Sphinx's Farsight






CONTENTS
1: Introduction
2: Proof of peak
3: The teambuilding process
4: Individual roles of team members
5: Threats
6:Replays and conclusion
7. The Pokepaste
1. Introduction
After recently starting all this showdown smogon thingy stuff I was lectured by Savouras to make this time and time again, some of you may know me i'm starting the grind obviously with my username being 'funny' alot of people keep track of my games and stuff lol. From here its only upwards and I hope to make it to the big tours one day and get a custom avatar because they are fire AF.
Also my nicknames are from the best series ever 'TOP BOY'.
Anyways some quick thank you/shoutouts to a few people that helped me out with this.
Savouras TheSergio235 TPP
And yeah hope you enjoy using my team!.
Also my nicknames are from the best series ever 'TOP BOY'.
Anyways some quick thank you/shoutouts to a few people that helped me out with this.
Savouras TheSergio235 TPP
And yeah hope you enjoy using my team!.
2. PEAK
This was my first real ladder grind, and I pushed it and eventually managed to get here, I'm surprised I made it this far. But I did it.
3.Teambuilding Process

So with all the new mons coming out in the Teal Mask DLC I knew I had to try them all out, the one that stood out to me was





Then, for my next pick I decided to go for my own form of hazards, and in a way I could hit mons hard. And what better way to do that then





Now with earthquake running through my team, a flying type was needed. A flying type with speed and a lot of attacking capabilities. Speedy






Now with my team I needed a way to not let the opponent easily remove my hazards from my







Next on the list is the ground type, and my eyes were set on







4. INDIVIDUAL ROLES OF TEAM MEMBERS

dushane (Munkidori) @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Future Sight
- Focus Blast
- Psychic
- U-turn
The way I use
is risky but can very rewarding in the correct situations, such as future sighting on a mon that can kill you but its to obvious that you will switch or a mon that you know will never stay in on you, and then u-turning out to attempt to poison, and to bring in another mon to threaten out that mon and damage it hard with future sight. Focus blast was definitely needed, at first I ran psychic and sludge wave but I kept getting stopped by a very meta mon in
. This made me use focus blast, as you cant turn out of a
because of sucker punch. This set on
allows you to hit mons with a big strong attack whilst not even having to be the one taking damage as you can switch into a resisted type.
helps you beat threats like :rilaboom: ,
,
and even
after hazards. I can not explain how much
does on this team and the damage from future sight really does add up. Also with its ability to u-turn out on
and leave it badly poisoned.

dris (Samurott-Hisui) (F) @ Assault Vest
Ability: Sharpness
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 56 Atk / 100 SpD / 100 Spe
Careful Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Aqua Jet
With this mon I wanted something to help me special defensively. And also with super effective moves against ground types and too wall super effective dark moves, and sammurot was amazing. I have given it a specific EV spread so it can survive and deal certain amounts of damage, whilst outspeeding certain mons such as. The 100 speed EVS allow it to outspeed
, defensive
, defensive
:
and also min speed
. This allows us to deal damage to these bulky mons to chip them down and get hazards up. We have given it 56 atk to 3hko
with ceaseless and also to 2kho maximum hp
with razor shell, after leftovers recovery. We gave100 SP DEF so that we are able to live a +3 timid
energy bowl with a chance of living a modest one. There were two options for possible tera typings, these were poison for fairies like
and
. The other type was ghost for close combat and rapid spin block. We decided to go with poison as we can kill
in two razor shells. Also this helps us to defeat
and not get toxiced. Tera poison also helps to beat grass moves like ivy cudgel and energy ball.

modie (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Substitute
- Volt Switch
- Roost
With max special attack we have a chance to kill
after rocks and one spike This means
is our softcheck to fairies,
,
and also we have sub for toxic immunity vs
and
. I decided on tera steel so that we can resist the two super effective typings in ice and rock, it also means we cant get toxiced by a mon faster than us.
is on the team to give speed and to be able to threaten mons out such as
,
. We can pivot with volt switch, but also just spam hurricane from behind a substitute. When the substitute gets broken we can volt switch out . This gives us another chance if we unfortunately miss a hurricane. If we are behind a substitute we get two chances to kill the opponents mon.

sully (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 144 Def / 24 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
role is to create a synergy with
by preventing defog attempts, also gives us a fairy resist for sammurott-hisui: and can take advantage of our static
which can slow down faster threats that make contact with the
for example
,
,
ETC. Also
solves a lot of matchups vs relevant threats, its natural fairy and dragon resist for
sun,
or
. It is also destroying psychic terrain teams vs
and
aswell as
itself, the only mon is psychic spam it loses to is
which
can beat. Another reason is that
provides key general utilities like toxic absorb and hazard control block that works well with our spikes
. Also walling the new cm , hypnosis , psyshock , moonblast
that people are using. I was first adamant on
with air balloon , but then the rare occasions I faced
it destroyed me, then I decided on covert cloak this gives us the ability to beat
, and also to guarantee wins against
as we are unable to get the crunch defense drop. For the EVS I went with 24 spA and modest so that we can beat
at +1 sp def as we can shadow ball then make it rain, or nasty plot make it rain. It also allows us to kill :Alolan Ninetales: with Aurora Veil up with make it rain in one shot.

jamie (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fairy
EVs: 244 HP / 4 Atk / 176 Def / 84 Spe
Impish Nature
- Earthquake
- Ice Spinner
- Rapid Spin
- Stealth Rock
helps us against special walls like
and
. It also allows us to remove the opposing hazards keeping ours up and setting up stealth rocks.
is our check for
and can earthquake or ice spinner into a tera, it also is tera fairy do defeat
without iron head and also ev'd to outspeed defensive
and also minspeed
.There isn't much to say for tusk, he gives us our ground type, more hazards and a hazard remover. An OU staple.

rafe (Dragapult) (M) @ Choice Band
Ability: Infiltrator
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Tera Blast
- U-turn
Finally the finishing touch of this team is
. The power of this mon with a choice band slapped on is phenomenal and can break through stall teams once
is gone. Also because of
being so annoying I decided on tera fighting,
when Tera'd has basically a 50% chance to live a sucker punch from a +2 252 adamant black glasses
with 5 allies fainted. This is absurd as you can easily live this mon and easily one shot it. Most people will even kowtow you especting you to willo- wisp which means you can kill this without getting chip. Tera fighting also allows you to deal with other mons like
and other steel and normal types. This is the ultimate wall breaker set and has won countless games.
5. Threats

Bro I cant express enough my hate for this mon whilst I use this team, whilst there is a lot of fighting checks, gambit is gambit. It will always find away, the game is about playing your cards right. Surprise them with tera fighting blast
and you win from there. ;)

This mon is SCARY, and hard to beat. If it doesn't have trailblaze then a
switch or revenge can do the job. If it does then you must tera
on the knock off then kill with darts or u-turn. If they have an
you must preserve the 

I FRICKING HATE this mon, its not really a 'threat' but annoying to deal with. The best play is to go
and if needed tera flying. You also got ice spinner
in the back if you need it, and of course
.
6. Replays and conclusion
I unfortunately don't have many replays but I will add more as I get them.
https://replay.pokemonshowdown.com/gen9ou-1950619334 vs STALL
https://replay.pokemonshowdown.com/smogtours-gen9ou-719669 vs alpha with rain... sort of
But yeah that's all for me, first ever build / RMT please leave and advice or suggestions. I hope you guys enjoy using the team.
7. The pokepaste

dushane (Munkidori) @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Future Sight
- Focus Blast
- Psychic
- U-turn
The way I use











dris (Samurott-Hisui) (F) @ Assault Vest
Ability: Sharpness
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 56 Atk / 100 SpD / 100 Spe
Careful Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Aqua Jet
With this mon I wanted something to help me special defensively. And also with super effective moves against ground types and too wall super effective dark moves, and sammurot was amazing. I have given it a specific EV spread so it can survive and deal certain amounts of damage, whilst outspeeding certain mons such as. The 100 speed EVS allow it to outspeed













modie (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Substitute
- Volt Switch
- Roost
With max special attack we have a chance to kill










sully (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 144 Def / 24 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover

























jamie (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fairy
EVs: 244 HP / 4 Atk / 176 Def / 84 Spe
Impish Nature
- Earthquake
- Ice Spinner
- Rapid Spin
- Stealth Rock









rafe (Dragapult) (M) @ Choice Band
Ability: Infiltrator
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Tera Blast
- U-turn
Finally the finishing touch of this team is






5. Threats

Bro I cant express enough my hate for this mon whilst I use this team, whilst there is a lot of fighting checks, gambit is gambit. It will always find away, the game is about playing your cards right. Surprise them with tera fighting blast


This mon is SCARY, and hard to beat. If it doesn't have trailblaze then a





I FRICKING HATE this mon, its not really a 'threat' but annoying to deal with. The best play is to go



6. Replays and conclusion
I unfortunately don't have many replays but I will add more as I get them.
https://replay.pokemonshowdown.com/gen9ou-1950619334 vs STALL
https://replay.pokemonshowdown.com/smogtours-gen9ou-719669 vs alpha with rain... sort of
But yeah that's all for me, first ever build / RMT please leave and advice or suggestions. I hope you guys enjoy using the team.
7. The pokepaste
THE POKEPASTE - https://pokepast.es/e883e394c0a2b9a5
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