Don’t use this. This is outclassed by Arceus-Fairy as a CM user due to its terrible longevity, by Life Orb Eternatus / Deoxys-A as a Special breaker, can’t set up on anything with a Physical attacking move, and instantly dies to Band Marshadow even after Tera Fairy.
(Just realized I was supposed to remove Calm Mind lol)
<—— I’m trash
[SET]
name: Life Orb
move 1: Taunt
move 2: Moonblast
move 3: Shadow Ball
move 4: Power Gem
item: Life Orb
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ghost / Fairy
[SET COMMENTS]
* Flutter Mane can be an effective cleaner on hyper offense teams once checks such as Zacian-C, Marshadow, Ferrothorn, and Primal Kyogre are removed thanks to its decent Special bulk, excellent Speed tier, and unresisted STAB combination. However, due to being checked by a large amount of common threats, Flutter Mane needs large amounts of support to be effective.
* Power Gem is essential coverage that 2HKOes Ho-Oh, preventing it from freely coming in to threaten and threatening Flutter Mane out.
*Life Orb allows Flutter Mane to reach important damage benchmarks such as guaranteeing a OHKO on both defensive Ho-Oh with Power Gem and Arceus-Dark with Moonblast at +1.
* Tera Ghost allows Flutter Mane to OHKO Lunala and 2HKO defensive Primal Groudon. Tera Fairy allows Flutter Mane to OHKO physical utility Giratina-O and avoid the OHKO from Shadow Sneak. It also allows Flutter Mane to avoid a OHKO from Life Orb Yveltal’s Sucker Punch.
* Flutter Mane has limited switch-ins as entry hazards, Life Orb damage, and damage taken from attacks quickly wears it. It needs a free switch-in in order to effectively do its job such as after an ally faints. Thus Flutter Mane is best used as a late-game sweeper once checks such as Ferrothorn have been worn down and offensive checks such as Zacian-C and Marshadow have been removed.
* Due to its high Speed tier, Flutter Mane can be used mid-game to revenge kill Pokemon, but this limits its ability to sweep late-game because of entry hazards and Life Orb chip. It is also easily punished by threats such as Zacian-C and Marshadow who can force Flutter Mane out and gain a free turn of setup.
(Just realized I was supposed to remove Calm Mind lol)

[SET]
name: Life Orb
move 1: Taunt
move 2: Moonblast
move 3: Shadow Ball
move 4: Power Gem
item: Life Orb
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ghost / Fairy
[SET COMMENTS]
* Flutter Mane can be an effective cleaner on hyper offense teams once checks such as Zacian-C, Marshadow, Ferrothorn, and Primal Kyogre are removed thanks to its decent Special bulk, excellent Speed tier, and unresisted STAB combination. However, due to being checked by a large amount of common threats, Flutter Mane needs large amounts of support to be effective.
* Power Gem is essential coverage that 2HKOes Ho-Oh, preventing it from freely coming in to threaten and threatening Flutter Mane out.
*
* Tera Ghost allows Flutter Mane to OHKO Lunala and 2HKO defensive Primal Groudon. Tera Fairy allows Flutter Mane to OHKO physical utility Giratina-O and avoid the OHKO from Shadow Sneak. It also allows Flutter Mane to avoid a OHKO from Life Orb Yveltal’s Sucker Punch.
* Flutter Mane has limited switch-ins as entry hazards, Life Orb damage, and damage taken from attacks quickly wears it. It needs a free switch-in in order to effectively do its job such as after an ally faints. Thus Flutter Mane is best used as a late-game sweeper once checks such as Ferrothorn have been worn down and offensive checks such as Zacian-C and Marshadow have been removed.
* Due to its high Speed tier, Flutter Mane can be used mid-game to revenge kill Pokemon, but this limits its ability to sweep late-game because of entry hazards and Life Orb chip. It is also easily punished by threats such as Zacian-C and Marshadow who can force Flutter Mane out and gain a free turn of setup.
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