So yeah, I think this deserves more than just an OO mention.
*Takes a Palkia Fire Blast in the rain*
Doc: He lives.
Ferrotroll: Of course I do, I'm immortal!
http://www.smogon.com/bw/pokemon/ferrothorn
[SET]
name: Curse
move 1: Curse
move 2: Leech Seed
move 3: Power Whip
move 4: Gyro Ball
item: Leftovers
nature: Sassy
evs: 252 HP / 48 Def / 208 SpD
ivs: 0 Spe
[SET COMMENTS]
- Ferrothorn is such a troll
- Unlike the standard set, this set is threatening in the way that if you can't kill it, you're fucked.
- After a Curse, it is ridiculously hard to OHKO in the rain without resorting to ridiculously powerful Fire attacks like Specs Blue Flare from Reshiram or something similar. It can survive a Close Combat from CB Terrakion at full health at +1, just to show how sturdy this thing is.
- With Toxic Spikes support, Ferrothorn doesn't even need to attack a lot of the time, it just sits there, Leech Seeds you and watches you die. Curse remedies the physical side, where it is usually weaker in Ubers.
- HUGE trouble for Stall teams and balanced teams that don't pack enough firepower.
- Handily beats ExtremeKiller without Brick Break one on one. Basically, switch it in as it SDs, Leech Seed it, then start using Curse. It can't kill you in time with Earthquake as you just drain away his health and KO it with Gyro Ball.
- Beats pretty much all the Water-type sweepers unless they carry Fire Blast. For example, you'd used to lose to Manaphy if it burned you with Scald. Not any more. Now you'd just take the burn, Leech Seed the stupid Manaphy and Curse along as it Calm Minds and then kill it with Power Whip.
- Curse and Leech Seed makes sure that Ferrothorn is harder to remove than mould, Power Whip and Gyro Ball for STABs.
[ADDITIONAL COMMENTS]
- The Defense EVs guarantee the survival of CB Terrakion's Close Combat when you're at full health after a Curse. The rest go into SpD.
- Loves Toxic Spikes to fuck around with things and just not dying before the opponent does.
- Counters: Still many counters, this is more of a win condition than anything. Ho-oh still does way more than Ferrothorn likes even after a Curse or two, resists both STABs handily and can use Sub to block Leech Seed and waste Gyro Ball PP, while Sacred Fire can burn you. Giratina-A can just Will-O-Wisp you and proceed to PP stall you. Fighting Arceus does a truckload of damage with Judgement, as does Fire Arceus. Reshiram and Heatran kills you really easily too. Dialga can kill you with Fire Blast way faster than you can stall. Skarm can wall you and Taunt you, although without Taunt, he's losing if Ferro is the last mon. Lugia can Dragon Tail away, but loses if Ferro is last mon as well.
- Teammates: What do all of the above hate? Kyogre, of course! Rain also downgrades Ferrotroll's Fire weakness, letting you take a Fire Blast from shit like Palkia and boot it with a boosted Power Whip or just Leech Seed it. Tentacruel gets you Toxic Spikes, Giratina forms and Ghost Arceus block spin. Standard Drown All-esque rain stall Pokemon.
*Takes a Palkia Fire Blast in the rain*
Doc: He lives.
Ferrotroll: Of course I do, I'm immortal!

http://www.smogon.com/bw/pokemon/ferrothorn
[SET]
name: Curse
move 1: Curse
move 2: Leech Seed
move 3: Power Whip
move 4: Gyro Ball
item: Leftovers
nature: Sassy
evs: 252 HP / 48 Def / 208 SpD
ivs: 0 Spe
[SET COMMENTS]
- Ferrothorn is such a troll
- Unlike the standard set, this set is threatening in the way that if you can't kill it, you're fucked.
- After a Curse, it is ridiculously hard to OHKO in the rain without resorting to ridiculously powerful Fire attacks like Specs Blue Flare from Reshiram or something similar. It can survive a Close Combat from CB Terrakion at full health at +1, just to show how sturdy this thing is.
- With Toxic Spikes support, Ferrothorn doesn't even need to attack a lot of the time, it just sits there, Leech Seeds you and watches you die. Curse remedies the physical side, where it is usually weaker in Ubers.
- HUGE trouble for Stall teams and balanced teams that don't pack enough firepower.
- Handily beats ExtremeKiller without Brick Break one on one. Basically, switch it in as it SDs, Leech Seed it, then start using Curse. It can't kill you in time with Earthquake as you just drain away his health and KO it with Gyro Ball.
- Beats pretty much all the Water-type sweepers unless they carry Fire Blast. For example, you'd used to lose to Manaphy if it burned you with Scald. Not any more. Now you'd just take the burn, Leech Seed the stupid Manaphy and Curse along as it Calm Minds and then kill it with Power Whip.
- Curse and Leech Seed makes sure that Ferrothorn is harder to remove than mould, Power Whip and Gyro Ball for STABs.
[ADDITIONAL COMMENTS]
- The Defense EVs guarantee the survival of CB Terrakion's Close Combat when you're at full health after a Curse. The rest go into SpD.
- Loves Toxic Spikes to fuck around with things and just not dying before the opponent does.
- Counters: Still many counters, this is more of a win condition than anything. Ho-oh still does way more than Ferrothorn likes even after a Curse or two, resists both STABs handily and can use Sub to block Leech Seed and waste Gyro Ball PP, while Sacred Fire can burn you. Giratina-A can just Will-O-Wisp you and proceed to PP stall you. Fighting Arceus does a truckload of damage with Judgement, as does Fire Arceus. Reshiram and Heatran kills you really easily too. Dialga can kill you with Fire Blast way faster than you can stall. Skarm can wall you and Taunt you, although without Taunt, he's losing if Ferro is the last mon. Lugia can Dragon Tail away, but loses if Ferro is last mon as well.
- Teammates: What do all of the above hate? Kyogre, of course! Rain also downgrades Ferrotroll's Fire weakness, letting you take a Fire Blast from shit like Palkia and boot it with a boosted Power Whip or just Leech Seed it. Tentacruel gets you Toxic Spikes, Giratina forms and Ghost Arceus block spin. Standard Drown All-esque rain stall Pokemon.