Hello everybody, my name is TheHoodedGamer, or psychodude11, here to bring you one of my teams. Now I'm fairly new to the concept of competitive battling, but this team has done quite well (as in from high 1200s to low 1300s). Now lets get on with it, shall we? Changes are in Bold.
Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Low Kick
- Taunt
- Ice Punch
- Iron Tail/Earthquake
I wanted Mewtwo to be the star of this team and the reason i chose it was because it had pretty good Attack and Speed. Mewtwo's role on this team is to punch holes into the opponents team for a late game sweeping. I have Low Kick for great damage to most of the tier, Taunt to stop opposing pokes from setting up, Iron Tail to get rid of fairies or Earthquake to get rid of Steel Types, and Ice Punch to do pretty decent damage to Dragons, Grass, Flying, and Ground Types.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Timid Nature
- Geomancy
- Moonblast
- Hidden Power [Ground] / Aromatherapy
- Thunder
Next i wanted a good Special Attacker. Xerneas' role is for a easy set up sweeper that can get through most of its weakness very easily. I'm using Geomancy with Power Herb because it gives my Xerneas x2 SAtk, SDef, and Speed in just 1 turn. I'm using Moonblast as an obvious STAB. Hidden Power Ground to hit Primal-Groudon, Steel Types and those rare Electric types that don't have Levitate or Aromatherapy so my team isn't hurt by status anymore, and Thunder to hit Primal-Kyogre with perfect accuracy, HO, and other Flying/Water Types.

Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
After the first pokes, I thought I needed an Arceus, and what better Arceus than ExtremeKiller Arceus? As I just said, Arceus' role is to be an ExtremeKiller extra win condition. I have Swords Dance for obvious reasons, Extreme Speed for obvious reasons, Shadow Claw to hit Ghostceus, and Earthquake for Primal-Groudon and for Steel, Fire, Rock, Poison, and Elecric Types.
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
I choose Klefki because it is a great status setter and a great spike setter because of Prankster. Klefki is here because it makes a great spikes/status setter. I choose Spikes because my team needs all the hazards it can use, T-Wave so Paralyze, Toxic to Poison and Play Rough for a attack to not be Taunt bait and for a STAB chance to lower Attack.

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Atk
Relaxed Nature
- Dragon Tail
- Toxic
- Shadow Sneak
- Defog
Now for Giratina, my personal favorite Legendary Pokemon after Mewtwo. I choose The Origin Forme of Giratina because it is immune to Ground Type moves and it makes a great Defogger. I choose Toxic as another chance to inflict Status, Defog to get rid of hazards, Dragon Tail to hit out Set-Up Sweepers(Excluding Xerneas), and Shadow Sneak to hit with priority STAB.

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 44 Def / 184 SDef / 32 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Stealth Rock
- Roar
Last but not least, Primal Groudon. i choose him because he has very good typing. his role is to check other pdons and to get rocks up. he has earthquake for STAB and to get rid of other pdons, Fire Punch to keep the Fire STAB as a physical attack, SR for damage everytime the opponent needs to adjust his/her situation, and roar to annoy setup sweepers.
And thats the team. Feel free to leave your feedback on what i should fix :)
Importable: http://pastebin.com/rDwPpg6g
In Depth

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Low Kick
- Taunt
- Ice Punch
- Iron Tail/Earthquake
I wanted Mewtwo to be the star of this team and the reason i chose it was because it had pretty good Attack and Speed. Mewtwo's role on this team is to punch holes into the opponents team for a late game sweeping. I have Low Kick for great damage to most of the tier, Taunt to stop opposing pokes from setting up, Iron Tail to get rid of fairies or Earthquake to get rid of Steel Types, and Ice Punch to do pretty decent damage to Dragons, Grass, Flying, and Ground Types.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Timid Nature
- Geomancy
- Moonblast
- Hidden Power [Ground] / Aromatherapy
- Thunder
Next i wanted a good Special Attacker. Xerneas' role is for a easy set up sweeper that can get through most of its weakness very easily. I'm using Geomancy with Power Herb because it gives my Xerneas x2 SAtk, SDef, and Speed in just 1 turn. I'm using Moonblast as an obvious STAB. Hidden Power Ground to hit Primal-Groudon, Steel Types and those rare Electric types that don't have Levitate or Aromatherapy so my team isn't hurt by status anymore, and Thunder to hit Primal-Kyogre with perfect accuracy, HO, and other Flying/Water Types.

Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
After the first pokes, I thought I needed an Arceus, and what better Arceus than ExtremeKiller Arceus? As I just said, Arceus' role is to be an ExtremeKiller extra win condition. I have Swords Dance for obvious reasons, Extreme Speed for obvious reasons, Shadow Claw to hit Ghostceus, and Earthquake for Primal-Groudon and for Steel, Fire, Rock, Poison, and Elecric Types.

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
I choose Klefki because it is a great status setter and a great spike setter because of Prankster. Klefki is here because it makes a great spikes/status setter. I choose Spikes because my team needs all the hazards it can use, T-Wave so Paralyze, Toxic to Poison and Play Rough for a attack to not be Taunt bait and for a STAB chance to lower Attack.

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Atk
Relaxed Nature
- Dragon Tail
- Toxic
- Shadow Sneak
- Defog
Now for Giratina, my personal favorite Legendary Pokemon after Mewtwo. I choose The Origin Forme of Giratina because it is immune to Ground Type moves and it makes a great Defogger. I choose Toxic as another chance to inflict Status, Defog to get rid of hazards, Dragon Tail to hit out Set-Up Sweepers(Excluding Xerneas), and Shadow Sneak to hit with priority STAB.

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 44 Def / 184 SDef / 32 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Stealth Rock
- Roar
Last but not least, Primal Groudon. i choose him because he has very good typing. his role is to check other pdons and to get rocks up. he has earthquake for STAB and to get rid of other pdons, Fire Punch to keep the Fire STAB as a physical attack, SR for damage everytime the opponent needs to adjust his/her situation, and roar to annoy setup sweepers.
And thats the team. Feel free to leave your feedback on what i should fix :)
Importable: http://pastebin.com/rDwPpg6g
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