
[OVERVIEW]
Thanks to its access to Swords Dance, solid coverage moves, and good Speed and Attack stats, Garchomp is a strong wallbreaker capable of threatening the majority of the tier. Its ability to put pressure on most Defoggers such as Tornadus-T and Zapdos by virtue of its Z-Move also makes it a reliable entry hazard setter. In a defensive role, Garchomp is capable of checking numerous threats, such as Heatran, Mega Scizor, and Hawlucha, either dealing with them completely or at least crippling them with the combination of Rough Skin and Rocky Helmet. This set's role compression doesn't stop there, though, as it also can set up Stealth Rock and pressure opposing Defoggers with Toxic while phazing setup sweepers with Roar or Dragon Tail. Mega Garchomp's added bulk and firepower under sand makes it a formidable wallbreaker, hitting anything with its STAB and coverage moves hard while finding many opportunities to set up with Swords Dance. Unfortunately, Garchomp faces competition in its roles. Defensively, Gliscor can be a better choice on some teams, as it can be a better check to non-offensive Heatran, has a reliable recovery move in Roost, and can either set up or remove hazards from the field. Also, Mega Garchomp, while being a powerful wallbreaker, faces huge competition from its normal forme and other Mega Evolutions, since the Speed that Mega Garchomp loses when it Mega Evolves can be troublesome. Upon Mega Evolving, it becomes slower than Tapu Lele and Hydreigon, two Pokemon that can be dealt with its non-Mega Speed stat.
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Swords Dance
item: Rockium Z
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Since Garchomp forces many switches, it is a good user of Stealth Rock, setting it up against Pokemon such as Heatran and Mega Mawile. It also puts pressure on opposing Defoggers with the threat of being OHKOed by its Z-Move. Stone Edge, alongside Rockium Z, gives Garchomp the ability to break through Celesteela and Tapu Bulu with Continental Crush after a Swords Dance boost while keeping the pressure against Defog users such as Tornadus-T and Zapdos after the use of the Z-Crystal. Outrage paired with Dragonium Z is another viable option, letting it OHKO physically defensive Tangrowth, Zapdos, and defensive Landorus-T with Devastating Drake without the drawback of being locked into a Dragon-type move. It can still serve as a powerful STAB option, but keep in mind that it can bring in Fairy-types for free, unlike Stone Edge. Swords Dance doubles Garchomp's Attack stat, making it possible to break bulky targets much more easily, such as Clefable and Ferrothorn.
Set Details
========
Rough Skin punishes physical attackers that make contact with Garchomp, chipping away at Pokemon such as Hawlucha, Kartana, and Mega Medicham. Rockium Z allows Garchomp to use its Rock-type Z-Move, helping it break through physically bulky Pokemon. If Outrage is being used instead of Stone Edge, Dragonium Z must be used to let Garchomp use Devastating Drake.
Usage Tips
========
Try to set up Stealth Rock on a predicted switch, since Garchomp forces a lot of switches and threatens to OHKO most entry hazard removers. Continental Crush should be used after Swords Dance has been set up to break through Pokemon such as Tapu Bulu, Landorus-T, and Celesteela; however, the latter two require some chip damage before they go down to the Z-Move. Even unboosted, Stone Edge still puts a lot of pressure against the likes of Tornadus-T and Zapdos, so it's unnecessary to waste the Z-Move if there are other relevant targets. If you're using Dragonium Z and the opponent's counterplay to Garchomp is Tangrowth or defensive Landorus-T, setting up Swords Dance as they switch in gives you the opportunity to OHKO both with Devastating Drake with little to no prior damage. Beware, however, of Fairy-types such as Choice Scarf Tapu Lele and Mega Diancie pivoting to take the Z-Move, since they can OHKO Garchomp on the following turn. Avoid using Outrage if there are still Fairy-types on the opposing team, since the effect of being locked into the move can be used as a free switch or setup opportunity for the likes of Tapu Bulu and Magearna. If needed, Garchomp can be used to check Heatran and Magnezone, but it risks losing its wallbreaking potential with losing HP and a possible status condition.
Team Options
========
Greninja or its Ash forme can form a good core with Garchomp, forming a good entry hazard stacking core and chipping away at each other's checks. Wallbreakers such as Mega Mawile appreciate Steel-types and Landorus-T being gone while dealing with Dragonium Z Garchomp's checks such as Tapu Bulu and Celesteela. Defensive options can be used to pivot into a variety of foes, such as Ferrothorn for Fairy-types and Zapdos for Mega Lopunny and Kartana. A good entry hazard remover, such as Tornadus-T or Zapdos, is beneficial, since the residual damage from hazards can leave Garchomp in range of attacks, such as +2 Mega Mawile's Sucker Punch, from Pokemon it should otherwise defeat. They can also provide U-turn and Volt Switch support.
[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Fire Blast / Roar / Dragon Tail
move 4: Toxic
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
Moves
========
Stealth Rock punishes switch-ins and puts pressure on the opposing team, and it can be set up against and force out Heatran and Magnezone or discourage Tornadus-T and Zapdos from removing the entry hazards in front of Garchomp in fear of Toxic. Fire Blast aims to hit Kartana, Ferrothorn, and Mega Scizor, all of which completely wall this set without it. If crippling the opposing team is more desired, Roar phazes the opposing Pokemon, which include switch-ins to Garchomp such as Tornadus-T and Tangrowth, hard-hitters that want to attack Garchomp such as Kartana and Mega Lopunny, and Substitute setters. Dragon Tail can be used to allow Garchomp to deal damage while phazing, but due to the prevalence of Fairy-types in the tier, Roar is much more preferable. Toxic cripples bulky Pokemon that Garchomp cannot touch, such as Landorus-T, Tapu Bulu, and Tornadus-T.
Set Details
========
56 Speed EVs ensure that Garchomp outspeeds everything up to maximum Speed Timid Heatran, letting Garchomp OHKO it with Earthquake without risking any damage. However, sacrificing Defense EVs for 80 Speed EVs can be used to outspeed everything up to maximum Speed Hoopa-U or 120 EVs can be run to outspeed maximum Speed Tapu Fini. Maximum HP investment and the rest of the EVs in Defense are used to help Garchomp endure hits from powerful physical attackers, such as Kartana, Hawlucha, and Mega Lopunny. Rough Skin, in tandem with Rocky Helmet, aims to chip a big chunk of damage from U-turn users and physical attackers that make contact with Garchomp.
Usage Tips
========
It's recommended to set up Stealth Rock against foes that Garchomp forces out, such as Heatran and Magnezone, in order to set the entry hazard up without taking damage. Stacking chip damage by using Roar or Dragon Tail with Stealth Rock up is useful for putting targets into KO range from Garchomp's teammates, so using these moves is usually a good early-game strategy. Pivoting Garchomp in on predicted weak moves such as Ferrothorn's Power Whip and Mega Lopunny's Fake Out is a good way to chip a good portion of HP from them, and Fire Blast can KO Ferrothorn if it was weakened a bit before. Garchomp can function as a last-ditch effort to stop setup sweepers such as Kartana and Mega Pinsir, as both only threaten to OHKO Garchomp with Leaf Blade or Return, leaving them in range of priority moves such as Ash-Greninja's Water Shuriken with the chip damage from Rough Skin + Rocky Helmet. Punishing U-turn users that lack reliable recovery like Landorus-T and Choice Scarf Greninja can be useful in the long run, weakening them for Garchomp's teammates. However, beware of Ice-type coverage from them, since it can weaken or OHKO Garchomp.
Team Options
========
Setup sweepers like Magearna find opportunities to set up against Pokemon that scare Garchomp away, such as Greninja and Mega Latias, and can nuke or at least weaken Regenerator pivots in Tornadus-T and Tangrowth. Fairy-type checks such as Ferrothorn and Toxapex can be used to pivot into these moves, with the added benefit of setting up Spikes and Toxic Spikes, which helps Garchomp to rack up damage when combined with Rough Skin, Rocky Helmet, and phazing moves.
[SET]
name: Mega Wallbreaker
move 1: Swords Dance
move 2: Stomping Tantrum / Earthquake
move 3: Dragon Claw / Stone Edge
move 4: Fire Fang / Stealth Rock
item: Garchompite
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance doubles Mega Garchomp's Attack, transforming it into a extremely powerful wallbreaker and helping it deal with its would-be checks. On sets with Dragon Claw, Stomping Tantrum must be used over Earthquake in order to take advantage of its secondary effect against Fairy-types such as Tapu Bulu and Tapu Fini, OHKOing the former at +2 and the latter even if unboosted, both under sandstorm. Also, it's worth noting that Grassy Terrain doesn't affect Stomping Tantrum's power, unlike Earthquake. Stone Edge can also be used over Dragon Claw if Mega Garchomp is being used on a sand team, considering that the power increase of Sand Force lets it hit Tapu Bulu and Celesteela very hard. Stealth Rock pressures switch-ins and helps Mega Garchomp and its teammates with achieving possible OHKOs and 2HKOs, and due to the number of switches that it forces, it makes a good entry hazard setter. Use Stealth Rock with Stone Edge, because Stomping Tantrum + Dragon Claw doesn't provide enough coverage on its own for Garchomp to function well. Fire Fang allows Mega Garchomp to hit the same Pokemon as Stone Edge with the benefit of not being dependent on sand support. It also OHKOes both Ferrothorn and Mega Scizor at +2, avoiding losing HP from Power Whip and Bullet Punch. Substitute can be used over Stealth Rock, allowing Mega Garchomp to deliver at least one powerful hit against its target without many drawbacks.
Set Details
========
Rough Skin is the preferred ability pre-Mega Evolution, as it punishes physical attackers that make contact with Garchomp. After Mega Evolving, Mega Garchomp gains Sand Force, which powers up its Ground- and Rock-type moves while in sand. Garchompite allows Garchomp to Mega Evolve into Mega Garchomp, increasing it power and bulk in exchange for Speed.
Usage Tips
========
Mega Garchomp functions as an early- or mid-game wallbreaker, weakening or eliminating opposing bulky Pokemon such as Landorus-T and Ferrothorn for its teammates. If the opposing team has a Pokemon that regular Garchomp outspeeds and its Mega forme doesn't like Kyurem-B or Tapu Lele, wait on Mega Evolving until this threat is gone. A Z-Move set can also be bluffed in order to lure in checks of this set, such as Tapu Bulu and Celesteela. That way, Garchomp can set up on the switch to them and Mega Evolve on the following turn in order to OHKO Swords Dance Tapu Bulu after Stealth Rock and do heavy damage against Celesteela with Fire Fang, leaving it weakened. Preserving Mega Garchomp until late-game can be useful too, since it can serve as a good cleaner against bulky teams after its checks are gone.
Team Options
========
Since Mega Garchomp's real power is only available under sandstorm, Tyranitar and Hippowdon can support it by activating Sand Force, making Mega Garchomp's Ground-type STAB attacks even more powerful, as well as dealing with Mega Latios and Mega Latias and setting up Stealth Rock, in Hippowdon's case. Entry hazard setters like Clefable and Ash-Greninja fit well with Mega Garchomp, as the chip damage can put Tapu Bulu and Tangrowth in range of +2 Fire Fang or Sand Force-boosted Stone Edge. Pivots such as Toxapex and Rotom-W can be used to help Mega Garchomp deal with opposing Greninja and Ice-types, and in return they appreciate Garchomp's ability to deal with Heatran and Tapu Bulu. Rotom-W also provides Mega Garchomp with a slow Volt Switch, allowing it to switch in against a threat without too much worry. Defensive Steel-types such as Ferrothorn and Celesteela can be used to endure most moves from Fairy-types such as Tapu Koko in the former's case and Tapu Lele in the latter's case.
[STRATEGY COMMENTS]
Other Options
=============
A mixed set with Fire Blast over Stealth Rock and Life Orb over a Z-Crystal has more power in the long run compared to the Dragonium Z variant, but it lacks a way to hit bulkier targets reliably. Other Z-Crystals, such as Groundium Z and Firium Z, can also be used in order to OHKO Tapu Fini at +2 with Tectonic Rage and Tangrowth, Celesteela and Skarmory with Inferno Overdrive from Fire Fang in the same conditions, only needing minimum chip damage. Lastly, a Choice Scarf set with Earthquake, Outrage, Dragon Claw, and either Stone Edge or Rock Slide allows Garchomp to serve as a good revenge killer against Volcarona while also being a soft check to Tapu Koko, Mega Latios, and Mega Latias. However, it faces huge competition as a Ground-type Choice Scarf user from Landorus-T, which is able to function as a pivot thanks to its access to both Intimidate and U-turn, while both of Garchomp's STAB moves risk it being checked and losing all momentum.
Checks and Counters
===================
**Ice-type Moves and Pokemon**: Common Ice-type moves such as Ice Beam, Hidden Power Ice, and Ice Punch all do insane damage to Garchomp, crippling its ability to break, set up entry hazards, or function as bulky pivot well. Weavile and Mamoswine are formidable examples that utilize Ice-type moves, since both can revenge kill Garchomp with Ice Shard.
**Fairy-type Pokemon**: Faster Fairy-types such as Choice Scarf Tapu Lele and Mega Diancie can outspeed Garchomp and OHKO it with their STAB moves. Tapu Koko can achieve the same result with Hidden Power Ice or Dazzling Gleam if Garchomp was weakened before the hit. Clefable can endure a +2 Earthquake from a non-Mega Garchomp and has a very good chance to survive a +2 Continental Crush at full health and retaliate with Moonblast. Mega Mawile can OHKO Garchomp with Sucker Punch at +2, provided that Garchomp has been chipped a little beforehand. Tapu Bulu can counter the Dragonium Z variant and set up on it, but it's not a good switch-in, as it risks falling to a +2 Continental Crush.
**Faster Offensive Pokemon**: Greninja, Weavile, Mega Latios, and Mega Latias can all OHKO Garchomp with ease without the risk of being hit by its moves. Grassium Z Kartana can achieve the same result, even without a boost from Swords Dance.
**Skarmory**: Although it drops to a +2 Continental Crush followed by Stone Edge if it switches into any of these moves, Skarmory can OHKO Garchomp with Counter if it endures the boosted Rock-Type Z-Move while completely countering the Dragonium Z variant.
**Physically Defensive Pokemon**: If it lacks a Z-Move, Pokemon like Tangrowth and Slowbro can annoy Garchomp, pivoting into its moves and crippling it and its partners with Sleep Powder or a Scald burn, respectively. Mega Slowbro deserves a special mention, as it survives even a +2 Devastating Drake after Stealth Rock damage and can OHKO Garchomp back with Ice Beam.
[CREDITS]
- Written by: [OldAmberPlays, 232261]
- Quality checked by: [[Jordy, 395754], [lyd, 303291], [Leo, 328915]]
- Grammar checked by: [[martha, 384270], [The Dutch Plumberjack, 232216]
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