climb higher. I built this team around Garchomp as I believe it is one of the strongest physical sweepers in OU right now. The biggest issue i have found is Zard-Y can very easily sweep me if Landorus is dead.
Teambuilding Process

So I wanted to build this team around Garchomp as I said before I believe it is one the strongest physical sweepers in OU right now. It has good type coverage, setting up a swords dance means you can one shot most Pokemon in the meta right now.


Garchomp's biggest weakness right now is ice. Typhlosion can very easily one shot every ice type i see in the meta right now. Garchomp also as an issue with bulky water types and find that Hidden Power Grass can very easily handle them.



Dhelmise is my favorite pokemon from SM and conveniently it fits perfectly into this team. With Steel Worker he has 3 stabs which counter fairy and water which are 2 of my teams biggest weaknesses so far. It also is naturally very bulky which lets me switch it into something and sometimes kill whatever it is against.




Mega Slowbro is my fire type counter as Dhelmise is weak to fire and poison. Slowbro can kill both of those types and anything he cant kill he will paralyze letting something else kill it. He is also a great switch in to get Dhelmise or Garchomp out if when needed.





Landorus is a very strong sweeper and stealth rocker which helps counter my biggest counter which is Zard-Y. Along with Rock Z moves it can do major damage when allowed to start sweeping or it can just revenge kill something so the rest of my team can sweep. If i can get stealth rocks up early in the game it can really set me up for victory if someone isn't prepared to clear them.






Tapu Fini is a great support pokemon that can even tank bust if needed because of nature's madness. It helps me beat tanky stall Pokemon if i can get a nature's madness off on it. It can also stop something from setting up on me with taunt or it can get rid of rocks or spikes if I don't need them up in that match.
The Team

Garchomp @ Firium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Swords Dance
- Earthquake
- Dragon Claw

Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Lava Plume
- Extrasensory
- Hidden Power [Grass]

Dhelmise @ Choice Band
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Anchor Shot
- Earthquake
- Power Whip
- Rock Slide

Slowbro-Mega @ Slowbronite
Ability: Own Tempo
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psyshock
- Scald

Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 244 HP / 192 Atk / 72 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Defog
- Nature's Madness
Conclusion
I am looking for tips as to how I could improve this team to climb higher. Also i am looking for maybe other options to use instead of Tapu Fini. Thanks for taking the time to help me improve my team. Sorry about some missing sprites I used the RMT maker because I have no experience with making threads and I could not find the missing sprites online anywhere.
Garchomp @ Firium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Swords Dance
- Earthquake
- Dragon Claw
Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Lava Plume
- Extrasensory
- Hidden Power [Grass]
Dhelmise @ Choice Band
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Anchor Shot
- Earthquake
- Power Whip
- Rock Slide
Slowbro-Mega @ Slowbronite
Ability: Own Tempo
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psyshock
- Scald
Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 244 HP / 192 Atk / 72 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Swords Dance
- Earthquake
- Dragon Claw
Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Lava Plume
- Extrasensory
- Hidden Power [Grass]
Dhelmise @ Choice Band
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Anchor Shot
- Earthquake
- Power Whip
- Rock Slide
Slowbro-Mega @ Slowbronite
Ability: Own Tempo
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psyshock
- Scald
Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 244 HP / 192 Atk / 72 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog