Fusion Moves Reverse [Fusion Evolution Companion Project]

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FUSION MOVES REVERSE

Welcome to the second Fusion Moves thread! Due to the slow pacing of the project, this second thread was done to hopefully give all fusions their fusion moves faster. Unlike the first thread, this one will start from the most recent fusions and go backwards. Rules are as it follows:



- The moves used for fusing must be learned by the fusion’s parents. They also must be the same type as the parent used. For an example, a Ho-Oh / Sandlash-Alola fusion move. Ho-Oh could offer any of it’s Fire or Flying moves, while Alolan Sandslash offers any Ice or Steel moves it gets. However, Ho-Oh can’t give Ice or Steel moves nor Alolan Sandslash can give Fire or Flying moves, since the move must be the same type as the donator.

- The Base Power of the move must be in range of either moves. It wouldn’t make sense for Iron Head + Flamethrower to result in a 120 BP move.. The same follows for PP, Target and Accuracy.

- The category of the move is derived from which moves you pick. Sacred Fire + Iron Head must be physical, Roost + Ice Beam can be either a status move or a Special one, and so on.

- The secondary effects of the move are created by using either effects. So, for an example, it wouldn’t make sense for Iron Head + Roost to have a chance to burn, but it would make sense if it healed for 50% of the damage dealt.

- The typing of the move depends on what moves were used. Roost + Iron Head could be either Flying or Steel, and so on.

- The Z-Move effect depends. If it’s a status move, use the effect of the moves used to fuse. If it’s a damaging move, the damage is determined depending on the move’s BP. 80 BP moves usually have 160 BP Z-Moves, Multi-Hits usually have 100, etc.

- You may only make one move per fusion.


Then, we follow on to the Voting Phase:

- You may vote for up to 3 of the submited moves each the fusion.
- The maximum ammount of Self-Votes allowed is 3.
- Votes are not weighted.


Each slate is composed of 8 fusions. The template is the following:
Code:
[img]https://www.serebii.net/pokedex-sm/icon/000.png[/img][img]https://www.serebii.net/pokedex-sm/icon/000.png[/img]
[b]Learned By:[/b] x
[b]Name:[/b] Aaabbb (aaa + bbb)
[b]New Type:[/b] [img]http://play.pokemonshowdown.com/sprites/types/Type.png[/img]
[b]Classification:[/b] [img]http://play.pokemonshowdown.com/sprites/categories/Category.png[/img]
[b]Base Power:
Accuracy:
Power Points:
Effect:
Target:
Flavor:
Uses:[/b]

“Uses” and “Flavor” are opitional.

That is all. Be sure to always check the fusion's ability to make better synergy!
 
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Current Slate
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Taiwan (Weavile + Kartana)

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Metabell (Metagross + Victreebel)

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Tropeus (Tropius + Arceus)

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Pototon-Z (Porygon-Z+ Chatot)

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Kyervine (Kyogre + Servine)

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Goohoo (Goodra + Hoopa)

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Mendoza (Mandibuzz + Decidueye)

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Swolax (Buzzwole + Snorlax)
 
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Mewdeuca
Learned By: Mewdeuca
Name: Serpent's Stance (Coil + Calm Mind)
New Type: Psychic
Classification: Status
Base Power: -
Accuracy: -
PP: 32
Effect: The user adopts a meditative stance, which allows energy to flow throughout it. Raises Attack, Defense, Special Attack, Special Defense, and accuracy by one stage.
Z-Move: Resets lowered stats
Target: User
Overview: A defining setup move that is useful on any version of Mewdeuca.

Celmuse
Learned By: Celmuse
Name: Double Spark (Solar Beam + Future Sight)
New Type: Psychic
Classification: Special
Base Power: 120
Accuracy: 100
PP: 16
Effect: Sets up turn one. At the end of the next two turns, it will hit the foe. Fails if there is no Pokemon on the user's side of the field. In Psychic Terrain or variants, the move will strike as it is used and at the end of the turn it is used, but not in consecutive turns.
Z-Move: 190
Target: Selected Target
Overview: This is a monster of a move, which can really break down opponents while allowing Celmuse to do other things. Can't hurt In Psychic Terrain, however, this becomes a straight up nuke.

Type: Blade
Learned By: Type: Blade
Name: Bladed Helm (Swords Dance + Iron Head)
New Type: Steel
Classification: Physical
Base Power: 80
Accuracy: 100
PP: 24
Effect: The user attacks with the sword on its head. This raises the user's Attack by 1 stage.
Z-Move: 160
Target: Selected Target
Overview: A simple upgrade to Iron Head. Also makes sense flavor-wise.

Aegivally
Learned By: Aegivally
Name: Multi-Defend (Multi-Attack + King's Shield)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
PP: 16
Effect: Changes Aegivally to Bulwark form. Its held Memory determines its type, as well as whether or not the secondary effect activates on physical attacks or special attacks. It is based on whether or not a type was physical or special in generations prior to the Physical-Special split. Fairy counts as special. If it activates on physical attacks, it will reduce Attack by 2. If it activates on special attacks, it will reduce Special Attack by 2. Does not block status moves. It will also activate with its corresponding effect if the user's Bulwark type matches the move used by the foe.
Z-Move: Resets lowered stats
Target: User
Overview: King's Shield, but with the potential to work against special attackers instead, and can also do so to foes of Aegivally's type.

Unfeasable
Learned By: Unfeasable
Name: OH BABY A TRIPLE (Fury Attack + Gust)
New Type: Flying
Classification: Physical
Base Power: 30
Accuracy: 95
PP: 32
Effect: The user releases 3 quick shots of compressed air. Hits 3 times. Can hit Pokemon using Fly or Bounce. Does not make contact.
Z-Move: 100
Target: Selected Target
Overview: A slightly stronger Flying STAB for Unfeasable, with multiple hits. Didn't want to go overboard, here, considering that it will always crit. It's also a meme.
 
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Learned By: Necrogarde
Name: Laserforcer Prismaticore (Core Enforcer + Prismatic Laser)
New Type:
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Classification:
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Base Power: 100
Accuracy: 100
Power Points: max 8
Effect: Foe cannot move next turn if it moves first and gets hit by this move.
Target: 1 Foe
Flavor:
Necrogarde's entire power can be diverted into a small core in the middle of its chest to perform the blast which can defeat even the most powerful beings.
Uses: You already know it.

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Learned By: Swalokum-Lol
Name: Sticky Situation (Knock Off + Gastro Acid)
New Type:
Poison.png

Classification:
Physical.png

Base Power: 65
Accuracy: 100%
Power Points: max 32
Effect: Power is boosted 1.5x if target is holding a removable item or has a removable ability (doesn't stack). Removes the the target's item permanently and nullifies the target's ability until it switches out. Can't remove form-changing items or abilities, or Z-crystals.
Target: 1 foe
Flavor: [Censored]
Uses:
A better Knock Off, especially in a meta like FE where abilities are everything.

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Learned By: Celmuse
Name: Pirate's Domain (Wonder Room + Energy Ball)
New Type:
Grass.png

Classification:
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Base Power: -
Accuracy: -
Power Points: max 24
Effect: Swaps the Defense and Special Defense of all Pokémon and lowers their SpD by 1 for five turns. (clarification: doesn't work like Speed Boost, it's just -1 that lasts for 5 turns)
Target: Field
Flavor: Celmuse can create a room that looks like a true pirate ship by shaping its strange liquids, chains, and even algae with terrifying psychic powers.
Uses: Lets Celmuse (and maybe other special attackers in the team) deal with special walls easily.

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Learned By: Type: Blade
Name: Multiplied Malice (Double Hit + Spite)
New Type:
Ghost.png

Classification:
Status.png

Base Power: -
Accuracy: 100%
Power Points: 16
Effect: Hits twice. Removes 4 PP for each hit.
Target: 1 foe
Uses: A move that shuts down Psycho Boosts, Overheats, Hydro Pump, Blizzard, etc
 
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Learned By: Honoka
Name: Snow Halation (Hail + Sunny Day)
New Type:
Ice.png

Classification:
Status.png

Base Power: N/A
Accuracy: N/A
Power Points: 5-8
Effect: Summons a combination of Sun and Hail (Same weather summoned by Primetales; Go here for the detailed effects)
Z-Effect: +1 Speed
Target: Entire Field
Flavor: Honoka summons forth snow in shimmering light, as if hail and sunlight were active simultaneously.
Uses: Honoka gets residual recovery for 33% of its HP while its Fire STABs are powered up, with its water weakness being migitated somewhat. Basically, a Hail that works even better for Honoka than it does normally. And enemy Fire moves, which are neutral against Honoka, don't get this buff as a result of Honoka's fire-typing.
 
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Learned By: Aegivally
Name: Stance Trap (King's Shield + Swords Dance)
New Type:
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Classification:
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Base Power:
Accuracy: 100
Power Points: 15 (24)
Effect: +3 priority. The user changes its form to Bulwark form. If the user is hit by a physical attack, it gains +2 attck and the foe gets -2 attack.
Target: Self
Flavor: The user goes into bulwark form, waiting for the opponent to make a move.
Uses: Note that that move doesn't protect you. A more offensive varient of King's Shield that can be used to have a way to change form and to boost without having to waste two slots.
 
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Learned By: Celmuse
Name: Pirate's Domain (Wonder Room + Anchor Shot)
New Type:
Steel.png

Classification:
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Base Power: -
Accuracy: -
Power Points: max 24
Effect: Swaps the Defense and Special Defense of all Pokémon. Prevents any Pokemon in the opposite side of the field from switching out for five turns.
Target: Field
Flavor: Celmuse can create a room that looks like a true pirate ship by shaping its strange liquids, chains, and even algae with terrifying psychic powers.
Uses: Helps your special attackers (including Celmuse itself) deal with special walls. Since the foe can't switch out, you can bring in the attacker that would do the most damage and guarantee that it will deal the most damage.

Dhelmise is not a Steel type. It has Steelworker, but it's Grass and Ghost type.
 
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Learned By: Honoka
Name: Aurora Borealis (Aurora Veil + Sacred Fire)
New Type:
Ice.png

Classification:
Physical.png

Base Power: 100
Accuracy: 100
Power Points: 8
Effect: Sets Aurora Veil if used while in Hail, has a 50% chance to burn the foe if not.
Z-Effect: 180 power
Target: Single Adjacent Foe
Flavor: The user attacks the foe energy provided by an Aurora Borealis, which leaves its mark in Hail.
Uses: Ever wanted an Aurora Veil setter that didn't have to deal with Taunt? Here is the solution for you! It also serves as powerful Ice-type coverage to beat those pesky Ground-types and cripple things outside of hail against things that resist Fire, mainly Rock and Dragon-types.

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Learned By: Mewdeuca
Name: Mind Game (Venoshock + Trick)
New Type:
Psychic.png

Classification:
Special.png

Base Power: 70
Accuracy: 100
Power Points: 16
Effect: Switches the user's item and the foe's. Power is doubled if the user swaps an item.
Z-Effect: 140 power
Target: Single Adjacent Foe
Flavor: The user messes with the foe's head, dealing damage and switching items.
Uses: Mewdeuca needs a reason to stay in base form, so here comes this move! With a whopping 140 power if it switches an item, Mind Game gives Mewdeuca variety which makes it all the more unpredictable as to what it will do, boosting the base's viability.

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Learned By: Celmuse
Name: Shadow Bubble (Shadow Ball + Magic Coat)
New Type:
Ghost.png

Classification:
Special.png

Base Power: 80
Accuracy: 100
Power Points: 24
Effect: +1 priority. Sets up Magic Coat on the user's side for this turn.
Z-Effect: 160 power
Target: Single Adjacent Foe
Flavor: The user summons a reflective bubble made of shadows and launches it at the opponent, reflecting certain moves back at them.
Uses: Right now, Celmuse really lacks a niche outside of Trick Room. This fixes that by giving a better Ghost STAB with utility AND priority.

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Learned By: Necrogarde
Name: Photon Acceleration (Photon Geyser + Dragon Dance)
New Type:
Psychic.png

Classification:
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Base Power: --
Accuracy: --
Power Points: 32
Effect: Raises the user's speed and the user's higher attack stat by one stage.
Z-Effect: Resets Negative Stats
Target: User
Flavor: The user's light particles increase in speed, boosting the user's higher attack stat and speed.
Uses: Dragon Dance is all well and good, but special sets are forced to run Double Dance with Autonomize and Calm Mind, but no longer! Special sets can now run Photon Acceleration sets with ease, making Necrogarde ever more unpredictable!

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Learned By: Aegivally
Name: Destiny Bomb (Destiny Bond + Explosion)
New Type:
Normal.png

Classification:
Physical.png

Base Power: 250
Accuracy: 100
Power Points: 8
Effect: If an opponent faints, the user does as well. Fails if used consecutively.
Target: All Adjacent Foes
Flavor: The user writes its own destiny by setting off a bomb. If the foe faints, the user will faint with peace of mind.
Uses: We all love Explosion, but what if it was good? This answers that question and makes Aegivally a devastating wallbreaker. Just don't let any Ghosts come in.
 
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Learned By: Swalokum-Lol
Name: Puke (Gastro Acid + Toxic)
New Type: Poison
Classification: Status
Base Power: -
Accuracy: 90%
Power Points: 16
Effect: The opponent becomes badly poisoned and their ability becomes nullified. If the opposing pokemon switches out, the replacement pokemon has their ability nullified as well. (if the replacement pokemon switches out, the nullification goes away)
Z-Effect: +1 Defense
Target: Single Adjacent Foe
Flavor: The user pukes out it's toxic stomach acid onto the opponent. The horrid stench resonates on the next Pokemon switched in.
Uses: Swalokum-Lol is currently limited to only using Poison to neuter the opponent, so why not add a way to help it deal with some strong abilities as well?

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Learned By: Necrogarde
Name: Gravity Arrows (Gravity + Thousand Arrows)
New Type: Ground
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 16
Effect: Hits Flying types as if they were grounded and ignores Levitate
Target: All Adjacent Opponents
Flavor: WIP
Uses: Thousand Arrows for Special Attacking Necrogarde that doesn't have to deal with the first hit not being super effective
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Learned By: Honoka
Name: Iron Phoenix (Iron Tail + Brave Bird)
New Type: Steel
Classification: Physical
Base Power: 120
Accuracy: 95%
Power Points: 24
Effect: 33% Recoil, 30% Chance to lower target's Defense by 1
Target: Single Adjacent Foe
Flavor: The user coats it's body in iron and flies into the foe, taking recoil in the process
Uses: A general strong STAB for Honoka, who can regenerate the recoil taken thanks to it's ability
 
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time to make moves for my fusions because im an egotistical favoritist bastard

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Learned By: Type: Blade
Name: White Noise (Metal Sound + Double Hit]
Type:
NormalIC.gif

Classification:
Physical.png

Base Power: 40
Accuracy: 90
Power Points: 10
Effect: Hits 2 times. First hit lowers opponent's Defense by 2, second hit lowers opponent's Special Defense by 2.
Z-Power: 150
Target: Single target
Overview: Type: Blade gets a really strong Normal STAB. If you die after using it, you can bring in a special attacker that'll be aided by the SpDef drop.

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Learned By: Aegivally
Name: Mystic Rush (Iron Head + Hidden Power]
Type:
NormalIC.gif

Classification:
Physical.png

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Type depends on IVs (same as Hidden Power, Fairy requires perfect IVs). 30% chance to have a different effect depending on type.
Mystic Rush effects for each type: http://pokepast.es/f6041297b7e39f35
Z-Power: 160
Target: Single target
Overview: In case you're wondering why I'm not using Multi-Attack, its because I'm trying to make a move that allows Aegivally to use all of its Guerilla forms properly. What I mean by that is some of them (like Poison, Fairy and Ground) either force you to use Hidden Power or to have Multi-Attack in the first slot, which basically locks you into using the Bulwark form for that type too. This attacks resolves that little issue while also powering up Aegivally's physical sets, which lack in terms of coverage and versatility.

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Learned By: Unfeasable
Name: Angry Bird (Defog + Facade)
Type:
FlyingIC.gif

Classification:
Physical.png

Base Power: 70
Accuracy: 100
Power Points: 20
Effect: Base Power is doubled if user took hazard damage while switching in. When used, all hazards are removed.
Z-Power: 140
Target: Single target
Overview: The rules are simple: You can make all the gay hazards you guys want, but we're also allowed to make equally gay hazard deterrents. Trying to set up Infinity Stones with your raving god? Unfeasable will be here to punish you for trying.

here's some other stuff too, and by that i mean one other thing bc i have no other ideas lole

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Learned By: Swalokum-Lol
Name: Slimy Mouth (Crunch + Acid Spray)
Type:
PoisonIC.gif

Classification:
Physical.png

Base Power: 90
Accuracy: 100
Power Points: 15
Effect: Lowers opponent's Defense by 2.
Z-Power: 170
Target: Single target
Overview: Swalokum trys to swallow you, but he chomps on your pp too hard. Oof. Generally useful stallbreaking tool, which is what Swalokum excels at.
 
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Learned By: Honoka
Name: Wonderful Rush (Roost + Aurora Veil)
New Type:
Ice.png

Classification:
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Base Power: no
Accuracy: wrong
Power Points: 15 (24)
Effect: If Hail is up, doubles team's defenses and healing for 5 turns (8 with Light Clay).
Target: User's team
Flavor: (aurora veil doesnt have real flavor either shut it)
Uses: Honoka already heals 1/3th of its HP each turn in hail. This move makes that 2/3th. It's also Aurora Veil. Good luck.
 
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Learned By: Honoka
Name: Start:Dash!! (Sacred Fire + Ice Shard)
New Type:
Fire.png

Classification:
Physical.png

Base Power: 60
Accuracy: 100%
Power Points: 15 (24)
Effect: +1 Priority. 50% chance to burn the target.
Target: One adjacent Pokémon
Flavor: "Honoka clears a way to the future with its blazing heart, launching crystals of mystical fire. This move always strikes first, and may leave the target with a burn."
Uses: It's above-average strength priority on a below-average speed fusion. In addition, its high burn chance can cripple physical attackers before they ever hit Honoka, though this shouldn't be counted on.
Alolan Sandslash cannot learn Ice Shard
 
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Learned By: Swalokum-Lol
Name: Drenching Suck (Pursuit + Venom Drench)
New Type:
Poison.png

Classification:
Physical.png

Base Power: 40 (Z-100)
Accuracy: ---
Power Points: 32
Effect: Doubles power if foe switches out. The mon switchin in gets -1 Atk / Def / Speed
Target: One foe
Flavor: Swallokum uses it's huge mouth to try to trap the foe in the slime it produces
Uses: Better way to somewhat trap the foes, or at the least pressure them to not switch out.

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Learned By: Mewdeuca
Name: Acid Bash (Gastro Acid + Zen Headbutt)
New Type:
Poison.png

Classification:
Physical.png

Base Power: 80 (Z-160)
Accuracy: ---
Power Points: 24
Effect: Ignores abilities when dealing damage
Target: One foe
Flavor: Mewdeuca starts to spray toxic substances on itself, before furiously hitting the foe
Uses: Ignoring abilities in FE is self-explainatory

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Learned By: Celmuse
Name: Dimension Blast (Trick Room + Shadow Ball)
New Type:
Ghost.png

Classification:
Special.png

Base Power: 80 (Z-160)
Accuracy: ---
Power Points: 24
Effect: Sets up Trick Room for 5 turns. If Trick Room is already up, nothing happens.
Target: Field
Flavor: Celmuse creates a strange ball and launches it at the foe. The ball explodes, warping everything around it to a strage dimension
Uses: Sets it's own Trick Room to abuse

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Learned By: Type: Blade
Name: Stalwart Strike (Double Hit + Iron Defense)
New Type:
Steel.png

Classification:
Physical.png

Base Power: 35 (Z-140)
Accuracy: ---
Power Points: 24
Effect: Hits twice. Each hit boosts Defense by one stage
Target: One foe
Flavor: The user slashes the foe twice with it's sword.
Uses: Allows for it to be even more bulky. LAcking in damage tho.

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Learned By: Aegivally
Name: Shadow Tricks (Hidden Power + Shadow Sneak)
New Type:
Normal.png

Classification:
Physical.png

Base Power: 60 (Z-120)
Accuracy: 100%
Power Points: 48
Effect: Changes type based on IVs. +1 Priority
Target: One foe
Flavor: The user's claws begin to glow in a colorful mist. It then quickly throws the mist into the foe
Uses: Priority coverage of any type. Also allows Guerilla Aegivally forms to have Priority STAB

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Learned By: Necrogarde
Name: Photosinetic Destruction (Bulldoze + Photon Geyser)
New Type:
Ground.png

Classification:
Physical.png
/
Special.png

Base Power: 100 (Z-200)
Accuracy: 100%
Power Points: 32
Effect: Lowers foe's highest stat by one stage. Runs off of user's highest offensive stat. Ignores abilities
Target: Field
Flavor: Necrogarde's crystals begin to shine intensily. It then delivers a powerful punch to the ground, creating tectonic waves strong enough to crack the ground. From the cracks, a blinding light emerges, covering the whole field
Uses: Can be used to stallbreak, outspeed fast foes, reduce foe's damage to you or just as a better Special Ground move than Earth Power. All in all, fits well for such a versatile fusion

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Learned By: Unfeasable
Name: Beak Penetration (Psych Up + Pluck)
New Type:
Flying.png

Classification:
Physical.png

Base Power: 60 (Z-120)
Accuracy: ---
Power Points: 32
Effect: User steal foe's stat buffs
Target: One foe
Flavor: Unfeasable uses it's long beak to penetrate the foe's body
Uses: Spectral Thief but with less power

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Learned By: Honoka
Name: Endless Parade (Sacred Fire + Metal Claw)
New Type:
Steel.png

Classification:
Physical.png

Base Power: 100 (Z-200)
Accuracy: 95%
Power Points: 8
Effect: 50% chance to raise user's Attack by one stage.
Target: One foe
Flavor: Honoka flies high in the sky and dashes into the foe, using it to sharpen it1s claws
Uses: Set-Up. This is basically a physical version of Fiery Dance
 
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Learned By: Swalokum-Lol
Name: Trash Dive (Pursuit + Gunk Shot)
New Type:
Poison.png

Classification:
Physical.png

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to induce poisoning. Power and poison chance double if used on a target that is switching out. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: Only a trash opponent would switch out against this thing, so the Pokemon dives after them.
Uses: A powerful Poison-type Pursuit with a high poison chance, capable of forcing mind games with the opponent.

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Learned By
: Mewdeuca
Name: Zen Shot (Zen Headbutt + Gunk Shot)
New Type:
Psychic.png

Classification:
Physical.png

Base Power: 120
Accuracy: 85
Power Points: 10 (max 16)
Effect: 30% chance to flinch or induce poisoning. Does not make contact.
Z-Effect: 190 BP
Target: Selected target
Flavor: The user focuses its mental power to materialize an odd projectile that is fired at the opponent.
Uses: A powerful physical Psychic-type STAB that can be used on any of its forms.

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Learned By: Celmuse
Name: Psycho Whip (Psychic + Power Whip)
New Type:
Psychic.png

Classification:
Special.png

Base Power: 120
Accuracy: 90
Power Points: 10 (max 16)
Effect: 10% chance to lower SpD by 1 stage. Does not make contact.
Z-Effect: 190 BP
Target: Selected target
Flavor: The user forms a long whip from psychokinetic energy and harshly lashes the target.
Uses: Provides Celmuse with a stronger Psychic STAB.

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Learned By: Type: Blade
Name: Tri Slash (Tri Attack + Iron Head)
New Type:
Steel.png

Classification:
Physical.png

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to induce burn, paralysis, freezing, or flinching. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user focuses elemental energies into its sword, then strikes the target. Can induce burn, paralysis, freezing, or flinching.
Uses: That's a 30% chance to be seriously annoying, capable of spreading multiple different statuses.

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Learned By: Necrogarde
Name: Photon Wave (Photon Geyser + Thousand Waves)
New Type:
Psychic.png

Classification:
Special.png

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Inflicts either attack or special attack damage, whichever is higher for the user. Ignores abilities and prevents the target from switching. Does not make contact.
Z-Effect: 180 BP
Target: All adjacent foes
Flavor: The user attacks the opposing team with a wave of light that traps those hit. This move can inflict either physical or special damage, depending on the user's capabilities.
Uses: A move that can trap opponents, potentially giving Necrogarde a chance to set up.

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Learned By: Aegivally
Name: Shield Up (King's Shield + Work Up)
New Type:
Steel.png

Classification:
Status.png

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: +4 priority. The user changes into Bulwark form. Protects the user from direct attacks and raises the user's Atk and SpA by 1 stage. If hit by the foe, their Atk or SpA stat is lowered by 2 stages depending on whether the move was physical (lowers Atk) or special (lowers SpA) and the user's corresponding offensive stat is raised by 1 extra stage.
Z-Effect: Resets the user's lowered stat modifications
Target: Self
Flavor: The user takes a defensive stance while it protects itself from damage. It also harshly lowers the attack or special attack stat of any attacker who attempts to harm the user.
Uses: A way for Aegivally to set up while protecting itself, as well as punishing any opponent that attempts to attack it. If attacked, Aegivally could potentially have either its Atk or SpA raised by 2 stages.

1527453197385-png.118417
1527453203732-png.118418

Learned By: Unfeasable
Name: Storm Breaker (Return + Air Slash)
New Type:
Flying.png

Classification:
Physical.png

Base Power: ??
Accuracy: 100
Power Points: 15 (max 24)
Effect: Power scales like Return. 30% chance to induce flinching. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: This full-power attack grows more powerful the more the user likes its Trainer.
Uses: A strong, spammable physical Flying-type attack with a hax chance. Don't forget Unfeasable's ability causes its moves to critical hit and deal twice the damage.

1527453232186-png.118419

Learned By: Honoka
Name: Sacred Steel (Sacred Fire + Iron Tail)
New Type:
Steel.png

Classification:
Physical.png

Base Power: 100
Accuracy: 95
Power Points: 10 (max 16)
Effect: 50% chance to induce burn or lower Def by 1 stage. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user smashes the target with its brilliant steel wings. Has a high chance to burn or lower the opponent's defense.
Uses: A stronger Steel STAB with a high chance to burn or lower the target's defense.
 
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Learned By: Swalokum-Lol
Name: Toxic Trap (Pursuit + Toxic)
New Type:
1527488525803.png

Classification:
1527488539307.png

Base Power: 40 (Z-100)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Badly poisons the target. If the target switches, Priority +7. Otherwise, Priority +0.
Target: Selected target
Flavor: A move that poison the target even it switches out.
Uses: Allows Swalokum to poison the foes it wants for sure. It helps it to abuse its ability.

1527453012449-png.118411

Learned By: Celemuse
Name: Shadow Blast (Shadow Ball+ Ally Switch)
New Type:
1527489197288.png

Classification:
1527489205662.png

Base Power: 80 (160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: +2 Priority. In double, switches the user's position with that of an ally.
Target: Selected target
Flavor: The foe is struck with a shadowy beam. This move always goes first. The user switches places with one of its allies.
Uses: Ghost-type special Extreme Speed.

1527526297623.png

Learned By: Type: Blade
Name: Knight Dance (Iron Defense+ Swords Dance)
New Type:
1527526316269.png

Classification:
1527526325569.png

Power Points: 15 (max 24)
Effect: Boosts the user's Attack by one stage and Defense by two stages.
Z-Effect: Resets user's lowered stats.
Target: Itself
Flavor: The user wears an armor and takes a sword. It raises its Attack and sharply raises its Defense.
Uses: An effective set-up move for RestTalk sets.

1527526635850.png

Learned By: Aegivally
Name: Sneaking Attack (Shadow Sneak+Multi-Attack)
New Type:
1527526756147.png

Classification:
1527526764610.png

Base Power: 60 (140)
Accuracy: 100
Power Points: 30 (max 48)
Effect: +1 Priority. Type varies based on the held Memory.
Target: Selected target
Flavor: The memory held determines the move’s type. This move always goes first.
Uses: A STAB priority.

1527526942528.png
1527527170744.png

Learned By: Unfeasable
Name: Quick Peck (Quick Attack+Drill Peck)
New Type:
1527527082123.png

Classification:
1527526764610.png

Base Power: 70 (150)
Accuracy: 100
Power Points: 20 (max 32)
Effect: +1 Priority.
Target: Selected target
Flavor: A corkscrewing attack with a sharp beak. This move always goes first.
Uses: A strong STAB priority.

1527527358864.png

Learned By: Honoka
Name: Sacred Ice (Hail+Sacred Fire)
New Type:
1527527441731.png

Classification:
1527526764610.png

Base Power: 100 (180)
Accuracy: 95
Power Points: 5 (max 8)
Effect: 50% chance to summon hail.
Target: Selected target
Flavor: The target is razed with mystical ice of great intensity. This may also summon Hail.
Uses: A strong coverage option which can also allow it to abuse it from its ability.
 
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Learned By: Swalokum-Lol
Name: Suck Off (Gastro Acid + Knock Off)
New Type: Dark
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 16 PP maximum
Effect: If target is holding an “item” (snicker) user “knocks it off” (giggles). If it does, removes target’s ability to have fun >: and move has 1.5x power.
Target: 1 Foe
Flavor: See “Effect”
Uses: While this is kind of a joke, this not only removes the target’s ability, but also the item! Pretty harmful attack
 
Swalokum-Lol: Yveltal for PU, Tuthur1
Mewdeuca: KeeganShaymin444, Reviloja753
Celmuse: AquaticPanic, KeeganShaymin444
Type: Blade: Tuthur1, Yung Dramps, Origin0
Necrogarde: AquaticPanic
Aegivally: Yung Dramps, AquaticPanic
Unfeasable: Yung Dramps, AquaticPanic
Honoka: KirbyRider1337
 
Actually, hold up. Reviloja753 consulted me before opening up voting, but in hindsight I regret letting it open so early (especially since I got chewed out once for closing a submission slate too early in the original thread). Let's have submissions close on Friday instead, eh?
 
Actually, hold up. Reviloja753 consulted me before opening up voting, but in hindsight I regret letting it open so early (especially since I got chewed out once for closing a submission slate too early in the original thread). Let's have submissions close on Friday instead, eh?

i dont think holding it up until friday is wise, we don't get that many subs, maybe wait another day at most, i'm totally fine with this slate's length tbh
 
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