Hi,
I must admit, I generally struggle with team building. I have a tendency to go for Ideas that are a bit 'out of the ordinary' (I am currently testing a NU Tailwind team for singles matches, for example) and this has been a bit limiting. But I think I have found a Friend in trick room. It fulfills my desire for something a bit Mad, but is still reasonably competitive, especially against a team that isn't prepared for it.
(Teambuilding process and Threatlist will come later, I was going to post this yesterday but I accidentally hit ALT+Left and it went back, erasing everything I had written, so I'm kinda fed up ATM)
At a Glance:
The Lead:
Bronzong @ Lum Berry | Levitate
Relaxed Nature
128HP/180DeF/200Sp.D [0 Spe Iv]
- Trick Room
- Explosion
- Gyro Ball
- Stealth Rock
Bronzong is possibly the best lead for a Trick Room Team. It generally manages to get Trick Room up and then explode, although Taunt can be a challenge. I generally go Trick Room - Explosion and then straight to Clamperl, as it hopefully lets me take down one of their pokemon and give Clamperl a Free switch in, which is very useful. If I think I can get stealth rock up then I will.
Synergy: Fire - Octillery, or Cresselia if I feel She can take it.
The Bulky Trick Roomer
Cresselia @ Leftovers | Levitate
Sassy Nature
108HP/248DeF/152Sp.D [0 Spe Iv]
- Trick Room
- Toxic
- Moonlight
- Ice Beam
Cresselia is a very Bulky pokemon, and fully capable of Taking a powerful hit and setting up trick room. Toxic lets me outstall things quite well, and Ice Beam is better than Psychic because it lets me hit things a little bit where Psychic couldn't - Dragons in particular don't like this set.
Synergy:
Ghost - Porygon2
Dark - Bronzong Can Sponge most hits
The Super Ducky
Porygon2 @ Leftovers | Trace
Quiet Nature
108Hp/200DeF/200Sp.D [0 Spe Iv]
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
Porygon2. The Number of people that underestimate this pokemon. It's definately got the bulk to be a good trick room user, and the BoltBeam combo lets me hit a lot of pokemon, and stop me being outstalled too much. In Particular, this set laughs at Vaporeon, switching in, tracing Water Absorb and laughing at Surf while wearing it down with Thunderbolt.
Synergy:
Fighting - Cresselia or Dragonite
The Little Octopus
Octillery @ Expert Belt | Suction Cups
Quiet Nature
252Atk/252HP/4Sp.D
- Flamethrower
- Energy Ball
- Water Spout
- Ice Beam
Octillery has one of the best movepools in all of pokemon, and with Trick Room in play, can sweep virtually everything with little trouble. I've seen this OHKO everything that's sent in to counter it with Energy Ball, Ice Beam and Flamethrower, and Water Spout is great STAB that hit anything not resistant hard. Blissey does wall this set, but a Dragonite Superpower OHKO's most Blissey, so that's my backup plan.
Synergy:
Electric - Marowak
Grass - Dragonite
The Mixed Sweeper
Dragonite @ Life Orb | Inner Focus
Quiet Nature
252Atk/252Sp.A/4HP [0 Spe Iv]
- Draco Meteor
- Extremespeed
- Fire Blast
- Superpower
Dragonite Makes a great mixed Sweeper, and in Trick Room, It has a chance to outclass the Other Dragons it's usually compared to. Extremespeed lets it kill other priority users, and gives it some use outside of Trick Room. Fire Blast + Superpower let it kill the Skarmbliss combo, and Draco Meteor is powerful STAB that lets it OHKO most of the other Dragons it finds itself up against.
Synergy:
Ice - Bronzong
Dragon - Bronzong
Rock - Bronzong or Marowak
The Physical Bone-thrower
Marowak @ Thick Club | Rock Head
Brave Nature
252Atk/252Hp/4DeF
- Earthquake
- Fire Punch
- Stone Edge
- Double Edge
Marowak Is a Great sweeper inside Trick Room, and Thick Club allows his attack stat to skyrocket, netting some important OHKO's and allowing Marowak to kill almost anything in two turns. The given moves achieve perfect coverage, and coming of Marowaks monstrous attack stat, almost nothing wants to switch in.
Synergy:
Water: Octillery
Grass: Dragonite or Bronzong
Ice: Bronzong or Octillery
Thanks for any Feedback you might have!
Changes in Bold
I must admit, I generally struggle with team building. I have a tendency to go for Ideas that are a bit 'out of the ordinary' (I am currently testing a NU Tailwind team for singles matches, for example) and this has been a bit limiting. But I think I have found a Friend in trick room. It fulfills my desire for something a bit Mad, but is still reasonably competitive, especially against a team that isn't prepared for it.
(Teambuilding process and Threatlist will come later, I was going to post this yesterday but I accidentally hit ALT+Left and it went back, erasing everything I had written, so I'm kinda fed up ATM)
At a Glance:






The Lead:
Bronzong @ Lum Berry | Levitate
Relaxed Nature
128HP/180DeF/200Sp.D [0 Spe Iv]
- Trick Room
- Explosion
- Gyro Ball
- Stealth Rock
Bronzong is possibly the best lead for a Trick Room Team. It generally manages to get Trick Room up and then explode, although Taunt can be a challenge. I generally go Trick Room - Explosion and then straight to Clamperl, as it hopefully lets me take down one of their pokemon and give Clamperl a Free switch in, which is very useful. If I think I can get stealth rock up then I will.
Synergy: Fire - Octillery, or Cresselia if I feel She can take it.
The Bulky Trick Roomer
Cresselia @ Leftovers | Levitate
Sassy Nature
108HP/248DeF/152Sp.D [0 Spe Iv]
- Trick Room
- Toxic
- Moonlight
- Ice Beam
Cresselia is a very Bulky pokemon, and fully capable of Taking a powerful hit and setting up trick room. Toxic lets me outstall things quite well, and Ice Beam is better than Psychic because it lets me hit things a little bit where Psychic couldn't - Dragons in particular don't like this set.
Synergy:
Ghost - Porygon2
Dark - Bronzong Can Sponge most hits
The Super Ducky
Porygon2 @ Leftovers | Trace
Quiet Nature
108Hp/200DeF/200Sp.D [0 Spe Iv]
- Trick Room
- Recover
- Thunderbolt
- Ice Beam
Porygon2. The Number of people that underestimate this pokemon. It's definately got the bulk to be a good trick room user, and the BoltBeam combo lets me hit a lot of pokemon, and stop me being outstalled too much. In Particular, this set laughs at Vaporeon, switching in, tracing Water Absorb and laughing at Surf while wearing it down with Thunderbolt.
Synergy:
Fighting - Cresselia or Dragonite
The Little Octopus
Octillery @ Expert Belt | Suction Cups
Quiet Nature
252Atk/252HP/4Sp.D
- Flamethrower
- Energy Ball
- Water Spout
- Ice Beam
Octillery has one of the best movepools in all of pokemon, and with Trick Room in play, can sweep virtually everything with little trouble. I've seen this OHKO everything that's sent in to counter it with Energy Ball, Ice Beam and Flamethrower, and Water Spout is great STAB that hit anything not resistant hard. Blissey does wall this set, but a Dragonite Superpower OHKO's most Blissey, so that's my backup plan.
Synergy:
Electric - Marowak
Grass - Dragonite
The Mixed Sweeper
Dragonite @ Life Orb | Inner Focus
Quiet Nature
252Atk/252Sp.A/4HP [0 Spe Iv]
- Draco Meteor
- Extremespeed
- Fire Blast
- Superpower
Dragonite Makes a great mixed Sweeper, and in Trick Room, It has a chance to outclass the Other Dragons it's usually compared to. Extremespeed lets it kill other priority users, and gives it some use outside of Trick Room. Fire Blast + Superpower let it kill the Skarmbliss combo, and Draco Meteor is powerful STAB that lets it OHKO most of the other Dragons it finds itself up against.
Synergy:
Ice - Bronzong
Dragon - Bronzong
Rock - Bronzong or Marowak
The Physical Bone-thrower
Marowak @ Thick Club | Rock Head
Brave Nature
252Atk/252Hp/4DeF
- Earthquake
- Fire Punch
- Stone Edge
- Double Edge
Marowak Is a Great sweeper inside Trick Room, and Thick Club allows his attack stat to skyrocket, netting some important OHKO's and allowing Marowak to kill almost anything in two turns. The given moves achieve perfect coverage, and coming of Marowaks monstrous attack stat, almost nothing wants to switch in.
Synergy:
Water: Octillery
Grass: Dragonite or Bronzong
Ice: Bronzong or Octillery
Thanks for any Feedback you might have!
Changes in Bold