ORAS OU Fat Balanced M-Medicham (1800+)

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Bulky Balanced ft. Mega Medicham

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- M-Cham is chosen as the centre of the build.
- Tran-Amoon-Gastro are added as a FWG-core (I know M-Cham fits offense better but balance is my favourite playstyle and I cannot live without a strong defensive backbone).
- Thundurus is used to check strong wallbreakers that beat M-Cham 1v1 (Zard Y, Manaphy, Torn-T) and also the the team’s set up win-con.
- Skarm is added in the final slot to blanket check all physical hard-hitters and provide Spikes support.
- As the build is quite weak to well-played Tran (Earth Power OHKOs my Tran, Gastro gets Toxiced on the switch and pressured hard by fast Electrics, nothing else can switch in), Toad replaces Gastro and it carries SR to that my Heatran can have Earth Power to deal with opposing Tran.


Team member details

Medicham-Mega @ Medichamite

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Ability: Telepathy
EVs: 252 Atk+ | 4 SpD | 252 Spe
Adamant Nature
High Jump Kick
Ice Punch
Fake Out
Bullet Punch​

Mega Medicham just hits hard. Unless your opponent have a Ghost-type or PhysDef Psychic, there's absolutely no switch-in. (even Clef & SpD Mew gets 2HKOed by Adamant HJK).

High Jump Kick + Fake Out are mandatory. Ice Punch is picked in the 3rd slot to one shot Garchomp and Lando-T, which are everywhere right now. It also hits Dragon, Flying, Bulky Grass/Ground hard without the fear of missing HJK. In the last slot Bullet Punch is chosen over Thunder Punch/Zen Headbutt to KO M-Diancie, Weavile, M-Gardevoir, (M) Alakazam, etc. which gives my team trouble.

Mega Medicham main role is to either punch holes early or sweep late game with duo-priority. Make prediction if needed: use double-switch to bring him in and click HJK/ Ice Punch on predicted double-switch is necessary and should be considered every turn.​


Heatran @ Leftovers

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Ability: Flash Fire
EVs: 248 HP | 8 SpA | 252 Spe+
Timid Nature
IVs:
0 Atk
Magma Storm
Earth Power
Taunt
Toxic

Speedy Tran has became the standard set now due to its ability to full stop SD M-Scizor while still maintain enough bulk to check what it needs to check.

I went with Stallbreaker set to break Chansey for Thundurus' potential sweep late game. Thus, Magma Storm, Taunt and Toxic are 3 essential moves. Earth Power is used in the last slot for opposing Heatran, Volcanion, Tentacruel, etc.

Beside of trap and kill Chansey, Heatran is a nice offenisve pivot which can spread status with Toxic. Furthermore, Magma Storm also prevents double-switches, thus ease out prediction.


Seismitoad @ Leftovers

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Ability: Water Absorb
EVs: 248 HP | 240 Def+ | 20 SpD
Impish/Bold Nature
IVs: 0 Atk

Scald
Toxic
Stealth Rock
Rest/ Earthquake

Toad is the team's Electric and Water checks. I used PhysDef set to comfortable tank Banded Stone Edge from Tyranitar or Terrakion. Minor SpD investment is to avoid 2HKO from spex Volcaion's Fire Blast.

Scald and Stealth Rock are self-explanatory. Toxic weakens common switch-ins and is my main way to beat CM Slowbro. EQ is the strongest STAB and hits Bisharp super-effectively. Rest can be used over EQ to beat M-Sableye 1v1 and allows Toad reliably set up SR vs Stall.

By applying pressure with Mega Medicham early and force switches, Toad can come in and set up free rocks. In mid-game, Toad can pivot into bulky Waters and fast Electrics then spread status, whittle down opponent team.​


Amoonguss @ Black Sludge

amoonguss.gif


Ability: Regenerator
EVs: 248 HP | 20 Def | 240 SpD+
Calm Nature
IVs: 0 Atk

Clear Smog
Giga Drain
Spore
Sludge Bomb/ Foul Play

This thing is my special wall that can pivot into Keldeo, Gengar, Thundy, Serp or Clef that has merits being able to take on physical attackers like Azumarill, Breloom, etc. I invested much in SpDef than usual to take on Gengar & LO Tornt better.

Clear Smog prevents Clef muscle through my team with Twave + CM. Giga Drain and Spore are mandatory for Amoongus. Foul Play or Sludge Bomb is tossed-up in the last slot. Foul Play hits Gengar, Latis and Kyu-B harder while Sludge Bomn has a nice chance to break M-Heracross' Sub.


Skarmory @ Rocky Helmet

skarmory.gif


Ability: Sturdy
EVs: 248 HP | 216 Def+ | 44 SpD
Impish Nature
Spikes
Roost
Brave Bird
Whirlwind​

Skarmory is used counter to most physical attackers with some SpD investment to lower the chance of getting 2HKOed by TankChomp’s FireBlast. Rocky Helmet is used to punish U-Turn and generally a better item than Leftovers on PhysDef set.

I went with non-Defog set as I felt Brave Bird, Whirlwind and Spikes are fundamental for the team. Brave Bird hits decently hard, it lets Skarmory do damage and pressure back some threats (Latios, Torn-T, weakened M-Sab, etc.) or KO on super effective hit (M-Pinsir, M-Lop, M-Cham, etc.). Whirlwind phazes and shuffles the opponent’s team, crack up hazard damage. Lastly, Spikes support helps weaken stuff for M-Medicham & Thundurus to wallbreak and sweep.

Thundurus @ Leftovers

thundurus.gif


Ability: Prankster
EVs: 6 HP | 252 SpA | 252 Spe+
Timid Nature
IVs:
30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
Thunderbolt
Hidden Power [Flying]
Substitute
Nasty Plot

Thundurus is the necessary evil, not only it checks Mega Charizard Y and Manahy (which straight up 6-0 the team) but also provides a win-con due to Nasty Plot.

HP Flying and Substitute are 2 kinda weird choice in the set. HP Flying is used over Ice to lure and OHKO M-Heracross, which is a huge threat. Substitute is useful in many situations (especially when you predict a double switch) and it's great that people don’t usually expect it coming.
- The team doesn’t have Defog and sometimes it hurts. However, 8 out of 10 times I would rather have Brave Bird + Whirlwind on Skarm than Defog so I still don’t know how to fix it.
- This squad is also super weak to Special wallbreakers that beat Tran + Amoongus (Zard Y, M-Garde, Manaphy, Kyu-B, LO Torn-T, Zam, Gengar, Hydra, EQ Latios, etc.). Thus, playing aggressive with M-Cham & Thundy to pressure those wallbreakers (don’t let them have free switch in, force switches to allow Toad and Skarm lay down hazards early) is your best shot to win.
- How to win v.s. Stall: Heatran traps and eliminate Chansey, Tran or Toad can Toxics Quag --> Thundy wins. Toad burns M-Sab & set up SR, M-Cham pressures, if M-Sab dies, M-Cham wins.
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Hey man, the more defensive part of your team (Seismitoad, Skamory) is too passive, they don't do much, just sit there in a match and don't offer optimal support for Medicham. To make Medicham work one needs save switches to bring it in and means to open holes for it so that your team won't be walled by a SpD wall + Sableye.

The first change I suggest is Tail Glow Rain Dance Manaphy>Seismitoad. This Manaphy change will give you at least one kill versus defensive teams, which will weaken their team such that you have better chances of breaking through them. You also keep the FWG core between Manaphy, Amoonguss, Heatran.
That changes takes off pressure from Heatran to break stall on its own, now you can run Stealth Rock>Toxic on it which will allow you to get up Rocks against M-Sableye.

The next change is Scarf Lando-T>Skamory which keeps the ground immunity and most importantly, adds a momentum grabber with Speed to the team which can clean late game what Medicham has left behind. At the moment you have to bring in Medicham on aggressive switches and predictions, which is dangerous becausen often times the switch into Medicham is obvious and you will get punished for it.

Lastly, to add more momentum to the team, improve the matchup versus Talonflame and Tornadus-T, you can try out defensive Rotom-W > Thundurus if you want a more defensive variant of the team, but with Thundi it will work too.
 
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Hey man, the more defensive part of your team (Seismitoad, Skamory) is too passive, they don't do much, just sit there in a match and don't offer optimal support for Medicham.
The first change I suggest is Tail Glow Rain Dance Manaphy>Seismitoad. This Manaphy change will give you at least one kill versus stall teams, which will weaken their team such that you have better chances of breaking through them. You also keep the FWG core between Manaphy, Amoonguss, Heatran.
That changes takes off pressure from Heatran to break stall on its own, now you can run Stealth Rock>Toxic on it which will allow you to get up Rocks against M-Sableye.
The next change is Scarf Lando-T>Skamory which keeps the ground immunity and most importantly, adds a momentum grabber with Speed to the team which can clean late game what Medicham has left behind. At the moment you have to bring in Medicham on aggressive switches and predictions, which is dangerous becausen often times the switch into Medicham is obvious and you will get punished for it.
Lastly, to add more momentum to the team, improve the match-up versus Talonflame and Tornadus-T, you can try out defensive Rotom-W > Thundurus.

Thank for your opinion :). However I have to disagree with you on some points.
Actually one of the reason I chose Skarm is its access to Spikes, which is tremendously helpful for M-Cham (most counters to M-Cham are weak to Spikes, for example Slowbro gets 2HKOed by HJK after SR+1 Spikes+Toxic damage). Also Lando-T is everywhere in the meta rn, which is fodder for Skarm to Spikes up.
Seismitoad is an extremely important member of the team I'd say. It stops Volt Switch-ing, which is deadly against my team as allowing opponent to safely bring in their wallbreaker is fatal (my team is weak af to things like Kyu-B, M-Garde, Gengar, etc.). Toad also burns M-Sab and has Rest to outstall it, which leaves Tran at full (and Leftovers intact) to comfortably beat Chansey 1v1. Toad also counters CM Slowbro (use Toxic) and CroCune, which could be very problematic.
Toxic on Tran & Toad is a necessary support for M-Cham as it weakens most commons switch-ins (Toxic also helps Tran beats Chansey too). Toxic also synergies well with Fake Out on M-Cham, Sub on Thundy and Spikes stacking strategy.
As for Talonflame & Torn-T matchup, currently I have no problem at all. Thundy, Tran + Toad are 3 counters to TFlame while Thundy & Tran also beats Torn-T (not to mention Fake Out + BP almost KO Torn-T after rocks).
Stall match-up is super ez as I have Tran for Chansey, 2 Toxic users to status Quag and then Thundy can sweep effortlessly. Another way to win is pressure M-Sab with status so that M-Cham can 2HKO it with Ice Punch, then M-Cham just KOs everything with HJK.
 
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Hey man, the more defensive part of your team (Seismitoad, Skamory) is too passive, they don't do much, just sit there in a match and don't offer optimal support for Medicham.
The first change I suggest is Tail Glow Rain Dance Manaphy>Seismitoad. This Manaphy change will give you at least one kill versus stall teams, which will weaken their team such that you have better chances of breaking through them. You also keep the FWG core between Manaphy, Amoonguss, Heatran.
That changes takes off pressure from Heatran to break stall on its own, now you can run Stealth Rock>Toxic on it which will allow you to get up Rocks against M-Sableye.
The next change is Scarf Lando-T>Skamory which keeps the ground immunity and most importantly, adds a momentum grabber with Speed to the team which can clean late game what Medicham has left behind. At the moment you have to bring in Medicham on aggressive switches and predictions, which is dangerous becausen often times the switch into Medicham is obvious and you will get punished for it.
Lastly, to add more momentum to the team, improve the matchup versus Talonflame and Tornadus-T, you can try out defensive Rotom-W > Thundurus.

Just realize that your suggestion is really good, but it just changes the nature of the build too much(from Toxic spam+Spikes stack to bulky offense). So I just keep the team you suggest as another team beside this one. Thanks alot :)
 
First of all I want to say that I thoroughly enjoyed using your team. You bring a lot of stuff which the metagame is completely unprepared for like hp flying thundurus which can sweep easily after you eliminate counters. However you have a major problem with one specific pokemon: Reuniclus. Reuniclus has all the qualities that you mentioned about special wllbreakers but it also takes nothing from mega-medi's priority. However, I don't really think there is anything worth replacing just for reuni. I really like teams like these because I get to predict and make aggressive plays while also having some fat mons to lay back on. I should be able to get 1800s/1900s pretty soon and I will update you then :)
 
I would suggest you remake this team around M-Medicham and do a Hyper Offense Team with it. Doing this, ur chances to win against stall teams will improve by a lot. I recommend using Weavile to trap Lati twins and revenge kill a lot of threats to M-Medi. Using LO Gengar with Taunt will also help you against stall and also working as a great wallbreaker so M-Medicham sweeps the game easier.
 
Thank for your opinion :). However I have to disagree with you on some points.
Actually one of the reason I chose Skarm is its access to Spikes, which is tremendously helpful for M-Cham (most counters to M-Cham are weak to Spikes, for example Slowbro gets 2HKOed by HJK after SR+1 Spikes+Toxic damage). Also Lando-T is everywhere in the meta rn, which is fodder for Skarm to Spikes up.
Seismitoad is an extremely important member of the team I'd say. It stops Volt Switch-ing, which is deadly against my team as allowing opponent to safely bring in their wallbreaker is fatal (my team is weak af to things like Kyu-B, M-Garde, Gengar, etc.). Toad also burns M-Sab and has Rest to outstall it, which leaves Tran at full (and Leftovers intact) to comfortably beat Chansey 1v1. Toad also counters CM Slowbro (use Toxic) and CroCune, which could be very problematic.
Toxic on Tran & Toad is a necessary support for M-Cham as it weakens most commons switch-ins (Toxic also helps Tran beats Chansey too). Toxic also synergies well with Fake Out on M-Cham, Sub on Thundy and Spikes stacking strategy.
As for Talonflame & Torn-T matchup, currently I have no problem at all. Thundy, Tran + Toad are 3 counters to TFlame while Thundy & Tran also beats Torn-T (not to mention Fake Out + BP almost KO Torn-T after rocks).
Stall match-up is super ez as I have Tran for Chansey, 2 Toxic users to status Quag and then Thundy can sweep effortlessly. Another way to win is pressure M-Sab with status so that M-Cham can 2HKO it with Ice Punch, then M-Cham just KOs everything with HJK.

I think your mindset of a time is fine, I always use a defensive-offensive mix and it works quite well. Plus, it's more fun in that manner.
 
First of all I want to say that I thoroughly enjoyed using your team. You bring a lot of stuff which the metagame is completely unprepared for like hp flying thundurus which can sweep easily after you eliminate counters. However you have a major problem with one specific pokemon: Reuniclus. Reuniclus has all the qualities that you mentioned about special wllbreakers but it also takes nothing from mega-medi's priority. However, I don't really think there is anything worth replacing just for reuni. I really like teams like these because I get to predict and make aggressive plays while also having some fat mons to lay back on. I should be able to get 1800s/1900s pretty soon and I will update you then :)
Yeah, it's true that Reuniclus can 6-0 my team after a CM, but i was lucky enough to never face one. I'm glad that you enjoy the team, have fun laddering fren :]
 
I would suggest you remake this team around M-Medicham and do a Hyper Offense Team with it. Doing this, ur chances to win against stall teams will improve by a lot. I recommend using Weavile to trap Lati twins and revenge kill a lot of threats to M-Medi. Using LO Gengar with Taunt will also help you against stall and also working as a great wallbreaker so M-Medicham sweeps the game easier.
As I mentioned in the RMT, I prefer a bulky balanced team where you could be either the aggressor or the defender, depend on the match up. In the above comment mil suggested some changes and turn the team into Offense Style, which is a really solid team if you wanna try out.
About the match up vs Stall, currently I have to problem at all. Play it smart with Heatran + Thundy, identify your win con early and you'll fine.
 
I would like you to explain this:
- http://replay.pokemonshowdown.com/ou-366753699
- Storm Zone's GXE

as you can see: the team you are RMTing is not yours, your GXE is shit and you rank too as compared with the builder of the team who is my friend: he peaked 1 several times. As far as I know he is not logged in smogon and taking advanatge of this si extremely ridiculous from you. So I would like you to edit the RMT RIGHT NOW and apologize for stealing a team. Is it ok?
Unless you manage to prove it's a coincidence ( good luck with this, I have never seen someone using sub HP flying thundurus excepted my original friend Storm Zone) I would like you to explain me how you can act as such a stupid thief.
 
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