

I really wanted to try this 'mon for a long time. It seemed really good to have a Sheer Force-Life Orb combo with Dragon Dance.

Jaws (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
Feraligatr is really amazing. It stats are nice but not that good on first impression. It has a standart bulk and base 105 attack and 78 speed. However, it's ability, Sheer Force can be deadly if the Feraligatr is given a Life Orb to hold. It's speed isn't really good but can be boosted easily with Dragon Dance.
Dragon Dance: Boost it`s attack and speed, allowing him to sweep an entire team
Waterfall: Thanks to it's 10% chance of flinching, it is being boosted by Sheer Force. This is Feraligatr's deadliest attack (STAB + SheerForce LifeOrb)
Ice Punch: This attack is boosted by Sheer Force as well, allowing Feraligatr to hit those pesky birds.
Crunch: Nobody likes you, Slowbro!

SoundCloud (Altaria-Mega) @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Altaria is Feraligatr's best team-mate. It takes care of Feraligatr's weaknesses quite easily, then, hitting hard with it's Pixilate STAB boosted base 102 power Return and Earthquake if Return doesn't work very good.
Dragon Dance: Set up sweeping an entire team
Return: Nobody runs an offensive Altaria without Return
Earthquake: No heatran pls
Roost: HP is an important thing

(It's a trap!) Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Both Feraligatr and Altaria struggle dealing with Ferrothorn and Forretress and Altaria struggles to deal with Scizor.
Magnezone was the obvious choice here since it traps those pesky steel types (no offense to you, magnezone).
It also helps getting rid of a scarfed Heatran once it is locked into Flash Cannon or smth.
Choice Scarf allows it to outspeed lots of `mons in the metagame.
Volt Switch: Momentum
Hidden Power [Fire]: The best way to deal those pesky steel types
Flash Cannon: When you know your opponent's gonna switch to a ground type, or just to hurt fairy types
Thunderbolt: It's most hard hitting move

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is here to WALL. It gets rid of set-up sweepers just like Mega Gyarados and Serperior thanks to it's Unaware ability, has the WishTect strategy, heals annoying statuses and hits hard with Moonblast.
Clefable is really important to me because it can stall PP too.
It's EV spread make sure it can handle both physical and special sweepers.
Moonblast: A solid 90 base power STAB move
Wish: Allows it to heal it's allys
Protect: Sometimes you wanna heal yourself too :D. Also used to stall enemy's PP
Heal Bell: Cures itself it's team-mates from status problems

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Skarmory is a beast. It has access to so much support moves and very nice bulk so it makes it very popular in the metagame.
Here, I use my Skarmory to be the team's supporter with Clefable. It sets up spikes then whirlwinds the opponent in order to deal very high damage, combined with Chansey's stealth rocks. Roost is to restore HP obviously and defog is to get rid of the opponent's hazards.
Roost: Restore HP
Defog: Remove hazards
Spikes: Set up and deal massive damage with whirlwind
Whirlwind: Deal opponents high damage and counter set-uppers.

Tanksey (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Chansey is the #1 tank in the metagame. Beastly 250 base HP and 105 base SpD. making it absolutely hard to touch. It has pitiful 5 base Def. but it's HP make it up to it.
I chose Toxic over T-Wave because Chansey is made to stall opponents to death and cripple set-up sweepers.
Toxic: As stated above
Seismic Toss: Chansey has sh*t attacking stats, therefore Seismic Toss is the best move to deal damage. It also prevents other 'mons from set-upping defense boosts on it.
Soft-Boiled: Restoring 50% HP in one turn is amazing lol
Stealth Rocks: The most popular hazard in the metagame
Importable:
Jaws (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
SoundCloud (Altaria-Mega) @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
It's a trap! (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Tanksey (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch
SoundCloud (Altaria-Mega) @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
It's a trap! (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Spikes
- Whirlwind
Tanksey (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock