National Dex Ubers Galarian Darmanitan [QC 2/2] [GP 1/1]

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Sami

formerly S0A0M0I0
is a Metagame Resource Contributoris a Contributor to Smogon
[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Earthquake
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground

[SET COMMENTS]

* Galarian Darmanitan makes for a strong yet niche revenge killer against top threats such as Zacian-C, Eternatus, Arceus-Ground, and Deoxys-A for balance and bulky offense teams. It also assists its teammates with U-turn support, making it a solid source of speed control. However, its Stealth Rock weakness limits its overall longevity and makes it weaker to priority moves from Marshadow and Arceus, which other speed control options such as Pheromosa do not have to deal with, and it is often setup fodder for Pokemon such as Tera Water Zygarde, defensive Primal Kyogre, and Alomomola. This means that Galarian Darmanitan is mostly used to strengthen the team against opposing offense matchups, rather than being consistent into other structures such as fat balance or stall.
* Earthquake complements Icicle Crash nicely, hitting the Steel- and Fire-types, such as Necrozma-DM, Zacian-C, and Chi-Yu, that resist the latter while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move and cleanly OHKO it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards. U-turn is necessary for pivoting against foes Galarian Darmanitan cannot handle, which is needed early-game against healthy Primal Groudon, Zygarde, Ho-Oh, and support Arceus formes. Flare Blitz can be considered over Earthquake, notably for being able to OHKO Zacian-C more reliably while also OHKOing Ferrothorn and Calyrex-I after Stealth Rock. However, the recoil combined with Galarian Darmanitan's weakness to Stealth Rock; its inability to hit Water-types, notably offensive Primal Kyogre; and its inability to hit Primal Groudon super effectively makes this rarely worthwhile, especially because Ferrothorn is already at risk of being 2HKOed by Icicle Crash.
* Tera Ground not only removes Galarian Darmanitan's Stealth Rock weakness but also bolsters Earthquake's power to new heights. It notably gives Earthquake a chance to OHKO Dragon Dance Necrozma-DM and offensive Primal Kyogre after Stealth Rock, more reliably OHKOes Zacian-C and Eternatus, and is useful against Tera Fire variants of Eternatus.
* Galarian Darmanitan works best on offense structures where its ability to pivot and prevent setup sweepers from getting out of hand is valued. Due to its horrendous bulk, Galarian Darmanitan works best as a revenge killer and should only come in after a fainted ally or a slow pivot such as Landorus-T, after which it can safely remove an offensive threat like Zacian-C or Eternatus.
* Outside of hyper offense matchups, Galarian Darmanitan works best as a cleaner rather than a wallbreaker. The latter role is performed much better by other offensive Ice-types such as Chien-Pao and Kyurem-B, but Galarian Darmanitan's higher Speed and unresisted coverage allow it to make quick work of opposing teams in the late-game after offensive pressure from teammates such as Eternatus and Primal Groudon have worn down would-be checks such as Necrozma-DM or Ho-Oh. Galarian Darmanitan can also be used as a lead thanks to its fast U-turn, but switch-ins to other common leads such as Primal Groudon and Arceus-Ground are necessary, making Giratina-O and Ho-Oh fantastic partners.
* Eternatus is one of Galarian Darmanitan's best partners; offensive sets, such as Meteor Beam and Choice Specs, are able to break through physical walls such as Zygarde and Primal Groudon, with Meteor Beam sets sniping Ho-Oh too, making Galarian Darmanitan harder to pivot into with its colorful coverage. Eternatus may also encourage Ho-Oh to use Tera Grass to avoid being OHKOed by Meteor Beam, opening itself up to Galarian Darmanitan afterwards. Meanwhile, defensive sets utilize Toxic Spikes to slowly wear down foes, allowing Galarian Darmanitan to easily clean up afterwards thanks to all the switches it forces. In return, Galarian Darmanitan is able to revenge kill Zacian-C and Deoxys-A and wear down Necrozma-DM, all three of which Eternatus does not like dealing with. It can also snipe Ho-Oh with Rock Slide, removing one of Eternatus's best checks, and pivot into Eternatus against Water-types such as Alomomola, Arceus-Water, and defensive Primal Kyogre, against which it can begin to set up easily. It should be noted that Choice Specs sets on Eternatus are able to both wallbreak and set up Toxic Spikes for Galarian Darmanitan.
* Galarian Darmanitan is both weak to Stealth Rock and weakened by Sticky Web, which heavily limits what it is capable of revenge killing against hyper offense teams; this makes Defog users such as Giratina-O and offensive Ho-Oh fantastic partners. They are both good at wearing foes down with Toxic support, and the former is able to check Double Dance Primal Groudon, which Galarian Darmanitan cannot outspeed and revenge kill. Giratina-O is also good at breaking through Tera Water Zygarde, which completely walls Galarian Darmanitan, while also containing Extreme Speed Arceus, which is able to revenge kill Galarian Darmanitan with ease. Mega Diancie is another strong option to pair with Galarian Darmanitan, as it is able to prevent Sticky Web from going up, while Galarian Darmanitan easily removes Pokemon that outspeed and OHKO Mega Diancie such as Zacian-C and Deoxys-A.
* Galarian Darmanitan also enjoys entry hazard support, which allows it to achieve more damage thresholds such as OHKOing offensive Eternatus with Earthquake. This makes Primal Groudon and Ferrothorn good allies; these two are also able to check Primal Kyogre and Arceus-Water, while Tera Grass Ferrothorn does well against Tera Water Zygarde. Offensive teammates such as Zacian-C, in conjunction with Galarian Darmanitan, can easily wear down their common checks such as Necrozma-DM and Ho-Oh. Zacian-C and offensive Ho-Oh are able to check Calm Mind Arceus-Dark and Arceus-Fairy, both of which are threats to the offense teams Galarian Darmanitan fits best on.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar Checked by:
https://www.smogon.com/forums/members/ryan.144939/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
1/2 when applied. I think you should go into a bit more detail about building w gdarm as it is pretty specific
[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Earthquake
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground

[SET COMMENTS]

* Galarian Darmanitan makes for a strong revenge-killer against top threats such as Zacian-C, Eternatus and Arceus-Ground. It also assists its teammates with U-turn support, making it a solid form of speed control. However, its Stealth Rock weakness limits its overall longevity, which other speed control options such as Pheromosa do not have to deal with, and it is often setup fodder for Pokemon such as Tera Water Zygarde, defensive Primal Kyogre and Alomomola, meaning Galarian Darmanitan is reliant on opposing offense matchups to really shine. What sort of teams does dgarm fit on? That it is quite niche should be really hammered home. Adding another example such as Marshadow or Deoxys-A would be good as well (for the rocks point).
* Earthquake compliments Icicle Crash nicely, hitting the Steel- and Fire-types that resist the latter, such as Necrozma-DM, Zacian-C and Chi-Yu, while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move, cleanly OHKOing it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards. U-turn is necessary for pivoting against foes Galarian Darmanitan cannot handle, which is needed in the early-game against healthy Primal Groudon, Zygarde, Ho-Oh and support Arceus formes. Flare Blitz can be considered over Earthquake, notably being able to OHKO Zacian-C more reliably, while also OHKOing Ferrothorn and Calyrex-I after Stealth Rock, but the recoil combined with a weakness to Stealth Rock, and the inability to hit Water-types, notably offensive Primal Kyogre, makes this rarely worthwhile, especially when Ferrothorn is already at risk of being 2HKO'dnot 100% sure what the grammar standard is but I want to say 2HKOed by Icicle Crash.
* Tera Ground not only removes Galarian Darmanitan's Stealth Rock weakness, but bolsters Earthquake's power to new heights. It notably gets a chance to OHKO Rock Polish Double Dance Primal Groudon after a single Spikeis this the best example given it outspeeds Darm? and Dragon Dance Necrozma-DM, while more reliably OHKOing Zacian-C and Eternatus, useful against Tera Fire variants of the latter.
* Galarian Darmanitan works best on offense structures, where its ability to pivot and prevent setup sweepers from getting out of hand is valued. Due to its horrendous bulk, Galarian Darmanitan works best as a revenge-killer, and thus should only come in after a fainted ally, or with a slow pivot such as Alomomola orif it can fit on mola balance that is great, but is mola offense really a thing? Landorus-T, where it can safely remove offensive threats like Zacian-C or Eternatus.
* Outside of hyper offense matchups, Galarian Darmanitan works best as a pivot, rather than a wallbreaker, since not only is the latter performed significantly better by Chien Pao with its stronger and more spammable Crunch, but Galarian Darmanitan being choice-locked means it very quickly becomes a momentum sink, against foes such as Necrozma-DM, Ho-Oh and Primal Kyogre. Rather than risking this, Galarian Darmanitan can instead pivot in teammates, such as Eternatus, Dragon Dance Zygarde and Necrozma-DM, to abuse the switches it causes as it pivots out, where they can either wallbreak for it to clean up late-game, or where they can potentially setup and win against foes such as Alomomola, defensive Primal Kyogre and Arceus-Water. This bullet is a bit confusing. Also a pivot needs to be able to switch into moves. What is darm switching in on? Is darm supposed to be used alongside chien pao or is it just outclassed? The bullet as a whole is pretty confusing.
* As mentioned before, Eternatus is a fantastic partner for Galarian Darmanitan; offensive sets, such as Meteor Beam and Choice Specs, are able to break through physically defensive walls such as Zygarde and Primal Groudon, with Meteor Beam sets being able to snipe Ho-Oh too, making Galarian Darmanitan harder to pivot into with its colourful coverage. Meanwhile, defensive sets have Galarian Darmanitan utilise Toxic Spikes to slowly wear down foes, allowing for an easy clean up afterwards, due to all the switches it makes. In return, Galarian Darmanitan is able to revenge-kill Zacian-C, which Eternatus does not like dealing with, while it can also snipe Ho-Oh itself with Rock Slide, removing one of Eternatus's best checks in the process. Are Toxic Spikes on Specs sets viable alongside darm? If so mention that. Also mention how Ho-Oh opting to Tera Grass leaves it vulnerable to darm. What synergies outside of Zacian-C do they have?
* Galarian Darmanitan is weak to both Stealth Rock and Sticky Webs, especially when the latter heavily limits what it is capable of revenge-killing against hyper offense teams; this makes Defog users such as Giratina-O and offensive Ho-Oh fantastic partners, the former being able to soft-check the opposing Ho-Oh, Primal Groudon and Necrozma-DM that may try to switch into Galarian Darmanitan, while the latter is great at wearing foes down with Toxic and Brave Bird, for Galarian Darmanitan to clean up afterwards. Probably worth going into a bit more detail about the Giratina-O / Pdon relationship as every other partner suggested is OHKOed by Blades. Also talk about what status move it should run. Special Tina-O beating Tera Water Zygarde is important as well. Also how does a darm team avoid getting 6-0'd by webs?
* Galarian Darmanitan also enjoys hazard support such as Stealth Rocks or Spikes, since they allow it to achieve more damage thresholds that it otherwise wouldn't receive, such as being able to OHKO offensive Eternatus with Earthquake, making partners such as Primal Groudon and Ferrothorn good allies; these two are also able to check Primal Kyogre and Arceus-Water, while Tera Grass Ferrothorn does well against Tera Water Zygarde. Either go into more detail about offensive Ho-Oh or if Zac-C is a good partner add that. From the analysis CM Arceus formes + Pogre are big issues and both of these mons help with those. Either work.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Implemented everything, but:
* Earthquake compliments Icicle Crash nicely, hitting the Steel- and Fire-types that resist the latter, such as Necrozma-DM, Zacian-C and Chi-Yu, while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move, cleanly OHKOing it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards.
Why did you delete Necrozma-DM? Thats a prime target for Earthquake especially since Dragon Dance and untransformed Ultra Necrozma both get 2HKOed without Tera Ground, while even defensive NDM is 2HKOed after Stealth Rock chip
 
Thought you were mainly talking about defensive. Felt it isn't the best target but is ok to keep ig. Outaspeeding and reg nging dragon dance is nice
 
Apply this and it's good to go, good job!

Add Remove Comment
[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Earthquake
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground

[SET COMMENTS]

* Galarian Darmanitan makes for a strong yet niche revenge-killer against top threats such as Zacian-C, Eternatus, Arceus-Ground and Deoxys-A for offense balance and bulky offense teams reading the analysis, this seems to rely on bulkier structures than what offense usually offers. It also assists its teammates with U-turn support, making it a solid form of speed control. However, its Stealth Rock weakness limits its overall longevity, and makes it weaker to priority moves from Marshadow and Arceus, which other speed control options such as Pheromosa do not have to deal with, and it is often setup fodder for Pokemon such as Tera Water Zygarde, defensive Primal Kyogre and Alomomola, meaning Galarian Darmanitan is reliant on opposing offense matchups to really shine.
* Earthquake compliments Icicle Crash nicely, hitting the Steel- and Fire-types that resist the latter, such as Necrozma-DM, Zacian-C and Chi-Yu, while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move, cleanly OHKOing it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards. U-turn is necessary for pivoting against foes Galarian Darmanitan cannot handle, which is needed in the early-game against healthy Primal Groudon, Zygarde, Ho-Oh and support Arceus formes. Flare Blitz can be considered over Earthquake, notably being able to OHKO Zacian-C more reliably, while also OHKOing Ferrothorn and Calyrex-I after Stealth Rock, but the recoil combined with a weakness to Stealth Rock, and the inability to hit Water-types, notably offensive Primal Kyogre, makes this rarely worthwhile, especially when Ferrothorn is already at risk of being 2HKOed by Icicle Crash.
* Tera Ground not only removes Galarian Darmanitan's Stealth Rock weakness, but bolsters Earthquake's power to new heights. It notably gets a chance to OHKO Dragon Dance Necrozma-DM and offensive Primal Kyogre after Stealth Rock, while more reliably OHKOing Zacian-C and Eternatus, useful against Tera Fire variants of the latter.
* Galarian Darmanitan works best on offense structures, where its ability to pivot and prevent setup sweepers from getting out of hand is valued. Due to its horrendous bulk, Galarian Darmanitan works best as a revenge-killer, and thus should only come in after a fainted ally, or with a slow pivot such as Landorus-T, where it can safely remove offensive threats like Zacian-C or Eternatus.
* Outside of hyper offense matchups, Galarian Darmanitan works best as a cleaner, rather than as a wallbreaker. The latter is performed much better by other offensive Ice-types such as Chien Pao or Kyurem-B, but Galarian Darmanitan's higher speed and unresisted coverage allows it to make quick work of opposing teams in the late-game, after offensive pressure from teammates such as Eternatus and Primal Groudon have worn down would-be checks such as Necrozma-DM or Ho-Oh, that would ordinarily slow it down. Galarian Darmanitan can also be used as a lead due to its fast U-turn, but switch-ins to other common leads such as Primal Groudon and Arceus-Ground are necessary, making Giratina-O and Ho-Oh fantastic partners.
* As mentioned before, Eternatus is a fantastic partner for Galarian Darmanitan; offensive sets, such as Meteor Beam and Choice Specs, are able to break through physically defensive walls such as Zygarde and Primal Groudon, with Meteor Beam sets being able to snipe Ho-Oh too, making Galarian Darmanitan harder to pivot into with its colourful coverage. Eternatus may also encourage Ho-Oh to use Tera Grass to avoid being OHKOed by Meteor Beam, opening itself up to Galarian Darmanitan afterwards. Meanwhile, defensive sets have Galarian Darmanitan utilise Toxic Spikes to slowly wear down foes, allowing for an easy clean up afterwards, due to all the switches it makes. In return, Galarian Darmanitan is able to revenge-kill Zacian-C and Deoxys-A, and wear down Necrozma-DM, all three of which Eternatus does not like dealing with, snipe Ho-Oh itself with Rock Slide, removing one of Eternatus's best checks in the process, and pivot into Eternatus against Water-types such as Alomomola, Arceus-Water and defensive Primal Kyogre, where it can begin to setup easily. It should be noted that Choice Specs sets on Eternatus are able to both wallbreak and set up Toxic Spikes for Galarian Darmanitan, making it one of Galarian Darmanitan's best partners.
* Galarian Darmanitan is weak to both Stealth Rock and Sticky Webs, especially when the latter heavily limits what it is capable of revenge-killing against hyper offense teams; this makes Defog users such as Giratina-O and offensive Ho-Oh fantastic partners, while they are both good at wearing opponents down with Toxic support, and the former is able to check Double Dance Primal Groudon, which Galarian Darmanitan cannot outspeed and revenge-kill. Giratina-O is also good at breaking through Tera Water Zygarde, who completely walls Galarian Darmanitan, while also containing Extreme Speed Arceus, who is able to revenge-kill Galarian Darmanitan with ease. Mega Diancie is also a strong option to pair with Galarian Darmanitan, since it is able to prevent Sticky Webs from going up, which completely ruins Galarian Darmanitan otherwise, while Galarian Darmanitan easily removes Pokemon that outspeed and OHKO Mega Diancie such as Zacian-C and Deoxys-A.
* Galarian Darmanitan also enjoys hazard support such as Stealth Rocks Stealth Rock or Spikes, since they allow it to achieve more damage thresholds such as being able to OHKO offensive Eternatus with Earthquake, making partners such as Primal Groudon and Ferrothorn good allies; these two are also able to check Primal Kyogre and Arceus-Water, while Tera Grass Ferrothorn does well against Tera Water Zygarde. Offensive teammates such as Zacian-C in conjunction with Galarian Darmanitan, can easily wear down their common checks such as Necrozma-DM and Ho-Oh, while Zacian-C and offensive Ho-Oh are able to check Calm Mind Arceus-Dark and Arceus-Fairy, both of which are threats to the offense teams Galarian Darmanitan fits best on.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
hi Sami! check

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Earthquake
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf
ability: Gorilla Tactics
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ground

[SET COMMENTS]

* Galarian Darmanitan makes for a strong yet niche revenge-killer against top threats such as Zacian-C, Eternatus, Arceus-Ground, (AC) and Deoxys-A for balance and bulky offense teams. It also assists its teammates with U-turn support, making it a solid form source of speed control. However, its Stealth Rock weakness limits its overall longevity (RC) and makes it weaker to priority moves from Marshadow and Arceus, which other speed control options such as Pheromosa do not have to deal with, and it is often setup fodder for Pokemon such as Tera Water Zygarde, defensive Primal Kyogre, (AC) and Alomomola (RC) meaning. (AP) This means that Galarian Darmanitan is reliant relies (this wording is awkward. you can't really "rely" on the opponent bringing an offense team. is it fair to say Darm should be used to strengthen your matchup against offense, as it struggles against other archetypes?) on opposing offense matchups to really shine.

* Earthquake compliments Icicle Crash nicely, hitting the Steel- and Fire-types that resist the latter, such as Necrozma-DM, Zacian-C, (AC) and Chi-Yu, that resist the latter while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move (RC) and cleanly OHKOing OHKO it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards. U-turn is necessary for pivoting against foes Galarian Darmanitan cannot handle (RC) which is needed in the early-game against healthy Primal Groudon, Zygarde, Ho-Oh, (AC) and support Arceus formes. Flare Blitz can be considered over Earthquake, notably for being able to OHKO Zacian-C more reliably (RC) while also OHKOing Ferrothorn and Calyrex-I after Stealth Rock. (AP) However, but the recoil combined with a Galarian Darmanitan's weakness to Stealth Rock (RC) the; (ASC) its inability to hit Water-types, notably offensive Primal Kyogre (RC); (ASC) and being unable its inability to hit Primal Groudon super effectively (RC) makes this rarely worthwhile, especially when because Ferrothorn is already at risk of being 2HKOed by Icicle Crash.

* Tera Ground not only removes Galarian Darmanitan's Stealth Rock weakness, but also bolsters Earthquake's power to new heights. It notably gets gives Earthquake a chance to OHKO Dragon Dance Necrozma-DM and offensive Primal Kyogre after Stealth Rock, while more reliably OHKOing OHKOes Zacian-C and Eternatus, and is useful against Tera Fire variants of the latter Eternatus.

* Galarian Darmanitan works best on offense structures (RC) where its ability to pivot and prevent setup sweepers from getting out of hand is valued. Due to its horrendous bulk, Galarian Darmanitan works best as a revenge-killer (RC) and thus (the use of "thus" here implies that it should come in from a slow pivot -because- it is a revenge-killer) should only come in after a fainted ally (RC) or with a slow pivot such as Landorus-T, where after which it can safely remove an offensive threats threat like Zacian-C or Eternatus.

* Outside of hyper offense matchups, Galarian Darmanitan works best as a cleaner (RC) rather than as a wallbreaker. The latter role is performed much better by other offensive Ice-types such as Chien Pao or Kyurem-B, but Galarian Darmanitan's higher speed and unresisted coverage allows allow it to make quick work of opposing teams in the late-game (RC) late game after offensive pressure from teammates such as Eternatus and Primal Groudon have worn down would-be checks such as Necrozma-DM or Ho-Oh (RC) that would ordinarily slow it down. Galarian Darmanitan can also be used as a lead due thanks to its fast U-turn, but switch-ins to other common leads such as Primal Groudon and Arceus-Ground are necessary, making Giratina-O and Ho-Oh fantastic partners.

* As mentioned before (RC) Eternatus is a fantastic partner for Galarian Darmanitan one of Galarian Darmanitan's best partners (i took the best partner bit out of the end and brought it up here for emphasis and to cut some redundancy); offensive sets, such as Meteor Beam and Choice Specs, are able to break through physically defensive walls such as Zygarde and Primal Groudon, with Meteor Beam sets being able to snipe sniping Ho-Oh too, making Galarian Darmanitan harder to pivot into with its colourful colorful coverage. Eternatus may also encourage Ho-Oh to use Tera Grass to avoid being OHKOed by Meteor Beam, opening itself up to Galarian Darmanitan afterwards. Meanwhile, defensive sets have Galarian Darmanitan utilise utilize Toxic Spikes to slowly wear down foes, allowing for an easy Galarian Darmanitan to easily clean up afterwards (RC) due thanks to all the switches it makes forces. (i assume you mean the switches that it forces opponents to make rather than the ones it makes itself, but if i'm wrong, keep as is) In return, Galarian Darmanitan is able to revenge-kill Zacian-C and Deoxys-A (RC) and wear down Necrozma-DM, all three of which Eternatus does not like dealing with (RC). (AP) It can also snipe Ho-Oh itself with Rock Slide, removing one of Eternatus's best checks in the process, and pivot into Eternatus against Water-types such as Alomomola, Arceus-Water, (AC) and defensive Primal Kyogre, where against which it can begin to setup set up easily. It should be noted that Choice Specs sets on Eternatus are able to both wallbreak and set up Toxic Spikes for Galarian Darmanitan (RC) making it one of Galarian Darmanitan's best partners.

* Galarian Darmanitan is both weak to both Stealth Rock and weakened by Sticky Webs Web, especially when the latter which heavily limits what it is capable of revenge-killing against hyper offense teams; this makes Defog users such as Giratina-O and offensive Ho-Oh fantastic partners (RC). (AP) while they They are both good at wearing opponents down with Toxic support, and the former is able to check Double Dance Primal Groudon, which Galarian Darmanitan cannot outspeed and revenge-kill. Giratina-O is also good at breaking through Tera Water Zygarde, who which completely walls Galarian Darmanitan, while also containing Extreme Speed Arceus, who which is able to revenge-kill Galarian Darmanitan with ease. Mega Diancie is also a another strong option to pair with Galarian Darmanitan (RC) since as it is able to prevent Sticky Webs Web from going up, which completely ruins Galarian Darmanitan otherwise (RC) while Galarian Darmanitan easily removes Pokemon that outspeed and OHKO Mega Diancie such as Zacian-C and Deoxys-A.

* Galarian Darmanitan also enjoys entry hazard support such as Stealth Rock or Spikes, since they allow which allows it to achieve more damage thresholds such as being able to OHKO OHKOing offensive Eternatus with Earthquake (RC).(AP) making partners such as This makes Primal Groudon and Ferrothorn good allies; these two are also able to check Primal Kyogre and Arceus-Water, while Tera Grass Ferrothorn does well against Tera Water Zygarde. Offensive teammates such as Zacian-C, (AC) in conjunction with Galarian Darmanitan, can easily wear down their common checks such as Necrozma-DM and Ho-Oh (RC). (AP) while Zacian-C and offensive Ho-Oh are able to check Calm Mind Arceus-Dark and Arceus-Fairy, both of which are threats to the offense teams Galarian Darmanitan fits best on.

some additional notes:
i added line breaks between each bullet in my check for legibility, but you should not add them to your analysis

you have a tendency toward packing a lot of information into one sentence, which leads to ideas getting twisted together in a way that is hard to parse without rereading the sentence multiple times. i would encourage you to read your writing aloud to yourself from time to time. if you find yourself getting tongue-tied or metaphorically running out of breath, consider breaking up the sentence. if breaking the sentence up feels unnatural, try adding transition words and/or varying your word choice

remember that smogon uses the oxford comma, which means that any lists should have a comma separating the last two items: "Alomomola, Arceus-Water,(comma) and defensive Primal Kyogre"

i removed many other commas because their being there implied that the information that followed was non-essential to the sentence. for instance in the first sentence of the second bullet, commas should be used around "such as Necrozma-DM, Zacian-C, and Chi-Yu" because the phrase adds context to the essential information that EQ hits Steel- and Fire-types, but a comma is inappropriate before "while also hitting PGroudon" because removing this information would change the meaning of the sentence

well done! lmk if you have any questions
 
last sentence is great, just lowercase stall > Stall

i asked another GPer to give my review a second look and keep me honest due to the number of changes. i'll circle back after and give a stamp after
 
additional changes:
* Galarian Darmanitan makes for a strong yet niche revenge-killer revenge killer against top threats such as Zacian-C, Eternatus, Arceus-Ground, and Deoxys-A for balance and bulky offense teams. It also assists its teammates with U-turn support, making it a solid source of speed control. However, its Stealth Rock weakness limits its overall longevity and makes it weaker to priority moves from Marshadow and Arceus, which other speed control options such as Pheromosa do not have to deal with, and it is often setup fodder for Pokemon such as Tera Water Zygarde, defensive Primal Kyogre, and Alomomola. This means that Galarian Darmanitan is mostly used to strengthen the team against opposing offense matchups, rather than being consistent into other structures such as fat balance or stall.
* Earthquake compliments complements Icicle Crash nicely, hitting the Steel- and Fire-types, such as Necrozma-DM, Zacian-C, and Chi-Yu, that resist the latter while also hitting Primal Groudon super effectively. Rock Slide is necessary to prevent Ho-Oh from scouting Galarian Darmanitan's chosen move and cleanly OHKO it, which is very useful for Galarian Darmanitan's teammates to capitalize on afterwards. U-turn is necessary for pivoting against foes Galarian Darmanitan cannot handle, (AC) which is needed in the early-game against healthy Primal Groudon, Zygarde, Ho-Oh, and support Arceus formes. Flare Blitz can be considered over Earthquake, notably for being able to OHKO Zacian-C more reliably while also OHKOing Ferrothorn and Calyrex-I after Stealth Rock. However, the recoil combined with Galarian Darmanitan's weakness to Stealth Rock; its inability to hit Water-types, notably offensive Primal Kyogre; and its inability to hit Primal Groudon super effectively makes this rarely worthwhile, especially because Ferrothorn is already at risk of being 2HKOed by Icicle Crash.
* Tera Ground not only removes Galarian Darmanitan's Stealth Rock weakness (RC) but also bolsters Earthquake's power to new heights. It notably gives Earthquake a chance to OHKO Dragon Dance Necrozma-DM and offensive Primal Kyogre after Stealth Rock, more reliably OHKOes Zacian-C and Eternatus, and is useful against Tera Fire variants of Eternatus.
* Galarian Darmanitan works best on offense structures where its ability to pivot and prevent setup sweepers from getting out of hand is valued. Due to its horrendous bulk, Galarian Darmanitan works best as a revenge-killer revenge killer and should only come in after a fainted ally or a slow pivot such as Landorus-T, after which it can safely remove an offensive threat like Zacian-C or Eternatus.
* Outside of hyper offense matchups, Galarian Darmanitan works best as a cleaner rather than a wallbreaker. The latter role is performed much better by other offensive Ice-types such as Chien Pao or Chien-Pao and Kyurem-B, but Galarian Darmanitan's higher Speed and unresisted coverage allow it to make quick work of opposing teams in the late game late-game after offensive pressure from teammates such as Eternatus and Primal Groudon have worn down would-be checks such as Necrozma-DM or Ho-Oh. Galarian Darmanitan can also be used as a lead thanks to its fast U-turn, but switch-ins to other common leads such as Primal Groudon and Arceus-Ground are necessary, making Giratina-O and Ho-Oh fantastic partners.
* Eternatus is one of Galarian Darmanitan's best partners; offensive sets, such as Meteor Beam and Choice Specs, are able to break through physically defensive physical walls such as Zygarde and Primal Groudon, with Meteor Beam sets sniping Ho-Oh too, making Galarian Darmanitan harder to pivot into with its colorful coverage. Eternatus may also encourage Ho-Oh to use Tera Grass to avoid being OHKOed by Meteor Beam, opening itself up to Galarian Darmanitan afterwards. Meanwhile, defensive sets utilize Toxic Spikes to slowly wear down foes, allowing Galarian Darmanitan to easily clean up afterwards thanks to all the switches it forces. In return, Galarian Darmanitan is able to revenge-kill revenge kill Zacian-C and Deoxys-A and wear down Necrozma-DM, all three of which Eternatus does not like dealing with. It can also snipe Ho-Oh with Rock Slide, removing one of Eternatus's best checks, and pivot into Eternatus against Water-types such as Alomomola, Arceus-Water, and defensive Primal Kyogre, against which it can begin to set up easily. It should be noted that Choice Specs sets on Eternatus are able to both wallbreak and set up Toxic Spikes for Galarian Darmanitan.
* Galarian Darmanitan is both weak to Stealth Rock and weakened by Sticky Web, which heavily limits what it is capable of revenge-killing revenge killing against hyper offense teams; this makes Defog users such as Giratina-O and offensive Ho-Oh fantastic partners. They are both good at wearing opponents foes down with Toxic support, and the former is able to check Double Dance Primal Groudon, which Galarian Darmanitan cannot outspeed and revenge-kill revenge kill. Giratina-O is also good at breaking through Tera Water Zygarde, which completely walls Galarian Darmanitan, while also containing Extreme Speed Arceus, which is able to revenge-kill revenge kill Galarian Darmanitan with ease. Mega Diancie is another strong option to pair with Galarian Darmanitan, (AC) as it is able to prevent Sticky Web from going up, while Galarian Darmanitan easily removes Pokemon that outspeed and OHKO Mega Diancie such as Zacian-C and Deoxys-A.
* Galarian Darmanitan also enjoys entry hazard support, (AC) which allows it to achieve more damage thresholds such as OHKOing offensive Eternatus with Earthquake. This makes Primal Groudon and Ferrothorn good allies; these two are also able to check Primal Kyogre and Arceus-Water, while Tera Grass Ferrothorn does well against Tera Water Zygarde. Offensive teammates such as Zacian-C, in conjunction with Galarian Darmanitan, can easily wear down their common checks such as Necrozma-DM and Ho-Oh. Zacian-C and offensive Ho-Oh are able to check Calm Mind Arceus-Dark and Arceus-Fairy, both of which are threats to the offense teams Galarian Darmanitan fits best on.
1/1 ready to go after changes
credit autumn as well for GP
 
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