So , this is my first smogon post , and I need help fixing this team up after NinjaBan
This team started with me wanting to use mega Lop
High Jump Kick is a great move for Lopunny dealing alot of damage to most of the pokemon in ou.
Also having Ice punch is great seeing as it deals with most of what HJK cant.
Fake out is almost a must on Lop , because A gaurenteed first hit for free is great and expands its kill potential. Lastly we have Return a great STAB move for normal types and gives Lop more to work with when her other moves are resisted.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- High Jump Kick
- Fake Out
- Return
Now , this has to be one of my favorite sets of all time , It is a very interesting physical wall that can help me get some rocks damage with roar. It is just a great tool for widdling down mons to setup a sweep. And if it dosnt come to you immediately the reason it is a physical wall is its ability intimidate , which lowers the opponents attack stat by one stage making mega gyara's def seem like alot more than usual.
Gyarados @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Sleep Talk
- Waterfall
- Roar
My reasoning for having ferrothorn is that I need to widdle down the opposing team for Lop and Ninja to Sweep easier. I run Gyro and Whip because it is uncommon to have both and usually catches something for a decent chunk , and leech seed for the usual Seed and stall.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
Next up , I wanted a defogger , I went Latias over Latios Because My team needs things to switch into moves so that Lop and Ninja don't sustain too much damage. Healing wish is great because if I no longer need Latias I can Sacrifice it to heal any of my Pokemon that have not fainted. Draco Meteor is an amazing move for Latias That deals good damage to almost anything. And then there is psyshock to kill off Conk and other Fighting Types that trouble my team.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Psyshock
Here he is , the soon to be UberFrog.
He served his purpose as a simply amazing offensive Mon.
Protean allows him to have STAB on every move that he has at his disposal.
Hydro pump is there for Things that are weak to water.
Gunk shot Deals alot of damage to fairies if is dosnt flat out kill them.
Ice Beam Deals good damage to flying and grass types , and Dark Pulse Tears through most Ghost and Psychic types
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Dark Pulse
- Ice Beam
- Hydro Pump
- Gunk Shot
Last but not least , we have Conk.
Having somthing for ferro other than Mega lop was a must.
and as I said before I needed things that could switch into moves , and Id say AV Conk dose that pretty well , It Hits hard and recovers with drain punch.
Gets rid of items and Demolishes Ghost and psychics.
Kills Lando without Max Hp Max Def with Ice Punch.
And has STAB priority in Mach Punch making for a pretty formidable Pokemon.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch
Sorry if this RMT was sloppy , it is my first post on smogon.
Please reply with suggestions and creative criticism , because I don't want to give up on this team just because of ninja being banned.
This team started with me wanting to use mega Lop
High Jump Kick is a great move for Lopunny dealing alot of damage to most of the pokemon in ou.
Also having Ice punch is great seeing as it deals with most of what HJK cant.
Fake out is almost a must on Lop , because A gaurenteed first hit for free is great and expands its kill potential. Lastly we have Return a great STAB move for normal types and gives Lop more to work with when her other moves are resisted.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- High Jump Kick
- Fake Out
- Return
Now , this has to be one of my favorite sets of all time , It is a very interesting physical wall that can help me get some rocks damage with roar. It is just a great tool for widdling down mons to setup a sweep. And if it dosnt come to you immediately the reason it is a physical wall is its ability intimidate , which lowers the opponents attack stat by one stage making mega gyara's def seem like alot more than usual.
Gyarados @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Sleep Talk
- Waterfall
- Roar
My reasoning for having ferrothorn is that I need to widdle down the opposing team for Lop and Ninja to Sweep easier. I run Gyro and Whip because it is uncommon to have both and usually catches something for a decent chunk , and leech seed for the usual Seed and stall.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
Next up , I wanted a defogger , I went Latias over Latios Because My team needs things to switch into moves so that Lop and Ninja don't sustain too much damage. Healing wish is great because if I no longer need Latias I can Sacrifice it to heal any of my Pokemon that have not fainted. Draco Meteor is an amazing move for Latias That deals good damage to almost anything. And then there is psyshock to kill off Conk and other Fighting Types that trouble my team.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Healing Wish
- Psyshock
Here he is , the soon to be UberFrog.
He served his purpose as a simply amazing offensive Mon.
Protean allows him to have STAB on every move that he has at his disposal.
Hydro pump is there for Things that are weak to water.
Gunk shot Deals alot of damage to fairies if is dosnt flat out kill them.
Ice Beam Deals good damage to flying and grass types , and Dark Pulse Tears through most Ghost and Psychic types
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Dark Pulse
- Ice Beam
- Hydro Pump
- Gunk Shot
Last but not least , we have Conk.
Having somthing for ferro other than Mega lop was a must.
and as I said before I needed things that could switch into moves , and Id say AV Conk dose that pretty well , It Hits hard and recovers with drain punch.
Gets rid of items and Demolishes Ghost and psychics.
Kills Lando without Max Hp Max Def with Ice Punch.
And has STAB priority in Mach Punch making for a pretty formidable Pokemon.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch
Sorry if this RMT was sloppy , it is my first post on smogon.
Please reply with suggestions and creative criticism , because I don't want to give up on this team just because of ninja being banned.
Last edited: