





Hi! This is my first proper competitive team and although I'm finding that I'm winning more than I'm losing I feel it can definitely be improved on. It was built around Roserade.

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Toxic Spikes
- Sludge Bomb
- Leaf Storm
- Sleep Powder
Basic Roserade set. Chose Roserade simply because I love it and wanted to build a viable team based around it. She's great at both setting hazards and attacking. Toxic Spikes is excellent unless I'm against a team of fliers/poison types. Sleep Powder is really useful especially on expected switch-ins. Max SpA means she hits really hard even when it's not super effective.

Lopunny @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Excellent attacker and can easily OHKO or 2HKO most Pokemon she's up against. I considered switching Jolly for Adamant but I don't think the gain in attack is enough to justify the loss in speed. Ice Punch is really useful and lets Lopunny take on threats like Landorus-T and Garchomp.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Toxic
- Wish
- Protect
I picked Jirachi because I wanted a more defensive Pokemon, as both Roserade and Lopunny are very frail. Super useful for inflicting Toxic on opponents if Roserade has fainted or is unable to come in. Wish/Iron Head/Protect combo makes Jirachi pretty much unstoppable if it outspeeds its opponent and Serene Grace works its magic every time. Wish also really helps my team heal, which it desperately needs.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Chose Lando so I could combat Charizard and Heatran much more effectively. My pivot and I've also found him useful as a wallbreaker. Choice Scarf + full Speed EVs + Jolly mean he outspeeds pretty much everyone. Stone Edge is an excellent move for taking down Pokemon like Talonflame, who my team can struggle with otherwise.

Manaphy @ Lum Berry
Ability: Hydration
EVs: 252 SpA / 160 Spe / 96 HP
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Hidden Power Fire
Chose Manaphy because I needed a good Special Attacker. Manaphy can handle a lot of threats my team struggle with due to its wider movepool - Surf takes care of Fire-types, Ice Beam handles Garchomp, Latios and Latias, Landorus-T, and Hidden Power Fire can handle Ferrothorn and Bisharp. However I find Togekiss does a better job at handling them, so I'm tempted to switch to Energy Ball. Timid Nature boosts speed so Manaphy can hopefully get the first turn against most threats.

Togekiss @ Rocky Helmet
Ability: Serene Grace
EVs: 252 HP / 176 Spe / 76 Def / 4 SpD
Timid Nature
- Nasty Plot
- Air Slash
- Fire Blast
- Roost
Togekiss was picked because of its strong Fairy-typing and potential for self-healing. Really good at taking out already weakened opponents especially with a Nasty Plot. Roost can be used on expected switch ins to keep Togekiss healthy, which greatly extendes her usefulness. Fire Blast often takes people by surprise - a lot of times Togekiss has been able to OHKO opponents who were switched in.
Conclusion
The team can handle quite a lot and I find that when it loses it's mostly a close loss rather than all out defeat. My most major threat is Mega Gyarados, who I have no reliable counter for. Jirachi can try to use Toxic, but unless Gyarados is the last Pokemon it can easily be switched out until there's less of my team to get through. Bisharp can cause problems too, as although I have a few counters it's often faster than mine and can cause a lot of damage. Any advice for improvements to the team would be much appreciated, thanks!