Hi! Thank you for looking at my RMT. I am going to try and give as much reasoning for my choices as possible, and I hope that it will help you to help me to optimize my team.
TEAMBUILDING PROCESS

I always love quagsire, I have used it in every AG metagame that exists. It is a great counter to any set up sweeper, and it is one of my favorite pokemon

Adding calyrex is a must, its an AG pokemon for a reason

I genuinly believe sticky webs are the best hazard in this metagame, and between all the sticky web mons, I like masq the most. It also acts as a flying type who can cripple the physical attackers of the tier

Hazard removal, my beloved. Also any sweeper behind a substitute can win late game. Also also normal type to switch into calyrex shadow

funny late game sweeper go brr. Also fills a dark type who can tank a decent amount of calyrex's coverage (tera blast excluded)

Man is so good you can use 2 of them
The Team
Quagsire @ Focus Sash
Ability: Unaware
Tera Type: Poison
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Haze
- Earthquake
- Liquidation
- Toxic
My beloved. Focus haze has won me a double digit amount of games vs baton pass. toxic can outstall alot of the not poison type stall. I ran Liquid Quake even when scald was an option, but with the water burner made an exclusive move, it is definitivly the best 2 coverage. can also do big chip to more of the tier than you'd think. Tera Poison to flip the script on grass and for accuracy bypass toxic, but I have tera'd it exactly once in my entire ladder climb and it was to undo T spikes later.
Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Dark Pulse
- Psyshock
- Draining Kiss
I don't think i need to explain using it, but i should explain the rest of it. 252+ to win speed ties without webs and to outspeed alot of scarfers with webs. obviously max attack. dark pulse for the calyrex ditto, psyshock for special walls, draining kiss to remain healthy tera normal also for the calyrex ditto, to escape everything except tera fighting tera blast. leftovers to heal whenever it forces anything out and to outheal chip.
Masquerain @ Focus Sash
Ability: Intimidate
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- U-turn
- Sticky Web
- Whirlwind
- Air Slash
MY BOY. Tera bug since i have never needed to tera it, U turn for the taunt leads, sticky web is self explanitory, whirlwind to mess with any set up sweepers if it isnt damaged. Airslash over aqua jet or other moves since it deals alot of damage. max speed for obvious reasons. focus sash to garuntee webs
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Normal
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Draco Meteor
- Shed Tail
- U-turn
My favorite boy, hazard removal that acutally threatens other things for the ghost switch ins. rapid spin is obviously how it removes hazards while keeping sticky web. draco meteor can damage a giritina quite a bit. U turn to take advantage of it forcing in ghosts on hazard teams. Shed tail to do that but much harder. Tera normal is also a place holder except for the occasional tera into draco on a miridon or koridon.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Low Kick
LAST MON KINGAMBIT
but its seriously one of my favorite calyrex counters since it often forces tera fighting which can be abused by tera ghost. sucker punch to patch the bad speed, kowtow cleave to let you have a strong dark move when your faster, iron head for the fairy mons/tera, and low kick for opposing dark types. This is 100% the best
Spectrier @ Focus Sash
Ability: Grim Neigh
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draining Kiss
- Dark Pulse
- Psychic
I havent seen much about this, but running both seems smart. Its also one of the most consistent revenge killers in the tier excluding calyrex shadow. Dual stabs for obvious reasons, draining kiss to heal into focus sash, and dark pulse specifically for revenging non tera calyrex. It can reverse sweep if a team has exausted their clayrex counters, or set up for calyrex itself to sweep
Replay to show off the team:
https://replay.pokemonshowdown.com/gen9anythinggoes-1924976729-5xkk0pm5oa97o7hd9gcnocv9an17zyupw
Pokepaste: https://pokepast.es/7188e8f822acefe9
Anyways please let me know what I could improve! I am always lookingfor criticism on my teams.
TEAMBUILDING PROCESS

I always love quagsire, I have used it in every AG metagame that exists. It is a great counter to any set up sweeper, and it is one of my favorite pokemon


Adding calyrex is a must, its an AG pokemon for a reason



I genuinly believe sticky webs are the best hazard in this metagame, and between all the sticky web mons, I like masq the most. It also acts as a flying type who can cripple the physical attackers of the tier




Hazard removal, my beloved. Also any sweeper behind a substitute can win late game. Also also normal type to switch into calyrex shadow





funny late game sweeper go brr. Also fills a dark type who can tank a decent amount of calyrex's coverage (tera blast excluded)






Man is so good you can use 2 of them
The Team
Quagsire @ Focus Sash
Ability: Unaware
Tera Type: Poison
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Haze
- Earthquake
- Liquidation
- Toxic
My beloved. Focus haze has won me a double digit amount of games vs baton pass. toxic can outstall alot of the not poison type stall. I ran Liquid Quake even when scald was an option, but with the water burner made an exclusive move, it is definitivly the best 2 coverage. can also do big chip to more of the tier than you'd think. Tera Poison to flip the script on grass and for accuracy bypass toxic, but I have tera'd it exactly once in my entire ladder climb and it was to undo T spikes later.
Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Dark Pulse
- Psyshock
- Draining Kiss
I don't think i need to explain using it, but i should explain the rest of it. 252+ to win speed ties without webs and to outspeed alot of scarfers with webs. obviously max attack. dark pulse for the calyrex ditto, psyshock for special walls, draining kiss to remain healthy tera normal also for the calyrex ditto, to escape everything except tera fighting tera blast. leftovers to heal whenever it forces anything out and to outheal chip.
Masquerain @ Focus Sash
Ability: Intimidate
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- U-turn
- Sticky Web
- Whirlwind
- Air Slash
MY BOY. Tera bug since i have never needed to tera it, U turn for the taunt leads, sticky web is self explanitory, whirlwind to mess with any set up sweepers if it isnt damaged. Airslash over aqua jet or other moves since it deals alot of damage. max speed for obvious reasons. focus sash to garuntee webs
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Normal
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Draco Meteor
- Shed Tail
- U-turn
My favorite boy, hazard removal that acutally threatens other things for the ghost switch ins. rapid spin is obviously how it removes hazards while keeping sticky web. draco meteor can damage a giritina quite a bit. U turn to take advantage of it forcing in ghosts on hazard teams. Shed tail to do that but much harder. Tera normal is also a place holder except for the occasional tera into draco on a miridon or koridon.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Low Kick
LAST MON KINGAMBIT

Spectrier @ Focus Sash
Ability: Grim Neigh
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draining Kiss
- Dark Pulse
- Psychic
I havent seen much about this, but running both seems smart. Its also one of the most consistent revenge killers in the tier excluding calyrex shadow. Dual stabs for obvious reasons, draining kiss to heal into focus sash, and dark pulse specifically for revenging non tera calyrex. It can reverse sweep if a team has exausted their clayrex counters, or set up for calyrex itself to sweep
Replay to show off the team:
https://replay.pokemonshowdown.com/gen9anythinggoes-1924976729-5xkk0pm5oa97o7hd9gcnocv9an17zyupw
Pokepaste: https://pokepast.es/7188e8f822acefe9
Anyways please let me know what I could improve! I am always lookingfor criticism on my teams.