RULES:
Ditto
★★⭒⭒ Level 2 — EXP: 00 / 10
Typing: Normal
Abilities: Limber / Imposter
Nature: Docile
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1
Movepool
Level 4:
Transform (sig)
Ninetales-Alola
★★⭒⭒ Level 2 — EXP: 02 / 10
Typing: Ice / Fairy
Abilities: Snow Cloak / Snow Warning
Nature: Docile
Stats:
HP: 85
Atk: 5
Def: 6
SpA: 6
SpD: 7
Spe: 109
Size Class: 3
Weight Class: 2
Movepool
Level 0:
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt
Level 1:
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball
Level 2:
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel
Sneasler
★★⭒⭒ Level 2 — EXP: 00 / 10
Typing: Fighting / Poison
Abilities: Pressure / Unburden / Poison Touch
Nature: Docile
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 3
SpD: 6
Spe: 120
Size Class: 3
Weight Class: 3
Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1:
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Ursaluna
★★★★ Level4 2 — EXP: -- / 10
Typing: Ground / Normal
Abilities: Guts / Bulletproof / Unnerve
Nature: Careful (+2 SpD, -1 SpA)
Stats:
HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Spe: 50
Size Class: 4
Weight Class: 7
Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
GET READY!Turn Order (1: Ayush, 2: Fazzie): 1
The Faz sends out and equips
Ayush_1 sends out, equips, and orders first
The Faz orders second
Doduodrio judges
AyushLevel 2 B4P2 Engagement
All other rules standard
Barometer x1
Fighting Gem x1
Flame Orb x1
Lucky Egg x1
Metal Powder x1
Ring Target x1
Weakness Policy x1
Fighting Gem x1
Flame Orb x1
Lucky Egg x1
Metal Powder x1
Ring Target x1
Weakness Policy x1
Ditto
★★⭒⭒ Level 2 — EXP: 00 / 10
Typing: Normal
Abilities: Limber / Imposter
Nature: Docile
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1
Movepool
Level 4:
Transform (sig)
Ninetales-Alola
★★⭒⭒ Level 2 — EXP: 02 / 10
Typing: Ice / Fairy
Abilities: Snow Cloak / Snow Warning
Nature: Docile
Stats:
HP: 85
Atk: 5
Def: 6
SpA: 6
SpD: 7
Spe: 109
Size Class: 3
Weight Class: 2
Movepool
Level 0:
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt
Level 1:
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball
Level 2:
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel
Sneasler
★★⭒⭒ Level 2 — EXP: 00 / 10
Typing: Fighting / Poison
Abilities: Pressure / Unburden / Poison Touch
Nature: Docile
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 3
SpD: 6
Spe: 120
Size Class: 3
Weight Class: 3
Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1:
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Ursaluna
★★★★ Level
Typing: Ground / Normal
Abilities: Guts / Bulletproof / Unnerve
Nature: Careful (+2 SpD, -1 SpA)
Stats:
HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Spe: 50
Size Class: 4
Weight Class: 7
Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Fazzie
Power Belt
Eviolite
Choice Band
Life Orb 2x
Leftovers
Magna's Mail
Archaludon
Level 2 EXP: 05 / 10
Serious nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart
HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller
Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder
Porygon2
Level 2 EXP: 05 / 10
Serious nature ( +None, -None )
Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic
HP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3
Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Electivire
Level 2 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Electric
Abilities: Motor Drive Hidden Ability: Vital Spirit
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball
Level 2:
Covet
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Punch
Hammer Arm
Iron Tail
Low Kick
Mega Kick
Rising Voltage
Rolling Kick
Secret Power
Skull Bash
Submission
Supercell Slam
Take Down
Thief
Thunder
Zap Cannon
Gallade
Level 3 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Archaludon
Level 2 EXP: 05 / 10
Serious nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart
HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller
Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder
Porygon2
Level 2 EXP: 05 / 10
Serious nature ( +None, -None )
Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic
HP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3
Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Electivire
Level 2 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Electric
Abilities: Motor Drive Hidden Ability: Vital Spirit
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball
Level 2:
Covet
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Punch
Hammer Arm
Iron Tail
Low Kick
Mega Kick
Rising Voltage
Rolling Kick
Secret Power
Skull Bash
Submission
Supercell Slam
Take Down
Thief
Thunder
Zap Cannon
Gallade
Level 3 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Ivalice
A hot desert country inhabited by many fantastical creatures. The esteemed judges of the land ride about on their Chocobo steeds, watching over engagements, to enforce the laws of the day. They are defenders of justice and will imprison any and all unruly lawbreakers.
Penalties (Consequences for those who would dare to break the law. The following effects affect the currently active Pokémon.)
A hot desert country inhabited by many fantastical creatures. The esteemed judges of the land ride about on their Chocobo steeds, watching over engagements, to enforce the laws of the day. They are defenders of justice and will imprison any and all unruly lawbreakers.
- At the start of the battle and at the end of each round, two unique Laws shall be selected as the Active Laws.
- Each row of the table is a Law that is composed of a Recommended condition and a Forbidden condition.
- If a Law was Active last round, it shall not be selected to be Active again the following round
- Each time a Pokémon meets an Active Law's Recommended condition, their Trainer gains one Judge Point, and they have obeyed the Law.
- Each time a Pokémon meets an Active Law's Forbidden condition, their Trainer loses ALL of their Judge Points, and they have broken the Law.
- At the end of each round, each team will be judged:
- If a Trainer broke the Law this round, they will be randomly dealt one Penalty from the list of Penalties below.
- Additionally, if the Trainer broke the Law last round as well, their active Pokémon faints.
- If a Trainer did not obey the Law this round, they will receive a one Judge Point fine for neutrality.
- If a Trainer broke the Law this round, they will be randomly dealt one Penalty from the list of Penalties below.
- When ordering, if a Trainer has five or more Judge Points, they can choose to spend them to order a Z-Move of their choice WITHOUT paying the costs (Energy and Technique Control), even if the Pokémon is not holding a Z-Crystal, even if the Pokémon does not have Z-Moves unlocked.
- Afterwards, their Judge Points will be reset back to zero. This does NOT count as breaking the Law.
- Secret Power has a chance to give the user's Trainer one Judge Point
Rank | Recommended | Forbidden |
---|---|---|
0 | Nothing | Nothing |
1 | Use a super-effective move | Use an Other category move |
1 | Create Major Status | Create Minor Status |
1 | Hit a Pokémon | Create a condition on the opponent |
2 | Use an Other category move | Spend more than 18 EN in the whole round |
2 | Lower the opponent's stat stages | Raise your own stat stages |
2 | Create a condition | Heal HP |
3 | Miss an action OR fail to execute an action | Hit a Pokémon |
3 | Use a move with non-zero priority | Use a move with zero priority |
3 | Spend a Recovery OR a Chill | Create a condition on yourself |
Penalties (Consequences for those who would dare to break the law. The following effects affect the currently active Pokémon.)
- AP Fine: One of the criminal's non-Truant abilities is replaced with Truant at random. (Note: Pokémon can only have one copy of an Ability)
- Card Fine: Inflict Sealed on the criminal, specifying every move they used this round.
- Empty Handed: Destroy the criminal's currently held item.
- Gil Fine: The criminal's team loses one Technique Control. Otherwise, they lose 30 HP.
- Item Fine: Destroy one random item from the backpack.
- Monster Run: The criminal loses 15 HP.
- Stat Reductions: The criminal's four core stat ranks are reduced by two. Their maximum HP and Speed are also reduced by 15.
- Volunteer: The criminal loses 20 EN.
Rank | Recommended | Forbidden |
---|---|---|
2 | Use an Other category move | Spend more than 18 EN in the whole round |
1 | Use a super-effective move | Use an Other category move |
GET READY!
The Faz sends out and equips
Ayush_1 sends out, equips, and orders first
The Faz orders second
Doduodrio judges