Incineroar (M) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 SpD
Adamant Nature
- Flare Blitz
- Knock Off
- Earthquake
- U-turn
The first mon on this team is an Incineroar with an Assault Vest. I wanted to run this so he could eat up some hits on the special side. I know most people run Z Moves with him but I have a Kommo-o on the team for my Z Move user. The moves I have are Flare Blitz for fire stab, Knock Off for dark stab, Earthquake to hit Pokemon such as opposing fire types or rock types, and U-turn so I can switch Incineroar out while dealing some damage and don't always have to hard switch him out. I currently have 60 EVs in SpD I'm thinking about changing this because I'm running an Assault Vest already on him so he has that special bulk. I may change those EVs and put them into Def instead. Incineroar's initial set had the moves Darkest Lariat and Brick Break instead of Knock Off and Earthquake. I had those on there before because I thought Darkest Lariat since it was his special move might as well put it on his moveset and Brick Break to break opposing Aurora Veil.
Kommo-o (M) @ Kommonium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Dragon Dance
The next mon is a Kommonium Z Kommo-o. I originally built this team when Kommo-o was able to use his special Z move in UU but now he can only use it in OU which works out for this team. I'm running a mixed set which most people run for Kommo-o with Clanging Scales for dragon stab, Close Combat for fighting stab, Poison Jab to his fairy types since Kommo-o is quad weak to them, and Dragon Dance for set up. I'm running a Naive nature one with max Atk and max Spe and a little investment in SpA since Clanging Scales is a special move. I have Bulletproof on Kommo-o so he can not be hit by moves like Moonblast but I may change it to Soundproof so he can not be hit by moves like Hyper Voice.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 16 SpD / 28 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
This Landorus-T was put onto the team to be a Stealth Rock setter. I have him with a Rocky Helmet so if he gets hit with a contact move from an opponent he will do at least some residual damage. The moves I have on him are Earthquake for ground stab, Stone Edge to hit ice types since he is quad weak to them, I originally had Smack Down on his set instead of Earthquake so I could Smack Down Pokemon like Celesteela and then hit them with Earthquake for super effective damage, U-turn for some pivoting potential, and Stealth Rock since a team definitely needs a rocker. The EVs on this mon I don't really understand I found this set online and thought I'd use it so I don't really know how the EVs benefit Lando-T in any way.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Psychic
- Rain Dance
- Tail Glow
Manaphy is on the team to be a late game sweeper. It has Leftovers so it can gain some residual health every turn. I'm running Surf for water stab, Psychic to hit mons who are resistant to Water type moves, Rain Dance for Hydration, and Tail Glow to raise my SpA. I know some sets run Calm Mind but I think having a full investment in SpA with Tail Glow is better. Also know that some sets run Rest so that with Rain Dance and Hydration they can get fully healed quickly. Some sets do run Energy Ball for Swampert but I feel like the moveset I have currently fits well for this meta.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Aurora Veil
- Hypnosis
This is the mon that the team was initially built around. I wanted to build a Hail specifically around Alolan Ninetales since it's an Alolan form and the first shiny I've ever caught in a Pokemon game. She's holding a Light Clay so that the Aurora Veil lasts longer making so that my team takes half damage. The moves I have on right now are Blizzard for ice stab it also cannot miss in the hail, Moonblast for strong fairy stab, Aurora Veil to be a screen to half damage, and Hypnosis to put opponents to sleep. I originally had Protect on this moveset instead of Hypnosis but I think having status with Hypnosis might be better. I'm running max SpA and max Spe with a small investment in SpD. I also put zero IVs in Atk since Alola Ninetales is a special attacker.
Sandslash-Alola (M) @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
I put an Alolan Sandslash on the team since it has the ability Slush Rush which doubles it's speed in the hail which is set up by Alolan Ninetales. He's holding a Life Orb to deal a little more damage per turn even though it depletes his health a little every turn. I have him with the moves Icicle Crash for ice stab, Iron Head for steel stab, Earthquake for fire types since he's quad weak to that typing, and Rapid Spin to get rid of hazards. I'm running him with the max Atk and max Spe and a little investment in SpD.
Ability: Intimidate
EVs: 252 HP / 196 Atk / 60 SpD
Adamant Nature
- Flare Blitz
- Knock Off
- Earthquake
- U-turn
The first mon on this team is an Incineroar with an Assault Vest. I wanted to run this so he could eat up some hits on the special side. I know most people run Z Moves with him but I have a Kommo-o on the team for my Z Move user. The moves I have are Flare Blitz for fire stab, Knock Off for dark stab, Earthquake to hit Pokemon such as opposing fire types or rock types, and U-turn so I can switch Incineroar out while dealing some damage and don't always have to hard switch him out. I currently have 60 EVs in SpD I'm thinking about changing this because I'm running an Assault Vest already on him so he has that special bulk. I may change those EVs and put them into Def instead. Incineroar's initial set had the moves Darkest Lariat and Brick Break instead of Knock Off and Earthquake. I had those on there before because I thought Darkest Lariat since it was his special move might as well put it on his moveset and Brick Break to break opposing Aurora Veil.
Kommo-o (M) @ Kommonium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Dragon Dance
The next mon is a Kommonium Z Kommo-o. I originally built this team when Kommo-o was able to use his special Z move in UU but now he can only use it in OU which works out for this team. I'm running a mixed set which most people run for Kommo-o with Clanging Scales for dragon stab, Close Combat for fighting stab, Poison Jab to his fairy types since Kommo-o is quad weak to them, and Dragon Dance for set up. I'm running a Naive nature one with max Atk and max Spe and a little investment in SpA since Clanging Scales is a special move. I have Bulletproof on Kommo-o so he can not be hit by moves like Moonblast but I may change it to Soundproof so he can not be hit by moves like Hyper Voice.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 16 SpD / 28 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
This Landorus-T was put onto the team to be a Stealth Rock setter. I have him with a Rocky Helmet so if he gets hit with a contact move from an opponent he will do at least some residual damage. The moves I have on him are Earthquake for ground stab, Stone Edge to hit ice types since he is quad weak to them, I originally had Smack Down on his set instead of Earthquake so I could Smack Down Pokemon like Celesteela and then hit them with Earthquake for super effective damage, U-turn for some pivoting potential, and Stealth Rock since a team definitely needs a rocker. The EVs on this mon I don't really understand I found this set online and thought I'd use it so I don't really know how the EVs benefit Lando-T in any way.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Psychic
- Rain Dance
- Tail Glow
Manaphy is on the team to be a late game sweeper. It has Leftovers so it can gain some residual health every turn. I'm running Surf for water stab, Psychic to hit mons who are resistant to Water type moves, Rain Dance for Hydration, and Tail Glow to raise my SpA. I know some sets run Calm Mind but I think having a full investment in SpA with Tail Glow is better. Also know that some sets run Rest so that with Rain Dance and Hydration they can get fully healed quickly. Some sets do run Energy Ball for Swampert but I feel like the moveset I have currently fits well for this meta.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Aurora Veil
- Hypnosis
This is the mon that the team was initially built around. I wanted to build a Hail specifically around Alolan Ninetales since it's an Alolan form and the first shiny I've ever caught in a Pokemon game. She's holding a Light Clay so that the Aurora Veil lasts longer making so that my team takes half damage. The moves I have on right now are Blizzard for ice stab it also cannot miss in the hail, Moonblast for strong fairy stab, Aurora Veil to be a screen to half damage, and Hypnosis to put opponents to sleep. I originally had Protect on this moveset instead of Hypnosis but I think having status with Hypnosis might be better. I'm running max SpA and max Spe with a small investment in SpD. I also put zero IVs in Atk since Alola Ninetales is a special attacker.
Sandslash-Alola (M) @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
I put an Alolan Sandslash on the team since it has the ability Slush Rush which doubles it's speed in the hail which is set up by Alolan Ninetales. He's holding a Life Orb to deal a little more damage per turn even though it depletes his health a little every turn. I have him with the moves Icicle Crash for ice stab, Iron Head for steel stab, Earthquake for fire types since he's quad weak to that typing, and Rapid Spin to get rid of hazards. I'm running him with the max Atk and max Spe and a little investment in SpD.