[OVERVIEW]
Electric
========
While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove conventional Zeraora checks such as Mega Venusaur and is overall very effective in the Poison matchup. However, Zeraora can also use a Flyinium Z set in order to remove Mega Venusaur and other bulky Grass-types, although that set lacks immediate power compared to its Choice Band sets.
[SET]
name: Flyinium Z
move 1: Plasma Fists
move 2: Bounce
move 3: Close Combat
move 4: Bulk Up
item: Flyinium Z
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.
Set Details
========
Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.
Usage Tips
========
Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-W and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.
Team Options
========
Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-W provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.
[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
Checks and Counters
===================
Electric
--------
**Physically Defensive Walls**: Physically defensive walls such as Gliscor and Mew can take Zeraora's unboosted attacks comfortably and can force it out.
Electric
========
While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove conventional Zeraora checks such as Mega Venusaur and is overall very effective in the Poison matchup. However, Zeraora can also use a Flyinium Z set in order to remove Mega Venusaur and other bulky Grass-types, although that set lacks immediate power compared to its Choice Band sets.
[SET]
name: Flyinium Z
move 1: Plasma Fists
move 2: Bounce
move 3: Close Combat
move 4: Bulk Up
item: Flyinium Z
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.
Set Details
========
Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.
Usage Tips
========
Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-W and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.
Team Options
========
Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-W provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.
[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
Checks and Counters
===================
Electric
--------
**Physically Defensive Walls**: Physically defensive walls such as Gliscor and Mew can take Zeraora's unboosted attacks comfortably and can force it out.
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