





Introduction
Hey guys, this is my first RMT, after reading the guidelines I think I did it right. I wanted to do a Celebi-based team, since this little Pixie has always been the underdog in my past gen's teams, and I'm sure this one won't be the exception.
Teambuilding Process

-Celebi-
As I said, this is the star of the team
-Heatran-


Heatran is the logical choice here, covering almost each other weaknesses and creating the old CeleTran core that had success in old generations
-Scizor-



Next, scizor was an obvious choice, since the team appreciates Pursuit support, while scizor benefits from SR, helping it to revenge kill
-Tapu Koko-




The main reason to have tapu koko is to remove other terrains, since Tapu Lele and Tapu Bulu can cripple scizor or stall me with their terrains
-Pelipper-





While drizzle affects heatran main attack, the rain helps Celebi and Scizor with their Fire weakness, gives me inmunity to ground, and forms a FWG core
-Garchomp-






ScarfChomp OS my last addition, serving as a late-game cleaner and a counter to faster threats like greninja and MegaZard Y
The Team

Celebi @ Meadow Plate
Ability: Natural Cure
EVs: 252 SpAtk / 252 Spe / 4HP
Timid Nature
- Leaf Storm
- Stealth Rock
- U-turn
- Psychic

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 100 Atk / 144 SpD / 16 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Roost

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Grass Knot

Pelipper @ Rocky Helmet
Ability: Drizzle
EVs: 248 HP / 196 Def / 64 SpD
Bold
- Scald
- Hurricane
- Roost
- U-Turn

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Rock Slide
- Earthquake
- Outrage
- Fire Blast
Conclusion
So I have had quite success with the team, but I feel there's something missing. I know the tier has better grass types, but how many grass types set SR and sponge status?
Feel free to suggest any changes though! Thanks :)
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 88 Def / 148 SpD / 20 Spe
Bold Nature
- Giga Drain
- Stealth Rock
- U-turn
- Recover
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 100 Atk / 144 SpD / 16 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Roost
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Grass Knot
Gyarados @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Rock Slide
- Earthquake
- Outrage
- Fire Blast
Ability: Natural Cure
EVs: 252 HP / 88 Def / 148 SpD / 20 Spe
Bold Nature
- Giga Drain
- Stealth Rock
- U-turn
- Recover
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 100 Atk / 144 SpD / 16 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Roost
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Grass Knot
Gyarados @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Earthquake
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Rock Slide
- Earthquake
- Outrage
- Fire Blast