Gallade

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Overview
########

Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus which allows it to attack through a Fake Out, beating Kangaskhan. Base 68 HP / 95 Def / 114 SpD, while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great STAB types allow him to take out common threats such as Kangaskhan and Amoonguss, but is completely walled by Pokemon such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
name: Mega Attacker
move 1: Close Combat
move 2: Zen Headbutt
move 3: Ice Punch / Knock Off
move 4: Protect
ability: Justified
item: Galladite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Close Combat is Gallade's hardest-hitting STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting- and Poison-types and hits foes such as Mega Charizard Y neutrally which Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-types as well as Flying-types and Ground-types, particularly Mega Salamence and Landorus-T. Knock Off hits Aegislash, Cresselia, and other Psychic-types super effectively. Protect is obligatory to avoid damage from moves, as well as giving Gallade an opportunity to safely Mega Evolve for the Speed boost.

Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. Full Attack and Speed investment with a Jolly nature allows Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and outspeed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type move, particularly Knock Off.

Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it, as it can fend off a Fake Out but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.

Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will get rid of Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame. Ghost-types such as Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Gallade also functions well with Heatran, which alleviates Gallade's Fairy weakness and deals with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.

Supporting Attacker
########
name: Supporting Attacker
move 1: Close Combat
move 2: Zen Headbutt / Knock Off
move 3: Wide Guard / Quick Guard
move 4: Icy Wind / Trick Room
ability: Justified
item: Focus Sash
evs: 132 HP / 196 Atk / 180 Spe
nature: Adamant

Moves
========

Close Combat gives Gallade reliable STAB damage output. Zen Headbutt gives Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from priority attacks and priority status. Icy Wind and Trick Room both provide a means of speed control; the choice of which is determined by what supports your team better.

Set Details
========

The EV spread allows Gallade to outspeed Bisharp and Mega Lucario after Icy Wind and OHKO maximum HP Mega Kangaskhan, with the rest of the EVs put in HP. The spread lets Mega Gallade survive a Mega Kangaskhan's Return after an Intimidate drop. Focus Sash helps extend Gallade's longevity which is otherwise hampered by Gallade's low defenses and the defense drops it suffers from using Close Combat. If running Trick Room the EV spread should be changed to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, with Adamant being the nature of choice for semi-Trick Room teams. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave nature to survive Mega Kangaskhan's Returns. Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.

Usage Tips
========

Close Combat undermines any defensive investment Gallade has, so use it cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives Gallade's partner safe plays. Remember to use speed control; Trick Room depends on your team, but once in a position to attack after using Icy Wind or Trick Room you can follow up with Close Combat. This Gallade set works best as a lead to support and apply offensive pressure at the same time.

Team Options
========

Using Gallade with Pokemon that are commonly the fodder of spread or priority moves (respective to which Guard move you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes for a good partner, as Gallade can deal with Steel-, Poison-, and Rock-types and use Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to Spore foes freely while Gallade protects against things such as Talonflame and Prankster Taunt with Quick Guard.

Other Options
########

Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade has access to a great boosting move in Swords Dance but lacks the bulk to make the setup worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right spread, but this is only advised when Item Clause is giving you issues with using Sitrus Berry. Rock Slide and Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-types. The choice between either comes down to whether you prefer spread damage or power.

Checks & Counters
########

**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats such as Sylveon, Mega Mawile, and Talonflame.

**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.

**Status**: Burn, paralysis, and sleep all stop Gallade dead in its tracks.

**Speed Control**: Trick Room, Tailwind, and Icy Wind take away Mega Gallade's main draw, its Speed.

**Faster Threats**: Choice Scarf users, Talonflame, and Mega Salamence can outspeed and do a lot of damage to or KO Gallade.
 
Last edited:
qwerts

REMOVE CHANGE COMMENTS

Overview
########

With the release of Omega Ruby and Alpha Sapphire, Gallade got a mega evolution that allowed him to become an offensive terror with 165 attack and 110 speed, as well as giving him much needed move tutor moves that let his normal form see use, like wide guard and quick guard, along with knock off and ice punch. Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. In mega form, Mega Gallade gains the ability Inner Focus which allows it to attack through a Fake Out, particularly beating Kangaskhan, and hopefully KO the user. 68 / 95 / 114 bulk, while respectable, isn't allowing him enough to tank repeated hits, and he I see you're using 'he' in place of 'Gallade'--make sure this is incredibly consistent is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great dual STAB types in psychic and fighting type moves allow him to take out common threats like such as Kangaskhan and Amoonguss, but is completely walled by things like such as Aegislash and Cresselia. His support movepool comes in handy here, with Stone Edge for Flying-types, (RC) and Knock Off for Ghost- and Psychic-types he still poses a threat to most things he will encounter.

Mega Attacker
########
name: Mega Attacker
move 1: Close Combat
move 2: Zen Headbutt
move 3: Ice Punch / Knock Off
move 4: Protect
ability: Justified
item: Galladite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Of his moves,
Close Combat is the hardest-hitting reliable STAB move, dealing high amounts of damage from with any neutral hit and KOing almost anything being hit super effectively. Zen Headbutt fulfills your other STAB, taking takes out Fighting-types, Poison-types, and hitting things like such as Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage moved, used to deal with Dragon-types as well as Flying- types and Ground-types, particularly Landorus-Therian and Mega Salamence-Mega. Knock Off will hit things that otherwise stop gallade in its tracks, like Cresselia, Aegislash, and Psychic-types in general. Protect is obligatory to avoid damage from moves while allowing your partner to move, as well as giving you an opportunity to safely Mega Evolve for the Speed boost.



Set Details
========

Galladite lets Gallade Mega Evolve is obviously the key thing here, turning it into the offensive terror that it is. A 252 Speed 252 Attack spread with a Jolly nature allow you Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and outspeed things below, like such as Terrakion. Justified is useful before Mega Evolving is useful for switching into a Dark type move, particularly Knock Off. Rock Slide/Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-types. The choice between either comes down to trade off is spread damage or power. (period) which is a decision you have to make based off your team and preferences


Usage Tips
========

Make sure to get your mega up safely, leaving Gallade vulnerable for a turn will allow your opponent to capitalize on a free KO. While you do Mega Gallade does have Inner Focus, make sure you think out how you lead with it as it can fend off a Fake Out but will again be slower that on the crucial turn one, sporting the risk to take too much initial damage put you on the defensive turn one. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, (AC) making you Mega Gallade very vulnerable to priority and faster threats.


Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame, who Gallade hates. Ghost-types such as like Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade will takes out Dark-types for them. Gallade functions well with Heatran also, alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users like such as Terrakion to protect Mega Gallade from things like Talonflame's Brave Bird and Thundurus's Thunder Wave are welcome.
This is an extremely tentative 1/2. You should look through the spelling and grammar standards; the number of extremely basic errors to correct here was just unacceptable. Apply these changes, then go back and reedit the second half of the analysis.
 
Last edited:
qwerts

REMOVE CHANGE COMMENTS

Overview
########

With the release of Omega Ruby and Alpha Sapphire, Gallade got a mega evolution that allowed him to become an offensive terror with 165 attack and 110 speed, as well as giving him much needed move tutor moves that let his normal form see use, like wide guard and quick guard, along with knock off and ice punch. Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. In mega form, Mega Gallade gains the ability Inner Focus which allows it to attack through a Fake Out, particularly beating Kangaskhan, and hopefully KO the user. 68 / 95 / 114 bulk, while respectable, isn't allowing him enough to tank repeated hits, and he I see you're using 'he' in place of 'Gallade'--make sure this is incredibly consistent is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great dual STAB types in psychic and fighting type moves allow him to take out common threats like such as Kangaskhan and Amoonguss, but is completely walled by things like such as Aegislash and Cresselia. His support movepool comes in handy here, with Stone Edge for Flying-types, (RC) and Knock Off for Ghost- and Psychic-types he still poses a threat to most things he will encounter.

Mega Attacker
########
name: Mega Attacker
move 1: Close Combat
move 2: Zen Headbutt
move 3: Ice Punch / Knock Off
move 4: Protect
ability: Justified
item: Galladite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
Of his moves, Close Combat is the hardest-hitting reliable STAB move, dealing high amounts of damage from with any neutral hit and KOing almost anything being hit super effectively. Zen Headbutt fulfills your other STAB, taking takes out Fighting-types, Poison-types, and hitting things like such as Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage moved, used to deal with Dragon-types as well as Flying- types and Ground-types, particularly Landorus-Therian and Mega Salamence-Mega. Knock Off will hit things that otherwise stop gallade in its tracks, like Cresselia, Aegislash, and Psychic-types in general. Protect is obligatory to avoid damage from moves while allowing your partner to move, as well as giving you an opportunity to safely Mega Evolve for the Speed boost.



Set Details
========

Galladite lets Gallade Mega Evolve is obviously the key thing here, turning it into the offensive terror that it is. A 252 Speed 252 Attack spread with a Jolly nature allow you Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and outspeed things below, like such as Terrakion. Justified is useful before Mega Evolving is useful for switching into a Dark type move, particularly Knock Off. Rock Slide/Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-types. The choice between either comes down to trade off is spread damage or power. (period) which is a decision you have to make based off your team and preferences


Usage Tips
========

Make sure to get your mega up safely, leaving Gallade vulnerable for a turn will allow your opponent to capitalize on a free KO. While you do Mega Gallade does have Inner Focus, make sure you think out how you lead with it as it can fend off a Fake Out but will again be slower that on the crucial turn one, sporting the risk to take too much initial damage put you on the defensive turn one. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, (AC) making you Mega Gallade very vulnerable to priority and faster threats.


Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame, who Gallade hates. Ghost-types such as like Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade will takes out Dark-types for them. Gallade functions well with Heatran also, alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users like such as Terrakion to protect Mega Gallade from things like Talonflame's Brave Bird and Thundurus's Thunder Wave are welcome.
This is an extremely tentative 1/2. You should look through the spelling and grammar standards; the number of extremely basic errors to correct here was just unacceptable. Apply these changes, then go back and reedit the second half of the analysis.
Changes made, sorry for how tedious this must've been, I didn't use the gp standards which is pretty obvious. If possible could you glance over the second half, nothing detailed or anything but just if it looks better then the mess of a first half by first glance.
 
Supporting Attacker
########
name: Supporting attacker
move 1: Close Combat
move 2: Zen Headbutt / Knock Off
move 3: Wide Guard / Quick Guard
move 4: Icy Wind / Trick Room
ability: Justified
item: Focus Sash
evs: 132 HP / 196 Atk / 180 Speed
nature: Adamant

Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Zen Headbutt will give Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent priority attacks or priority status. Icy Wind and Trick Room both provide a means of speed control, usually; the choice of which is determined by what supports your team better.


Set Details
========

The EV spread allows Gallde to outspeeds Bisharp and Mega Lucario after Icy Wind, and OHKO's max HP Mega Kangaskhan, with the rest in HP. The spread lives a Mega Kangaskhan's Return after an Intimidate drop. Focus Sash helps extent itGallade's longevity due to its low defenses and the defense drops it suffers from Close Combat. The EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, Adamant being the nature of choice for Ssemi -Trick Room. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an aAdamant or bBrave nature to survive Mega Kangaskhan's Returns. Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.


Usage Tips
========

Close Combat undermines any defensive investment you have, so use it cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your partner safe plays. Remember to use speed control,; Trick rRoom depends on your team, but once in a position to attack after Icy Winding or Trick Rooming, you can follow up with Close Combats. This Gallade set works best as a lead to support and apply offensive pressure at the same time.


Team Options
========

Using Gallade with things that are commonly the fodder of spread or priority moves (respective to which guard you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes a good partner as Gallade can deal with Steel-, Poison-, and Rock-types and Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to spore things freely while Gallade protects against things such Talonflame with Quick Guard as well as Prankster boosted Taunt.


Other Options
########

SGallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. HGallade has access to a great boosting move in Swords Dance but lacks the bulk to make the set up worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right EVs, but this is only usable when item clause is giving you issues with using Sitrus Berry.


Checks & Counters
########
put a space after each of these lines
**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats likesuch as Talonflame, Sylvon, and Mega Mawile.
**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.
**Status**: Burns, Pparalyzatione, and Ssleep all stop Gallade dead in its tracks.
**Speed Control**: Trick rRoom, Tailwind, and Icy wWind take away Mega Gallade's main draw, its sSpeed.
**Faster Threats**: Things like Choice Scarf users, aforementioned Talonflame, (AC) and Mega Salamence can outspeed and do a lot of damage or KO Gallade.
 
While I was sitting here doing your check, not all are implemented from Gato's check. Make sure they're all added before anything can be checked for 2/2 (figured from TheMantyke's post this was finished.)

Good thing I noticed that before I even posted anything.
 
While I was sitting here doing your check, not all are implemented from Gato's check. Make sure they're all added before anything can be checked for 2/2 (figured from TheMantyke's post this was finished.)

Good thing I noticed that before I even posted anything.

I never asked for a 2/2 :L
 
ADD / CORRECTION
REMOVE
CAPITALIZE / LOWERCASE

Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus which allows it to attack through with a Fake Out, beating Kangaskhan. With base 68 HP / 95 Def / 114 SpD bulk, while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great STAB types moves allow him to take out common threats such as Kangaskhan and Amoonguss, but he is completely walled by things such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
Name: Mega Attacker
Move 1: Close Combat
Move 2: Zen Headbutt
Move 3: Ice Punch / Knock Off
Move 4: Protect
Ability: Justified
Item: Galladite
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly

Moves
========

Of his moves, Close Combat is the hardest hitting STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting-Types, Poison-Types, and hitting things Pokemon like Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-Types as well as Flying-types and Ground-Types, particularly Landorus-T and Mega Salamence. Knock Off will hit Cresselia, Aegislash, and Psychic-types. Protect is obligatory to avoid damage from moves, as well as giving you an opportunity to safely Mega Evolve for the Speed boost.



Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. A 252 Speed 252 Attack EV spread with a Jolly nature allows Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and out speed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type move, particularly Knock Off. Rock Slide/Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-Types. The choice between either comes down to spread damage or power.


Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it as it can fend off a Fake Out but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.


Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame. Ghost-types such as Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Gallade also functions well with Heatran also, alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.



Supporting Attacker
########
Name: Supporting attacker
Move 1: Close Combat
Move 2: Zen Headbutt / Knock Off
Move 3: Wide Guard / Quick Guard
Move 4: Icy Wind / Trick Room
Ability: Justified
Item: Focus Sash
EVs: 132 HP / 196 Atk / 180 Spe
Nature: Adamant

Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Zen Headbutt will give Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent priority attacks or priority status. Icy Wind and Trick Room both provide a means of speed control, usually determined by what supports your team better.


Set Details
========

The EV spread out speeds Bisharp and Mega Lucario after Icy Wind, and OHKO's max HP Mega Kangaskhan, with the rest in HP. The spread lives a Mega Kangaskhan Return after an Intimidate drop. Focus Sash helps extend its longevity due to its low defenses and the defense drops it suffers from Close Combat. The EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, Adamant being the nature of choice for Semi Trick Room. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave nature to survive Mega Kangaskhan's Returns. Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.


Usage Tips
========

Close Combat undermines any defensive investment you have, so use cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your partner safe plays. Remember to use speed control, Trick Room depends on your team, but once in a position to attack after Icy Winding or Trick Rooming, you can follow up with Close Combats. This Gallade set works best as a lead to support and apply offensive pressure at the same time.


Team Options
========

Using Gallade with things that are commonly the fodder of spread or priority moves (respective to which guard you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes a good partner as Gallade can deal with Steel-, Poison-, and Rock-types and Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to spore things freely while Gallade protects against things Pokemon such Talonflame with Quick Guard as well as Prankster-boosted Taunt.


Other Options
########

Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade has access to a great boosting move in Swords Dance, but lacks the bulk to make the set up worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right EVs spread, but this is only usable when item clause is giving you issues with using Sitrus Berry.


Checks & Counters
########

**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats like Talonflame, Sylvon Sylveon, and Mega Mawile.
**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.
**Status**: Burns, Paralyzation Paralyze, and Sleep all stop Gallade dead in its tracks.
**Speed Control**: Trick Room, Tailwind, and Icy Wind take away Mega Gallade's main draw, its speed.
**Faster Threats**: Things Pokemon like Choice Scarf users, aforementioned Talonflame and Mega Salamence out speed and do a lot of damage or KO Gallade.
 
Implemented all checks, marzikins I picked what I thought would contribute from your check, it was helpful but I'm not sure you actually knew what I was talking about as you suggested Mega Gallade using fake out :L
I was also unsure of capitalizing things on the set as a basic error like that would've been caught already and I think lowercase is acceptable.
 
Add / Correction
Remove
Comments

**Amcheck**


Overview
########

Mega Gallade is an offensive terror with a base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus, (AC) which allows it him to attack through a Fake Out, beating Mega Kangaskhan. Mega Gallade's 68 / 95/ 114 bulk, while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great STAB types allow him to take out common threats such as Kangaskhan and Amoonguss, but is completely walled by things such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
name: Mega Attacker
move 1: Close Combat
move 2: Zen Headbutt
move 3: Ice Punch / Knock Off
move 4: Protect
ability: Justified
item: Galladite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Of his moves, Close Combat is the hardest-hitting (hyphen) STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting-types, Poison-types, (lowercase) and hitting hits things like Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-Types as well as Flying-types Dragon-, Flying-, and Ground-types, (lowercase) particularly Mega Salamence and (switching the order to match the type listing) Landorus-T and Mega Salamence. Knock Off will hit Psychic- and Ghost-types such as Cresselia, Aegislash, and Psychic-types. (Kind of redundant because Cresselia is a Psychic-type) Protect is obligatory to avoid damage from moves, as well as giving you Gallade an opportunity to safely Mega Evolve for the Speed boost.

Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. A 252 Speed 252 Attack spread with a Jolly nature allow Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and outspeed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type move, particularly Knock Off. Rock Slide / Stone Edge are useful for dealing with Flying-types such as Mega Charizard Y, Zapdos, and Thundurus, (Remove comma and add period) as well as other Flying-Types. The choice between either comes down to spread damage or power. (About this sentence. Now that I think about it, Rock Slide and Stone Edge can be mentioned in the "Other Options" section. Unless you tend to put both moves in the set above. If you do that, then you talk about them in the "Moves" section instead.)

Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it him as it he can fend off a Fake Out (capitalize) but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack Defense (capitalize) drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.

Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its his struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and Bulky (capitalize) Water-types in general, such as Suicune will dispatch Talonflame and Landorus, two threats to Mega Gallade. All Rotom-A formes and Tyranitar can take on Talonflame. Ghost-types such as Aegislash and Gengar can beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Mega Gallade functions well with Heatran also, alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.

Supporting Attacker
########
name: Supporting attacker
move 1: Close Combat
move 2: Zen Headbutt / Knock Off
move 3: Wide Guard / Quick Guard
move 4: Icy Wind / Trick Room
ability: Justified
item: Focus Sash
evs: 132 HP / 196 Atk / 180 Speed (supposed to be abbreviated that way with just "Spe")
nature: Adamant

Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Zen Headbutt will give Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent priority attacks or priority status moves. Icy Wind and Trick Room both provide a means of Speed (capitalize) control, usually determined by what supports your team better.

Set Details
========

The EV spread outspeeds Bisharp and Mega Lucario after Icy Wind, and OHKO's max HP Mega Kangaskhan, with the rest in HP. The spread lives survives a Mega Kangaskhan Return after an Intimidate drop. Focus Sash helps extent its extend his longevity due to his low defenses and the Defense (capitalize) drops it suffers from Close Combat. When using Trick Room, the (lowercase) EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, Adamant being the nature of choice for semi (lowercase) Trick Room. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave (capitalize) nature to survive Mega Kangaskhan's Returns. Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.

Usage Tips
========

Close Combat undermines any defensive investment you have, so use cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your partner safe plays. Remember to use Speed (capitalize) control, Trick room depends on your team, but once in a position to attack after Icy Winding or Trick Rooming, you can follow up with Close Combats. This Gallade set works best as a lead to support and apply offensive pressure at the same time.

Team Options
========

Using Gallade with things that are commonly the fodder of spread or priority moves (respective to which guard you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes a good partner as Gallade can deal with Steel-, Poison-, and Rock-types, (AC) and while also using Wide Guard against Rock Slides, while (add period) Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to Spore (capitalize) things freely, (AC) while Gallade uses Quick Guard to protects himself and his partner against things such from Talonflame's Brave Bird with Quick Guard as well as Prankster-boosted (add hyphen) Taunt.
(Fixed all the line spacing here because they need 1 line separating each other)
Other Options
########

Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade has access to a great boosting move in Swords Dance but lacks the bulk to make the set up worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right EVs, but this is only usable when item clause is giving you issues with using Sitrus Berry.

Checks & Counters
########

**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats like Talonflame, Sylvon Sylveon, and Mega Mawile.

**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.

**Status**: Burns, Paralyzation, paralyze, and sleep (lowercase) all stop Gallade dead in its tracks.

**Speed Control**: Trick room, Tailwind, and Icy Wind (capitalize) take away Mega Gallade's main draw, its his Speed. (Gender wise, if you're referring to a Pokemon by their gender, it has to be consistent throughout the analysis)

**Faster Threats**: Things like Choice Scarf users, aforementioned (was told to avoid that word) Talonflame, (AC) and Mega Salamence outspeed and do a lot of damage or KO Gallade.

(Each check / counter should have 1 line space in between)
 
Last edited:
ADD / CORRECTION
REMOVE
CAPITALIZE / LOWERCASE
Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus which allows it to attack through with (Inner Focus does allow Gallade to attack through a Fake Out) a Fake Out, beating Kangaskhan. With base (you can just say "Mega Gallade's" here instead of "base") 68 HP / 95 Def / 114 SpD bulk, while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great STAB types moves allow him to take out common threats such as Kangaskhan and Amoonguss, but he is completely walled by things such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
Name: Mega Attacker
Move 1: Close Combat
Move 2: Zen Headbutt
Move 3: Ice Punch / Knock Off
Move 4: Protect
Ability: Justified
Item: Galladite
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
(these aren't capitalized)
Moves
========

Of his moves, Close Combat is the hardest hitting STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting-Types, Poison-Types, and hitting things Pokemon like Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-Types as well as Flying-types and Ground-Types, particularly Landorus-T and Mega Salamence. Knock Off will hit Cresselia, Aegislash, and Psychic-types. Protect is obligatory to avoid damage from moves, as well as giving you an opportunity to safely Mega Evolve for the Speed boost.



Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. A 252 Speed 252 Attack EV spread with a Jolly nature allows Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and out speed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type (yep) move, particularly Knock Off. Rock Slide/Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-Types. The choice between either comes down to spread damage or power. (all of these are good here)


Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it as it can fend off a Fake Out (yep because it is the name of the move) but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.


Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame. Ghost-types such as Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Gallade also functions well with Heatran also, (both are good) alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.



Supporting Attacker
########
Name: Supporting attacker
Move 1: Close Combat
Move 2: Zen Headbutt / Knock Off
Move 3: Wide Guard / Quick Guard
Move 4: Icy Wind / Trick Room
Ability: Justified
Item: Focus Sash
EVs: 132 HP / 196 Atk / 180 Spe (nice job catching that!)
Nature: Adamant
(same here)
Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Zen Headbutt will give Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent priority attacks or priority status. Icy Wind and Trick Room both provide a means of speed control, usually determined by what supports your team better.


Set Details
========

The EV spread out speeds Bisharp and Mega Lucario after Icy Wind, and OHKO's max HP Mega Kangaskhan, with the rest in HP. The spread lives a Mega Kangaskhan Return after an Intimidate drop. Focus Sash helps extend (yes) its longevity due to its low defenses and the defense drops it suffers from Close Combat. The EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, Adamant being the nature of choice for Semi Trick Room. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave (yep, capitalizing natures) nature to survive Mega Kangaskhan's (mhm) Returns. (nice job catching this part as well) Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.


Usage Tips
========

Close Combat undermines any defensive investment you have, so use cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your partner safe plays. Remember to use speed control, Trick Room (mhm depends on your team, but once in a position to attack after Icy Winding or Trick Rooming, (yes that's right!) you can follow up with Close Combats. This Gallade set works best as a lead to support and apply offensive pressure at the same time.


Team Options
========

Using Gallade with things that are commonly the fodder of spread or priority moves (respective to which guard you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes a good partner as Gallade can deal with Steel-, Poison-, and Rock-types and Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to spore things freely while Gallade protects against things Pokemon such Talonflame with Quick Guard as well as Prankster-boosted Taunt.


Other Options
########

Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and (yep) Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade (nice job) has access to a great boosting move in Swords Dance, but lacks the bulk to make the set up worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right EVs spread, ("EVs" is fine here) but this is only usable when item clause is giving you issues with using Sitrus Berry.


Checks & Counters
########

**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats like Talonflame, Sylvon Sylveon, and Mega Mawile.
**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.
**Status**: Burns, Paralyzation Paralyze, (make sure to lowercase them, status moves aren't capitalized) and Sleep all stop Gallade dead in its tracks.
**Speed Control**: Trick Room, Tailwind, and Icy Wind (mhm) take away Mega Gallade's main draw, its speed.
**Faster Threats**: Things Pokemon (this part you don't need to put, instead you can just say "Choice Scarf users...") like Choice Scarf users, aforementioned Talonflame and Mega Salamence out speed and do a lot of damage or KO Gallade.
Nice job overall marzikins make sure you look over the comments I have for your check. n_n

Sorry qwerts for the double post. The quote hide codes won't fully show under my hide codes. .~.
 
to survive Mega Kangaskhan's (mhm) Returns. (nice job catching this part as well)

You're both missing the point lol the spread is supposed to survive multiple returns

EDIT: did the calc, i was either misinformed or just misinterpreted the information, nvm

This is nitpicking anywasy, thanks both of you for the checks ^_^
 
GP 2/2
marzikins - I left in some comments to explain what I was doing, I hope it helps! :)
Overview
########

Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus, (comma before which) which allows it to attack through a Fake Out, beating Kangaskhan. Base 68 HP / 95 Def / 114 SpD bulk (it was better this way), while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sportings a weak subpar (or similar word..."weak" is more of a strength kind of descriptor) base 80 Speed before Mega Evolution. His great STAB types allow him to take out common threats such as Kangaskhan and Amoonguss, but he is completely walled by Pokemon things (kinda informal. avoid if possible) such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
name: Mega Attacker
move 1: Close Combat
move 2: Zen Headbutt
move 3: Ice Punch / Knock Off
move 4: Protect
ability: Justified
item: Galladite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Of his moves, Close Combat is the Gallade's hardest-hitting STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting-Types, Poison-Types, and hitting things Fighting- and Poison-types and hits foes such as Mega Charizard Y neutrally, which when Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-types as well as Flying-types and Ground-types, particularly Mega Salamence and Landorus-T and Mega Salamence. (to match order) Knock Off will hits Cresselia, Aegislash, Cresselia, and other Psychic-types (Cresselia is also a Psychic-type, so I put in the "other". I moved Cresselia second because if Aegislash came after Cresselia it might sound like it, too, is a Psychic-type) super effectively. Protect is obligatory to avoid damage from moves, as well as giving you Gallade an opportunity to safely Mega Evolve for the Speed boost.

Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. A 252 Speed 252 Attack spread Full Attack and Speed investment with a Jolly nature allows Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and outspeed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type move, particularly Knock Off. Rock Slide/ and Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-types. The choice between either comes down to whether you prefer spread damage or power.

Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it, (always put comma before "as" if it means because) as it can fend off a Fake Out but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.

Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch of Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame. Ghost-types such as Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Gallade also functions well with Heatran, which alleviates Gallade's alleviating (previously sounded like Gallade alleviates the weakness and deals with Aegislash) the Fairy weakness and dealing deals with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.

Supporting Attacker
########
name: Supporting Attacker
move 1: Close Combat
move 2: Zen Headbutt / Knock Off
move 3: Wide Guard / Quick Guard
move 4: Icy Wind / Trick Room
ability: Justified
item: Focus Sash
evs: 132 HP / 196 Atk / 180 Spe
nature: Adamant

Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. (just moved it after Zen Headbutt to match the set order) Zen Headbutt will give gives Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent (the word you're looking for is "imminent", but I'm gonna go ahead and leave it out 'cause it's not really necessary here. you can put it in if you want) priority attacks or and priority status. Icy Wind and Trick Room both provide a means of speed control; the choice of which is determined by what supports your team better.

Set Details
========

The EV spread allows Gallade to outspeed Bisharp and Mega Lucario after Icy Wind and OHKO maximum HP Mega Kangaskhan, with the rest of the EVs put in HP. The spread lets Mega Gallade survive lives a Mega Kangaskhan's Return after an Intimidate drop. Focus Sash helps extent extend Gallade's longevity, which is otherwise hampered by Gallade's due to its low defenses and the defense drops it suffers from using Close Combat. If running Trick Room, the EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IVs both work, with Adamant being the nature of choice for semi-Trick Room (teams?). Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave nature to survive Mega Kangaskhan's Returns. Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.

Usage Tips
========

Close Combat undermines any defensive investment Gallade has you have, so use it cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your Gallade's partner safe plays. Remember to use speed control; Trick Room depends on your team, but once in a position to attack after using Icy Wind or Trick Room, you can follow up with Close Combat. This Gallade set works best as a lead to support and apply offensive pressure at the same time.

Team Options
========

Using Gallade with Pokemon things that are commonly the fodder of spread or priority moves (respective to which Guard move you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes for a good partner, (always a comma before "as" if it means because) as Gallade can deal with Steel-, Poison-, and Rock-types and use Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to Spore foes things freely while Gallade protects against things such as Talonflame and Prankster Taunt with Quick Guard as well as Prankster Taunt.

Other Options
########

Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade has access to a great boosting move in Swords Dance but lacks the bulk to make the setup (setup is a noun or adjective; set up is a verb) worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right spread, but this is only usable advised when Item Clause is giving you issues with using Sitrus Berry.

Checks & (I don't think this is an issue actually but idk just to be safe?) Counters
########

**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats such as Sylveon, Mega Mawile, and Talonflame Talonflame, Sylveon, and Mega Mawile. (to match order with Fairy and Flying)

**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.

**Status**: Burn, paralysis, (this is noun, whereas "paralyze" isn't) paralyze, and sleep all stop Gallade dead in its tracks.

**Speed Control**: Trick Room, Tailwind, and Icy Wind take away Mega Gallade's main draw, its Speed.

**Faster Threats**: Choice Scarf users, Talonflame, (unbold this) and Mega Salamence can outspeed and do a lot of damage to or KO Gallade.
 
Last edited:
Implemented all checks, marzikins I picked what I thought would contribute from your check, it was helpful but I'm not sure you actually knew what I was talking about as you suggested Mega Gallade using fake out :L
I was also unsure of capitalizing things on the set as a basic error like that would've been caught already and I think lowercase is acceptable.
Whoops, sorry! I'm still learning where to put caps, dashes, and spaces ahah.
 
ADD / CORRECTION
REMOVE
CAPITALIZE / LOWERCASE
Mega Gallade is an offensive terror with base 165 Attack and 110 Speed, as well as a wide support and offensive movepool. Mega Gallade gains the ability Inner Focus which allows it to attack through with (Inner Focus does allow Gallade to attack through a Fake Out) a Fake Out, beating Kangaskhan. With base (you can just say "Mega Gallade's" here instead of "base") 68 HP / 95 Def / 114 SpD bulk, while respectable, isn't enough to tank repeated hits, and he is bogged down by the fact that he's sporting a weak base 80 Speed before Mega Evolution. His great STAB types moves allow him to take out common threats such as Kangaskhan and Amoonguss, but he is completely walled by things such as Aegislash and Cresselia. His movepool comes in handy here, with Stone Edge for Flying-types and Knock Off for Ghost- and Psychic-types.

Mega Attacker
########
Name: Mega Attacker
Move 1: Close Combat
Move 2: Zen Headbutt
Move 3: Ice Punch / Knock Off
Move 4: Protect
Ability: Justified
Item: Galladite
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
(these aren't capitalized)
Moves
========

Of his moves, Close Combat is the hardest hitting STAB move, dealing high amounts of damage with any neutral hit and KOing almost anything hit super effectively. Zen Headbutt takes out Fighting-Types, Poison-Types, and hitting things Pokemon like Mega Charizard Y neutrally when Close Combat cannot. Ice Punch is a great coverage move, used to deal with Dragon-Types as well as Flying-types and Ground-Types, particularly Landorus-T and Mega Salamence. Knock Off will hit Cresselia, Aegislash, and Psychic-types. Protect is obligatory to avoid damage from moves, as well as giving you an opportunity to safely Mega Evolve for the Speed boost.



Set Details
========

Galladite lets Gallade Mega Evolve, turning him into the offensive terror that he is. A 252 Speed 252 Attack EV spread with a Jolly nature allows Mega Gallade to maximize damage output as well as Speed tie with other base 110 Speed Pokemon and out speed things below, such as Terrakion. Justified is useful before Mega Evolving for switching into a Dark-type (yep) move, particularly Knock Off. Rock Slide/Stone Edge are useful for dealing with Mega Charizard Y, Zapdos, and Thundurus, as well as other Flying-Types. The choice between either comes down to spread damage or power. (all of these are good here)


Usage Tips
========

While Mega Gallade does have Inner Focus, make sure you think out how you lead with it as it can fend off a Fake Out (yep because it is the name of the move) but will be slower on the crucial turn one, sporting the risk to take too much initial damage. Close Combat, while being the move of choice for dealing the most damage, will stack defense drops after several uses, making Mega Gallade very vulnerable to priority and faster threats.


Team Options
========

Mega Gallade enjoys Pokemon that will alleviate its struggle against Cresselia, Aegislash, and Sylveon. Bisharp will take care of all three as well as deter Intimidate users from trying to weaken Mega Gallade. Suicune, and bulky Water-types in general, will dispatch Talonflame and Landorus, two threats to Mega Gallade. Rotom-A formes and Tyranitar take on Talonflame. Ghost-types such as Aegislash and Gengar beat out opposing Ghost- and Psychic-types, while Mega Gallade takes out Dark-types for them. Gallade also functions well with Heatran also, (both are good) alleviating the Fairy weakness and dealing with Aegislash. Use Quick Guard users such as Terrakion to protect Mega Gallade from Talonflame's Brave Bird and Thundurus's Thunder Wave.



Supporting Attacker
########
Name: Supporting attacker
Move 1: Close Combat
Move 2: Zen Headbutt / Knock Off
Move 3: Wide Guard / Quick Guard
Move 4: Icy Wind / Trick Room
Ability: Justified
Item: Focus Sash
EVs: 132 HP / 196 Atk / 180 Spe (nice job catching that!)
Nature: Adamant
(same here)
Moves
========

Close Combat gives Gallade reliable STAB damage output. Knock Off helps damage Aegislash and Cresselia, two common threats that plague Gallade. Zen Headbutt will give Gallade another strong STAB move as well as a way to KO Amoonguss, Mega Venusaur, and other Fighting-types. Wide Guard shields both Gallade and its partner from incoming spread attacks, while Quick Guard protects Gallade's side of the field from eminent priority attacks or priority status. Icy Wind and Trick Room both provide a means of speed control, usually determined by what supports your team better.


Set Details
========

The EV spread out speeds Bisharp and Mega Lucario after Icy Wind, and OHKO's max HP Mega Kangaskhan, with the rest in HP. The spread lives a Mega Kangaskhan Return after an Intimidate drop. Focus Sash helps extend (yes) its longevity due to its low defenses and the defense drops it suffers from Close Combat. The EV spread should be changed when using Trick Room to 252 HP / 196 Atk / 60 Def. Brave or Adamant with 0 Speed IV both work, Adamant being the nature of choice for Semi Trick Room. Gallade has bulkier options with spreads such as 252 HP / 100 Atk / 156 Def with an Adamant or Brave (yep, capitalizing natures) nature to survive Mega Kangaskhan's (mhm) Returns. (nice job catching this part as well) Sitrus Berry is the item of choice for this spread, but if it's already being used it can be replaced with Safety Goggles or Rocky Helmet.


Usage Tips
========

Close Combat undermines any defensive investment you have, so use cautiously if you wish to keep Gallade alive. Wide Guard supports teammates such as Mega Charizard Y against Landorus-T and other Rock Slide users, which gives your partner safe plays. Remember to use speed control, Trick Room (mhm depends on your team, but once in a position to attack after Icy Winding or Trick Rooming, (yes that's right!) you can follow up with Close Combats. This Gallade set works best as a lead to support and apply offensive pressure at the same time.


Team Options
========

Using Gallade with things that are commonly the fodder of spread or priority moves (respective to which guard you're running) such as Mega Metagross and Mega Charizard Y is opportune to let them set up or attack for free. Togekiss makes a good partner as Gallade can deal with Steel-, Poison-, and Rock-types and Wide Guard against Rock Slides, while Togekiss can redirect attacks to allow Gallade to support with speed control or attack. Amoonguss likes Trick Room being up alongside Gallade to spore things freely while Gallade protects against things Pokemon such Talonflame with Quick Guard as well as Prankster-boosted Taunt.


Other Options
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Gallade has a surprisingly good support movepool with Will-O-Wisp, Feint, Taunt, and (yep) Encore, but it struggles to find a moveslot for them and usually ends up being outclassed in that role by other Pokemon such as Gengar with Taunt and Will-O-Wisp and Whimsicott with Taunt and Encore. Gallade (nice job) has access to a great boosting move in Swords Dance, but lacks the bulk to make the set up worth it. Drain Punch is an alternative to Close Combat on bulkier builds, but it lacks the power to OHKO Mega Kangaskhan, one of the main reasons to use Gallade. Kee Berry is surprisingly useful on the supportive attacker set with the right EVs spread, ("EVs" is fine here) but this is only usable when item clause is giving you issues with using Sitrus Berry.


Checks & Counters
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**Fairy- and Flying-types**: Gallade in general has a hard time dealing with threats like Talonflame, Sylvon Sylveon, and Mega Mawile.
**Intimidate**: While Gallade can pack the coverage to deal with Intimidate users, the Attack drop from Intimidate seriously irritates Gallade.
**Status**: Burns, Paralyzation Paralyze, (make sure to lowercase them, status moves aren't capitalized) and Sleep all stop Gallade dead in its tracks.
**Speed Control**: Trick Room, Tailwind, and Icy Wind (mhm) take away Mega Gallade's main draw, its speed.
**Faster Threats**: Things Pokemon (this part you don't need to put, instead you can just say "Choice Scarf users...") like Choice Scarf users, aforementioned Talonflame and Mega Salamence out speed and do a lot of damage or KO Gallade.
Nice job overall marzikins make sure you look over the comments I have for your check. n_n

Sorry qwerts for the double post. The quote hide codes won't fully show under my hide codes. .~.
Thanks! I read the comments. I'm still learning where to put caps, dashes, and spaces ^_^; I should have checked over the bottom half more carefully.
Thanks for the feedback!
 
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