Hello! This is my first RMT (and first post on this forum) so please tell me if I did something wrong with the formatting. I'll be showing my OU team. It isn't themed or based around one pokemon or move, but my MVP is Charizard X. Please tell me some of your opinions and suggestions! Thanks.
Confirmed changes are in red; I still may be testing other ones
All special attackers have 0 Att IVs
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b8 m8 (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Psychic
- Wish
Fast Bulky Dual Screener/Support
Cereal (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball
Fast Special Sweeper
Broom (Charizard) @ Charizardite X
Ability: Blaze (Tough Claws)
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Thunder Punch
Fast Physical Sweeper
Egg (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Aqua Jet
- Play Rough
- Waterfall
Bulky Physical Sweeper
Boombox (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Boomburst
- Ice Beam
- Surf
- Overheat
Bulky Special Sweeper
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Substitute
- Knock Off
- Roost
Physical Wall
Floof (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Leech Seed
- Encore
- Moonblast
- Protect
Special Staller/Wall
Confirmed changes are in red; I still may be testing other ones
All special attackers have 0 Att IVs






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b8 m8 (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Psychic
- Wish
Fast Bulky Dual Screener/Support
- Dual Screens to support team, most often Charizard to set up Dragon Dance
- Psychic to cause damage although isn't used often
- Wish for safe switch-ins for the next pokemon; most people expect Baton Pass instead of this
- Usually knocked out in early battle
- Always leads
- Magic Bounce stumps common entry hazard leads


Cereal (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball
Fast Special Sweeper
- "What? Two pure psychic types?" Their roles are completely different. And like I said before, Espeon is usually knocked out or at very few HP within the first few turns. I've been playing this team for a while and it works.
- Magic Guard is a blessing; immune to poison, burn, entry hazards, and Life Orb recoil
- Great type coverage
- Can usually 2HKO anything neutral
- Great revenge killer with its coverage and speed


Broom (Charizard) @ Charizardite X
Ability: Blaze (Tough Claws)
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Thunder Punch
Fast Physical Sweeper
- Good base bulk + Dual Screens gives it at least one DDance chance. Tough Claws gives it a 1.33x boost for its attacks. Tough Claws plus only one DDance means it can 1HKO most pokemon that don't resist it and outspeed most other sweepers.
- Most people expect Charizard Y over X.
- I chose Fire Punch over Flare Blitz because the recoil from Flare Blitz is too much. It greatly decreases his longevity and makes him unable to sweep more than half of a team, something that he can do with Fire Punch.


Egg (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Aqua Jet
- Play Rough
- Waterfall
Bulky Physical Sweeper
- Assault Vest to increase her bulk as much as possible
- Ice Punch for covering Grass Types and common OU threats such as Flying types and Garchomp
- Aqua Jet for priority to cover her bad speed
- Great for switching in on Dragon Types


Boombox (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Boomburst
- Ice Beam
- Surf
- Overheat
Bulky Special Sweeper
- Exploud was obviously meant for Choice Specs. Although 91 base Sp. Atk isn't a lot, Boomburst has a whopping 140 base power with no recoil and 100% accuracy. Also, he can hit Ghost Types hoping to switch in with Scrappy. The only two types that resist it are Rock and Steel.
- Ice Beam is to cover common threats like Dragon Types and others.
- Surf covers Rock Types.
- Overheat covers Steel Types.
- I chose bulk over speed because even with 252 spd, it only has base 68 so most sweepers will outspeed it anyway.


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Substitute
- Knock Off
- Roost
Physical Wall
- Poison Heal lets him heal 12% HP each turn, and be immune to status conditions.
- Great for switching in on Toxic users
- Toxic to cause damage
- Substitute to get a free turn, especially useful on switch-outs, which is common with him
- Knock Off to cause damage and also get rid of items that many Pokemon depend upon. Earthquake is also sometimes played here so he isn't walled by Steel types.
- Roost for recovery


Floof (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Leech Seed
- Encore
- Moonblast
- Protect
Special Staller/Wall
Was replaced by Gliscor
- Leech Seed is the main way of causing damage and healing yourself.
- Encore is to lock your opponent into a move that they won't want to use. With Prankster it's guaranteed to go first, so you can be sure of what move you're locking them in to.
- Moonblast is just to cause extra damage.
- Protect is to heal 18% hp and deal 12% for free as long as you have Leech Seed up.
- She can be a little tricky to use since your opponent will be switching constantly, but she's great once you get it down.
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~Feel free to use the team, but please don't claim that it's yours ^-^~
Code:
b8 m8 (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Psychic
- Wish
Cereal (Alakazam) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Energy Ball
- Focus Blast
- Shadow Ball
Broom (Charizard) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Thunder Punch
Egg (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Aqua Jet
- Play Rough
- Waterfall
Boombox (Exploud) @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Boomburst
- Ice Beam
- Surf
- Overheat
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Substitute
- Knock Off
- Roost
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