Hi everyone, I really like Feraligatr, he's my favorite starter ever since I played Pokemon Gold generation 2, so I would like to build team around him.
This is my first fixed team after few numbers of trying, I played mostly for fun so generally I don't really care about ladder rating because I keep changing username, lol. But my team is decent enough to stay in 1200-1300.
Here's my team :
My general strategy is putting scolipede or donphan as a lead to put stealth rock, spikes, or toxic spikes, (depend on the enemies) and then mega-manectric, feraligatr, or talonflame do the killing spree while clefable can support them. It's rather simple strategy.
Here's the detailed view of my team :
Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Ice Punch
- Dragon Dance
Gatr is the core of my team, his job is to sweep enemies. He only need 1x DD to become death roll predator.
I think I didn't have to explain Sheer Force + Life Orb because it multiplied Gatr attack 1.69 times and Sheer force prevents life orb self damage too. All of his three moves Waterfall, Crunch, and Ice Punch also gets Sheer Force boost.
But I want to explain why Adamant not Jolly because I think I can outspeed majority of enemies enough while +1 in Adamant nature. I calculated it before the mons that can outspeed him without boost is the pokemon with base speed 125 or above (of course with 31 IV and 252+ EV Spe), and sometimes scolipede give him his speed boost by baton pass.
Donphan (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roar
- Earthquake
- Stealth Rock
- Rapid Spin
Donphan main function is to put stealth rock or remove enemy hazard with rapid spin. Roar is good move to drive away boosted or substituted enemies (It feels good to roar belly drum mons, lol). I put him on lead if the enemies fulled with flying type stealth rock + roar until charizard comes. Earthquake is his only attack.
Scolipede (M) @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Megahorn
- Baton Pass
Scolipede is my second lead, his jobs is to put spikes or toxic spikes if the enemies lack of flying or levitating mons. His ability speed boost is really useful so I choose baton pass to fill his moves, sometimes I pass his speed to donphan to quick rapid spin, or Gatr to sweep. Megahorn is his strong STAB moves that often can surprise enemies that think I'm going to spikes.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Protect
Sometimes my Gatr is burned or paralyzed. I need clefable to heal him with aromatherapy. Her role mainly is to support, but sometimes she can become wall too because her fairy type and magic guard is really useful. Wish is another support to heal my attacker, protect is to guess enemy move or guard herself when the enemy was poisoned by toxic spikes. Moonblast is her STAB attack.
Talonflame (M) @ Sitrus Berry
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is my revenge-killer and he remove Gatr grass enemies. He don't need speed EV because Gale Wing can make Brave Bird always move first. He can also became sweeper with sword dance that can make him hit very hard. Flare Blitz is his 2nd STAB moves though not having priority like BB, but FB usually attack slow steel/grass enemies. Lum berry and Roost function is to heal him because both Brave Bird and Flare Blitz have recoil damage.
Manectric-Mega (M) @ Manectite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
Last but not least, Mega Manectric is my mega choice because his great base Speed and Special Attack (135) and access to 3 strong elements (electric, fire, ice). He's my main attacker/revenge killer. If the enemy is noob, he can easily sweep them all after stealth rock and spikes damage. Volt switch is good too because his great speed.
And that's all of my team, anyone can give me feedback as long as Feraligatr still remains, lol.
This is my first fixed team after few numbers of trying, I played mostly for fun so generally I don't really care about ladder rating because I keep changing username, lol. But my team is decent enough to stay in 1200-1300.
Here's my team :






My general strategy is putting scolipede or donphan as a lead to put stealth rock, spikes, or toxic spikes, (depend on the enemies) and then mega-manectric, feraligatr, or talonflame do the killing spree while clefable can support them. It's rather simple strategy.
Here's the detailed view of my team :

Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Ice Punch
- Dragon Dance
Gatr is the core of my team, his job is to sweep enemies. He only need 1x DD to become death roll predator.
I think I didn't have to explain Sheer Force + Life Orb because it multiplied Gatr attack 1.69 times and Sheer force prevents life orb self damage too. All of his three moves Waterfall, Crunch, and Ice Punch also gets Sheer Force boost.
But I want to explain why Adamant not Jolly because I think I can outspeed majority of enemies enough while +1 in Adamant nature. I calculated it before the mons that can outspeed him without boost is the pokemon with base speed 125 or above (of course with 31 IV and 252+ EV Spe), and sometimes scolipede give him his speed boost by baton pass.

Donphan (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roar
- Earthquake
- Stealth Rock
- Rapid Spin
Donphan main function is to put stealth rock or remove enemy hazard with rapid spin. Roar is good move to drive away boosted or substituted enemies (It feels good to roar belly drum mons, lol). I put him on lead if the enemies fulled with flying type stealth rock + roar until charizard comes. Earthquake is his only attack.

Scolipede (M) @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Megahorn
- Baton Pass
Scolipede is my second lead, his jobs is to put spikes or toxic spikes if the enemies lack of flying or levitating mons. His ability speed boost is really useful so I choose baton pass to fill his moves, sometimes I pass his speed to donphan to quick rapid spin, or Gatr to sweep. Megahorn is his strong STAB moves that often can surprise enemies that think I'm going to spikes.

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Protect
Sometimes my Gatr is burned or paralyzed. I need clefable to heal him with aromatherapy. Her role mainly is to support, but sometimes she can become wall too because her fairy type and magic guard is really useful. Wish is another support to heal my attacker, protect is to guess enemy move or guard herself when the enemy was poisoned by toxic spikes. Moonblast is her STAB attack.

Talonflame (M) @ Sitrus Berry
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is my revenge-killer and he remove Gatr grass enemies. He don't need speed EV because Gale Wing can make Brave Bird always move first. He can also became sweeper with sword dance that can make him hit very hard. Flare Blitz is his 2nd STAB moves though not having priority like BB, but FB usually attack slow steel/grass enemies. Lum berry and Roost function is to heal him because both Brave Bird and Flare Blitz have recoil damage.

Manectric-Mega (M) @ Manectite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
Last but not least, Mega Manectric is my mega choice because his great base Speed and Special Attack (135) and access to 3 strong elements (electric, fire, ice). He's my main attacker/revenge killer. If the enemy is noob, he can easily sweep them all after stealth rock and spikes damage. Volt switch is good too because his great speed.
And that's all of my team, anyone can give me feedback as long as Feraligatr still remains, lol.