The Queen and the Tyrant
So as soon as I found out how great Nidoqueen was I decided to make a team centered around her....in a kick ass OU sandstall team!
This also happens to be my first stall team in 5th Gen.
I spent hours mixing and matching wall after wall,spinblocker after spinblocker until I found a near perfect combo,and I managed to do it without using ridiculously overused Pokemon (although I did test them).
Heres a closer look at the final result:
Nidoqueen (F) @ Black Sludge
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Toxic Spikes
- Fire Blast
- Stealth Rock
The empress of stall in the lower tiers has made a trip to OU ready to wreck some shit. Behold Nidoqueen! The whole team is centered around her doing one thing and one thing only,setting up dem Toxic Spikes. Afterall,its really all it has over Gliscor and Donphan. Oh,that and one other thing.
The ability to use a special attacks. With Fire Blast,Nidoqueen sears through common spikers Forretress and Ferrothorn as well as Scizor. Earthquake allows me to damage speccially defensive threats such as Jirachi and Tentacruel better. Black Sludge discourages Trick users that may otherwise cockblock this set.
Stealth Rock is known as the best support move in the game for a reason,ridding Dragonite of its precious Multiscale and utterly maiming Volcarona.
The EVs and nature give Nidoqueen a solid 300 defense,coupled with a typing that walls Terrakion along with a lot of Fighting types completely.
Synergy-wise,Nidoqueen's immunity to Electric make Skarm and Jellicent's lives much easier,and her resistance to fighting and bug supports Tyranitar and Celebi.
Also,lets not forget that Nidoqueen can absorb Toxic Spikes as well as put them out,giving Celebi and Jellicent an easier time doing their jobs.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 240 HP / 52 Spd / 216 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Taunt
- Recover
- Toxic
Jellicent is one of my special defenders,and runs a very useful dual status set. Scald can ruin physical attackers such as Landorus and Dragonite and makes it easier to handle Ferrothorn while Toxic wears down other Jellicent and helps deter bulky sweepers such as Volcarona from setting up. Taunt allows me to shut down other utility Pokemon on opposing stall teams,namely Blissey and Forretress(which explains the speed EVs,speed creep for other Jellicent),all while using Recover to get through the ordeal healthy.
The EVs/Nature make Jellicent sufficiently bulky on the special side while dumping the remaining EVs into Speed.
Thanks to Water Absorb,Jellicent takes Water attacks aimed at Nidoqueen and Tyranitar with pleasure.
Jelli's Ghost typing also helps Ttar against Fighting types.
Jellicent will often switch into Fire attacks aimed at Skarmory and Celebi as well,just not in the sun.
Jellicent resists every move Scizor(a serious threat to a lot of this team) throws at it bar Pursuit,making it a great check to it with Scald.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Ice Punch
- Stone Edge
- Earthquake
While this is by no means a full blown Sandstorm team, weather manipulation is a huge advantage to have when playing competitivley,and this Tyranitar does just that plus supporting the team by revenge killing common threats such as Latios,Ninetales,Heatran,Jirachi,Jellicent,Starmie,Gengar,Tornadus,Gyarados etc,the list is endless. Crunch destroys some of the psychics and ghosts I once had trouble against,including the omnipresent Reuniclus. The loss of Pursuit is noticable at times but Gliscor has been giving me headaches lately,so ive decided to use Ice Punch to surprise him (and Landorus I guess) with some frozen justice. Besides,a lot of "skilled" players will assume I pack Pursuit anyway and stay in on me.
Stone Edge is another good STAB move that tears Volcarona apart and makes nonChoice RotomW cry. Earthquake is used over Superpower for one reason and one reason only,Jirachi. That thing is a prick,and Earthquake rightfully mauls him,Earthquake also disposes of Heatran and Toxicroak cleanly while still scoring the SE hit on other Ttar.
The EVs and Nature maximize revenge killing potential as its Special Bulk is already awesome.
Tyranitar takes Fire type attacks like a pro for Skarmory and Celebi,but wont appreciate burns.
Tyranitar is also immune to Psychic type moves and resistant to Flying and Dark/Ghost,making it a good partner for Hitmontop, Nidoqueen,Celebi, and Jellicent.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Sucker Punch
- Foresight
I considered Donphan for this position earlier,but then decided that 2 Ground types wouldnt do me much good. So I chose Hitmontop to be my rapid spinner. Hitmontop actually has very solid physical bulk plus Intimidate,being able to take on Gyarados and Haxorus,plus,he cleanly gets rid of Blissey and Heatran with STAB Close Combat.
Ive never had to use Stone Edge before so I instead chose to run Foresight to spin a lot more efficiently. This helps me compete with other stall running around.
The EVs and nature help Hitmontop take physical assults like its nothing in conjunction with Intimidate.
Synergy-wise,Hitmontop takes Dark type attacks from the likes of Ttar like its a feather hitting him,something Jellicent appreciates.
Hitmontop can also seriously maim Magnezone, Skarmory's longtime nemesis,and other Steel types.
Celebi and Tyranitar also love that Hitmontop resist's Scizor's Bug type attacks. A resistance to Rock type attacks also lets it sponge assaults from Terrakion and the rare Rhyperior quite nicely.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Recover
- HP Fire
I gave in and decided that there was little room for edginess and creativity in OU,especcially in the stall department. Cradily had to go.
Celebi is a great team player,able to take whatever RotomW throws at it and retaliating against it and other bulky waters with Giga Drain while ridding the team of status with the ever useful Heal Bell.
Recover provides the always welcome source of reliable recovery,while HP Fire scorches the pesky Scizors who love switching in on me,making Celebi a true check to VoltTurn.
The EVs and Nature allow Celebi to take a real beating on the special side while also outrunning common utility pokemon.
Celebi can take Electric and Grass attacks very well,making it a good partner for Skarmory and Jellicent.
Resistance to Fighting and Water are ones that Tyranitar and Nidoqueen appreciates,and a resistance to Ground also makes life easier for Nidoqueen.
The resistance to Psychic is also welcome for Hitmontop's sake.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def/ 8 SDef
Impish Nature (+Def, -SAtk)
- Whirlwind
- Roost
- Spikes
- Brave Bird
Skarmory is a welcome staple of stall teams,and is the hardest of my physical walls.
Skarmory's role is to set up Spikes and then phaze to avoid getting set up on and to rack up residual damage. The moveset is pretty standard,Roost gets rid of that sometimes nasty Flying typing and provides reliable recovery to make up for the lack of Leftys on this set. Brave Bird is a nifty STAB attack to hit Grass and Fighting types with in case I get Taunted (did i mention that I never had a problem with Fighting types?). The rise in popularity of Magnezone and DragMag teams influenced my decision to put a Shed Shell on Skarm. Being able to laugh at Magnezone is pretty satisfying. The EVs/Nature give me almost unreal physical bulk,taking assaults from powerhouses like Landorus and Dragonite and barely flinching.
Skarmory's immunity to Ground is a huge plus for Tyranitar and Nidoqueen,making switching in easy.
A resistance to both Steel and Bug makes Scizor less of a problem.
Skam's Steel typing provides it with resistances to Psychic,which Hitmontop and Nidoqueen appreciate,Dark/Ghost,which Jellicent and Celebi enjoy,and a pivotal resistance to Dragon. (Takes Outrages like a boss).
Feel free to critisize!
RETIRED MEMBERS:
Cradily (M) @ Lum Berry
Trait: Storm Drain
EVs: 240 HP / 88 Def / 16 SAtk/ 160 SDef
Sassy Nature (+SDef, -Spd)
- HP Fire
- Toxic
- Stealth Rock
- Recover
So as soon as I found out how great Nidoqueen was I decided to make a team centered around her....in a kick ass OU sandstall team!
This also happens to be my first stall team in 5th Gen.
I spent hours mixing and matching wall after wall,spinblocker after spinblocker until I found a near perfect combo,and I managed to do it without using ridiculously overused Pokemon (although I did test them).
Heres a closer look at the final result:

Nidoqueen (F) @ Black Sludge
Trait: Poison Point
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Toxic Spikes
- Fire Blast
- Stealth Rock
The empress of stall in the lower tiers has made a trip to OU ready to wreck some shit. Behold Nidoqueen! The whole team is centered around her doing one thing and one thing only,setting up dem Toxic Spikes. Afterall,its really all it has over Gliscor and Donphan. Oh,that and one other thing.
The ability to use a special attacks. With Fire Blast,Nidoqueen sears through common spikers Forretress and Ferrothorn as well as Scizor. Earthquake allows me to damage speccially defensive threats such as Jirachi and Tentacruel better. Black Sludge discourages Trick users that may otherwise cockblock this set.
Stealth Rock is known as the best support move in the game for a reason,ridding Dragonite of its precious Multiscale and utterly maiming Volcarona.
The EVs and nature give Nidoqueen a solid 300 defense,coupled with a typing that walls Terrakion along with a lot of Fighting types completely.
Synergy-wise,Nidoqueen's immunity to Electric make Skarm and Jellicent's lives much easier,and her resistance to fighting and bug supports Tyranitar and Celebi.
Also,lets not forget that Nidoqueen can absorb Toxic Spikes as well as put them out,giving Celebi and Jellicent an easier time doing their jobs.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 240 HP / 52 Spd / 216 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Taunt
- Recover
- Toxic
Jellicent is one of my special defenders,and runs a very useful dual status set. Scald can ruin physical attackers such as Landorus and Dragonite and makes it easier to handle Ferrothorn while Toxic wears down other Jellicent and helps deter bulky sweepers such as Volcarona from setting up. Taunt allows me to shut down other utility Pokemon on opposing stall teams,namely Blissey and Forretress(which explains the speed EVs,speed creep for other Jellicent),all while using Recover to get through the ordeal healthy.
The EVs/Nature make Jellicent sufficiently bulky on the special side while dumping the remaining EVs into Speed.
Thanks to Water Absorb,Jellicent takes Water attacks aimed at Nidoqueen and Tyranitar with pleasure.
Jelli's Ghost typing also helps Ttar against Fighting types.
Jellicent will often switch into Fire attacks aimed at Skarmory and Celebi as well,just not in the sun.
Jellicent resists every move Scizor(a serious threat to a lot of this team) throws at it bar Pursuit,making it a great check to it with Scald.

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Ice Punch
- Stone Edge
- Earthquake
While this is by no means a full blown Sandstorm team, weather manipulation is a huge advantage to have when playing competitivley,and this Tyranitar does just that plus supporting the team by revenge killing common threats such as Latios,Ninetales,Heatran,Jirachi,Jellicent,Starmie,Gengar,Tornadus,Gyarados etc,the list is endless. Crunch destroys some of the psychics and ghosts I once had trouble against,including the omnipresent Reuniclus. The loss of Pursuit is noticable at times but Gliscor has been giving me headaches lately,so ive decided to use Ice Punch to surprise him (and Landorus I guess) with some frozen justice. Besides,a lot of "skilled" players will assume I pack Pursuit anyway and stay in on me.
Stone Edge is another good STAB move that tears Volcarona apart and makes nonChoice RotomW cry. Earthquake is used over Superpower for one reason and one reason only,Jirachi. That thing is a prick,and Earthquake rightfully mauls him,Earthquake also disposes of Heatran and Toxicroak cleanly while still scoring the SE hit on other Ttar.
The EVs and Nature maximize revenge killing potential as its Special Bulk is already awesome.
Tyranitar takes Fire type attacks like a pro for Skarmory and Celebi,but wont appreciate burns.
Tyranitar is also immune to Psychic type moves and resistant to Flying and Dark/Ghost,making it a good partner for Hitmontop, Nidoqueen,Celebi, and Jellicent.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Sucker Punch
- Foresight
I considered Donphan for this position earlier,but then decided that 2 Ground types wouldnt do me much good. So I chose Hitmontop to be my rapid spinner. Hitmontop actually has very solid physical bulk plus Intimidate,being able to take on Gyarados and Haxorus,plus,he cleanly gets rid of Blissey and Heatran with STAB Close Combat.
Ive never had to use Stone Edge before so I instead chose to run Foresight to spin a lot more efficiently. This helps me compete with other stall running around.
The EVs and nature help Hitmontop take physical assults like its nothing in conjunction with Intimidate.
Synergy-wise,Hitmontop takes Dark type attacks from the likes of Ttar like its a feather hitting him,something Jellicent appreciates.
Hitmontop can also seriously maim Magnezone, Skarmory's longtime nemesis,and other Steel types.
Celebi and Tyranitar also love that Hitmontop resist's Scizor's Bug type attacks. A resistance to Rock type attacks also lets it sponge assaults from Terrakion and the rare Rhyperior quite nicely.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Giga Drain
- Heal Bell
- Recover
- HP Fire
I gave in and decided that there was little room for edginess and creativity in OU,especcially in the stall department. Cradily had to go.
Celebi is a great team player,able to take whatever RotomW throws at it and retaliating against it and other bulky waters with Giga Drain while ridding the team of status with the ever useful Heal Bell.
Recover provides the always welcome source of reliable recovery,while HP Fire scorches the pesky Scizors who love switching in on me,making Celebi a true check to VoltTurn.
The EVs and Nature allow Celebi to take a real beating on the special side while also outrunning common utility pokemon.
Celebi can take Electric and Grass attacks very well,making it a good partner for Skarmory and Jellicent.
Resistance to Fighting and Water are ones that Tyranitar and Nidoqueen appreciates,and a resistance to Ground also makes life easier for Nidoqueen.
The resistance to Psychic is also welcome for Hitmontop's sake.

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def/ 8 SDef
Impish Nature (+Def, -SAtk)
- Whirlwind
- Roost
- Spikes
- Brave Bird
Skarmory is a welcome staple of stall teams,and is the hardest of my physical walls.
Skarmory's role is to set up Spikes and then phaze to avoid getting set up on and to rack up residual damage. The moveset is pretty standard,Roost gets rid of that sometimes nasty Flying typing and provides reliable recovery to make up for the lack of Leftys on this set. Brave Bird is a nifty STAB attack to hit Grass and Fighting types with in case I get Taunted (did i mention that I never had a problem with Fighting types?). The rise in popularity of Magnezone and DragMag teams influenced my decision to put a Shed Shell on Skarm. Being able to laugh at Magnezone is pretty satisfying. The EVs/Nature give me almost unreal physical bulk,taking assaults from powerhouses like Landorus and Dragonite and barely flinching.
Skarmory's immunity to Ground is a huge plus for Tyranitar and Nidoqueen,making switching in easy.
A resistance to both Steel and Bug makes Scizor less of a problem.
Skam's Steel typing provides it with resistances to Psychic,which Hitmontop and Nidoqueen appreciate,Dark/Ghost,which Jellicent and Celebi enjoy,and a pivotal resistance to Dragon. (Takes Outrages like a boss).
Feel free to critisize!
RETIRED MEMBERS:
Cradily (M) @ Lum Berry
Trait: Storm Drain
EVs: 240 HP / 88 Def / 16 SAtk/ 160 SDef
Sassy Nature (+SDef, -Spd)
- HP Fire
- Toxic
- Stealth Rock
- Recover