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Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 84 Def / 172 SpD
Careful Nature
- Spikes
- Whirlwind
- Ruination
- Earthquake
Dragapult provides the team with some serious speed control and a solid secondary swtup sweeper while Ting-Lu does what Ting-Lu does and sets up hazards and phazes out opposing setup sweepers and mons in general to rack up entry hazard damage.
Now we got ourselves a team from Docter_Peng99 himself and while most of you know he likes using Kingambit, I am not gonna give this one to you that easily lol.
Looks like a fairly standard balance so what do you think the team needs?
Hello to biased proposal , as We know peng loves his kingambit offensive / Defensive teams , and from seeing how well this set fares with all sorts of support the team provides (hazards/Twave/Kingambit wallbreaking faster mons away with Sucker Punch and its good general defensive profile) and Doom desire forcing certain switch-ins , none of whom are good into Miasmaw , who can set up a swords dance on them (Went with tera Ghost to potentially laugh at a hemogoblin wanting to spam endgame ESpeed) The Huge NGaz Buff bypassing Proto/Quark Drive helps Miasmaw sweep after a Scale shot set up , as now none of the Booster Speed mons outrun it , making a major difference in how people respond to it (Usually via priority , which Cresceidon laughs at for the most part)
Alright I've seen Peng use this team a lot over the last few weeks in roomtours/ladder so here goes nothin...
Peng does architectu (Metagross) @ Weakness Policy
Ability: Clear Body
Tera Type: Fire
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Earthquake
- Heavy Slam
- Bullet Punch
- Ice Punch (Tera Blast/ Thunder Punch/ Hammer Arm/ Psychic/Psychic Fangs/Psychic Noise)
4 SpA Mollux Lava Plume vs. 188 HP / 0 SpD Metagross: 240-284 (68.9 - 81.6%) -- guaranteed 2HKO
252+ Atk Hemogoblin Bitter Blade vs. 188 HP / 0 Def Metagross: 210-248 (60.3 - 71.2%) -- guaranteed 2HKO
252 SpA Darkrai Dark Pulse vs. 188 HP / 0 SpD Metagross: 294-348 (84.4 - 100%) -- 6.3% chance to OHKO
224 Atk Roaring Moon Knock Off (97.5 BP) vs. 188 HP / 0 Def Metagross: 260-308 (74.7 - 88.5%) -- guaranteed 2HKO
4- SpA Metagross Psychic Noise vs. 252 HP / 0 SpD Venomicon: 152-182 (40.6 - 48.6%) -- guaranteed 3HKO +2 4- SpA Metagross Psychic Noisevs. 252 HP / 0 SpD Venomicon: 306-362 (81.8 - 96.7%) -- guaranteed 2HKO +2 252+ Atk Metagross Heavy Slam (120 BP) vs. +6 252 HP / 252 Def Venomicon: 81-96 (21.6 - 25.6%) -- 0.7% chance to 4HKO +2 252+ Atk Metagross Heavy Slam (120 BP) vs. 252 HP / 0 Def Equilibra: 229-270 (56.1 - 66.1%) -- guaranteed 2HKO after Leftovers recovery +6 252+ Def Venomicon Body Press vs. 188 HP / 0 Def Metagross: 277-326 (79 - 92.5%) -- guaranteed 2HKO
+2 252+ Atk Metagross Ice Punch vs. 252 HP / 104 Def Zapdos: 374-442 (97.3 - 115.1%) -- 87.5% chance to OHKO
+2 252+ Atk Metagross Heavy Slam (120 BP) vs. 172 HP / 252 Def Revenankh: 373-441 (102.4 - 121.1%) -- guaranteed OHKO
Metagross fills the role of a secondary sweeper/wallbreaker for this team...it's a great knock off absorber from weaker knockspammers (Rev, Veno, Malaconda, Argho, Rilla, Clef, Gliscor, Deo-S, Ogerpons) even going as far as to tanking hits from darks (Knock offs from spe-moon/weav/meow, Darkrai's Dpulse) and ghostspammers (band pajantom, Ghold, pult). It can turn the tides of a game after safely activating Wkpolicy and can revenge kill most mons with +2 Heavy slam/Equake. Preferring Bullet Punch over trailblaze/agility cuz it saves momentum (no longer have to worry abt trick/encore/taunt) and lets you check Sash SD/TGlow Syclant, Screeners and Sash leads (Alolatales, Deo-S/Glimmora/Ribombee), Booster Boulder/moon (yes Booster speed Moon/Boulder outspeeds +2spe gross). Also gross get's twave support from Cres and has enough speed ev's to outspeed Shadow claw Rev, Hemo, Mollux, 0spe Tran and similar slower bulky mons. Adamant nature allows you to hit hard (even going for a kill with enough chip-damage from u-turn/rocks) faster frail sweepers like darkrai, stratagem, Miasmaw etc. Less speed and more bulk means no more worrying about speed drop from paralysis too hah!
You wont be clicking the 4th move much and Hslam equates the same damage output from supereffective ThPunch/Ice Punch yet Ice punch comes handy against specific threats like Zapdos, Dnite, Gliscor. You can run Psychic or Pyschic Noise for Zama, Argho, Veno (significant damage after WkP boost), tera blast for airborne steels (libra/skarm/crov) heck even thunder punch for tera water/snael/alomo/peliper. Tera Fire Explanation: Immunity to wispburn and counter-measure for +1 bitter blade, weather ball and paradox-freaks like gouging fire, Iron Moth along with resistance to fairyspam, grassy glide, Bullet punch and finally to absorb scalds/flip turns to activate Wkpolicy.
Alright I've seen Peng use this team a lot over the last few weeks in roomtours/ladder so here goes nothin...
Peng does architectu (Metagross) @ Weakness Policy
Ability: Clear Body
Tera Type: Fire
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Earthquake
- Heavy Slam
- Bullet Punch
- Ice Punch (Tera Blast/ Thunder Punch/ Hammer Arm/ Psychic/Psychic Fangs/Psychic Noise)
4 SpA Mollux Lava Plume vs. 188 HP / 0 SpD Metagross: 240-284 (68.9 - 81.6%) -- guaranteed 2HKO
252+ Atk Hemogoblin Bitter Blade vs. 188 HP / 0 Def Metagross: 210-248 (60.3 - 71.2%) -- guaranteed 2HKO
252 SpA Darkrai Dark Pulse vs. 188 HP / 0 SpD Metagross: 294-348 (84.4 - 100%) -- 6.3% chance to OHKO
224 Atk Roaring Moon Knock Off (97.5 BP) vs. 188 HP / 0 Def Metagross: 260-308 (74.7 - 88.5%) -- guaranteed 2HKO
4- SpA Metagross Psychic Noise vs. 252 HP / 0 SpD Venomicon: 152-182 (40.6 - 48.6%) -- guaranteed 3HKO +2 4- SpA Metagross Psychic Noisevs. 252 HP / 0 SpD Venomicon: 306-362 (81.8 - 96.7%) -- guaranteed 2HKO +2 252+ Atk Metagross Heavy Slam (120 BP) vs. +6 252 HP / 252 Def Venomicon: 81-96 (21.6 - 25.6%) -- 0.7% chance to 4HKO +2 252+ Atk Metagross Heavy Slam (120 BP) vs. 252 HP / 0 Def Equilibra: 229-270 (56.1 - 66.1%) -- guaranteed 2HKO after Leftovers recovery +6 252+ Def Venomicon Body Press vs. 188 HP / 0 Def Metagross: 277-326 (79 - 92.5%) -- guaranteed 2HKO
+2 252+ Atk Metagross Ice Punch vs. 252 HP / 104 Def Zapdos: 374-442 (97.3 - 115.1%) -- 87.5% chance to OHKO
+2 252+ Atk Metagross Heavy Slam (120 BP) vs. 172 HP / 252 Def Revenankh: 373-441 (102.4 - 121.1%) -- guaranteed OHKO
Metagross fills the role of a secondary sweeper/wallbreaker for this team...it's a great knock off absorber from weaker knockspammers (Rev, Veno, Malaconda, Argho, Rilla, Clef, Gliscor, Deo-S, Ogerpons) even going as far as to tanking hits from darks (Knock offs from spe-moon/weav/meow, Darkrai's Dpulse) and ghostspammers (band pajantom, Ghold, pult). It can turn the tides of a game after safely activating Wkpolicy and can revenge kill most mons with +2 Heavy slam/Equake. Preferring Bullet Punch over trailblaze/agility cuz it saves momentum (no longer have to worry abt trick/encore/taunt) and lets you check Sash SD/TGlow Syclant, Screeners and Sash leads (Alolatales, Deo-S/Glimmora/Ribombee), Booster Boulder/moon (yes Booster speed Moon/Boulder outspeeds +2spe gross). Also gross get's twave support from Cres and has enough speed ev's to outspeed Shadow claw Rev, Hemo, Mollux, 0spe Tran and similar slower bulky mons. Adamant nature allows you to hit hard (even going for a kill with enough chip-damage from u-turn/rocks) faster frail sweepers like darkrai, stratagem, Miasmaw etc. Less speed and more bulk means no more worrying about speed drop from paralysis too hah!
You wont be clicking the 4th move much and Hslam equates the same damage output from supereffective ThPunch/Ice Punch yet Ice punch comes handy against specific threats like Zapdos, Dnite, Gliscor. You can run Psychic or Pyschic Noise for Zama, Argho, Veno (significant damage after WkP boost), tera blast for airborne steels (libra/skarm/crov) heck even thunder punch for tera water/snael/alomo/peliper. Tera Fire Explanation: Immunity to wispburn and counter-measure for +1 bitter blade, weather ball and paradox-freaks like gouging fire, Iron Moth along with resistance to fairyspam, grassy glide, Bullet punch and finally to absorb scalds/flip turns to activate Wkpolicy.
I use tera water but tera fire works too
Also don't forget to place your guesses I'm going to read them is I get the chance :D
( I do like my gambit endgames lol)
Ngl loaded dice miasmaw could actually work with the team but Metagross is also working with the team so really both options do have some testing behind them I used av miasmaw before and even iron moth in some early hyper offense drafts of the team I don't know if I'm actually allowed to vote as it's my team so I'll just put some of my thoughts on the options
Because I like both
I don't want to assume but...
Great Tusk@ Heavy-Duty Boots
Jolly Nature
4 HP 252 Attack 252 Speed
Headlong Rush/ Earthquake
Close Combat/ Ice Spinner
Rapid Spin
Knock Off
The team lacks hazard clearers and since it is full of protosynthesis mons it seems like the most fitting
Jumbao @ Choice Scarf
Ability: Drought
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Moonblast
- Tera Blast
- Healing Wish
the team needs sun and i think that because kenn said that look can be deceiving it will not be a spinner.
I was looking at this team and seeing it as some sort of booster spam + Hazard Stacking HO thanks to Booster Speed Hazards Sandy Shock acting how a Glimmora would as a suicide lead while having an Iron Valiant & Hemogoblin check with Booster Speed Iron Moth. Both of these elements benefit greatly for Booster Spam's Viability and , as a Mixture of Booster Spam and Hazard Stack , having Offensive checks to fast threats , hemo and With how Miasmaw + Tera Roaring Moon solves Arghonaut for Iron Moth.
Okay it is time to vote but I will clarify this for future weeks (you're okay mda dw) please make sure to provide a good little blurb (think like 2-3 sentences) as to why your submissions would fill in the blank the best <3
The actual twist on this team by Lasen was that...there was no 6th! Lol
This time around I figured with CAPCL going on and CAP OMs needing some more love, it would be high time to go with a CAP Monotype team courtesy of the newly minted ladybug boomp611 so here it is!
Archaludon love the thing and it's rest talk set does not play around . If course it could also be a band Mon but archaludon seems like good mid ground so...
Archaludon@Leftovers
Calm Nature
248 HP 20 Defense 36 SpA 204 SpD
Body Press
Flash Cannon/ Dragon Tail
Rest
Sleep Talk