Feint - Good move choice?

I've been playing on Shoddy for a while and all of these Wish-Protect Vaporeons and Protect Yanmegas tend to really hurt my team. I threw Feint on a starting Gallade and I can usually get Yanmega to 50% or so, which is nice and really helps in the long run, because it can't survive SR after that.

I think Feint is a move that hasn't been looked at yet. What are your thoughts on it?
 
It's very conditional, especially since substitute is practically interchangeable with protect/detect. You might be able to smack around a few guys once in a while, but considering that you're suddenly limited to 3 moves after feint, it's hard to say that it's worth it.

Consider this: you would have to have gallade with feint out already while your opponent is spamming protect for whatever reason. Then once you manage to pull it off, it becomes useless for the rest of the battle, should your opponent know how to properly predict your predictions.

Imho, not worth it. Nifty, maybe, but hardly usable in the long run.
 
Feint is useless even in 2v2, unless a ghost can learn it (as you cannot explode the same turn you feint unless you want to kill your own guy). It's far too weak to have any use in 1v1. I wouldn't bother.
 
If your prediction is keen, use the protect to get a stat-up, or switch to a better pokemon to handle the foe.
 
For the reasons above, Feint just isn't that worthwhile. You could be stat upping while they're protecting. Also, Feint has been looked at, if I remember correctly from my lurking days, and was deemed worthless.
 
If you search for "Feint" in the search bar you can come across a really interesting thread I made a few months back that covers Feint's overall usefulness.

Personally I say it's completely useless, even in Doubles.
 
Is there anything that learn Feint also learn Endeavor? You could technically "Feint" an opponent, have your partner Explode, survive with Sash and Endeavor the next guy that comes up
 
I was under the impression as well that Feint only worked if your opponent was using the move Protect and that it failed otherwise. That's a lot of good predicting and correct situations needed to make this actually useful.
 
Personally I don't know what they were thinking when they made a move that counter only two other moves (it works on Detect right?). I mean at 50 power it could at least afford to hit when not protecting too. And if its only going to hit through Protect, it could at least do some worthwhile damage while its there.
 
Feint is useless even in 2v2, unless a ghost can learn it (as you cannot explode the same turn you feint unless you want to kill your own guy). It's far too weak to have any use in 1v1. I wouldn't bother.

no ghosts learn Feint, unfortunately. otherwise that'd be kinda cool. the move is next to useless imvho.
 
no ghosts learn Feint, unfortunately. otherwise that'd be kinda cool. the move is next to useless imvho.

While no ghosts learn Feint, one Pokemon who does is Lucario, who resists Explosion and can feasibly Endure/Reversal (meaning that damage that doesn't KO isn't such a big deal). In theory, one could Feint a Protector with Lucario then explode with its partner, Endure next turn and proceed to Reversal something, but I'm having a hard time imagining that useful in practice.
 
While no ghosts learn Feint, one Pokemon who does is Lucario, who resists Explosion and can feasibly Endure/Reversal (meaning that damage that doesn't KO isn't such a big deal). In theory, one could Feint a Protector with Lucario then explode with its partner, Endure next turn and proceed to Reversal something, but I'm having a hard time imagining that useful in practice.
Lucario @ Focus Sash
- Protect
- Reversal
- Crunch
- Feint

Pokemon @ Some nice item
- Explosion

Weavile @ I dunno. Another Sash maybe?
- Icy Wind
- Fake Out
- Ice Punch
- Night Slash

Basically Have Lucario use Fent on the opponent's protect, and have your partner explode. Survive with Sash and send out Weavile. If you can Reversal anything at this point, do so, while Weavile Fakes Out the other. If you can't Reversal anything at this point since they're faster than you, have Lucario Protect (better than Endure) and Weavile Icy Wind the opponent down, in which you can finish with Reversal, hopefully. Trick Room runs over this set real badly though

I suppose that's what you're aiming for?
 
Ok, it seems useful against Yanmega and Vaporeon, but here's the thing. They are only 2 pokemon. In standards, every moveslot should count for something, and it just seems to me like Feint is too weak to count for that. Yeah, I think Ambipom is the only one that can pull it off, but failing on every other move other than Protect/Detect is just way too risky. Remeber, every turn counts.

Also, if you REALLY want to hit through protectors, you can try Future Sight or Doom Desire. Granted, they take 2 turns to work, but they still bypass Protect with also adding Subs and Endures. Although it takes a lot of prediction, it's much better to use in the long run than Feint as it can actually do something other than hit Protectors or Detectors.
 
If you predict a Protect, then why not use Nasty Plot, Dragon Dance, Substitute, or various other means of building yourself up?

Substitute blocks Hypnosis + Yanmega. Dragon Dance is far more scary than +1 Speed from Yanmega or Ninjask. In all other situations, you totally pwn the opponent as they just wasted a turn using Protect.

On that note... I can't believe that some guys attempt Endure/Reversal when I have a substitute up >.> Happened at least twice in ShoddyBattle yesterday.
 
Seeing as you've only posted twice (I don't mean to be critical), I don't think you've been playing too much competitively... And if anyone would like to enlighten me with whatever the hell is FTW (Do That Blissey?)... Off topic...

Feint is situational... and there are better moves out there.

Although...

*lightbulb*

Name:BP Destroyer
Ambipom@Life Orb
Fake Out
Feint
U-turn
Shadow Claw/Return/Double Hit/Thunderpunch/Firepunch

Use first two moves to destroy Ninjask and U-turn to get the hell out of there. Last move is really a filler, Shadow Claw to deal with Gengar (run Jolly max speed),Tpunch for Gyara (not like you shouldn't get the hell out of there anyway), or Firepunch for Scizor (which is the most likely BPer that will give you trouble). HP 60 (for tech) works too, but run a different nature.
 
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