
OVERVIEW
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Pros
- Rather nice attack stat paired with good defense.
- Great variety move pool wise, with access to Moves like Swords Dance or Dragon Dance.
- Offensive stats get a boost with the Ability Sheer Force when using a move that activates the ability.
- Only two weaknesses, being Grass and Electric.
- Not too good of a speed stat. (78)
- Common weakness of Electric.
- Typical moveset can still be walled by certain Pokemon.
Dragon Dance
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name: Feraligatr
move 1: Waterfall
move 2: Dragon Dance
move 3: Crunch / Ice Punch
move 4: Superpower / Ice Punch
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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- Waterfall is by far Feraligatr's best STAB having a base power of 120 excluding other factors. Sheer Force boosts this even more due to it having the additional effect of a Flinch Chance, so Sheer Force activates it's 30% boost, but removes the chance to flinch.
- Dragon Dance is crucial to this set due to letting feraligatr outspeed many of it's common threats. After just +1 in speed, it outspeeds Pokemon like Mega Manectric, Mega Lopunny, and +1 Jolly Mega Gyarados.
- Crunch is mainly for Mega Slowbro/Normal Slowbro since it is able to 2OHKO the Mega after +1 in Attack, while being able to 2OHKO without the boost on normal Slowbro. It also helps with other Psychic types that can hinder Feraligatr, including Mega Metagross, which is a guaranteed OHKO after Stealth Rock Damage, Celebi, Jirachi, Mew, Lati@s, and other not as common psychic types.
- Ice Punch is there for Grass types that are fast and can threaten Feraligatr. These include Mega Sceptile, Tangrowth, Serperior, and Amoonguss. Ice Punch also helps out with the Eon twins.
- Next we have is Superpower, which is great when used against walls like Ferrothorn, and Rotom-Wash who completely shut down Feraligatr due to their typing and natural bulk. It does about 50% to a Physically defensive Rotom-Wash with +1, while it has an 87.5% chance to OHKO Ferrothorn after rocks with +1 attack.
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- Feraligatr's speed stat is better once a boost of Dragon Dance accompanies it since it isn't the typical speed tier of 115. Once getting a boost from DD, it can out speed many threats like Mega Manectric, and Mega Lopunny, who are especially known for being fast and hard hitting.
- Life Orb is the only item Feraligatr truly should be running since Sheer Force nullifies the recoil from Life Orb. It also helps Feraligatr out with harder hitting attacks.
- Sheer Force is the clear ability here since it is what makes Feraligatr viable enough to be in OU. Many of it's hard hitting physical movepool is boosted due to the fact that Sheer Force removes additional effects and boosts the move to over 100 base power.
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- Unless you know you can hit their team hard with Feraligatr, don't lead with him. He is not to be lead with since he needs support such as hazards so he can come in and sweep easily.
- As said before, hazards are rather helpful with Feraligatr so you can widdle down your foes and not have to rely on setting up just to do damage.
Team Options
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- Feraligatr can work well on Bulky, Offensive team due to it's ability to come in and sweep late game after just one Dragon Dance. It doesn't work well on Hyper Offense due to being slow and not being able to hold its own unless they switch foolishly.
- Good partners would be Talonflame due to having a chance to come in and revenge kill. Talonflame also helps out with Pokemon such as serperior.
Swords Dance
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name: Feraligatr
move 1: Waterfall
move 2: Swords Dance
move 3: Ice Punch / Aqua Jet
move 4: Superpower / Crunch
ability: Sheer Force
item: Life Orb
evs: 144 HP / 252 Atk / 112 Spe
nature: Adamant
Moves
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- Waterfall is Feraligatr's main STAB move that is physical and hits dramatically hard, and is boosted due to Sheer Force removing the flinch chance.
- Ice Punch is there for Dragons that you can't easily hit with Waterfall. It also helps with other Flying Types.
- Aqua Jet is slashed here due to Ice Punch not having too much necessity, since Aqua Jet gets a nice STAB Priority move to possibly revenge kill with.
- Swords Dance is great for a more bulky Feraligatr since it has the bulk so it can function with Swords Dance.
- Earthquake is mainly for Eelctric types that can get rather pesky against Feraligatr due to his heavy weakness of this common type.
- Crunch is there for Slowbro, and Mega Slowbro, since it can 2OHKO Mega Slowbro after a Swords Dance, while with no boost doesn't 2OHKO, yet 3OHKO. It also helps out with Psychic types in general, like Jirachi, Celebi, and Mega Metagross.
- Superpower is for bulky walls like Rotom-Wash and Ferrothorn, which hinder Feraligatr's ability to sweep even more. It also does a good 50% to Keldeo switch-ins.
Set Details
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- While Feraligatr's measly Speed stat stays at 78, it's physical power isn't too bad to where it can be boosted.
- Running 112 Spe makes sure to outrun Rotom-Wash and uninvested Landorus-Therian.
- With Attack, Speed, HP boosted, you have a higher likelihood to Set upand sweep the opposer's team.
- Pairing Adamant with this is ideal due to Slightly Fast, yet Bulky Physical attackers have no need for a nature like Timid or Impish.
- What improves Feraligatr's even more is that it gets the ability Sheer Force, enabling it to use the Item, "Life Orb" Rather efficiently.
- Due to Sheer Force, it is highly unlikely that you will take the normal recoil damage from Life Orb, but still having the remaining 1.5x boost while other remaining factor, including Sheer Force, boost it even more than usual.
Usage Tips
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USAGE TIPS GO HERE
Team Options
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TEAM OPTIONS GO HERE
Other Options
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OTHER OPTIONS GOES HERE. STUFF LIKE ALTERNATE MOVES, ALTERNATE SETS, NICHE STUFF THAT DOESN'T GET A MAIN SET MENTION
Checks & Counters
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CHECKS & COUNTERS GO HERE
NOTE THAT THIS WILL BE MORE THREATLISTY SO MENTION POKEMON / OTHER EFFECTS ONE AT A TIME
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