Feraligatr Bulky Offense - #ThereWillBeGators
Yoooo, what's poppin', it's me Skarmx2 with another ORAS RMT. It's been a while since I made my last RMT b/c I didn't want to make an RMT unless it was a team I really enjoyed using. Anyways, I thought this would clash nicely with me getting voice recently so here I am. Enough talk though, let's get straight into it :]
TEAM BUILDING PROCESS




































Godzilla @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake/Superpower/Ice Punch
I had originally ScarTar as part of my core to Pursuit trap the Latis and Starmie. However, this made me very weak to Gengar and ScarfTar was soon swapped for Mandibuzz. However, it can still be run and used to trap the aforementioned Gengar, Latis and Starmie.



Shia @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Seemingly patched up my electric weakness and gave a nice pivot with Regenerator. However, it was soon replaced by Slowbro, as Talonflame was too much of a problem.



New World Order (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 104 Def / 140 SpD / 16 Spe
Impish Nature
- Defog
- Foul Play
- Knock Off
- Roost
Previously my Gengar check, and gave me a much needed ground immunity, and utility with Defog and Knock Off. Later suggested by BlazeLatias that I should switch to Torn-T to give my team some much needed speed and an offensive prescence and I haven't looked back since.



shellderxslowpoke (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Ice Beam
- Slack Off
Slowbro replaced Tangrowth as a pivot/physical wall and was used to help with Talonflame and other physical attackers. However, it just made me very Bisharp weak so I changed it to TankChomp, which helped with Bisharp and other physical attackers and helped check Talonflame.



Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 158 Def / 104 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Stone Edge
- Earthquake
THE TEAM



#WillBeGators (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Crunch
- Dragon Dance
The mascot of the team, Feraligatr also happens to be my only physical attacker (besides Mandibuzz) and is my main setup sweeper. The EVs are pretty self explanatory; max attack and speed to maximise damage output with a Jolly nature to outspeed base 70s such as Bisharp and Breloom. Sheer Force as the ability because it cancels out LO's recoil and gives Gatr a free 1.6x damage boost, due to all it's moves having secondary effects. Waterfall as the STAB, Ice Punch to hit Dragons, Grass and Flying types, Crunch to hit the Psychic and Ghosts and DD to boost Gatr's speed and attack into insane levels. Superpower and Aqua Jet can be used to beat Ferrothorn and Talonflame respectively if you feel it requires it. Feraligatr has great potential to be a massive threat in the OverUsed Tier if played correctly and can even sweep teams straight up.



Bruteroot (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
When searching for partners for Feraligatr, I noticed that Gatr was easily walled by two very common mons; Ferrothorn and Azumarill. It was also weak to Grass and Electric moves. Thus, to me, Mega Venusaur was the perfect partner. It's typing and ability also helped check and counter fast Electric and Grass types such Mega Manetric, Thundurus and Serperior, all of which gave Feraligatr a hard time. I opted for a more offensive set, because while I wanted to check many threats, I also wanted to hit as hard as I could. Mega Venu is still decently bulky even without much investement. The Speed EVs allow Mega Venusaur hit 210 after the HP Fire IV, allowing it to outspeed mons such as Rotom-W, Adamant Crawdaunt, Suicune and Azumarill and severely dent them or even OHKO. Max SpA with a Modest nature so i dish out as much damage as possible and the rest in HP to make me as bulky as possible without fully investing. Chlorophyll is the chosen ability before mega-evolving allowing me to get a free speed boost in the sun. Giga Drain and Sludge Bomb are good STABs, allowing me bulky waters and fairies which can wall my Gatr. The former allows me to deal damage and heal myself up a bit while the latter has good Base Power and a 30% chance to poison the foe. HP Fire is to hit opposing Steels, namely Ferrothorn and Scizor, the former being especially annoying to Gatr. Lastly, Synthesis is Venusaur's most reliable way of recovery and keeps it alive. Venusaur makes a nice glue to the team, synergizing both offensively and defensively with Gatr.



Heatran Fajita (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Magma Storm
- Toxic
- Taunt
The final member of the Fire-Water-Grass Core is none other than Heatran. Heatran is such a good mon in OU right now due to it's excellent typing and ability and the number of resistances that it boasts. The set I opted for was the Specially Defensive set, allowing me to take on the fast electrics better, Fairies, Dragons and Psychics as well as switching into opposing Mega Venusaur pretty comfortably. Flash Fire lets me absorb fire attacks thorwn at Mega Venu or more importantly, Will-O-Wisps from Mega Sableye or Talonflame. 248 HP for an odd nuber of HP for Stealth Rocks, 80 Speed EVs for hitting 210 speed, allowing me to outspeed non-invested Rotom-W and Adamant Crawdaunt. The rest in SpD to take special hits betterc with a Calm Nature to boost that SpD even higher. Stealth Rocks are pretty much mandatory on all teams, to either break sashes or pressure mons when they switch in. Lava Plume is STAB with a 30% chance to burn and cripple physical attackers, although not as good a scald though :/ Toxic to wear down Dragons, bulky walls and most importantly, stop SpD Talonflame setting up on me, unless it's that taunt set :[ Finally, Taunt for Clefable and other fat stally mons. It may be a bit unusual to not see more speed on Tran running Taunt but I really needed the special bulk. Any other move over taunt would be greatly appreciated however. Tran is a great partner to both Mega Venu and Gatr because of its ability to counter the Lati twins and absorb Will-O-Wisps respectively.



DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk / 14 Spe
- Calm Mind
- Soft-Boiled
- Thunder Wave/Flamethrower
- Moonblast
Clefable, Clefable. This thing is so stupidly good, it really is. Being able to set up on and kill Heatran when it 4x resists it's STAB move is ridiculous. I ran the standard CM + MG Clef as I wanted a Kyurem-Black check as it completely shredded my FWG Core. This set allows it to survive 2 Ice Beams from Rash/Mild LO Kyube and proceed to either T-Wave it or Moonblast it to oblivion. http://www.smogon.com/dex/xy/pokemon/clefable/ <<Here is more information about the set if you really want to know. Magic Guard allows me to not give a damn about Toxic, Burn or hazards, which is really nice, making it an excellent staus absorber. Now, my Clef has a little twist on it. 14 Speed IVs allows me to stall Ferrothorn out of Gyro Balls with Softboiled and then I can proceed to CM up on it and 3HKO with +6. As much as I would like to take the credit for this, I can't. I saw this in one of Blunder's videos with one of Cosine180's balance teams where he mentioned the Speed IVs, and I've been using it ever since. CM to boost Clef's SpD and SpA to sweeping levels, Softboiled for reliable recovery, Thunder-Wave for beating some of it's counters, namely Heatran. Flamethrower can also be used over T-Wave if Ferro is an issue, but I didn't find it to be necessary and lastly, Moonblast as STAB.



Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Focus Blast
- Hurricane
- U-turn
- Knock Off



Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn






#
#WillBeGators (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Crunch
- Dragon Dance
Bruteroot (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Heatran Fajita (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Magma Storm
- Toxic
- Taunt
DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk / 14 Spe
- Calm Mind
- Soft-Boiled
- Thunder Wave
- Moonblast
Torn Apart (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Focus Blast
- Hurricane
- U-turn
- Knock Off
Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
#WillBeGators (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Crunch
- Dragon Dance
Bruteroot (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Heatran Fajita (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Magma Storm
- Toxic
- Taunt
DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk / 14 Spe
- Calm Mind
- Soft-Boiled
- Thunder Wave
- Moonblast
Torn Apart (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Focus Blast
- Hurricane
- U-turn
- Knock Off
Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Team Pokepals,AD Impish John and BlazeLatias- for helping me with the nicknames, you guys are good at that :]
Bluwing for the suggestion of Lando-T over Garchomp
BlazeLatias for his suggestions of Torn-T over Mandibuzz
http://www.smogon.com/forums/threads/oras-ou-speed-tiers.3527024/
http://www.pokestadium.com/tools/sprites
http://www.smogon.com/forums/threads/oras-ou-role-compendium-v2.3541745/
https://dl.dropboxusercontent.com/u...mpendiums_html/OU_Checks_by_Threat_Level.html
^^all content is owned by the original user, im just passing these along for people :]
Bluwing for the suggestion of Lando-T over Garchomp
BlazeLatias for his suggestions of Torn-T over Mandibuzz
http://www.smogon.com/forums/threads/oras-ou-speed-tiers.3527024/
http://www.pokestadium.com/tools/sprites
http://www.smogon.com/forums/threads/oras-ou-role-compendium-v2.3541745/
https://dl.dropboxusercontent.com/u...mpendiums_html/OU_Checks_by_Threat_Level.html
^^all content is owned by the original user, im just passing these along for people :]
http://replay.pokemonshowdown.com/ou-282300142 - DD Gatr cleans up
http://replay.pokemonshowdown.com/ou-282306271 - Played like shit at the end but it was still a decent game against DracoNinja
**WILL UPDATE WITH MORE**
http://replay.pokemonshowdown.com/ou-282306271 - Played like shit at the end but it was still a decent game against DracoNinja
**WILL UPDATE WITH MORE**
Thanks for reading guy, appreciate all feedback/criticism as long as it's constructive. Have a great day! n_n
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