This is a team based on using forest curse on opponents and using moves super effective on grass
Trevenant @ Aguav Berry
Ability: Harvest
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Spe
Jolly Nature
- Haze
- Will-O-Wisp
- Forest's Curse
- Rock Slide
Trevenant is used to inflict forest curse. Haze prevents boosting. Will o wisp to burn physical attackers. Rock slide
Incineroar @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Brick Break
- Knock Off
- Flare Blitz
Incineroar because I honestly had no ideas what else to put and just slapped the broken fire cat onto the team.
Chien-Pao @ Assault Vest
Ability: Sword of Ruin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Throat Chop
- Ice Spinner
- Psychic Fangs
Chien Pao with coverage moves. Max attack and speed to outspeed most other pokemon and OHKO a few others. Terra type ground because it
Pecharunt @ Leftovers
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Malignant Chain
- Protect
- Hex
- Recover
Percharunt with hex because malignant chain has a high poison chance + will o wisp from trevenant. Terra poison for extra boost on malignant chain. Leftovers, protect and recover to
Clefairy @ Eviolite
Ability: Friend Guard
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Encore
- Helping Hand
Clefairy for support. Heal pulse instead of life dew because I feel the extra 25% heal on another pokemon is more valuable than clarity surviving a little longer. Encore to stop boosting.
Volcanion @ Assault Vest
Ability: Water Absorb
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Scald
- Flash Cannon
Volacnion with earth power and flash cannon for extra coverage. EVs are just recommended. Terra steel for defense.
Trevenant @ Aguav Berry
Ability: Harvest
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Spe
Jolly Nature
- Haze
- Will-O-Wisp
- Forest's Curse
- Rock Slide
Trevenant is used to inflict forest curse. Haze prevents boosting. Will o wisp to burn physical attackers. Rock slide
Incineroar @ Leftovers
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Brick Break
- Knock Off
- Flare Blitz
Incineroar because I honestly had no ideas what else to put and just slapped the broken fire cat onto the team.
Chien-Pao @ Assault Vest
Ability: Sword of Ruin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Throat Chop
- Ice Spinner
- Psychic Fangs
Chien Pao with coverage moves. Max attack and speed to outspeed most other pokemon and OHKO a few others. Terra type ground because it
Pecharunt @ Leftovers
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Malignant Chain
- Protect
- Hex
- Recover
Percharunt with hex because malignant chain has a high poison chance + will o wisp from trevenant. Terra poison for extra boost on malignant chain. Leftovers, protect and recover to
Clefairy @ Eviolite
Ability: Friend Guard
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Encore
- Helping Hand
Clefairy for support. Heal pulse instead of life dew because I feel the extra 25% heal on another pokemon is more valuable than clarity surviving a little longer. Encore to stop boosting.
Volcanion @ Assault Vest
Ability: Water Absorb
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Scald
- Flash Cannon
Volacnion with earth power and flash cannon for extra coverage. EVs are just recommended. Terra steel for defense.