This is the first team that I have ever created, so go easy
I wanted to build a team around Mega Scizor because I love it, is another reason really needed?!
So on to the team:
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Roost
Scizor is strong, with a very high base attack stat to work around. Scizor also has a small number of weaknesses so I thought it would be a good mega to start a team with. I just love Scizor, overall it's a great mon and I'm looking forward to using it. Bullet punch for STAB and priority, Bug Bite for hard-hitting STAB, Knock Off for the removal of items and Roost to improve longevity
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Ice Beam
- Wish
- Heal Bell
Vaporeon has decent defensive stats so I decided to make it my physically defensive mon.
It also has access to a wide range of healing/ supportive moves and therefore was an obvious choice for a cleric. Water absorb allows for a water immunity and absorb any scalds that may come my way. Heal Bell is for the removal of unwanted burns on physical attackers.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Landorus-T is a great choice scarf user with a large number of attacking moves,Earthquake for a powerful STAB move, Knock Off for the removal of items and U-turn for some initiative and to get out of tricky situations. Finally Stone Edge for pesky Talonflame and for a powerful Rock type move.
Hydreigon (M) @ Expert Belt
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flamethrower
- Signal Beam
- Dragon Pulse
Hydreigon is one of the only viable special attacking Dragon type, it is powerful and has some decent special bulk to it as well, both Dark and Dragon Pulse are for STAB that hit hard also, Signal beam is to deal with Psychic, Dark types, specifically Hoopa, Flamethrower is to sort out Ferrothorns.
Alakazam (M) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 100 SpD / 156 Spe
Modest Nature
- Energy Ball
- Dazzling Gleam
- Shadow Ball
- Psychic
Alakazam has one purpose on this team; Coverage. Energy Ball to sort out annoying Swampert, Quagsire and other water types. Dazzling Gleam for Dragon types, Shadow Ball for Psychic and Ghost types. Psychic for a hard-hitting STAB move.
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 100 HP / 252 Atk / 48 Def / 108 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Mach Punch
- Brick Break
Conkeldurr is one of the best Special walls in the game, along with the Assault Vest at least, I decided to put some investment into it's Defense to improve it's longevity, Drain punch is also for this reason, Thunder Punch for Water and Flying Types, Mach Punch for Priority and Brick Break to remove screens.
Any improvements will be appreciated (within reason)
Thanks!!
I wanted to build a team around Mega Scizor because I love it, is another reason really needed?!
So on to the team:
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Roost
Scizor is strong, with a very high base attack stat to work around. Scizor also has a small number of weaknesses so I thought it would be a good mega to start a team with. I just love Scizor, overall it's a great mon and I'm looking forward to using it. Bullet punch for STAB and priority, Bug Bite for hard-hitting STAB, Knock Off for the removal of items and Roost to improve longevity
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Ice Beam
- Wish
- Heal Bell
Vaporeon has decent defensive stats so I decided to make it my physically defensive mon.
It also has access to a wide range of healing/ supportive moves and therefore was an obvious choice for a cleric. Water absorb allows for a water immunity and absorb any scalds that may come my way. Heal Bell is for the removal of unwanted burns on physical attackers.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Landorus-T is a great choice scarf user with a large number of attacking moves,Earthquake for a powerful STAB move, Knock Off for the removal of items and U-turn for some initiative and to get out of tricky situations. Finally Stone Edge for pesky Talonflame and for a powerful Rock type move.
Hydreigon (M) @ Expert Belt
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flamethrower
- Signal Beam
- Dragon Pulse
Hydreigon is one of the only viable special attacking Dragon type, it is powerful and has some decent special bulk to it as well, both Dark and Dragon Pulse are for STAB that hit hard also, Signal beam is to deal with Psychic, Dark types, specifically Hoopa, Flamethrower is to sort out Ferrothorns.
Alakazam (M) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 100 SpD / 156 Spe
Modest Nature
- Energy Ball
- Dazzling Gleam
- Shadow Ball
- Psychic
Alakazam has one purpose on this team; Coverage. Energy Ball to sort out annoying Swampert, Quagsire and other water types. Dazzling Gleam for Dragon types, Shadow Ball for Psychic and Ghost types. Psychic for a hard-hitting STAB move.
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 100 HP / 252 Atk / 48 Def / 108 SpD
Adamant Nature
- Drain Punch
- Thunder Punch
- Mach Punch
- Brick Break
Conkeldurr is one of the best Special walls in the game, along with the Assault Vest at least, I decided to put some investment into it's Defense to improve it's longevity, Drain punch is also for this reason, Thunder Punch for Water and Flying Types, Mach Punch for Priority and Brick Break to remove screens.
Any improvements will be appreciated (within reason)
Thanks!!
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