SS OU Funny Sirfetch'd team

Let me say one thing: this teams doesn't pretend to be competitive on high level, it's just for fun but I peaked 1500+ in just some hours of play. Just try it if you want some fun, I'm sure you will enjoy it.

Funny Birb (Sirfetch'd) @ Leek
Ability: Scrappy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- First Impression
- Knock Off
- Poison Jab

The star of the team, our beloved birb! Adamant nature to max out attack, with a 4-attacks moveset to hit hard on a lot of things. CC is main STAB and do insane damage, First Impression is for revenge-killing fast but frail sweeper, Knock Off is an awesome move for remove item on switch in. Poison Jab hit hard fairyies.
Scrappy nature is fantastic instead of Steadfast, because CC can always 1HKO offensive set Aegislash-Shield or Dragapult after rocks damage.
I choose Leek over other item for only one purpose: crit. Like I said, this team is for fun so a bit of hax isn't bad, and trust me: it's truly fun to hard hit Bulk Up Corvi, critting, and destroy him. Sometimes he die early, but sometime literally annihilate enemies team.

Frosty (Kyurem) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Earth Power
- Freeze-Dry

I put Kyurem to deal with a pokemon who hard wall our Funny Birb: Toxapex. Specs Freeze-Dry is a pain to deal with for fat water pokemon. Another job for Kyurem is to destroy enemies weather setter, could 1HKO: Hippowdown, Torkoal and Pelipper. Ninetales is hard to find, having poor usage. The only one who could be a problem is Tyranitar, so feel free to use Focus Blast instead of Earth Power if u need, but let me say this: Earth Power 1HKO Torkoal (Draco Meteor do more damage, but doesn't have the -2SpA or the fairy immunity on switch) and hit hard Aegislash, so it's not an useless move. Ice Beam is main abused STAB and Draco Meteor do insane damage. One of the best pokemon for Choice Specs IMHO.

Cutie Lady (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Calm Mind
- Wish
- Protect

I choose Sylveon over Clefable for more power and more SpD. Wish+Protect for recovering and scouting enemy's move, Hyper Voice main STAB to hit hard and CMind for late game sweeping. EVs are choosen to outspeed Conkeldurr, a pokemon that hit hard my entire team. Nothing more to say, it's truly a reliable pokemon.

Hot 'n Spicy (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Trick
- Shadow Ball

My scarfer, the Corviknight+Ferrothorn+Toxapex pressure and "trapper" for Clefable. Trick is mandatory, it's possible to transform a wall in an useless fat locked pokemon. Volt Switch is for momentum and Overheat is to hit hard thanks to its fantastic 130 base power. I've choosed Shadow Ball as last move for one purpose: Dragapult. Dragapult is a threatening pokemon, so I have to play around him and Shadow Ball can so some valuable damage to slowly take his life away. Not the best move, I know it, but i found hit usefull in a lot of matches.

Birbking (Corviknight) (M) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Iron Head
- U-turn
- Defog
- Roost

Another strong Birb, in his Def wall version. Before I run Body Press over Iron Head, but after having some hard times against fairyies I've decide to go for Iron Head who can put pressure on non-Def invested Clefable. U-Turn+Corvi bulk is a good way to grab momentum and pressure the opponent. Defog for remove hazard and screen. EVs are maxed out to improve Corvi's ability to withstand physical attacck, while the 8 EVs in Spe are for outspeeding other Corvi and don't be Taunted.


Kaid-o (Kommo-o) (F) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Stealth Rock
- Body Press
- Iron Defense
- Earthquake

Last but not least, there is Kommo-o (or Kaid-o as I like to name it). A good check for physical scary pokemons like Bisharp, Tyranitar, Zeraora (non-Play Rough version) and Cinderace. Bulletproof to be immune to Shadow Ball, forcing switch on specs Aegi/Dragapult/Gengar.
I truly like running Taunt on him in other teams, but I need Stealth Rock so I sacrificed it.
Iron Defense+Body Press to tank and kill with no mercy, while Earthquake is for coverage against Aegislash.
One of the best use i've made for him is to check non-Banded Dracovish locked on Fishious Rend. Dracovish is a terrifying hard hitter, so it's good to check him if Scarfed or to know if Banded or not so Kyurem could play more effectively against him.
EVs are for outspeeding Aegislash while trying to max out is Def.

Threatlist:
:Mimikyu:: that thing is truly scary, can annihilate 5 out of 6 pokemon after one Sword Dance.
:Zeraora:: Bulk Up with Play Rough is a 6-0, be aware of it and try to eliminate fast.

I hope you enjoy reading my funny team, feel free to leave advise and consideration about it. Have a nice day!

Funny Birb (Sirfetch'd) (M) @ Leek
Ability: Scrappy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- First Impression
- Knock Off
- Poison Jab

Frosty (Kyurem) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Earth Power
- Freeze-Dry

Cutie Lady (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Calm Mind
- Wish
- Protect

Hot 'n Spicy (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Trick
- Shadow Ball

Birbking (Corviknight) (M) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Iron Head
- U-turn
- Defog
- Roost

Kaid-o (Kommo-o) (F) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Stealth Rock
- Body Press
- Iron Defense
- Earthquake
 
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Heyyos! Nice team you've got there. Sirfetch'd is an underrated wallbreaker in our current metagame and I think it is well deserving of a good team to reside in. Since your aim is to have fun with Sirfetch'd and chill (haha geddit? kyurem is ice type and ...) and break apart opposing teams, I will suggest some changes for you that will help you alleviate your problem while supporting Sirfetch.

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Now, Corviknight might be a very strong defensive mon on this team, however I suspect that your threatlist is an issue because you don't have an offensive pressure that can force out the threats. This set that I am about to propose to you may not sound very appetizing but I've personally used it to patch up a lot of my teams and it seems that it will be able resolve some issues that you are facing and that is Scarf Mold Breaker Excadrill. This set has largely been relegated to the wayside because of rapid spin giving a +1 to speed but this set is crucial because it gives you access to fast earthquakes to clean up games. It allows you to switch in to expected plasma fists and kill due to the unexpectedness of the set and furthermore, Mold Breaker bypasses Mimikyu's disguise and just straight cleans up this problem you might face.
252 Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 0 Def Mimikyu: 324-384 (129 - 152.9%) -- guaranteed OHKO

252 Atk Life Orb Mimikyu Shadow Sneak vs. 0 HP / 0 Def Excadrill: 101-121 (27.9 - 33.5%) -- 0% chance to 3HKO
I rlly loved this set when I played on teams that were mimikyu weak although it did mean that I had to play a bit more aggressively at times.

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Now, I understand that you did not want to use Clefable because Sylveon has higher SpDef and more immediate power in the form of Pixilated hyper-voice but your team would much much prefer Clefable because Clefable is more resilient in the current metagame and it is able to provide you with pivoting support. This allows you to Teleport slow pivot into your important mons (Leek boi and Kyurem) and break apart opposing teams safely and effectively. Clef just is able to bring more to your team than Sylveon does and that's why I recommend this pink change. Your EV mentality is correct and I would suggest applying the same EV values to Clef to ensure you are able to threaten Conkeldurr.

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I think Scarf Rotom-Heat is really good for your team but now that we are using Scarf Excadrill, we can use something else that is pretty fun for your Rotom-Heat set and that is to run Trick Ring Target. Now for the uninitiated, Ring Target is a set that nullifies type immunity. This sounds quite crazy on Rotom-Heat but you can trick it over to mons like Seismitoad / Gastrodon and guess what, their ground typing immunity is now nullfied and they become weak to your volt switches! It's stupid fun to play with and I can guarantee you will catch opponents off guard a lot. On top of that, I think we can run Thunder Wave as your 4th move to give your Sirfetch'd more room and leeway to break apart opposing teams!

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ahhh his leak is glorioussss. anyway, throw on that last 4 EV into def please~ dont forget :>

Other than the changes I suggest, I think you will definitely have a fun time with this team because I had fun with it during my discussion with a friend. Hope you enjoy the changes and please stay safe during this pandemic! /cheers/
Rotom-Heat @ Ring Target
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Trick
- Thunder Wave

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Teleport
- Wish
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide[/set]
 
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If you want even more breaking fun with Sirfetched, a strategy used in a high-level game was Eject Pack Sirfetched. Basically, you send in Sirfetched, click Close Combat, and the opponent will likely switch to a wall. That wall takes a Close Combat, triggers the Eject Pack, and gives something else of your choice a free switch-in, usually another wallbreaker that can exploit the one Sirfetched lured in. This puts your opponent under massive pressure to deal with the new wallbreaker (such as Kyurem), and they don't have time to heal off the damage Close Combat did.
Other than that, all looks good, and I agree with zbr.
 
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