[OVERVIEW]
It spins! It spikes! It blows up and dies! Forretress is a reliable source of Spikes and Rapid Spin, both very valuable. Spikes reliably pressure grounded foes while Rapid Spin prevents your own Pokemon from being chipped. Further, its excellent typing and physical bulk let it check a number of threats, like Snorlax, Blissey, Metagross, and Deoxys-Attack. Explosion is also an excellent move, letting it remove one of the opposing team's Pokemon as needed.
However, its ability to immediately threaten the foes it checks is limited, with Spikes being threatening but also ineffectual short-term, and Explosion being blockable by Protect, not quite powerful enough to take on Curse-boosted Snorlax, and ultimately only usable once. Forretress' Fire weakness is also easily exploited under Sun, letting many Pokemon whom it would otherwise check or set up on blow through it. It faces competition from other Spikers such as Skarmory and Deoxys-Defense, which leave their team more vulnerable to Spikes but have much more defensive utility. Forretress is the cornerstone of many defensive teams, who appreciate its strong hazards control.
[SET]
name: Spike-O-Matic
move 1: Spikes
move 2: Rapid Spin
move 3: Explosion
move 4: Earthquake / Hidden Power Fire
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Set Description
=========
Forretress' primary role is to lay Spikes and to spin them away. It comes in on various enemies, such as Snorlax, Metagross, Blissey or Deoxys-Attack, as long as they lack a Fire-type move or rain is up. Once in, Spikes are very threatening to most teams.
It checks DeoA but should watch out for sun firepunch, Lax but should watch out for sun fireblast as well as lax just Cursing on it, Metagross but should watch out for sun hpfire and cb mash
Explosion is good for lategame stuff / to blow up a lax / to surprise foes; if the opponent doesn't have a spinner forry isn't all that valuable after it spikes so it can trade
It can use tox, counter
It gets hpfired / fireblasted to oblivion in sun, it can't put up an immediate threat except with boom
It's good with stuff that pressures grounded mons, especially norecovery grounded mons - deoa / lax pressures gross, tios / subcmm2 pressures lax, gross pressures ogre/don
Team Options
========
- Groudon
- Kyogre's rain prevents Fire moves from roasting Forry
- Blissey's passivity is aided by Spikes
- DeoA's main checks are Spikes-vulnerable
- Gengar can spinblock to keep Spikes up, but you have to choose between switching Gengar or Forry into opposing Forry
[STRATEGY COMMENTS]
Other Options
=============
- Rest lets it live longer, but it doesn't really need to as long as it can get Spikes up
- Hidden Power Ghost hits Gengar who likes to try to spinblock it
Checks and Counters
===================
**Your own forry**: spin
**fire coverage**: firemove stuff prevents it from spiking, otherwise you can switch in firemove stuff but you let up spikes, keep groudon around if you want to do this
**fire coverage spikers**: skarm / deod can force spikes
**gengar**: spinblock
[CREDITS]
Written by:
https://www.smogon.com/forums/members/Ajencis.479200/
Quality checked by:
https://www.smogon.com/forums/members/user2.2/
https://www.smogon.com/forums/members/user3.3/
Grammar checked by:
https://www.smogon.com/forums/members/user4.4/
https://www.smogon.com/forums/members/user5.5/
It spins! It spikes! It blows up and dies! Forretress is a reliable source of Spikes and Rapid Spin, both very valuable. Spikes reliably pressure grounded foes while Rapid Spin prevents your own Pokemon from being chipped. Further, its excellent typing and physical bulk let it check a number of threats, like Snorlax, Blissey, Metagross, and Deoxys-Attack. Explosion is also an excellent move, letting it remove one of the opposing team's Pokemon as needed.
However, its ability to immediately threaten the foes it checks is limited, with Spikes being threatening but also ineffectual short-term, and Explosion being blockable by Protect, not quite powerful enough to take on Curse-boosted Snorlax, and ultimately only usable once. Forretress' Fire weakness is also easily exploited under Sun, letting many Pokemon whom it would otherwise check or set up on blow through it. It faces competition from other Spikers such as Skarmory and Deoxys-Defense, which leave their team more vulnerable to Spikes but have much more defensive utility. Forretress is the cornerstone of many defensive teams, who appreciate its strong hazards control.
[SET]
name: Spike-O-Matic
move 1: Spikes
move 2: Rapid Spin
move 3: Explosion
move 4: Earthquake / Hidden Power Fire
item: Leftovers
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Set Description
=========
Forretress' primary role is to lay Spikes and to spin them away. It comes in on various enemies, such as Snorlax, Metagross, Blissey or Deoxys-Attack, as long as they lack a Fire-type move or rain is up. Once in, Spikes are very threatening to most teams.
It checks DeoA but should watch out for sun firepunch, Lax but should watch out for sun fireblast as well as lax just Cursing on it, Metagross but should watch out for sun hpfire and cb mash
Explosion is good for lategame stuff / to blow up a lax / to surprise foes; if the opponent doesn't have a spinner forry isn't all that valuable after it spikes so it can trade
It can use tox, counter
It gets hpfired / fireblasted to oblivion in sun, it can't put up an immediate threat except with boom
It's good with stuff that pressures grounded mons, especially norecovery grounded mons - deoa / lax pressures gross, tios / subcmm2 pressures lax, gross pressures ogre/don
Team Options
========
- Groudon
- Kyogre's rain prevents Fire moves from roasting Forry
- Blissey's passivity is aided by Spikes
- DeoA's main checks are Spikes-vulnerable
- Gengar can spinblock to keep Spikes up, but you have to choose between switching Gengar or Forry into opposing Forry
[STRATEGY COMMENTS]
Other Options
=============
- Rest lets it live longer, but it doesn't really need to as long as it can get Spikes up
- Hidden Power Ghost hits Gengar who likes to try to spinblock it
Checks and Counters
===================
**Your own forry**: spin
**fire coverage**: firemove stuff prevents it from spiking, otherwise you can switch in firemove stuff but you let up spikes, keep groudon around if you want to do this
**fire coverage spikers**: skarm / deod can force spikes
**gengar**: spinblock
[CREDITS]
Written by:
https://www.smogon.com/forums/members/Ajencis.479200/
Quality checked by:
https://www.smogon.com/forums/members/user2.2/
https://www.smogon.com/forums/members/user3.3/
Grammar checked by:
https://www.smogon.com/forums/members/user4.4/
https://www.smogon.com/forums/members/user5.5/
Last edited: