This is my first VGC team and so far I've been doing pretty well. Any help would be greatly appreciated.
Note: I have already made this team in game, so I can not change natures, egg moves and EV spreads cannot be changed easily
Togekiss@ Sitrus berry
Ability: Serene Grace
Nature: Timid
EVs: 248HP/8Def/252SpD
-Roost
-Tailwind
-Air Slash
-Heal Bell
Togekiss' job is to put up tailwind support, then to live long enough to do it again if necessary. In the meantime it gets rid of burns and paralysis and screws with the opponent with its ridiculous 60% chance of flinch. I usually start out with Togekiss and Feraligatr and get tailwind up as soon as possible. Because of this, Prankster taunt users, and taunt users in general (Togekiss is slow) are a big problem. If I notice a taunt user, I try to use air slash to flinch it so it can't taunt me, but like I said, Togekiss is slow.
Feraligatr@ Life Orb
Ability: Sheer Force
Nature: Adamant
EVs: 4HP/252Atk/252Spe
-Protect
-Waterfall
-Ice punch
-Rock Slide
Feraligatr hits like a truck, because of the boosts it gets from sheer force and life orb, its base attack is somewhere around 210, try taking a STAB waterfall from that! I generally use protect to allow for Togekiss to get a tailwind up, then spam Rock slide and watch health bars plummet. If there is a specific threat I need to get rid of, I use waterfall (or ice punch for dragons) and I can generally OHKO (if not, I have Togekiss use air slash on them the same turn and they're dead anyway). Often he steals the show early on but doesn't last long enough to deal with late game threats (if they save dragon types, other zards, or Talonflame for the end, I'm in trouble).
Scizor@ Occa Berry (need to change this)
Ability: Technician
Nature: Careful
Evs: 252HP/228Def/24Spe
-Roost
-Bullet Punch
-Bug Bite
-Swords Dance
I tried to make him as bulky as possible. basically his job is to stay alive long enough to SD a few times and start sweeping with Bullet Punch. Roost lets him live longer, but sometimes the lack of Protect hurts, especially if he's SDed a few times, but their's a fire type move coming. I need to change his held item, because he still usually gets OHKOed by fire type moves. I'm also considering changing his EV spread to make him hit harder.
Charizard Charizardite Y
Ability: Blaze
Nature: Modest
Evs: 4HP/252SpA/252Spe
-Solar Beam
-Protect
-Air Slash (replace with Ancient Power? Dragon Pulse?)
-Heat Wave
Charizrd's job is to kill everything with heat wave (unless it's a water type, in which case Solar Beam). Air Slash doesn't get much use and after Feraligatr's out I have trouble taking down Talonflames and other Zard Y's, So I'm considering replacing it with Ancient Power (which is usually an OHKO on Zard and always on Talonflame). Also, everything but Feraligatr struggles with Dragon types, so maybe Dragon Pulse would be best? (On the other hand, the ability to Air Slash on both Charizard and Togekiss could be useful, but it doesn't really get much use)
Cresselia@Leftovers
Ability: Levitate
Nature: Quiet (not the best, but I can't change it now)
EVs: 252HP/172Def/84SpD
-Skill Swap
-Icy Wind
-Protect
-Helping Hand
I only use Cresselia when I see Kangaskhan on an opponent's team (take away parental bond and they usually don't know what to do) but any other time Togekiss works so much better as a bulky supporter and speed setter that I'm considering replacing Cress.If I do, I'd still wan't it to be a good check to some of the more powerful megas the rest of my team has trouble taking down.
Venusaur@Miracle Seed (need to replace)
Ability: Chlorophyll
Nature: Modest
EVs:4HP/252SpA/252Spe
-Solar Beam (Giga Drain?)
-Sludge Bomb
-Protect
-Synthesis
Venusaur seems so redundant with Mega Zard Y that I hardly ever use him. I don't really need two speedy special attackers, especially with Tailwind. He's also too reliant on sun and just doesn't seem to have the coverage I need. I'm considering replacing him with an Assault Vest Snorlax to use when Feraligatr just doesn't have enough bulk (or when the opponent has strong electric types), but that might leave me with too few special options. Maybe Adaptability Dragalge?
Let me know what's good, what's bad, and what I need to change, especially for the parts I have in parenthesis and for the last two slots on my team.
Thanks
Note: I have already made this team in game, so I can not change natures, egg moves and EV spreads cannot be changed easily

Togekiss@ Sitrus berry
Ability: Serene Grace
Nature: Timid
EVs: 248HP/8Def/252SpD
-Roost
-Tailwind
-Air Slash
-Heal Bell
Togekiss' job is to put up tailwind support, then to live long enough to do it again if necessary. In the meantime it gets rid of burns and paralysis and screws with the opponent with its ridiculous 60% chance of flinch. I usually start out with Togekiss and Feraligatr and get tailwind up as soon as possible. Because of this, Prankster taunt users, and taunt users in general (Togekiss is slow) are a big problem. If I notice a taunt user, I try to use air slash to flinch it so it can't taunt me, but like I said, Togekiss is slow.

Feraligatr@ Life Orb
Ability: Sheer Force
Nature: Adamant
EVs: 4HP/252Atk/252Spe
-Protect
-Waterfall
-Ice punch
-Rock Slide
Feraligatr hits like a truck, because of the boosts it gets from sheer force and life orb, its base attack is somewhere around 210, try taking a STAB waterfall from that! I generally use protect to allow for Togekiss to get a tailwind up, then spam Rock slide and watch health bars plummet. If there is a specific threat I need to get rid of, I use waterfall (or ice punch for dragons) and I can generally OHKO (if not, I have Togekiss use air slash on them the same turn and they're dead anyway). Often he steals the show early on but doesn't last long enough to deal with late game threats (if they save dragon types, other zards, or Talonflame for the end, I'm in trouble).

Scizor@ Occa Berry (need to change this)
Ability: Technician
Nature: Careful
Evs: 252HP/228Def/24Spe
-Roost
-Bullet Punch
-Bug Bite
-Swords Dance
I tried to make him as bulky as possible. basically his job is to stay alive long enough to SD a few times and start sweeping with Bullet Punch. Roost lets him live longer, but sometimes the lack of Protect hurts, especially if he's SDed a few times, but their's a fire type move coming. I need to change his held item, because he still usually gets OHKOed by fire type moves. I'm also considering changing his EV spread to make him hit harder.

Charizard Charizardite Y
Ability: Blaze
Nature: Modest
Evs: 4HP/252SpA/252Spe
-Solar Beam
-Protect
-Air Slash (replace with Ancient Power? Dragon Pulse?)
-Heat Wave
Charizrd's job is to kill everything with heat wave (unless it's a water type, in which case Solar Beam). Air Slash doesn't get much use and after Feraligatr's out I have trouble taking down Talonflames and other Zard Y's, So I'm considering replacing it with Ancient Power (which is usually an OHKO on Zard and always on Talonflame). Also, everything but Feraligatr struggles with Dragon types, so maybe Dragon Pulse would be best? (On the other hand, the ability to Air Slash on both Charizard and Togekiss could be useful, but it doesn't really get much use)

Cresselia@Leftovers
Ability: Levitate
Nature: Quiet (not the best, but I can't change it now)
EVs: 252HP/172Def/84SpD
-Skill Swap
-Icy Wind
-Protect
-Helping Hand
I only use Cresselia when I see Kangaskhan on an opponent's team (take away parental bond and they usually don't know what to do) but any other time Togekiss works so much better as a bulky supporter and speed setter that I'm considering replacing Cress.If I do, I'd still wan't it to be a good check to some of the more powerful megas the rest of my team has trouble taking down.

Venusaur@Miracle Seed (need to replace)
Ability: Chlorophyll
Nature: Modest
EVs:4HP/252SpA/252Spe
-Solar Beam (Giga Drain?)
-Sludge Bomb
-Protect
-Synthesis
Venusaur seems so redundant with Mega Zard Y that I hardly ever use him. I don't really need two speedy special attackers, especially with Tailwind. He's also too reliant on sun and just doesn't seem to have the coverage I need. I'm considering replacing him with an Assault Vest Snorlax to use when Feraligatr just doesn't have enough bulk (or when the opponent has strong electric types), but that might leave me with too few special options. Maybe Adaptability Dragalge?
Let me know what's good, what's bad, and what I need to change, especially for the parts I have in parenthesis and for the last two slots on my team.
Thanks
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