Fairy
[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Flutter Mane has a powerful dual STAB combination in Moonblast and Shadow Ball, as well as a plethora of coverage moves that allow it to choose its good matchups. Mystical Fire hits Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish specially defensive switch-ins like Dragalge, Blissey, and Clodsire. Flutter Mane can run Power Gem to pressure Fire teams, OHKOing foes like Volcarona and Torkoal, and it also benefits from Protosynthesis allowing it to outspeed Scovillain under the sun. Additionally, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. Choice Specs further enhances Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage.
On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, and Corviknight. When paired with Iron Valiant, Flutter Mane forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type foes such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and some type of entry hazard control, but Hatterene is particularly useful due to it breaking down walls like Dondozo and Clodsire. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users, such as Ceruledge and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak and Gholdengo's Make It Rain. Grimmsnarl can then bring in Flutter Mane relatively safely thanks to Parting Shot. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu. Entry hazard stacking proves particularly useful against less bulky teams, as it highly limits their capacity to scout Flutter Mane without having to sacrifice a member in the process.
[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Sulo, 528036]]
[SET]
name: Choice Specs (Fairy)
move 1: Moonblast
move 2: Shadow Ball
move 3: Mystical Fire / Psyshock
move 4: Thunderbolt / Energy Ball
item: Choice Specs
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Flutter Mane has a powerful dual STAB combination in Moonblast and Shadow Ball, as well as a plethora of coverage moves that allow it to choose its good matchups. Mystical Fire hits Steel-types such as Klefki and Iron Treads. Psyshock allows Flutter Mane to punish specially defensive switch-ins like Dragalge, Blissey, and Clodsire. Flutter Mane can run Power Gem to pressure Fire teams, OHKOing foes like Volcarona and Torkoal, and it also benefits from Protosynthesis allowing it to outspeed Scovillain under the sun. Additionally, Flutter Mane usually goes with either Thunderbolt or Energy Ball. Both are useful against Water teams, with the former helping against Toxapex and Pelipper while the latter deals with Gastrodon and Quagsire. Choice Specs further enhances Flutter Mane's wallbreaking power, allowing it to overwhelm foes such as Ting-Lu after some chip damage.
On Fairy teams, Flutter Mane is a menacing wallbreaker that excels at taking down slower foes such as Hydreigon, Skeledirge, and Corviknight. When paired with Iron Valiant, Flutter Mane forms an offensive core that's able to alternate between Fairy-, Ghost-, and Fighting-type STAB to take down a wide range of enemies. Flutter Mane can handle Psychic-type foes such as Espathra and Hatterene, while Iron Valiant takes care of Steel-types like Kingambit and Iron Treads. Flutter Mane can fall back on either Hatterene or Tinkaton when faced with an unfavorable matchup. Both of these Pokemon provide dependable defensive options and some type of entry hazard control, but Hatterene is particularly useful due to it breaking down walls like Dondozo and Clodsire. Flutter Mane also pairs well with setup sweepers like Belly Drum Azumarill and Swords Dance Mimikyu, as it is able to poke holes in the opponent's team, allowing them to clean late-game. In return, Azumarill can take care of priority users, such as Ceruledge and Chien-Pao. In terms of support options, Flutter Mane can rely on Fairy's Prankster users, Klefki and Grimmsnarl, to set up dual screens, therefore allowing it to withstand hits such as Mimikyu's Shadow Sneak and Gholdengo's Make It Rain. Grimmsnarl can then bring in Flutter Mane relatively safely thanks to Parting Shot. Klefki's Spikes and Tinkaton's Stealth Rocks also support Flutter Mane in breaking its checks such as Iron Hands and Ting Lu. Entry hazard stacking proves particularly useful against less bulky teams, as it highly limits their capacity to scout Flutter Mane without having to sacrifice a member in the process.
[CREDITS]
- Written by: [[Swiffix, 547532]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Sulo, 528036]]
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