I know how random this looks, but I'm looking for discussion to gather thoughts on Fire-type Pokemon. I was thinking back to when I thought Charizard and Moltres were high profile threats in ADV because teams were unprepared for them. Since Charizard could deal with Blissey, Snorlax and Tyranitar via Focus Punch and Moltres could just burn them all with Will-o-Wisp, the most consistent response for shutting them down was a bulky water. At the time I'd conceived the thought, I noticed most teams (as in I forgot Suicune existed for at least a month) would carry Swampert more often than Suicune or Milotic, thus the previously mentioned moves combined with Hidden Power [Grass] would rip some teams apart (I played victim to this a couple of times myself vs Floppy).
There was also a separate occasion where I got smashed by a Sunny Day Houndoom in GSC after my Selfdestruct Snorlax got burned.
With Stealth Rock introduced in 4th gen, it seems like only Heatran and Infernape escaped the fate of becoming less viable as a Fire-type.
So what I am asking for is this:
When are Fire-types at the pinnacle of their viability throughout each gen? What helps them to generally become threatening or more useful in any OU environment? What are the best/most viable Fire-types for each gen and why? What other issues does this type have in general that I may have overlooked?
There was also a separate occasion where I got smashed by a Sunny Day Houndoom in GSC after my Selfdestruct Snorlax got burned.
With Stealth Rock introduced in 4th gen, it seems like only Heatran and Infernape escaped the fate of becoming less viable as a Fire-type.
So what I am asking for is this:
When are Fire-types at the pinnacle of their viability throughout each gen? What helps them to generally become threatening or more useful in any OU environment? What are the best/most viable Fire-types for each gen and why? What other issues does this type have in general that I may have overlooked?
A Glance At Fire-Types said:RBY - Fire moves can burn, which is a generally undesirable status to try and inflict, since Pokemon like Starmie will sop it up and avoid paralysis and sleep for the rest of the game. On the flip side, these moves can burn Golem/Rhydon if they're forced to come in, which hinders their offensive abilities. On that note, Fire-types are often lacking in their movepools, so they won't be inflicting much damage outside of Fire Blast and will probably have to resort to Body Slam in hopes of inflicting paralysis.
GSC - Sunny Day is introduced and gives Fire-types some time to shine (pun...intended). However most of them still suffer from frailty issues, moreso now that more Pokemon are carrying Earthquake and Surf. Hidden Power helps a little in alleviating some damage issues, but only Charizard is really packing the heat needed to break through the opponent's teams.
ADV - Things are tricky here. With new moves and abilities, Pokemon like Charizard, Moltres, Houndoom and Camerupt can indeed become nuisances if they pick the right spots to induce havoc...but they're even more frail than before due to the introduction of EVs and suffer from Sandstorm constantly being in play. Grounded Fire-types also have to deal with Dugtrio lurking in the corner.
DPP - You'll have to help me out here. My knowledge base in this gen is limited, but my immediate view is that everything but Infernape and Heatran are invalidated from combining general, pre-existing Fire-type problems with the newly introduced Stealth Rock.