Hi smogon!
This is my second RMT and my first in OU (to see my first RMT (Uber): https://www.smogon.com/forums/threads/first-uber-team-offensive.3644750/#post-7978893).
I recently played OU a bit more, because I wanted to expect the variety that is in OU and UUBL. And I have to say, its really fun.
First, I played with teams that were post here, to exploy OU and train. Then I decided to build a team around some mobs I really like - so, the process:
Teambuilding process
Because I have not so many time any more, I will just explain the threats shortly.
Ash-Greninja can destroy teams on its own, if I fail to protect correctly.
Dragon-Types like Garchomp do also really much hurt - Mawile fails to clear. Just Celesteela can wall effectively, but if shes out, Garchomp is dangerous.
Medichamp-Mega has destroyed my team one time in a row, and Tyranitar-Mega with Ice Punch recks nearly everything in my team.
So, that was my 2nd RMT and my first selfmade OU-Team. I hope you guys liked this post and the team. Importable below.
Hopefully I can get some advices for the team! (Btw: Laddered on ~1400+)
This is my second RMT and my first in OU (to see my first RMT (Uber): https://www.smogon.com/forums/threads/first-uber-team-offensive.3644750/#post-7978893).
I recently played OU a bit more, because I wanted to expect the variety that is in OU and UUBL. And I have to say, its really fun.
First, I played with teams that were post here, to exploy OU and train. Then I decided to build a team around some mobs I really like - so, the process:
Teambuilding process
the team is balanced btw
That is the first mob I wanted to put in. Volca is truly f*cking op, everytime I played against it, I struggled after some mispredict (ok, my fault).
Therefore, Volca is mandatory. I choosed the bulky set over the fully sweeper set (details in team-depth ofc)
next, Hoopa-U. I liked to play with hoopa because of the variety of the sets and the wallbreaker power he has. The set is maybe changeable, but I would like to keep the Djinn.
I choosed Mavile-M for the mega slot. I have to say, sometimes she works very well, but sometimes its just a epic fail. I like Mawile-M, but maybe it is changeable.
lando-t is for rocks. But because of lack of walls and defensive, I replaced lando with gliscor. Same type, rock setter and better defensive mob:
the next wall and a f*cking beast. I liked it even in Uber, but there was not the place to shine for her (him, what gender has this flying metalblock?) The place to shine is in OU, and my f*cking good, it shines nearly every match.
Last were tornadus for defog help and momentum. Defog is essentially for Volca-Teams. But it raised my weaks against ice and rock/sr, so i replaced Tornadus with another defogger with ground-immunity:
so, Rotom-W for defog-support and more immunities. I´m not overall happy with him, but he does his job (some times more, somes times less).
Therefore, Volca is mandatory. I choosed the bulky set over the fully sweeper set (details in team-depth ofc)

Team in Depth
Ramoth @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
The star. I love Volca and I love the bulky-set up set.
It is pretty standard, but works incredible good and allows me some free-switch ins and set ups/roost.
Most funny set-up is against heatran. If heatran hasn`t got toxic or roar, it is a nearly free +3. So many trans stay in to spam earth power, and I can freely set up and spam bug buzz or even z-bug buzz. Damn funny.
His sr weakness is a bit annoying, but even a switch in in ferro allows me a +1 and a bit sweep. So many ffs.
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 4 Def / 252 Atk / 252 Spe
Timid Nature
- Hyperspace Fury
- Drain Punch
- Zen Headbutt
- Trick
My Wallbreaker with the big hole in his chest (gains ftw). Hoopa-U is a bit difficult to play, but in double-switches, it can be a pain in the ass for others.
Trick is a bit unusual on the cb-set, but it really works often and cripple many defensive threats, wo think they can safely switch in.
As I said above, another set (like nasty plot, choice scarf, mixed) is also an option - dependent of what you guys think.
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch
2nd set-upper and mega-slot. Mega-Mawile really can be threathening for teams who are not prepared. But good playing and good prediciting are here, because of sucker punch and Mawiles low speed, crucial.
Thunder Punch on last slot helps me against Toxapex. Free setupps on him and OHKOing after +2. Just Scald and random burns are annoying.
So I´m not really sure about the set or even about Mawile herself. I like her and it is fun to reck teams with her, but sometimes I think Mega-lopunny could me another valiable choice.
Maybe mixed attacker Mawile?
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
what should I say here? Standard-set and standard-role. Rock setter, incredible resistances and nice toxic-spammer.
Only the ice-weak, which raises here, is a problem. I haven`t got a safe switch in for Ash-Greninja for example.
Also, incredible BAD lead.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Flamethrower
- Heavy Slam
I know, the team is about volca and hoopa and so on, but I just fell in love with this flying piece of metal. It turns really much games and is my primal check against Mega-Scizor, because EVERY Mega-Scizor failed against Leech Seed + Protect + Flamethrower (first two moves of course not on sciz, sciz is switched in so many times).
Also, it turns games nearly on its own. After one beast boost, it gets harder to kill, leech seed, lefties and protect makes it even harder, and so on. Helps me to check so many threats.
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Defog
Rotom helpes Volca with defog and helps the team with Ice-Res and momentum.
I choose wiki berry over lefties, because I like the extra 50% Hp. Pain Split is also a good answer to Volt Switch blocking switch ins like Thundurus.
Maybe I will take Scald over Hydro Pump for the burn and because this rng shit on hydro pump is f*cking shit.
ThreatsRamoth @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
The star. I love Volca and I love the bulky-set up set.
It is pretty standard, but works incredible good and allows me some free-switch ins and set ups/roost.
Most funny set-up is against heatran. If heatran hasn`t got toxic or roar, it is a nearly free +3. So many trans stay in to spam earth power, and I can freely set up and spam bug buzz or even z-bug buzz. Damn funny.
His sr weakness is a bit annoying, but even a switch in in ferro allows me a +1 and a bit sweep. So many ffs.
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 4 Def / 252 Atk / 252 Spe
Timid Nature
- Hyperspace Fury
- Drain Punch
- Zen Headbutt
- Trick
My Wallbreaker with the big hole in his chest (gains ftw). Hoopa-U is a bit difficult to play, but in double-switches, it can be a pain in the ass for others.
Trick is a bit unusual on the cb-set, but it really works often and cripple many defensive threats, wo think they can safely switch in.
As I said above, another set (like nasty plot, choice scarf, mixed) is also an option - dependent of what you guys think.
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch
2nd set-upper and mega-slot. Mega-Mawile really can be threathening for teams who are not prepared. But good playing and good prediciting are here, because of sucker punch and Mawiles low speed, crucial.
Thunder Punch on last slot helps me against Toxapex. Free setupps on him and OHKOing after +2. Just Scald and random burns are annoying.
So I´m not really sure about the set or even about Mawile herself. I like her and it is fun to reck teams with her, but sometimes I think Mega-lopunny could me another valiable choice.
Maybe mixed attacker Mawile?
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
what should I say here? Standard-set and standard-role. Rock setter, incredible resistances and nice toxic-spammer.
Only the ice-weak, which raises here, is a problem. I haven`t got a safe switch in for Ash-Greninja for example.
Also, incredible BAD lead.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Flamethrower
- Heavy Slam
I know, the team is about volca and hoopa and so on, but I just fell in love with this flying piece of metal. It turns really much games and is my primal check against Mega-Scizor, because EVERY Mega-Scizor failed against Leech Seed + Protect + Flamethrower (first two moves of course not on sciz, sciz is switched in so many times).
Also, it turns games nearly on its own. After one beast boost, it gets harder to kill, leech seed, lefties and protect makes it even harder, and so on. Helps me to check so many threats.
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Defog
Rotom helpes Volca with defog and helps the team with Ice-Res and momentum.
I choose wiki berry over lefties, because I like the extra 50% Hp. Pain Split is also a good answer to Volt Switch blocking switch ins like Thundurus.
Maybe I will take Scald over Hydro Pump for the burn and because this rng shit on hydro pump is f*cking shit.
Because I have not so many time any more, I will just explain the threats shortly.
Ash-Greninja can destroy teams on its own, if I fail to protect correctly.
Dragon-Types like Garchomp do also really much hurt - Mawile fails to clear. Just Celesteela can wall effectively, but if shes out, Garchomp is dangerous.
Medichamp-Mega has destroyed my team one time in a row, and Tyranitar-Mega with Ice Punch recks nearly everything in my team.
So, that was my 2nd RMT and my first selfmade OU-Team. I hope you guys liked this post and the team. Importable below.
Hopefully I can get some advices for the team! (Btw: Laddered on ~1400+)
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyperspace Fury
- Drain Punch
- Zen Headbutt
- Trick
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Defog
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyperspace Fury
- Drain Punch
- Zen Headbutt
- Trick
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Roost
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Defog
Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch