Bulky Balanced ft. Mega Medicham






- M-Cham is chosen as the centre of the build.
- Tran-Amoon-Gastro are added as a FWG-core (I know M-Cham fits offense better but balance is my favourite playstyle and I cannot live without a strong defensive backbone).
- Thundurus is used to check strong wallbreakers that beat M-Cham 1v1 (Zard Y, Manaphy, Torn-T) and also the the team’s set up win-con.
- Skarm is added in the final slot to blanket check all physical hard-hitters and provide Spikes support.
- As the build is quite weak to well-played Tran (Earth Power OHKOs my Tran, Gastro gets Toxiced on the switch and pressured hard by fast Electrics, nothing else can switch in), Toad replaces Gastro and it carries SR to that my Heatran can have Earth Power to deal with opposing Tran.
- Tran-Amoon-Gastro are added as a FWG-core (I know M-Cham fits offense better but balance is my favourite playstyle and I cannot live without a strong defensive backbone).
- Thundurus is used to check strong wallbreakers that beat M-Cham 1v1 (Zard Y, Manaphy, Torn-T) and also the the team’s set up win-con.
- Skarm is added in the final slot to blanket check all physical hard-hitters and provide Spikes support.
- As the build is quite weak to well-played Tran (Earth Power OHKOs my Tran, Gastro gets Toxiced on the switch and pressured hard by fast Electrics, nothing else can switch in), Toad replaces Gastro and it carries SR to that my Heatran can have Earth Power to deal with opposing Tran.
Team member details
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk+ | 4 SpD | 252 Spe
Adamant Nature
High Jump Kick
Ice Punch
Fake Out
Bullet Punch

Ability: Telepathy
EVs: 252 Atk+ | 4 SpD | 252 Spe
Adamant Nature
High Jump Kick
Ice Punch
Fake Out
Bullet Punch
Mega Medicham just hits hard. Unless your opponent have a Ghost-type or PhysDef Psychic, there's absolutely no switch-in. (even Clef & SpD Mew gets 2HKOed by Adamant HJK).
High Jump Kick + Fake Out are mandatory. Ice Punch is picked in the 3rd slot to one shot Garchomp and Lando-T, which are everywhere right now. It also hits Dragon, Flying, Bulky Grass/Ground hard without the fear of missing HJK. In the last slot Bullet Punch is chosen over Thunder Punch/Zen Headbutt to KO M-Diancie, Weavile, M-Gardevoir, (M) Alakazam, etc. which gives my team trouble.
Mega Medicham main role is to either punch holes early or sweep late game with duo-priority. Make prediction if needed: use double-switch to bring him in and click HJK/ Ice Punch on predicted double-switch is necessary and should be considered every turn.
High Jump Kick + Fake Out are mandatory. Ice Punch is picked in the 3rd slot to one shot Garchomp and Lando-T, which are everywhere right now. It also hits Dragon, Flying, Bulky Grass/Ground hard without the fear of missing HJK. In the last slot Bullet Punch is chosen over Thunder Punch/Zen Headbutt to KO M-Diancie, Weavile, M-Gardevoir, (M) Alakazam, etc. which gives my team trouble.
Mega Medicham main role is to either punch holes early or sweep late game with duo-priority. Make prediction if needed: use double-switch to bring him in and click HJK/ Ice Punch on predicted double-switch is necessary and should be considered every turn.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP | 8 SpA | 252 Spe+
Timid Nature
IVs: 0 Atk
Magma Storm
Earth Power
Taunt
Toxic
Speedy Tran has became the standard set now due to its ability to full stop SD M-Scizor while still maintain enough bulk to check what it needs to check.
I went with Stallbreaker set to break Chansey for Thundurus' potential sweep late game. Thus, Magma Storm, Taunt and Toxic are 3 essential moves. Earth Power is used in the last slot for opposing Heatran, Volcanion, Tentacruel, etc.
Beside of trap and kill Chansey, Heatran is a nice offenisve pivot which can spread status with Toxic. Furthermore, Magma Storm also prevents double-switches, thus ease out prediction.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP | 240 Def+ | 20 SpD
Impish/Bold Nature
IVs: 0 Atk
Scald
Toxic
Stealth Rock
Rest/ Earthquake
Toad is the team's Electric and Water checks. I used PhysDef set to comfortable tank Banded Stone Edge from Tyranitar or Terrakion. Minor SpD investment is to avoid 2HKO from spex Volcaion's Fire Blast.
Scald and Stealth Rock are self-explanatory. Toxic weakens common switch-ins and is my main way to beat CM Slowbro. EQ is the strongest STAB and hits Bisharp super-effectively. Rest can be used over EQ to beat M-Sableye 1v1 and allows Toad reliably set up SR vs Stall.
By applying pressure with Mega Medicham early and force switches, Toad can come in and set up free rocks. In mid-game, Toad can pivot into bulky Waters and fast Electrics then spread status, whittle down opponent team.

Ability: Flash Fire
EVs: 248 HP | 8 SpA | 252 Spe+
Timid Nature
IVs: 0 Atk
Magma Storm
Earth Power
Taunt
Toxic
Speedy Tran has became the standard set now due to its ability to full stop SD M-Scizor while still maintain enough bulk to check what it needs to check.
I went with Stallbreaker set to break Chansey for Thundurus' potential sweep late game. Thus, Magma Storm, Taunt and Toxic are 3 essential moves. Earth Power is used in the last slot for opposing Heatran, Volcanion, Tentacruel, etc.
Beside of trap and kill Chansey, Heatran is a nice offenisve pivot which can spread status with Toxic. Furthermore, Magma Storm also prevents double-switches, thus ease out prediction.
Seismitoad @ Leftovers

Ability: Water Absorb
EVs: 248 HP | 240 Def+ | 20 SpD
Impish/Bold Nature
IVs: 0 Atk
Scald
Toxic
Stealth Rock
Rest/ Earthquake
Toad is the team's Electric and Water checks. I used PhysDef set to comfortable tank Banded Stone Edge from Tyranitar or Terrakion. Minor SpD investment is to avoid 2HKO from spex Volcaion's Fire Blast.
Scald and Stealth Rock are self-explanatory. Toxic weakens common switch-ins and is my main way to beat CM Slowbro. EQ is the strongest STAB and hits Bisharp super-effectively. Rest can be used over EQ to beat M-Sableye 1v1 and allows Toad reliably set up SR vs Stall.
By applying pressure with Mega Medicham early and force switches, Toad can come in and set up free rocks. In mid-game, Toad can pivot into bulky Waters and fast Electrics then spread status, whittle down opponent team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP | 20 Def | 240 SpD+
Calm Nature
IVs: 0 Atk
Clear Smog
Giga Drain
Spore
Sludge Bomb/ Foul Play
This thing is my special wall that can pivot into Keldeo, Gengar, Thundy, Serp or Clef that has merits being able to take on physical attackers like Azumarill, Breloom, etc. I invested much in SpDef than usual to take on Gengar & LO Tornt better.
Clear Smog prevents Clef muscle through my team with Twave + CM. Giga Drain and Spore are mandatory for Amoongus. Foul Play or Sludge Bomb is tossed-up in the last slot. Foul Play hits Gengar, Latis and Kyu-B harder while Sludge Bomn has a nice chance to break M-Heracross' Sub.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP | 216 Def+ | 44 SpD
Impish Nature
Spikes
Roost
Brave Bird
Whirlwind

Ability: Regenerator
EVs: 248 HP | 20 Def | 240 SpD+
Calm Nature
IVs: 0 Atk
Clear Smog
Giga Drain
Spore
Sludge Bomb/ Foul Play
This thing is my special wall that can pivot into Keldeo, Gengar, Thundy, Serp or Clef that has merits being able to take on physical attackers like Azumarill, Breloom, etc. I invested much in SpDef than usual to take on Gengar & LO Tornt better.
Clear Smog prevents Clef muscle through my team with Twave + CM. Giga Drain and Spore are mandatory for Amoongus. Foul Play or Sludge Bomb is tossed-up in the last slot. Foul Play hits Gengar, Latis and Kyu-B harder while Sludge Bomn has a nice chance to break M-Heracross' Sub.
Skarmory @ Rocky Helmet

Ability: Sturdy
EVs: 248 HP | 216 Def+ | 44 SpD
Impish Nature
Spikes
Roost
Brave Bird
Whirlwind
Skarmory is used counter to most physical attackers with some SpD investment to lower the chance of getting 2HKOed by TankChomp’s FireBlast. Rocky Helmet is used to punish U-Turn and generally a better item than Leftovers on PhysDef set.
I went with non-Defog set as I felt Brave Bird, Whirlwind and Spikes are fundamental for the team. Brave Bird hits decently hard, it lets Skarmory do damage and pressure back some threats (Latios, Torn-T, weakened M-Sab, etc.) or KO on super effective hit (M-Pinsir, M-Lop, M-Cham, etc.). Whirlwind phazes and shuffles the opponent’s team, crack up hazard damage. Lastly, Spikes support helps weaken stuff for M-Medicham & Thundurus to wallbreak and sweep.
I went with non-Defog set as I felt Brave Bird, Whirlwind and Spikes are fundamental for the team. Brave Bird hits decently hard, it lets Skarmory do damage and pressure back some threats (Latios, Torn-T, weakened M-Sab, etc.) or KO on super effective hit (M-Pinsir, M-Lop, M-Cham, etc.). Whirlwind phazes and shuffles the opponent’s team, crack up hazard damage. Lastly, Spikes support helps weaken stuff for M-Medicham & Thundurus to wallbreak and sweep.
Thundurus @ Leftovers
Ability: Prankster
EVs: 6 HP | 252 SpA | 252 Spe+
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
Thunderbolt
Hidden Power [Flying]
Substitute
Nasty Plot
Thundurus is the necessary evil, not only it checks Mega Charizard Y and Manahy (which straight up 6-0 the team) but also provides a win-con due to Nasty Plot.
HP Flying and Substitute are 2 kinda weird choice in the set. HP Flying is used over Ice to lure and OHKO M-Heracross, which is a huge threat. Substitute is useful in many situations (especially when you predict a double switch) and it's great that people don’t usually expect it coming.

Ability: Prankster
EVs: 6 HP | 252 SpA | 252 Spe+
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
Thunderbolt
Hidden Power [Flying]
Substitute
Nasty Plot
Thundurus is the necessary evil, not only it checks Mega Charizard Y and Manahy (which straight up 6-0 the team) but also provides a win-con due to Nasty Plot.
HP Flying and Substitute are 2 kinda weird choice in the set. HP Flying is used over Ice to lure and OHKO M-Heracross, which is a huge threat. Substitute is useful in many situations (especially when you predict a double switch) and it's great that people don’t usually expect it coming.
- The team doesn’t have Defog and sometimes it hurts. However, 8 out of 10 times I would rather have Brave Bird + Whirlwind on Skarm than Defog so I still don’t know how to fix it.
- This squad is also super weak to Special wallbreakers that beat Tran + Amoongus (Zard Y, M-Garde, Manaphy, Kyu-B, LO Torn-T, Zam, Gengar, Hydra, EQ Latios, etc.). Thus, playing aggressive with M-Cham & Thundy to pressure those wallbreakers (don’t let them have free switch in, force switches to allow Toad and Skarm lay down hazards early) is your best shot to win.
- How to win v.s. Stall: Heatran traps and eliminate Chansey, Tran or Toad can Toxics Quag --> Thundy wins. Toad burns M-Sab & set up SR, M-Cham pressures, if M-Sab dies, M-Cham wins.
- This squad is also super weak to Special wallbreakers that beat Tran + Amoongus (Zard Y, M-Garde, Manaphy, Kyu-B, LO Torn-T, Zam, Gengar, Hydra, EQ Latios, etc.). Thus, playing aggressive with M-Cham & Thundy to pressure those wallbreakers (don’t let them have free switch in, force switches to allow Toad and Skarm lay down hazards early) is your best shot to win.
- How to win v.s. Stall: Heatran traps and eliminate Chansey, Tran or Toad can Toxics Quag --> Thundy wins. Toad burns M-Sab & set up SR, M-Cham pressures, if M-Sab dies, M-Cham wins.
SpD Amoongus MvP http://play.pokemonshowdown.com/battle-ou-386241623
Vs Doublade stall http://replay.pokemonshowdown.com/ou-385821493
Vs a cool M-Camerupt team http://play.pokemonshowdown.com/battle-ou-385886899
Vs Doublade stall http://replay.pokemonshowdown.com/ou-385821493
Vs a cool M-Camerupt team http://play.pokemonshowdown.com/battle-ou-385886899

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