I simplified and condensed this stuff to be shorter, so please read it through!
For those who don't know, Fish is an aggro-control deck in MTG based around disrupting your opponent's gameplan as much as possible. Now, you might wonder how this translates into Pokemon, especially in the hyperoffensive Diamond and Pearl metagame, but bear with me.
Now, in Vintage, where Fish is played, there are many decks that can win by their second turn, or lock the opponent out of the game early on. Fish can't do these things. All Fish has are some small creatures and some counterspells, with few draw spells and almost no ways to stop a swarm of goblins. So how does Fish remain Tier One and put up consistent wins at high-level tournaments?
Every single one of Fish's offensive cards also disrupts its opponent. Meddling Mage isn't just a creature, it also stops your opponent's most powerful spell. Brainstorm doesn't just find you more threats, it also can dig for a counterspell. Force of Will isn't just a counterspell, it's motherfucking Force of Will.
In this sense, it translates perfectly into Pokemon. Tyranitar doesn't just sweep, it also sets up Sandstorm. Skarmory doesn't just set up Spikes, it also phazes out a dangerous Curselax. You get the idea; each pokemon would also have an offensive role and a defensive role. Don't just attack, make it diffucult for your opponent to retaliate through your disruption. In D/P, all the good teams are focused on setting up and executing one specific strategy, and often won't have a backup plan if you stop them from setting up a Togekiss sweep, or keep them from laying three layers of Spikes, or Knock Off all the CBs from a CB team. For this reason I consider a Fish team viable in D/P.
The canidates I see for disruption include: Knock Off, Trick, Thief, Torment, Imprison, Taunt, Thunder Wave, Will-o-Wisp, Hypnosis, Spikes, and Stealth Rock. Yes, I consider Stealth Rock to be disruption. Anything that limits the amount of times I'm going to have to take a hit from Specsmence is good for me.
I'd like your input on a few things:
What are your opinions on a team primarily focused on disruption? What do you think its weaknesses are? What do you think the most disrupting moves are and what pokemon would you recommend?
So even if you hate my guts and think that any Pokemon strategy based around disrupting the opponent rather than setting up a gameplan is doomed to failure, don't just ignore the topic; say so! Hearing people criticize the strategy is much more constructive than hearing people agree! (although definitely post if you like it)
For those who don't know, Fish is an aggro-control deck in MTG based around disrupting your opponent's gameplan as much as possible. Now, you might wonder how this translates into Pokemon, especially in the hyperoffensive Diamond and Pearl metagame, but bear with me.
Now, in Vintage, where Fish is played, there are many decks that can win by their second turn, or lock the opponent out of the game early on. Fish can't do these things. All Fish has are some small creatures and some counterspells, with few draw spells and almost no ways to stop a swarm of goblins. So how does Fish remain Tier One and put up consistent wins at high-level tournaments?
Every single one of Fish's offensive cards also disrupts its opponent. Meddling Mage isn't just a creature, it also stops your opponent's most powerful spell. Brainstorm doesn't just find you more threats, it also can dig for a counterspell. Force of Will isn't just a counterspell, it's motherfucking Force of Will.
In this sense, it translates perfectly into Pokemon. Tyranitar doesn't just sweep, it also sets up Sandstorm. Skarmory doesn't just set up Spikes, it also phazes out a dangerous Curselax. You get the idea; each pokemon would also have an offensive role and a defensive role. Don't just attack, make it diffucult for your opponent to retaliate through your disruption. In D/P, all the good teams are focused on setting up and executing one specific strategy, and often won't have a backup plan if you stop them from setting up a Togekiss sweep, or keep them from laying three layers of Spikes, or Knock Off all the CBs from a CB team. For this reason I consider a Fish team viable in D/P.
The canidates I see for disruption include: Knock Off, Trick, Thief, Torment, Imprison, Taunt, Thunder Wave, Will-o-Wisp, Hypnosis, Spikes, and Stealth Rock. Yes, I consider Stealth Rock to be disruption. Anything that limits the amount of times I'm going to have to take a hit from Specsmence is good for me.
I'd like your input on a few things:
What are your opinions on a team primarily focused on disruption? What do you think its weaknesses are? What do you think the most disrupting moves are and what pokemon would you recommend?
So even if you hate my guts and think that any Pokemon strategy based around disrupting the opponent rather than setting up a gameplan is doomed to failure, don't just ignore the topic; say so! Hearing people criticize the strategy is much more constructive than hearing people agree! (although definitely post if you like it)