~*~ Five Minute Sticky Web Team ~*~
~ Introduction ~
Rarelyused, if you haven't played it, is an incredibly fun tier. Innovation and creativity are rewarded, and every play-style from stall to hyper offense is viable. That is, until hyper offense took over thanks to Froslass. Its ability to stack spikes so effortlessly, while frequently bringing an opposing Pokemon down in the process, put an incredible amount of pressure on bulkier archetypes. Just when the RU community began to settle down given the imminent ban of Lass, another monster, far more terrifying and far more deadly, reared it's adorable head: Shuckle. It was the threat that nobody was expecting, but it was an incredible threat indeed. 
~ Introduction ~
Shuckle has the ability to set up guaranteed Sticky Web, and also usually Stealth Rocks, and after that it usually has most of its HP left so it can just leave and come back later if it wants to. The options are endless. It can encore some stuff, setup hazards again, use Infestation... actually, that's about it. Shuckle is the most predictable Mon ever, and yet it is still such an absurd threat because it can only be stopped by Xatu, obscure Magic Coat Mons, and Mold Breaker Ramparados' Head Smash. Given the huge number of wallbreakers and grounded Mons in RU, Sticky Web offense because a lethal force that completely defined the metagame in the short stint from its discover to its impending ban.
Perhaps the worst part about Shuckle offense is how ridiculously easy it is to build a team around it. Slapping on five random wallbreakers is enough to get at least some decent traction on the ladder. It takes a bit more effort to create a more successful team. However, "a bit more effort" than no effort still equates to little effort, hence the theme of this Shuckle-showcasing RMT. This team took a good five minutes to make. Its initial 1-minute creation, two very quick battles worth of testing, and then a couple of quick minor alterations is all that it took to create a team that could scale the ladder at ease and tear apart any team lacking a very particular combination of Mons including Rotom-C, Moltres, Jolteon, and Xatu.
~ Team Building Process ~
I started, of course, with Shuckle. I followed up with the infamous Braviary-Doublade-Hitmonlee core. Braviary, with Defiant, can discourage Defog by threatening +2 attack. It initially started as a Life Orb variant but was changed to Choice Band as the recoil was too much of a hit to its needed longevity. Doublade is undoubtedly the best spinblocker in the tier. Not a single spinner realistically beats it, making it a staple on such a hazard-centric team. Hitmonlee is both a spinner and one of the best wallbreakers in the entire tier. Spin support is vital against tspikes stall teams, spike-stacking teams, and opposing web teams. Exploud followed because it literally eats the entire tier bar Registeel. Web offense is typically weak to stronger special attackers, namely Jolteon, and so I added sub-cm Meloetta as a check to both that and stall.











~ In-Depth Look ~
Fuckle (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Encore
- Stealth Rock
- Sticky Web
- Infestation
This is standard Shuckle. Some of them run 252 speed now. I don't remember why, so I don't. I'd rather tank waterfalls and iron heads and the like so that I can setup more things. It really is simple. Most of the time, click Sticky Web. Sometimes click Stealth Rock. Sometimes click Encore. Usually don't click Infestation. But you could sometimes. Then bop, you win. In all seriousness, Shuckle is practically guaranteed Webs. In addition, Shuckle normally dies in the lead position, but there is no need to sack it right off the bat if unnecesary. It can come in multiple times throughout the match to replenish hazards that were Defogged away if need be. Mental Herb means that taunt doesn't work. Encore doesn't work. Fucking Magic Coat > Disable doesn't work. It is practically a perfect web-setter. EVs aren't very optimal for switching into hazards, but who gives a fuckle? #Shuckle4Ubers
Fuckle (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Encore
- Stealth Rock
- Sticky Web
- Infestation

Bop (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Boomburst
- Fire Blast
- Surf
- Sleep Talk

New Breed (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 Atk / 52 Spd / 204 HP
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Fuk. I meant Knock Off (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

Not c_l Enuf (Braviary) (M) @ Leftovers
Ability: Defiant
EVs: 44 Spd / 252 HP / 212 SDef
Careful Nature
- Brave Bird
- Roost
- Substitute
- Bulk Up

Llama-Killer (Magneton) @ Choice Specs
Ability: Analytic
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
~ Threatlist ~

Xatu is an obvious threat as it prevents the setup of any hazards until it dies. The best option against it is to keep up offensive pressure until it goes down, or to predict the obvious u-turn on shuckle and then set up webs. If you are super worried about it, something like zoroark can be run to make xatu gtfo. A pursuit mon is also helpful. Xatu is a huge threat, but it is certainly manageable.


Jolteon came to RU at just the right time to be a great Sticky Web check. What's unique to jolteon is that even as a grounded mon it can still outspeed pretty much anything on a web team after the speed drop. Webs offense teams aren't meant to take hits. Saving shuckle is helpful against jolteon so that you have something to bring in to chip its health away with life orb/infestation damage. It's only super threatening early game. With some smart playing, it can be worn down enough to be easily picked off later on.
If any of these mons are paired together, it's probably gg right off the bat unless you get some solid hax or some real good outplaying. The team can be altered to better deal with some of these mons, but that opens up other holes as well.
Overall, this is a 5-minute team. Of course it isn't optimal. However, it showcases the terror that is/was Shuckle Offense and how easy it was to construct and utilize. In fact, the flexibility availible makes it even more hard to deal with, as there are honestly plenty of combinations to take on anything that you need.
This team in particular will have no trouble against all but specialized sticky-web counter teams. If this were a 7-minute team, then it could be further optimized. But in a vacuum, removing the centralization around Shuckle Offense that caused mons like Xatu to rise in popularity, this team is a perfect example of the force that dominated the RU meta for the entirety of the first two stages.
Importable:
Fuckle (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Encore
- Stealth Rock
- Sticky Web
- Infestation
Bop (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Boomburst
- Fire Blast
- Surf
- Sleep Talk
New Breed (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 Atk / 52 Spd / 204 HP
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
Fuk. I meant Knock Off (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Not c_l Enuf (Braviary) (M) @ Leftovers
Ability: Defiant
EVs: 44 Spd / 252 HP / 212 SDef
Careful Nature
- Brave Bird
- Roost
- Substitute
- Bulk Up
Llama-Killer (Magneton) @ Choice Specs
Ability: Analytic
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
Ability: Sturdy
EVs: 252 HP / 4 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Encore
- Stealth Rock
- Sticky Web
- Infestation
Bop (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Boomburst
- Fire Blast
- Surf
- Sleep Talk
New Breed (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 Atk / 52 Spd / 204 HP
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
Fuk. I meant Knock Off (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Not c_l Enuf (Braviary) (M) @ Leftovers
Ability: Defiant
EVs: 44 Spd / 252 HP / 212 SDef
Careful Nature
- Brave Bird
- Roost
- Substitute
- Bulk Up
Llama-Killer (Magneton) @ Choice Specs
Ability: Analytic
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
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