Galarian Rapidash
Base Stats - 65 HP / 100 Atk / 70 Def / 80 SAtk / 80 SDef / 105 Spe
Abilities: Run Away / Pastel Veil / Anticipation (H)
- Level Up Moves:
- - [00] Psycho Cut
- - [01] Psycho Cut
- - [01] Megahorn
- - [01] Tackle
- - [01] Quick Attack
- - [01] Growl
- - [01] Tail Whip
- - [01] Confusion
- - [15] Fairy Wind
- - [20] Agility
- - [25] Psybeam
- - [30] Stomp
- - [35] Heal Pulse
- - [43] Take Down
- - [49] Dazzling Gleam
- - [56] Psychic
- - [63] Healing Wish
- TMs:
- - [TM02] Pay Day
- - [TM08] Hyper Beam
- - [TM09] Giga Impact
- - [TM21] Rest
- - [TM24] Snore
- - [TM25] Protect
- - [TM29] Charm
- - [TM31] Attract
- - [TM39] Facade
- - [TM40] Swift
- - [TM44] Imprison
- - [TM52] Bounce
- - [TM69] Psycho Cut
- - [TM70] Trick Room
- - [TM71] Wonder Room
- - [TM72] Magic Room
- - [TM76] Round
- - [TM89] Misty Terrain
- - [TM91] Psychic Terrain
- - [TM92] Mystical Fire
- - [TM96] Smart Strike
- TRs:
- - [TR00] Swords Dance
- - [TR01] Body Slam
- - [TR07] Low Kick
- - [TR11] Psychic
- - [TR12] Agility
- - [TR20] Substitute
- - [TR26] Endure
- - [TR27] Sleep Talk
- - [TR28] Megahorn
- - [TR29] Baton Pass
- - [TR31] Iron Tail
- - [TR34] Future Sight
- - [TR49] Calm Mind
- - [TR69] Zen Headbutt
- - [TR82] Stored Power
- - [TR83] Ally Switch
- - [TR86] Wild Charge
- - [TR87] Drill Run
- - [TR90] Play Rough
- - [TR92] Dazzling Gleam
- - [TR94] High Horsepower
- - [TR95] Throat Chop
Swords Dance
Zen Headbutt
Play Rough
High Horsepower
Facade
Healing Wish
Morning Sun
Wild Charge
Low Kick
Description of New Abilities:
Pastel Veil - Protects the Pokémon and its ally Pokémon from being poisoned.
Pros:
- Galarian Rapidash now has access to Swords Dance this Gen to take advantage of its better Attack stat, this allowing it to be a decent wallbreaker and sweeper under the correct circumstances. This being further supported with it having access to strong physical STAB moves.
- Pastel Veil is it's best ability and can prevent it from being poisoned by Toxic, which removes one of the many methods used to deal with an offensive threat like this.
- Rapidash also has a fairly decent typing in Psychic and Fairy, which can cover most of each others resistances bar Steel-types but it has access to coverage option like High Horsepower to alleviate this.
Cons:
- Galarian Rapidash is very frail so can often struggle to find an opportunity to set up without taking too much damage or just being OHKOed in the process. Rapidash also has a middling speed tier around base 100 leaving it easily revenge killed by many faster threats.
- Rapidash is limited in the coverage options to hit Steel-types and is thus forced to run High Horsepower in order to beat Aegislash. Low Kick would have more merits in allowing Rapidash to remove Ferrothorn and not be completely walled by Bronzong for example, Max Knuckle also potentially being nice for a +1 Attack boost after use.
- Without a boost this thing is basically relying on its item and Dynamax to do any sort of damage.
Dynamaxing potential:
Galarian Rapidash has a lot of dynamax potential when it comes to breaking through bulkier Pokemon like Toxapex etc. Zen Headbutt becomes Max Mindstorm, which sets Psychic Terrain. This not only protects it from being revenge killed by any form of priority but it also boosts its Psychic STAB moves. Play Rough becomes Max Starfall, which similarly sets Misty Terrain and this can protect it from being burned by Scald etc. So it has some degree of skill to play around the terrains that best suit you at the time. There isn't much to say about Max Quake, though a +2 Play Rough into it was able to OHKO some variant of Ferrothorn. Though it is important for trying to remove Aegislash that very easily revenge kills you with Shadow Sneak, something Psychic Terrain helps prevent.
Potential Movesets:
[Swords Dance]
Rapidash-Galar @ Life Orb / Expert Belt
Ability: Pastel Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Play Rough
- High Horsepower
This is the only set I have found success with as most attempts of running potential 3 Atk sets or Choice Band are hard to pull off with a measly base 100 Attack. The set is pretty self-explanatory based on some of the stuff I have mentioned above. As long as Aegislash is here you kind of have to resort to High Horsepower especially with Pursuit being removed. However, if it is ever banned then Low Kick has its merits in the last slot for reasons I mentioned prior to this. Item of choice is up to you, though I prefer the benefits of LO the most personally. Expert Belt can be run if you hate the recoil damage, otherwise, maybe you could consider some kind of berry.