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First RU Team: M Camel Bulky Offense

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Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Fire Blast
- Earth Power
- Toxic
- Hidden Power [Ice]

The Team's Mega and main special attacker. Fire Blast and Earth Power are my powerful STAB Moves. Hidden Power Ice for Flygon and Toxic for bulky Waters such as Mola and Slowking.


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Rotom-Mow @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Thunderbolt
- Will-O-Wisp

Rotom-C have a very good Type synergy with MCamerupt. Is my Ground and Water resist, Check for bulky Waters and can crippling physical Attacks such as Flygon or Medicham with Wisp. Also it´s a good VoltTurn Partner for my next Mon, Flygon.

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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Fire Punch
- U-turn
- Earthquake

Flygon is the team's physical Attacker and Scarfer. EQ and Outrage for strong STAB Moves, U-Turn for Momentum and for the VoltTurn Core with Rotom-C. Fire Punch as last Coverarge Move, for stuff like Rotom-C and Bronzong.

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Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic
- Refresh

Blastoise is the Team's physical Wall and Hazard Removal. Scald because it´s Scald (lol). Toxic for bulky Waters and Refresh for Status such as Toxic from Mola.
44 Speed allowed me to outspeed the most Speed Creep Jellicents, 248 HP to round down hazard damage, and the rest in physical Def for maximum Bulk.

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Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Healing Wish
- Dazzling Gleam
- Stealth Rock

Mesprit is my Rock Setter and my Hwisher, for offensive Threats such as MCamerupt. Psychic is my strong STAB Move for stuff like Emboar and Hitmonlee. Dazzling Gleam as secondary Coverarge Move for Mons which resist Psychic. Colbur Berry to tank very effecktive Dark Type Move from Sneasel or Scrafty.

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Drapion @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Aqua Tail
- Poison Jab

Drapion is my best Venu and Fairy Check and a good Win-Con in the Late Game. With SD and his powerful STAB Moves in the form of Knock Off and Poison Jab. Aqua Tail is my Coverarge Move of choice, because its help vs. Rhyperior and Diancie.
But I am not sure, if this the best last choice for my Team is...


So, thats it.
 
Hey there your team looks cool, but Blastoise in a more offensive builds is pretty useless because it gives free turns to things that can be threatening to your team like Virizion / Venusaur / Shed Skin Scrafty, Pokémons that can break your team with relative ease with the right plays. A +2 Virizion can OHKO every Pokémon of your team*, and your only way to reply is with Scarf Flygon, which needs Virizion to be at -1 to OHKO with Outrage, although getting locked on it can be problematic if Virizion decides to switch out.
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Diancie over Blastoise can still give you a solid flying check, while also helping Camerupt with his low speed thanks to the Trick Room. Diancie will not resolve all your problem with the mentioned threats, but will give them less free switchin and opportunities to setup. This will also give you a dragon check, since right now Flygon is really annoying, and even if Diancie isn't the safest check it's still nice to have something that prevents Flygon to just click Outrage / Draco Meteor and get a kill.

Some other changes that you can consider are:
  • Choice Scarf Drapion to better check Virizion, since Poison Jab will always score an OHKO, and Pursuit can be nice for the team! Also if you drop coverage for Toxic Spikes you will be able to pressure more balanced cores that lack Venusaur.
  • Choice Band Flygon; double scarf can be annoying, so if you go for Scarf Drap, with CB Gon you can open holes early/mid game for other mons like Camerupt or Rotom.
  • Hidden Power Flying over WoW on Rotom; this will help you luring grass types such as Virizion or Venusaur, getting an easy 2HKO on them most of the time, which will help you. Also WoW didn't have much use on the team imo.
That's all, I hope my suggestions will help you n__n
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Diancie @ Life Orb
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Moonblast
- Earth Power
- Diamond Storm

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Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Iron Tail / Defog

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Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Poison Jab
- Toxic Spikes / Aqua Tail / Earthquake
+2 252 Atk Virizion Close Combat vs. 0 HP / 4 Def Drapion: 280-330 (99.6 - 117.4%) -- 93.8% chance to OHKO
+2 252 Atk Virizion Leaf Blade vs. 0 HP / 0 Def Mesprit: 220-259 (73 - 86%) -- guaranteed 2HKO | Psychic fails to OHKO back and it's not hard to give some residual to Mesprit
+2 252 Atk Virizion Close Combat vs. 0 HP / 0 Def Mega Camerupt: 306-360 (108.8 - 128.1%) -- guaranteed OHKO
+2 252 Atk Virizion Close Combat vs. 0 HP / 4 Def Flygon: 364-430 (120.9 - 142.8%) -- guaranteed OHKO
+2 252 Atk Virizion Leaf Blade vs. 252 HP / 216+ Def Blastoise: 338-402 (93.3 - 111%) -- 62.5% chance to OHKO
+2 252 Atk Virizion Close Combat vs. 0 HP / 4 Def Rotom-C: 288-339 (119.5 - 140.6%) -- guaranteed OHKO
 
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