Hey all, I'm new to this!! Spent about a year lurking and playing randbats, decided I wanted to give team building a try. I am completely new to this, and I'm really looking forward to getting some feedback on how to go about this better!! Thank you!!!
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
Run of the mill Gal suicide lead. Sticky Web on first turn, Thunder Wave or appropriate attack on second. If (tiniest chance) I survive past that, spam Thunder/Bug Buzz until it goes down. Have had trouble with faster Taunt leads like Azelf.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Substitute
- Return
This thing hits like a tank. Generally Substitute on the first turn out if it's against a status spammer or something I suspect won't break my sub, Belly Drum, and then go for it with Return/Play Rough. This thing hates Steel types, but I generally have been able to hold out on using it until those have fallen.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Dragon Claw
- Earthquake
- Roost
- Defog
Clears hazards, takes hits, and heals with Roost. Dragon Claw and EQ still have plenty of damage output, although I'm considering dropping EQ for Iron Tail (this team has a lot of problems with Fairies, as sparse as they are in UU). Thoughts?
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Roar
- Scald
- Earthquake
Sets rocks and takes hits Salamanca wouldn't particularly like (Rock). Spam Scald to net some burns or Roars out foes I can comfortable 3HKO with EQ or Scald, which helps rack up rock/web damage and speed drops. Considering running Toxic over Roar (Blissey + Florges have given me a hard time on the Ladder).
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-Turn
Team was lacking a speedy mon, so i decided on predictable Scarf Hydreigon. Draco Meteor hits like a truck, everything else is for coverage or scouting. Assuming fairies/steels have been taken care of, pairs well with Mence or Sceptile for dragon spam. (I think that's a thing?)
^^^^^^^^^
I had a really hard time finding a gif of Sceptile-M, so let's pretend?
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Dragon Pulse
- HP Fire
Mega Sceptile is FAST and hits hard off its SpA. Move pool covers necessary corners, although I've found myself rarely using HP Fire, and truthfully, I simply really like this mon. Not much more to say beyond that.
As I've said, this is my first ever RMT, and I know there are some really glaring weaknesses- but trial & error seemed to be the appropriate way to go about this! Beyond that, let me know what you guys and gals think and how I can improve- be as brutal as possible!!! I really want to get better at this!
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Thunder Wave
Run of the mill Gal suicide lead. Sticky Web on first turn, Thunder Wave or appropriate attack on second. If (tiniest chance) I survive past that, spam Thunder/Bug Buzz until it goes down. Have had trouble with faster Taunt leads like Azelf.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Substitute
- Return
This thing hits like a tank. Generally Substitute on the first turn out if it's against a status spammer or something I suspect won't break my sub, Belly Drum, and then go for it with Return/Play Rough. This thing hates Steel types, but I generally have been able to hold out on using it until those have fallen.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Dragon Claw
- Earthquake
- Roost
- Defog
Clears hazards, takes hits, and heals with Roost. Dragon Claw and EQ still have plenty of damage output, although I'm considering dropping EQ for Iron Tail (this team has a lot of problems with Fairies, as sparse as they are in UU). Thoughts?
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Roar
- Scald
- Earthquake
Sets rocks and takes hits Salamanca wouldn't particularly like (Rock). Spam Scald to net some burns or Roars out foes I can comfortable 3HKO with EQ or Scald, which helps rack up rock/web damage and speed drops. Considering running Toxic over Roar (Blissey + Florges have given me a hard time on the Ladder).
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-Turn
Team was lacking a speedy mon, so i decided on predictable Scarf Hydreigon. Draco Meteor hits like a truck, everything else is for coverage or scouting. Assuming fairies/steels have been taken care of, pairs well with Mence or Sceptile for dragon spam. (I think that's a thing?)
^^^^^^^^^
I had a really hard time finding a gif of Sceptile-M, so let's pretend?
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Leaf Storm
- Dragon Pulse
- HP Fire
Mega Sceptile is FAST and hits hard off its SpA. Move pool covers necessary corners, although I've found myself rarely using HP Fire, and truthfully, I simply really like this mon. Not much more to say beyond that.
As I've said, this is my first ever RMT, and I know there are some really glaring weaknesses- but trial & error seemed to be the appropriate way to go about this! Beyond that, let me know what you guys and gals think and how I can improve- be as brutal as possible!!! I really want to get better at this!