BH Flutter Mane (Normalize) [DONE]

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Chessking345

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OMPL Champion
:sv/flutter-mane:
[SET]
name: Normalize
move 1: Judgment
move 2: Entrainment
move 3: Quiver Dance
move 4: Taunt / Strength Sap
item: Pixie Plate / Spooky Plate
ability: Normalize
nature: Modest / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Normalize Flutter-Mane is a dangerous setup sweeper that requires specific counterplay to deal with. Entrainment + Normalize prevents foes from damaging Flutter Mane, with its Fairy typing giving it an immunity to the common Draco Plate Judgment. Quiver Dance increases damage output and allows Flutter Mane to outspeed and nullify would-be faster threats like Zacian-C. Taunt prevents defensive checks from PP stalling Flutter Mane and denies Glare; alternatively, Strength Sap provides Flutter Mane with longevity, allowing it to repeatedly switch into passive Pokemon. Pixie Plate lets Flutter Mane hit Dark-types like Ting-Lu and Arceus-Dark super effectively, whereas Spooky Plate lets it hit Imposter users and opposing Ghost-types harder. A Modest nature provides a power boost, while Timid can be used to outspeed positive natured Arceus formes to use Entrainment first. Flutter Mane struggles against bulky Magic Bounce and Good as Gold users, so strong wallbreakers such as Choice Band Zacian-C and Choice Specs Miraidon are good partners. Even with Normalize, Flutter Mane can still be statused by moves like Glare and Will-O-Wisp, so a Heal Bell user can be helpful. Flutter Mane also has poor physical bulk, so slow defensive pivots like Ting-Lu and RegenVest Hisuian Goodra are appreciated to bring Flutter Mane in safely while also providing Knock Off support to remove Ability Shield.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[Tea Guzzler, 577920], [TTTech, 338877]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:
a r c
[SET]
name: Normalize
move 1: Judgment
move 2: Entrainment
move 3: Quiver Dance
move 4: Taunt / Strength Sap / Leech Seed you remove the ability to self-proof for no valid reason
item: Pixie Plate / Spooky Plate
ability: Normalize
nature: Modest / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
tera type: Ghost

[SET COMMENTS]
Normalize Flutter-Mane is a dangerous setup sweeper that teams requires specific counterplay to deal with. Entrainment paired with Normalize makes the opposing Pokemon unable to damage Flutter Mane, while Flutter Mane's Fairy-typing differentiates it from other Normalize users by being immune to Miraidon's Draco Plate Judgment with Flutter Mane's Fairy-typing giving it an immunity to the common Draco Plate + Judgment. Quiver Dance allows Flutter Mane to outspeed and nullify would-be faster threats like Zacian-C. Taunt prevents defensive checks from PP stalling Flutter Mane and denies Glare; alternatively, Strength Sap or Leech Seed provides Flutter Mane with longevity, allowing it to repeatedly switch into passive Pokemon. Pixie Plate lets Flutter Mane hit Dark-types like Ting-Lu and Arceus-Dark super effectively, while also still hitting common Prankster users like Giratina and Dondozo, but whereas Spooky Plate is an option to hit Imposter users and opposing Ghost-types harder. A Modest nature provides a power boost, but a Timid nature can be opted to outspeed positive natured Arceus formes to use Entrainment first. Flutter Mane struggles against bulky Magic Bounce and Good as Gold users, so strong wallbreakers such as Choice Band Zacian-C and Choice Specs Miraidon are good partners. Even with Normalize, moves like Glare and Will-O-Wisp can still inflict status conditions on Flutter Mane, so a cleric can be helpful. Flutter Mane also has poor physical bulk, so slow defensive pivots like Ting-Lu and RegenVest Hisuian Goodra-H regional forms have the region at the front rather than the end (alolan ninetales, hisuian goodra, etc) are appreciated to bring Flutter Mane in safely, while also providing Knock Off support to remove Ability Shield.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[Tea Guzzler, 577920], [name2, id2]]
- Grammar checked by: [[name1, id1]]
qc 1/2
 
add remove comment
[SET]
name: Normalize
move 1: Judgment
move 2: Entrainment
move 3: Quiver Dance
move 4: Taunt / Strength Sap
item: Pixie Plate / Spooky Plate
ability: Normalize
nature: Modest / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
tera type: Ghost

[SET COMMENTS]
Normalize Flutter-Mane is a dangerous setup sweeper that teams requires specific counterplay to deal with. Entrainment paired with Normalize makes the opposing Pokemon foes unable to damage Flutter Mane, with Flutter Mane's Fairy-typing giving it an immunity to the common Draco Plate Judgment. Quiver Dance increases damage output and allows Flutter Mane to outspeed and nullify would-be faster threats like Zacian-C. Taunt prevents defensive checks from PP stalling Flutter Mane and denies Glare; alternatively, Strength Sap provides Flutter Mane with longevity, allowing it to repeatedly switch into passive Pokemon. Pixie Plate lets Flutter Mane hit Dark-types like Ting-Lu and Arceus-Dark super effectively, whereas Spooky Plate is an option to hit Imposter users and opposing Ghost-types harder. A Modest nature provides a power boost, but a Timid nature can be opted to outspeed positive natured Arceus formes to use Entrainment first. Flutter Mane struggles against bulky Magic Bounce and Good as Gold users, so strong wallbreakers such as Choice Band Zacian-C and Choice Specs Miraidon are good partners. Even with Normalize, moves like Glare and Will-O-Wisp can still inflict status conditions on Flutter Mane, so a cleric Heal Bell user can be helpful maybe this helps clarify what a cleric is?. Flutter Mane also has poor physical bulk, so slow defensive pivots like Ting-Lu and RegenVest Hisuian Goodra are appreciated to bring Flutter Mane in safely, while also providing Knock Off support to remove Ability Shield.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[Tea Guzzler, 577920], [TTTech, 338877]]
- Grammar checked by: [[name1, id1]]
QC Check 2/2
 
add remove comment
ac = add comma, rc = remove comma
[SET]
name: Normalize
move 1: Judgment
move 2: Entrainment
move 3: Quiver Dance
move 4: Taunt / Strength Sap
item: Pixie Plate / Spooky Plate
ability: Normalize
nature: Modest / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
tera type: Ghost

[SET COMMENTS]
Normalize Flutter-Mane is a dangerous setup sweeper that teams requires specific counterplay to deal with. Entrainment + paired with Normalize prevents foes from damaging makes foes unable to damage Flutter Mane, with its Fairy typing Flutter Mane's Fairy-typing giving it an immunity to the common Draco Plate Judgment. Quiver Dance increases damage output and allows Flutter Mane to outspeed and nullify would-be faster threats like Zacian-C. Taunt prevents defensive checks from PP stalling Flutter Mane and denies Glare; alternatively, Strength Sap provides Flutter Mane with longevity, allowing it to repeatedly switch into passive Pokemon. Pixie Plate lets Flutter Mane hit Dark-types like Ting-Lu and Arceus-Dark super effectively, whereas Spooky Plate lets it hit is an option to hit Imposter users and opposing Ghost-types harder. A Modest nature provides a power boost, while Timid can be used but a Timid nature can be opted to outspeed positive natured Arceus formes to use Entrainment first. Flutter Mane struggles against bulky Magic Bounce and Good as Gold users, so strong wallbreakers such as Choice Band Zacian-C and Choice Specs Miraidon are good partners. Even with Normalize, Flutter Mane can still be statused by moves like Glare and Will-O-Wisp, so moves like Glare and Will-O-Wisp can still inflict status conditions on Flutter Mane, so a Heal Bell user can be helpful. Flutter Mane also has poor physical bulk, so slow defensive pivots like Ting-Lu and RegenVest Hisuian Goodra are appreciated to bring Flutter Mane in safely (rc) while also providing Knock Off support to remove Ability Shield.

[CREDITS]
- Written by: [[Chessking345, 355040]]
- Quality checked by: [[Tea Guzzler, 577920], [TTTech, 338877]]
- Grammar checked by: [[Sulo, 528036]]
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GP Team done
 
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