ORAS OU Forretress Hyper Offense

Which Pokemon is better on this team?


  • Total voters
    19

Yoda2798

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Introduction
Since the start of 6th Gen, Forretress' viability has plummeted due to the power creep and the buff to Defog. This has caused Forretress to sink down into the realms of UU. But with the release of Custap Berry, Forretress can return to OU as a hazard setter for Hyper Offense.

Team at a Glance
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Teambuilding Process
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Custap lead Forretress was the starting point of this team, as an interesting idea I wanted to try out. It's ability to stack hazards, spin, and explode is a unique niche useful for Offense.
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Bisharp and Gengar became obvious additions to the team to keep hazards up. Bisharp deter Defogs with Defiant and Gengar blocks spins. Bisharp and Gengar have great synergy together, which gives a good starting core for the team. Bisharp appreciates hazards weakening its foes into Sucker Punch Range, while Gengar appreciates its checks being worn down on entry as well.
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Mega Manectric benefits the team with its high Speed stat, and gives it a much needed Talonflame check. Intimidate buffering helps defensively, and Mega Manectric also synergises well with Gengar. Hazards also help Mega Manectric wear down its checks with Volt Switch. It can also serve as a late game sweeper.
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As with most Offense teams, I noticed that I was quite weak to Mega Lopunny. Scarf Landorus-T helps alleviate this problem, while also giving the team an offensive pivot. U-turn works well in combination with Intimidate, hazards and Volt Switch. Landorus-T is also another Talonflame check, and can beat setup sweepers such as Adamant Mega Charizard-X and Mega Gyarados at +1.
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Volcarona was added as a setup sweeper, as Talonflame could be dealt with. This gives the team a Water weakness, but Volcarona has Giga Drain and Passho Berry to try and counteract this.. During testing, Volcarona rarely found opportunities to set up. Flame Body was effective in stopping some sweeps, though. Despite Passho berry, Scarf Keldeo easily beat this team.
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Belly Drum Azumarill checks Keldeo, while having better type synergy with the team than Volcarona. Aqua Jet gives the team extra priority, while Belly Drum gives Azumarill means to sweep through weakened teams with only one turn of set-up.
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As suggested by DracoNinja, Mega Manectric was switched to Assault Vest Raikou for more bulk and to free up the Mega slot. Mega Gardevoir replaces Bisharp, as it beats Stall far better while still threatening common Defoggers such as the Latis, Zapdos and Mandibuzz.

The Team

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Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stealth Rock
- Rapid Spin
- Spikes
- Explosion Gyro Ball (shoutout to DracoNinja)

The staple of this team, Forretress serves as both the hazard setter and remover. Most games Forretress will lead unless the opponent has a Magic Bounce user. Forretress can usually set up at least 2 hazards, due to the effective combination of Sturdy and Custap Berry. Forretress' ability to spin makes it invaluable when compared to Skarmory as a suicide hazards lead. Gyro Ball lets Forretress beat one the Magic Bounce users in Mega Diancie. The EVs maximize Attack and HP, to increase the power of Gyro Ball while giving the best overall bulk possible.

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Gardevoir-Mega @ Gardevoirite (shoutout to DracoNinja)
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Taunt
- Psyshock
- Focus Blast

The second member of this team, Gardevoir is the dedicated stallbreaker of the team. Mega Gardevoir hits like a truck with its powerful STAB Pixelate boosted Hyper Voices. Focus Blast lets it hit Ferrothorn and Heatran on the switch-in, while Psyshock beats Mega Venusaur. Taunt stops opponents from setting up or recovering HP, while also preventing Defogs from slower opponents such as Zapdos. The standard Mega Gardevoir spread allows it to avoid the 2HKO from Life Orb Latios Psyshock, while also allowing it to outspeed and overpower as many threats as possible.

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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond Taunt (shoutout to scotti)

Gengar, like Bisharp, serves an important offensive and defensive goal for this team. Gengar is the spinblocker of the team, but its Ghost/Poison is also used to its advantage offensively. Gengar high Special Attack and base 110 Speed stat let it server as brilliant sweeper. STAB moves alone give Gengar great coverage due to Ghost's brilliant offensive typing, while Focus Blast provides perfect neutral coverage with Shadow Ball and beats Bisharp, Tyranitar, Ferrothorn and Heatran on the switch-in. A LO Focus Blast can even do decent damage to Chansey if needed. Taunt beats Mega Venusaur and helps against other members of Stall. Max Special Attack and Speed are used with Life Orb to improve Gengar's sweeping capabilities. Timid is used speed tie with other base 110s such as Mega Diancie and the Latis, and outspeed anything slower. 29 HP IVs again reduce Life Orb recoil, and 0 Attack IVs reduce damage taken from confusion and Foul Play.

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Raikou @ Assault Vest (shoutout to DracoNinja)
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Boasting a strong Special Attack and Speed, with usable HP and Special Deffence, Raikou makes for a great offensive sweeper who can take a hit. Raikou's function early game is usually to Volt Switch out on its checks early game before attempting a sweep later on. Assault Vest boosts Raikou's great natural bulk, allowing it counter opposing Electric types with ease. Thunderbolt and Hidden Power Ice give the infamous BoltBeam coverage, while Volt Switch grabs momentum and Shadow Ball provides decent neutral coverage. 0 Attack IVs are again used to reduce damage from Foul Play and Confusion.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 32 Def / 224 Spe 252 Atk / 36 Def / 220 Spe (shoutout to scotti)
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

Landorus-T, equipped with a Choice Scarf, can outspeed any unboosted threat, and most Dragon Dancers at +1. Landorus-T provides an offensive pivot to this team, serving as a second check to Talonflame and a check to threats such as Dragon Dance Mega Gyarados. Landorus-T also provides some defensive presence, and can scare off some physical attackers with Intimidate alone. The standard scarf set is used here, with Superpower over Knock Off to guarantee the OKHO on Mega Lopunny, which Landorus-T serves to check. U-turn gains needed momentum, and can get other members of the team onto the field safely. Attack is maxed out, while 224 Speed EVs with a Jolly nature lets Landorus-T outspeed Adamant Mega Charizard-X at +1. The remaining EVs are put in Defence to help Landorus take physical hits better.

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe 68 HP / 252 Atk / 188 Spe (shoutout to scotti)
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

With the recent legalization of using Belly Drum and Knock Off simultaneously, Azumarill can sweep through even more teams. Azumarill purpose is to check Water types such as Keldeo, but also to sweep with Belly Drum. Azumarill's great Water/Fairy typing means it gets many opportunities to set-up. Aqua Jet provides useful priority for threats such as Excadrill in Sand, while Play Rough provides great neutral coverage. Knock Off lets Azumarill beat Ferrothorn Amoonguss. With the hazards provided by Forretress, Belly Drum Azumarill serves as a reliable win condition against many teams.

Previous Members
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Volcarona @ Passho Berry
Ability: Flame Body
EVs: 96 HP / 188 SpA / 160 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Fire Blast
- Hidden Power [Ground]
- Giga Drain
- Quiver Dance

Volcarona finds few opportunites to set-up, and even less to sweep. Giga Drain gives the team some recovery, Hidden Power Ground beats Heatran and Flame Body can get lucky burns. Volcarona was used as a sack more than a sweeper, leading to its removal from the team.

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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Sucker Punch
- Low Kick
- Knock Off
- Iron Head

Despite doing well against Offense, Bisharp left the team walled by many common Stall members. Defiant would rarely get boosts bar from Landorus-T, which threatened Bisharp out. Sucker Punch could also be underwhelming at times, and when Burned Bisharp couldn't do anything.

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Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
- Thunderbolt
Mega Manectric could often be found winning games for the team, pulling late-game sweeps with ease. Intimidate makes the already frightening Bisharp threaten the team even more. Raikou, despite lacking Flamethrower, can perform very similarly to Mega Manectric while boasting a greater Special bulk.

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This team struggles a greatly against rain teams. Azumarill is the only thing that can reliably take a hit from Kingdra or Mega Swampert. Bisharp can Sucker Punch, but does requires major previous damage to get the kills.


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Mega Lopunny is another problematic Fighting type. Fake Out is free damage on any member of the team, and it can use Ice Punch predicting Landorus-T. Landorus-T can check it with Superpower, but Mega Lopunny can safely just Fake Out and switch until it can sweep.

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Mega Scizor can tank most moves from the team with little damage; giving it many free setup opportunities. Mega Manectric can reliably check it while Raikou somewhat can, but if Scizor sets up too many Swords Dances then it will sweep the whole team. Gengar can stop Swords Dances with Taunt, but will usually be OKHOed by Bullet Punch. Volcarona threated this as offensively as well, and could hope for a Flame Body Burn.
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Spikes
- Gyro Ball

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Taunt
- Psyshock
- Focus Blast

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 36 Def / 220 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
 
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Hi Yoda278 - Nice team!


One thing I just want to point out is Forretress' EVs. 252 Atk EVs aren't going to do anything worthwhile, 252 HP EVs will help Forretress set up hazards and go boom.


Will give a more extensive rate later,

Cheers!
 
Hey this looks like a pretty cool, and solid team, but I have a few changes that could help.

Firstly, I would change Destiny Bond to Taunt on gengar. Taunt on gengar allows you to defeat mega venusaur. It can hit it with shadow ball, and then taunt it to prevent it from healing. This would help greatly, because with mega venusaur gone, azumarill can put in a lot of work. Taunt also makes taking on fatter stall teams, a lot easier. And prevent mons from defogging, which could annoy your team greatly. You can also change your Lando-t spread to 252 atk | 220 spe | 36 def | because you only need 220 speed evs to outspeed +1 zard x. It like your spread, but it just maximizes Lando-t bulk. This could help you live something, that may pose a threat. Lastly I think you should change your azumarill spread to 68 Hp | 252 Atk | 188 Spe. I got this spread from my girl DracoNinja RMT, and I was a really great and amazing spread. I run it on all my times and it is a great spread for azumarill. It allows you to outspeed almost all azumarill's and 24 spe skarm, and gives you and ev hp number, for belly drum.

Thats all I have. Hope I helped.
 
Hi Yoda278 - Nice team!


One thing I just want to point out is Forretress' EVs. 252 Atk EVs aren't going to do anything worthwhile, 252 HP EVs will help Forretress set up hazards and go boom.


Will give a more extensive rate later,

Cheers!

Thanks for the comment! I have tried using HP EVs on Forretress, but this was mostly counter-productive as it meant that Custap did not activate as often. It does help tank physical hits, but those were mostly 3HKOs anyways. 252 Speed EVs help Forretress move first against most slower walls, all the way up to Skarmory! This lets Forretress Explode to get off surprise damage and weaken walls for other members of the team. It can also let Forretress get off a last ditch move if it is on 1 HP and Custap has been activated already.
 
Hey this looks like a pretty cool, and solid team, but I have a few changes that could help.

Firstly, I would change Destiny Bond to Taunt on gengar. Taunt on gengar allows you to defeat mega venusaur. It can hit it with shadow ball, and then taunt it to prevent it from healing. This would help greatly, because with mega venusaur gone, azumarill can put in a lot of work. Taunt also makes taking on fatter stall teams, a lot easier. And prevent mons from defogging, which could annoy your team greatly. You can also change your Lando-t spread to 252 atk | 220 spe | 36 def | because you only need 220 speed evs to outspeed +1 zard x. It like your spread, but it just maximizes Lando-t bulk. This could help you live something, that may pose a threat. Lastly I think you should change your azumarill spread to 68 Hp | 252 Atk | 188 Spe. I got this spread from my girl DracoNinja RMT, and I was a really great and amazing spread. I run it on all my times and it is a great spread for azumarill. It allows you to outspeed almost all azumarill's and 24 spe skarm, and gives you and ev hp number, for belly drum.

Thats all I have. Hope I helped.

Thanks for the suggestions! Taunt has been surprisingly effective on Gengar, allowing it to beat most defensive threats and Defoggers, while also giving the team a method to prevent hazards going up after Forretress has went down. I agree with your move on the Landorus-T spread, as it also means it is more likely to outslow the opponent's scarf Lando-T, although I do wonder why the standard spread runs more Speed EVs than that if only 220 are needed for Charizard... Despite not feeling much need for Azumarill to be faster, I have used your spread and feel it is superior. The difference in bulk is almost neglibile, while this also pretty much guarantees that opposing Azumarill and Skarmory will be outsped.
 
hi since my buddy scotti tagged me, I might as well give this team a full rate.

custap lead forretress is a really nice relic from bw2 ou, but there are a lot more things going against it, most notably the introduction of two magic bounce users : msableye and mdiancie, both of which your team struggles heavily against. Sdef Sableye walls 2/3 of your team and landT/azu hate getting burnt by wisp.

i would change bisharp to mgardevoir, and mmanectric to av raikou. your team is a very offensive team based on momentum and spikestacking, and pokemon such as latwins and mandibuzz really dont have the space to breathe and use defog vs your team, hence I don't think you really need bisharp to prevent defog attempts. mgardevoir solves your stall problem and also has a fast taunt to prevent slower defoggers such as zapdos from taking away hazards while still playing an effective role in stallbreaking. mgardevoir also appreciates having spikes up because it wears down jirachi very easily and it becomes much easier to get rid of.

av raikou gives you a nice electric type to check thundurus-i while also giving you a second keldeo check as azumarill honestly doesn't like switching into keldeo that much because of the constant threat of a scald burn which cripples it for the rest of the game.

you also definitely want gyro ball on forretress to be able to get past mdiancie over explosion

rest of the team looks good, hope I helped and good luck with the team!
 
hi since my buddy scotti tagged me, I might as well give this team a full rate.

custap lead forretress is a really nice relic from bw2 ou, but there are a lot more things going against it, most notably the introduction of two magic bounce users : msableye and mdiancie, both of which your team struggles heavily against. Sdef Sableye walls 2/3 of your team and landT/azu hate getting burnt by wisp.

i would change bisharp to mgardevoir, and mmanectric to av raikou. your team is a very offensive team based on momentum and spikestacking, and pokemon such as latwins and mandibuzz really dont have the space to breathe and use defog vs your team, hence I don't think you really need bisharp to prevent defog attempts. mgardevoir solves your stall problem and also has a fast taunt to prevent slower defoggers such as zapdos from taking away hazards while still playing an effective role in stallbreaking. mgardevoir also appreciates having spikes up because it wears down jirachi very easily and it becomes much easier to get rid of.

av raikou gives you a nice electric type to check thundurus-i while also giving you a second keldeo check as azumarill honestly doesn't like switching into keldeo that much because of the constant threat of a scald burn which cripples it for the rest of the game.

you also definitely want gyro ball on forretress to be able to get past mdiancie over explosion

rest of the team looks good, hope I helped and good luck with the team!

Thanks for your time and your great suggestions! Mega Gardevoir extremely helps the team's matchup against Stall, while Raikou is rarely jealous of the Intimidate and Flamethrower that Mega Manetric brings. Keldeo is no longer a major threat, while both new team members bring more Special bulk to the team as a whole. Finally, thoughts on Forretress spread?
 
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