Team At A Glance
This is my current stall team that I have been using since the update of Platinum sprites onto the Smogon server on Shoddy. Like many OU stall teams, the objective is to force switches by abusing Toxic Spikes, Spikes, and Stealth Rock. With smart switching and smart move choices, I generally have about a 90% win percentage with this team. The great defensive combination of Forretress + Groudon + Blissey + Giratina-O is the key to this team's success. Kyogre is used for a nice addition and counter to many Uber walls such as Lugia and Blissey, while Mewtwo was used as wonderful tank saving me from the likes of Bulk Up Dialga. Here is a more in depth look at my team...
Forretress (M) @ Lum Berry
Ability: Sturdy
EVs: 252 HP / 52 Atk / 204 SDef
Careful nature (+SDef, -SAtk)
- Toxic Spikes
- Rapid Spin
- Spikes
- Payback
I'm sure that if you have played Ubers in the past few months, you would have encountered many Deoxys-S leads. Well with Forretress here, they're not a problem. He makes the perfect anti-lead in this current metagame. With the combination of Payback+Rapid Spin, I easily beat the lead Deoxys that want to setup Stealth Rock and Spikes. Even if it taunts me I can just switch back in later to set up my own spikes.
I am aware that Toxic Spikes may not be very effective in Ubers, but it allows me to wear down the likes of Palkia, Kyogre, Groudon, and Blissey much faster. Payback also has the benefit of hitting Giratina "hard" since it often switches in while I attempt to Rapid Spin. The Lum Berry allows me to take at least 1 Dark Void from lead Darkrai, which are often scarf varients. I then would switch to Kyogre to take the next one. If he decides to Trick me a Choice Scarf, it doesn't bother me too much knowing that next time he switches in he'll be hit by Toxic Spikes.
The EV's and nature allow me to switch into the likes of Mewtwo and Palkia with relative ease; however I do have to watch out for Fire Blast variants. I may not be able to do much to Palkia, however I can stall it out and scout to see if it's carrying a choice item. Once Forretress has done its job and set up some spikes, I often use it as death fodder later on in the game. I will not sacrifice it too early however generally it cannot last with stuff like Rayquaza and Kyogre attempting a late game sweep.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 204 HP /252 Def / 52 SDef
Calm nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Icy Wind
The best special wall in OU does just as well in Ubers. Blissey has the ability to switch into any form of Scarf Dialga and Palkia with relative ease, and stall it out using Wish+Protect or just wear it down by using Seismic Toss. If Toxic Spikes are on the field, Protect also allows me to build up the amount of Toxic damage my opponent takes each turn. Blissey is also here to give me a solid Mewtwo counter, which beats every variant other than physical Mewtwo, but who uses that? Even if it uses Taunt, Seismic Toss is able to take it out before Mewtwo has enough Calm Mind boosts to KO Blissey.
You probably noticed that I use Icy Wind over Ice Beam or Toxic, and thats because it's very helpful when Rayquaza or Garchomp switch in. Garchomp basically loses it's Choice Scarf if it stays in, and also takes a decent amount of damage from it. Rayquaza becomes insanely slow, and allows my Groudon or Giratina-o to revenge kill it. Icy Wind also makes Mewtwo even less of a pain since I know it no longer has it's speed that makes Mewtwo the threat it is.
The nature is used to increase her Special Defense; however her EV's are designed to take physical hits better. Despite Ubers being completly biased to the special attacking spectrum, she still takes special hits like a champ, and I find the extra Special Defense is quite useless when compared to Defense.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 156 Atk / 62 Def / 40 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Dragon Claw
- Earthquake
- Roar
Groudon is probably one of the most important Pokemon on an Uber stall team. It gives me a nice switch-in to Dragon Dance Rayquaza, since it is unable to OHKO me even with a +1 Life Orb Outrage, Scizor, and opposing Groudon. Groudon also brings me the ability to change the weather, which destroys teams that use weather as an advantage. (rain dance, sandstorm, etc)
Groudon also brings my third and final form of residual damage, this time being Stealth Rock. It's been said that Stealth Rock is the best move in the game and it's true. It prevents many things from switching in and out such as Lugia and Rayquaza. Lugia loves switching into Groudon, and it's great to Roar it away knowing that next time it switches in it will have 50% health at best. Roar also lets me build up Spikes and Toxic Spikes damage spreading them around my opponents team. Dragon Claw is here to do some nice damage to the large amount of dragons in Ubers such as Latios and Latias, Rayquaza, and Garchomp. Earthquake is the most reliable STAB ground move Groudon has, so it's quite obvious as to why it's in this set. Plus it beats all the steels that like to switch in to Mewtwo.
The EV's and nature allow me to take physical hits like a beast, and as mentioned above survive a +1 Life Orb Outrage from Rayquaza. I still however hold all the power Groudon has by using an Adamant nature with a large amount of Attack EV's. Lastly the 40 SpD allow me to never be 2HKO'd by a Surf from Palkia in the sun.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 240 HP / 244 Def / 24 Spd
Modest nature (+SAtk, -Atk)
- Surf
- Sleep Talk
- Rest
- Calm Mind
I really wanted something that could absorb sleep, "counter" Darkrai, and switch into various walls such as Toxic Blissey and Lugia with ease. I found Kyogre to be the perfect candidate for that. With Kyogre here, I no longer have to worry about Blissey outstalling my entire team or poisoning my walls. I can switch in and begin to Calm Mind up, as she essentially becomes set up bait. Lugia is similar. All it can do is Whirlwind me away however I generally time that perfectly and Surf it for a nice chunk of damage. After attacking it, Lugia usually dies next turn from Stealth Rock or by one of my other Pokemon attacking it for the KO.
With my EV's I will generally beat Groudon one on one with my large amount of defense EV's. Even Rock Polish Groudon can fall to this, however Kyogre is generally not my primary switch in to that. Kyogre also finds the time to set up against Palkia, which with other sets it cannot do. In fact Palkia usually sets up on Kyogre. The now standard Palkia with Aqua Tail, can only manage a maximum of 31% with Thunder after I Calm Mind once. This allows me to easily outstall Palkia by using Rest whenever I'm at low health, followed by Sleep Talk which has a 66% of using a move thats beneficial to Kyogre. A Modest nature was chosen so that I can keep a lot of the power that Kyogre holds, and take out my opponents faster with Surf.
Mewtwo @ Leftovers
Ability: Pressure
EVs: 252 HP / 226 Def / 32 Spd
Timid nature (+Spd, -Atk)
- Ice Beam
- Reflect
- Recover
- Taunt
Generally the psychic type of choice on an Uber stall team is Latias. I really did consider using Latias, however I have always wanted to try out a defensive Mewtwo. Defensive Mewtwo is capable of stopping many Ubers that rely on setting up. The main one being Bulk Up Dialga. I realized that if Groudon was to die by something like a crit, I had no chance of stopping a Bulk Up Dialga. I decided to try this and realized it was exactly what I needed. My first move when facing Dialga is always Taunt. (unless I know it carries a Choice Scarf) I then proceed to Reflect. This forces Dialga to either switch out or attack me with Outrage. Under a Reflect Outrage does absolute shit damage to Mewtwo, allowing me to beat it by using Ice Beam or switching into my Forretress to set up.
Mewtwo also lets me defeat late game Garchomp and Rayquaza. Even if I'm not under a Reflect, a Garchomp's non Choice Banded Outrage can only manage 60%. This allows me to proceed and OHKO with Ice Beam. Even if Garchomp is Choice Banded, with 32 Speed EV's and a Timid nature I hit 334 speed, with allows me to out speed Garchomp by 1 point. Again I can then Ice Beam it for the KO. Rayquaza is much easier to handle. Knowing that I outspeed all kinds of Rayquaza, the best move it can use is Extremespeed which can only do about 35% damage to me. I can then proceed to Ice Beam it for the OHKO. All of this is possible through the large amount of defense EV's. If anyone doesn't think Mewtwo can take a hit, I highly advise you try this set and see for yourself.
Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Thunder
Every stall team needs something to block Rapid Spin, and so I chose Giratina-o. Not only is Giratina-o my spin blocker, but he is also my late game sweeper. He's the one thing that stops me from getting swept by an opposing stall team. I really considered using the standard Giratina, however I liked the ability Levitate and the attacking power is incredibly helpful. Giratina-o also lets me have something to combat against CM Kyogre. Nothing on my team can really switch into Kyogre with ease so I felt like Giratina-o would be my best option.
I chose Thunder and Dragon Pulse to be my two attacking moves of choice. Dragon Pulse is one of Giratina-o's most powerful special dragon attacks, which is the real reason I am using it. It also hits the large amount of Uber dragon types for super effective damage. Thunder was chosen because I really wanted to hit Lugia and Kyogre for super effective damage. Lugia would take a nice amount from Shadow Ball, however Kyogre would not, which is why it is absent from this set. Thunder also lets be do something to steel types such as Scizor and Forretress. Without Thunder they could easily outstall me while I continue to attack and do very little damage.
The EV's and nature allow me for the greatest sweeping potential. A Timid nature lets me outspeed 99% of Kyogre and Groudon, since many do not run max speed with a beneficial speed nature. I also have the ability to outrun Adamant Rayquaza which is common on the Swords Dance variants. When Stealth Rock is down (or 1 layer of spikes) I can always 2HKO opposing Groudon with Dragon Pulse even if I do not have a Calm Mind boost. If I use Modest I can always accomplish this, however I do prefer the extra speed over the power.
Threat List
Below is a list of Ubers and how I would play around them. (stole this from twash o.o)
The Ubers