Draft Falinks

Status
Not open for further replies.

a fairy

doesn't know how she got here either
is a Tournament Directoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Top Community Contributoris a Top Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Host
UM Leader
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Falinks's strategy is notably one-note, being the sole Pokemon with access to the powerful omniboosting move No Retreat. However, its mediocre stats and lack of reliable recovery struggle to support what could've been a powerful niche, leaving it in the position as a late pick for a draft that doesn't need much more than an additional Pokemon threatening a sweep. Even after boosting, Falinks can still struggle to sweep, making it hard for it to pull its weight. There isn't much it can do other than commit to a sweep, so it will bring no major utility to a draft.


[strategy comments]
Common Roles
========
**Omniboost Sweeper**: While only possible once a game, No Retreat can give Falinks decent stats, and, with investment, it can outspeed and threaten many unboosted foes. However, weak defenses before a boost can make it more difficult for Falinks to boost without losing a large percentage of its health.

**Wallbreaker**: With a Choice Band, Falinks can do serious damage to foes expecting a setup sweeper. First Impression with a Choice Band boost can eliminate faster threats, with other powerful moves dealing significant damage without locking into never switching out.

Common Moves
========
**Primary STAB Moves**: Close Combat, Body Press

**Setup Moves**: No Retreat, Iron Defense, Trailblaze

**Utility Moves**: Rest, Knock Off, Sleep Talk, Substitute

**Coverage**: High Horsepower, Iron Head, Poison Jab, Rock Slide, Zen Headbutt, Body Slam, Megahorn, Lunge, First Impression

Niche Moves
========
**Facade**: While Falinks should not be statusing itself, if the opposing team is expected to respond to the threat of Falinks with a burn, Facade provides it a powerful attack that can allow a sweep to continue on despite the status.

**Endeavor**: A boosted Falinks is able to take a few hits before being knocked out, so Endeavor can be an option to quickly bring down a Pokemon's health in cases where the default STAB move options are less effective.

**Throat Chop**: Throat Chop prevents a number of dangerous moves, such as Roar and Parting Shot, from ruining Falinks's strategy. It also prevents Pokemon like Hatterene and Sylveon from using sound-based attacks like Psychic Noise and Hyper Voice.

**Bulk Up and Swords Dance**: Should Falinks want the flexibility of switching out, it has access to other Attack-boosting moves that don't involve the commitment of No Retreat, suck as Swords Dance and Bulk Up.

**Upper Hand**: Falinks can avoid an interrupted sweep with Upper Hand, preventing priority moves from KOing it at low health.

Common Items
========
**Sitrus Berry**: Sitrus Berry greatly increases how long Falinks can function as a sweeper by increasing its functional HP pool by 25% in most circumstances. However, sufficient Defense drops from Close Combat can result in Sitrus Berry not getting a chance to activate, as Falinks gets KOed from beyond its range.

**Lum Berry**: With how essential it is for Falinks to remain free of status, Lum Berry can allow it to ignore Toxic Spikes or push through a single turn of a status-inducing move like Will-O-Wisp or Thunder Wave.

**Heavy-Duty Boots**: Falinks needs to wait for an opportunity to set up, increasing the chance that entry hazards will chip it when it comes in. With only so much damage it can take and no reliable recovery, Heavy-Duty Boots protect Falinks from being chipped simply by entering the field.

**Choice Band**: Falinks can be a decent wallbreaker with Choice Band, hitting hard while circumventing the standard responses to it. Choice Band also allows it to leave and return to the battle multiple times during a game, having impact throughout. Pairing Choice Band with First Impression also allows Falinks to act as a surprise revenge killer.

Niche Items
========
**Resistance Berries**: Without needing to commit Terastallization to Falinks, a held Payapa, Coba, or Roseli Berry can enable Falinks to survive certain super effective hits in order to set up and begin to sweep.

**Mental Herb**: Without boosted Speed before No Retreat, Falinks can suffer from Taunt preventing it from setting up at all. Mental Herb can give Falinks the turn it needs to set up, after which it has little worry of being Taunted.

**Choice Scarf**: In a similar approach to the Choice Band, Falinks can patch up a low Speed stat by using a Choice Scarf.

Tera
========
Falinks's cheap cost can allow for pairing with an expensive Tera Captain while also maintaining a niche use as one itself. While Falinks will struggle to make as much use out of Tera as most Pokemon, Tera is not completely wasted on it either. Defensive types like Steel and Poison can allow Falinks to avoid the types that hit it for super effective damage, enabling it to take a resisted hit and set up No Retreat. Tera Fighting can also work as another damage boost for its main damaging moves once No Retreat is set up, though it offers no benefit to enabling setup opportunities. Tera Bug can increase the damage of First Impression to secure needed KOs.

Draft Strategy
========
Falinks is a garnish on top of a nearly completed draft, adding little in the way of defense or utility but providing a cheap source of minor teambuilder pressure. Falinks should only be considered as a gimmicky option for a draft with one or two points left to spend and little need when it comes to standard roles.

**Entry Hazard Setters**: Falinks greatly appreciates the chip damage that comes from entry hazards, such as Garchomp's Stealth Rock and Greninja's Spikes. Toxic Spikes is less impactful when Falinks is hoping to KO Pokemon outright, but Sticky Web can help Falinks outspeed certain threats before setting up.

**Entry Hazard Removal**: The ability to run an item other than Heavy-Duty Boots without risking Falinks's HP is something that Corviknight, Iron Treads, or Brambleghast can provide by removing entry hazards with Defog or Rapid Spin.

**Slow Pivots**: Slow pivots like Galarian Slowking and Rotom-W allow Falinks to switch in safely, ensuring that Falinks gets in unscathed. If running a Berry like Sitrus Berry, this allows Falinks to keep its item intact. It also prevents double switches, ensuring that Falinks only enters the field against something it can comfortably use No Retreat against.

Checks and Counters
========
**Phazing**: If a Pokemon can stomach a hit from a boosted Falinks, holding a Red Card or using a move like Whirlwind will force Falinks out. With Falinks pressed to find good setup opportunities in general, forcing it out can provide a near complete stop to its ability to sweep. Haze can blank any No Retreat boosts without giving Falinks another opportunity to set up later in the game.

**Status**: Falinks struggles to accomplish a sweep when statused, with each status providing its own flavor of limitation. Sleep and burn are the two most detrimental, each potentially ending Falinks's run outright.

**Revenge Killers**: Even when boosted, there are a number of threats that Falinks can't outrun if they have their own way of increasing their Speed, like Choice Scarf and Booster Energy users. Pokemon like Choice Scarf Annihilape, Speed Booster Iron Valiant. and Unburden-activated Sneasler can outrun and OHKO a damaged Falinks.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
qc ready. "oh her smeargle wasn't that bad let's see how this goes" hopefully not too much worse!
 
Heyyyyy Big Pharma "AMQC" (asked to put this stuff here)

- mention First Impression, Trailblaze, Megahorn, Iron Defense in the common stuff
- mention Throat Chop in either coverage or niche moves (stops Roar, Parting Shot for non-Defiant, and a bunch of sound moves Falinks is weak to)
- put Lum Berry, Mental Herb, and Choice Band in common? The decision of where to put them is yours but they gotta go somewhere

(Bulk Up and Upper Hand could get a mention but ehhhhhhhhhh...)
 
i did these, the first bullet point at least were admittedly mostly things that i removed right before posting for being like "surely not...?"

i put mental herb and choice band in niche but lum berry in common. i put throat chop in niche.
 
QC1
the ants go marching one by one, hurrah, hurrah

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 Points

**Overview**: Falinks strategy is notably one-note, being the sole Pokemon with access to a powerful omniboosting move in No Retreat. However, Falinks' stats and lack of reliable recovery struggle to support what could've been a powerful niche, leaving it in the position as a late pick for a draft that doesn't need much more than an additional Pokemon threatening a sweep. There isn't much Falinks can do other than commit to a sweep, so it will bring no major utility to a draft.


[strategy comments]
Common Roles
========
**Omniboost Sweeper**: While only possible once a game, No Retreat can give Falinks a decent stat spread, and with investment it can outspeed and threaten many unboosted opponents. However, weak defenses before a boost can make it more difficult for Falinks to boost without losing a large percentage of its health.

Common Moves
========
**Primary STAB Moves**: Close Combat, Body Press

**Setup Moves**: No Retreat, Substitute move to utility, Iron Defense

**Utility Moves**: Rest, Knock Off

**Coverage**: High Horsepower, Iron Head, Poison Jab, Rock Slide, Zen Headbutt, Body Slam, Trailblaze move to setup, Megahorn, Lunge, First Impression

Niche Moves
========
**Facade**: While Falinks should not be giving itself status conditions, if the opposing team is expecting to respond to the threat of Falinks with a Burn, Facade provides it a powerful attack that can allow a sweep to continue on despite the status.

**Endeavor**: With a boosted Falinks able to take a few hits before being knocked out, Endeavor can be an option to quickly bring down a Pokemon's health in cases where the default STAB move options are less effective.

**Throat Chop**: Throat Chop prevents a number of dangerous moves, such as Roar and Parting Shot, from ruining Falink's strategy. It also prevents Pokemon like Hatterene or Sylveon from using super-effective Psychic Noise or Hyper Voice attacks.

could mention Bulk Up or Swords Dance as although No Retreat outclasses, it can setup mutliple at least. would add Upper Hand to prevent being revenged by priotity after No Retreat.

Common Items
========
**Heavy-Duty Boots**: Falinks needs to wait for an opportunity to setup, increasing the chance that entry hazards will chip it when it comes in. With only so much damage it can take and no reliable recovery, Heavy-Duty Boots protect Falinks from being chipped simply by entering the field. move to bottom of common I think.

**Sitrus Berry**: Sitrus Berry greatly increases how long Falinks can function as a sweeper by increasing its functional HP pool by 25% in most circumstances. However, sufficient Defense drops from Close Combat can result in Sitrus Berry not getting a chance to activate as Falinks gets KOed from beyond it's range.

**Lum Berry**: With how essential it is for Falinks to remain free of status, Lum Berry can allow it to ignore Toxic Spikes or push through a single turn of a status-inducing move like Will-O-Wisp or Thunder Wave.

Niche Items
========
**Resist Berries**: Without needing to commit Terastallization to Falinks, a held Payapa, Coba, or Roseli Berry can enable Falinks to survive certain super-effective hits in order to set up and begin to sweep.

**Mental Herb**: Without boosted Speed before No Retreat, Falinks can suffer from Taunt preventing it from setting up at all. Mental Herb can give Falinks the turn it needs to set up, after which it has little worry of being Taunted.

**Choice Band**: Falinks can successfully bluff a No Retreat set while running Choice Band, hitting hard while circumventing the standard responses to it. Choice Band also allows Falinks to leave and return to the battle multiple times during a game, having impact throughout. I think mention here it can use first impression to be a revenge killer.

If you are putting band, scarf is probably a consideration.


Tera
========
Falinks' cheap cost can allow for pairing with an expensive Tera Captain, while also maintaining a niche use as one itself. While Falinks will struggle to make as much use out of Tera as most Pokemon, Tera is not completely wasted on it either. Defensive types like Steel or Poison can allow Falinks to avoid the types that hit it for super-effective damage, enabling it to take a resisted hit and set up No Retreat. Tera Fighting can also work as another damage boost for its main damaging moves once No Retreat is set up, though it offers no benefit to enabling setup opportunities.

Draft Strategy
========
Falinks is a garnish on top of a nearly-completed draft, adding little in the way of defense or utility but providing a cheap source of minor teambuilder pressure. Falinks should only be considered as a gimmicky option for a draft with one or two points left to spend and little need when it comes to standard roles.

**Entry Hazard Setters**: Falinks greatly appreciates the chip damage that comes from entry hazards, such as Garchomp's Stealth Rock or Greninja's Spikes. Toxic Spikes are less impactful when Falinks is hoping to KO Pokemon outright, but Sticky Webs can help Falinks outspeed certain threats before setting up.

**Entry Hazard Removal**: The ability to run items other than Heavy-Duty Boots without risking its HP is something that Corviknight, Iron Treads, or Brambleghast can provide via removing entry hazards with Defog or Rapid Spin.

**Slow Pivots**: Slow pivots like Galarian Slowking and Rotom-Wash allow Falinks to switch in safely, by taking a hit before switching out, ensuring that Falinks gets in unscathed. It also prevents double-switches from putting Falinks in against something that threatens it. Needs a sentence about positioning and how they can position it against something it can no retreat on safely without needing to immeditely proc berry etc.

Checks and Counters
========
**Stat Drops**: Haze is a one-stop counter to Falinks, as it cannot use No Retreat once it's already used it once. Other ways to drop its Attack, like Intimidate, Breaking Swipe, or Chilling Water need to be wary of Falinks running Defiant, though Battle Armor can be expected if there is not an obvious threat of a stat drop on the team opposing Falinks.

**Red Card / Phazing Moves**: If a Pokemon can stomach a hit from a boosted Falinks, holding a Red Card or using a move like Whirlwind will force Falinks out despite the No Retreat limitation on switching. With Falinks pressed to find good setup opportunities in general, forcing it out can provide a near complete stop to Falink's ability to sweep

**Status**: Falinks struggles to accomplish a sweep when statused, with each status providing its own flavor of limitation. Sleep and Burn are the two most detrimental, each potentially ending Falink's run outright.

**Faster Threats (can title this how it makes sense after you write)**: sentence about scarf or booster threats that can just come in and revenge like ival.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
[/QUOTE]
 
implemented ty

edit: hi qc feel free to disregard this for the time being if you're looking to help folks get ready to reserve usum stuff, im just gonna keep grabbing sv mons lol

edit2: okay now that usum's up and at em if anyone's got timeim ready to move this on
 
Last edited:
qc 2/2
Add Remove Comments
the ants go marching one by one, hurrah, hurrah

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 Points

**Overview**: Falinks strategy is notably one-note, being the sole Pokemon with access to a powerful omniboosting move in No Retreat. However, Falinks' mediocre stats and lack of reliable recovery struggle to support what could've been a powerful niche, leaving it in the position as a late pick for a draft that doesn't need much more than an additional Pokemon threatening a sweep. There isn't much Falinks can do other than commit to a sweep, so it will bring no major utility to a draft. Put more emphasis on how it's still pretty weak after using no retreat


[strategy comments]
Common Roles
========
**Omniboost Sweeper**: While only possible once a game, No Retreat can give Falinks a decent stat spread, and with investment it can outspeed and threaten many unboosted opponents. However, weak defenses before a boost can make it more difficult for Falinks to boost without losing a large percentage of its health.

Add wallbreaker - with band it can do good damage and pick off faster foes with first impression

Common Moves
========
**Primary STAB Moves**: Close Combat, Body Press

**Setup Moves**: No Retreat, Iron Defense, Trailblaze

**Utility Moves**: Rest, Sleep Talk, Knock Off, Substitute

**Coverage**: High Horsepower, Iron Head, Poison Jab, Rock Slide, Zen Headbutt, Body Slam, Megahorn, Lunge, First Impression

Niche Moves
========
**Facade**: While Falinks should not be giving itself status conditions, if the opposing team is expecting to respond to the threat of Falinks with a Burn, Facade provides it a powerful attack that can allow a sweep to continue on despite the status.

**Endeavor**: With a boosted Falinks able to take a few hits before being knocked out, Endeavor can be an option to quickly bring down a Pokemon's health in cases where the default STAB move options are less effective.

**Throat Chop**: Throat Chop prevents a number of dangerous moves, such as Roar and Parting Shot, from ruining Falink's strategy. It also prevents Pokemon like Hatterene or Sylveon from using super-effective Psychic Noise or Hyper Voice attacks.

**Bulk up and Swords Dance**: Should Falinks want the flexibility of switching out, it has access to other Attack-boosting moves that don't involve the commitment of No Retreat.

**Upper Hand**: Falinks can avoid an interrupted sweep via Upper Hand, preventing priority moves from KOing it at low health.

Common Items
========
**Sitrus Berry**: Sitrus Berry greatly increases how long Falinks can function as a sweeper by increasing its functional HP pool by 25% in most circumstances. However, sufficient Defense drops from Close Combat can result in Sitrus Berry not getting a chance to activate as Falinks gets KOed from beyond it's range.

**Lum Berry**: With how essential it is for Falinks to remain free of status, Lum Berry can allow it to ignore Toxic Spikes or push through a single turn of a status-inducing move like Will-O-Wisp or Thunder Wave.

**Heavy-Duty Boots**: Falinks needs to wait for an opportunity to setup, increasing the chance that entry hazards will chip it when it comes in. With only so much damage it can take and no reliable recovery, Heavy-Duty Boots protect Falinks from being chipped simply by entering the field.

Niche Items
========
**Resist Berries**: Without needing to commit Terastallization to Falinks, a held Payapa, Coba, or Roseli Berry can enable Falinks to survive certain super-effective hits in order to set up and begin to sweep.

**Mental Herb**: Without boosted Speed before No Retreat, Falinks can suffer from Taunt preventing it from setting up at all. Mental Herb can give Falinks the turn it needs to set up, after which it has little worry of being Taunted.

**Choice Band**: Falinks can successfully bluff a No Retreat set while running be a decent wallbreaker with Choice Band, hitting hard while circumventing the standard responses to it. Choice Band also allows Falinks to leave and return to the battle multiple times during a game, having impact throughout. Pairing Choice Band with First Impression allows Falinks to act as a surprise revenge killer. Move to bottom of common / top of niche

**Choice Scarf**: In a similar approach to the Choice Band, Falinks can patch up a questionable Speed stat by using a Choice Scarf.

Tera
========
Falinks' cheap cost can allow for pairing with an expensive Tera Captain, while also maintaining a niche use as one itself. While Falinks will struggle to make as much use out of Tera as most Pokemon, Tera is not completely wasted on it either. Defensive types like Steel or Poison can allow Falinks to avoid the types that hit it for super-effective damage, enabling it to take a resisted hit and set up No Retreat. Tera Fighting can also work as another damage boost for its main damaging moves once No Retreat is set up, though it offers no benefit to enabling setup opportunities. Mention tera bug for stronger first impression

Draft Strategy
========
Falinks is a garnish on top of a nearly-completed draft, adding little in the way of defense or utility but providing a cheap source of minor teambuilder pressure. Falinks should only be considered as a gimmicky option for a draft with one or two points left to spend and little need when it comes to standard roles.

**Entry Hazard Setters**: Falinks greatly appreciates the chip damage that comes from entry hazards, such as Garchomp's Stealth Rock or Greninja's Spikes. Toxic Spikes are less impactful when Falinks is hoping to KO Pokemon outright, but Sticky Webs can help Falinks outspeed certain threats before setting up.

**Entry Hazard Removal**: The ability to run items other than Heavy-Duty Boots without risking its HP is something that Corviknight, Iron Treads, or Brambleghast can provide via removing entry hazards with Defog or Rapid Spin.

**Slow Pivots**: Slow pivots like Galarian Slowking and Rotom-Wash allow Falinks to switch in safely, by taking a hit before switching out, ensuring that Falinks gets in unscathed. If running a berry like Sitrus, this allows Falinks to keep its item intact. It also prevents double-switches, ensuring that Falinks only enters the field against something it can comfortably use No Retreat against.

Checks and Counters
========
**Stat Drops**: Haze is a one-stop counter to Falinks, as it cannot use No Retreat once it's already used it once. Other ways to drop its Attack, like Intimidate, Breaking Swipe, or Chilling Water need to be wary of Falinks running Defiant, though Battle Armor can be expected if there is not an obvious threat of a stat drop on the team opposing Falinks. Not really a counter when it has defiant, and you can mention haze below

**Red Card / Phazing Moves Phazing / Disruption**: If a Pokemon can stomach a hit from a boosted Falinks, holding a Red Card or using a move like Whirlwind will force Falinks out despite the No Retreat limitation on switching. With Falinks pressed to find good setup opportunities in general, forcing it out can provide a near complete stop to Falink's ability to sweep

**Status**: Falinks struggles to accomplish a sweep when statused, with each status providing its own flavor of limitation. Sleep and Burn are the two most detrimental, each potentially ending Falink's run outright.

**Revenge Killers**: Even boosted, there are a number of threats that Falinks can't outrun if they have their own way of increasing their speed, via Choice Scarf, Booster Energy, or something similar. Pokemon like Annihilape, Iron Valiant or an Unburden-activated Sneasler can outrun and OHKO a damaged Falinks.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Falinks's strategy is notably one-note, being the sole Pokemon with access to a the powerful omniboosting move in No Retreat. However, Falinks' its mediocre stats and lack of reliable recovery struggle to support what could've been a powerful niche, leaving it in the position as a late pick for a draft that doesn't need much more than an additional Pokemon threatening a sweep. Even after boosting, Falinks can still struggle to sweep, making it hard for it to pull its weight. There isn't much Falinks it can do other than commit to a sweep, so it will bring no major utility to a draft.


[strategy comments]
Common Roles
========
**Omniboost Sweeper**: While only possible once a game, No Retreat can give Falinks decent stats a decent stat spread, and, (comma) with investment, (comma) it can outspeed and threaten many unboosted foes opponents. However, weak defenses before a boost can make it more difficult for Falinks to boost without losing a large percentage of its health.

**Wallbreaker**: With a Choice Band, Falinks can do serious damage to foes opponents expecting a setup sweeper. First Impression with a Choice Band boost can eliminate faster threats, with other powerful moves dealing significant damage and not without locking into never switching out.

Common Moves
========
**Primary STAB Moves**: Close Combat, Body Press

**Setup Moves**: No Retreat, Iron Defense, Trailblaze

**Utility Moves**: Rest, Knock Off, Sleep Talk, Substitute

**Coverage**: High Horsepower, Iron Head, Poison Jab, Rock Slide, Zen Headbutt, Body Slam, Megahorn, Lunge, First Impression

Niche Moves
========
**Facade**: While Falinks should not be giving statusing itself status conditions, if the opposing team is expecting expected to respond to the threat of Falinks with a burn Burn, Facade provides it a powerful attack that can allow a sweep to continue on despite the status.

**Endeavor**: With A boosted Falinks is able to take a few hits before being knocked out, so Endeavor can be an option to quickly bring down a Pokemon's health in cases where the default STAB move options are less effective.

**Throat Chop**: Throat Chop prevents a number of dangerous moves, such as Roar and Parting Shot, from ruining Falink's Falinks's strategy. It also prevents Pokemon like Hatterene or and Sylveon from using super-effective sound-based attacks like Psychic Noise and or Hyper Voice attacks.

**Bulk up Up and Swords Dance**: Should Falinks want the flexibility of switching out, it has access to other Attack-boosting moves that don't involve the commitment of No Retreat, such as Swords Dance and Bulk Up.

**Upper Hand**: Falinks can avoid an interrupted sweep via with Upper Hand, preventing priority moves from KOing it at low health.

Common Items
========
**Sitrus Berry**: Sitrus Berry greatly increases how long Falinks can function as a sweeper by increasing its functional HP pool by 25% in most circumstances. However, sufficient Defense drops from Close Combat can result in Sitrus Berry not getting a chance to activate, (comma) as Falinks gets KOed from beyond its it's range.

**Lum Berry**: With how essential it is for Falinks to remain free of status, Lum Berry can allow it to ignore Toxic Spikes or push through a single turn of a status-inducing move like Will-O-Wisp or Thunder Wave.

**Heavy-Duty Boots**: Falinks needs to wait for an opportunity to set up (<- add space in setup), increasing the chance that entry hazards will chip it when it comes in. With only so much damage it can take and no reliable recovery, Heavy-Duty Boots protect Falinks from being chipped simply by entering the field.

**Choice Band**: Falinks can be a decent wallbreaker with Choice Band, hitting hard while circumventing the standard responses to it. Choice Band also allows Falinks it to leave and return to the battle multiple times during a game, having impact throughout. Pairing Choice Band with First Impression also allows Falinks to act as a surprise revenge killer.

Niche Items
========
**Resistance Berries**: Without needing to commit Terastallization to Falinks, a held Payapa, Coba, or Roseli Berry can enable Falinks it to survive certain super effective (no hyphen) hits in order to set up and begin to sweep.

**Mental Herb**: Without boosted Speed before No Retreat, Falinks can suffer from Taunt preventing it from setting up at all. Mental Herb can give Falinks the turn it needs to set up, after which it has little worry of being Taunted.

**Choice Scarf**: In a similar approach to the Choice Band, Falinks can patch up a questionable low (don't think this word works right here) Speed stat by using a Choice Scarf.

Tera
========
Falinks's cheap cost can allow for pairing with an expensive Tera Captain (remove comma) while also maintaining a niche use as one itself. While Falinks will struggle to make as much use out of Tera as most Pokemon, Tera is not completely wasted on it either. Defensive types like Steel or and Poison can allow Falinks to avoid the types that hit it for super effective (remove hyphen) damage, enabling it to take a resisted hit and set up No Retreat. Tera Fighting can also work as another damage boost for its main damaging moves once No Retreat is set up, though it offers no benefit to enabling setup opportunities. Tera Bug can increase the damage of First Impression to secure needed KOs KOes.

Draft Strategy
========
Falinks is a garnish on top of a nearly completed (no hyphen) draft, adding little in the way of defense or utility but providing a cheap source of minor teambuilder pressure. Falinks should only be considered as a gimmicky option for a draft with one or two points left to spend and little need when it comes to standard roles.

**Entry Hazard Setters**: Falinks greatly appreciates the chip damage that comes from entry hazards, such as Garchomp's Stealth Rock or and Greninja's Spikes. Toxic Spikes are is less impactful when Falinks is hoping to KO Pokemon outright, but Sticky Web Webs can help Falinks outspeed certain threats before setting up.

**Entry Hazard Removal**: The ability to run an items other than Heavy-Duty Boots without risking its Falinks's HP is something that Corviknight, Iron Treads, or Brambleghast can provide via by removing entry hazards with Defog or Rapid Spin.

**Slow Pivots**: Slow pivots like Galarian Slowking and Rotom-W Wash allow Falinks to switch in safely, by taking a hit before switching out, ensuring that Falinks gets in unscathed. If running a berry Berry like Sitrus Berry, this allows Falinks to keep its item intact. It also prevents double switches (no hyphen), ensuring that Falinks only enters the field against something it can comfortably use No Retreat against.

Checks and Counters
========
**Phazing / Disruption**: If a Pokemon can stomach a hit from a boosted Falinks, holding a Red Card or using a move like Whirlwind will force Falinks out despite the No Retreat limitation on switching (implied). With Falinks pressed to find good setup opportunities in general, forcing it out can provide a near complete stop to Falink's its ability to sweep. Haze can blank out any No Retreat boosts without giving Falinks another opportunity to set up later in the game.

**Status**: Falinks struggles to accomplish a sweep when statused, with each status providing its own flavor of limitation. Sleep and burn Burn are the two most detrimental, each potentially ending Falink's Falinks's run outright.

**Revenge Killers**: Even when boosted, there are a number of threats that Falinks can't outrun if they have their own way of increasing their speed Speed, via like Choice Scarf (remove comma) and Booster Energy users, or something similar. Pokemon like Choice Scarf Annihilape, Speed Booster Energy Iron Valiant, (comma) or an and Unburden-activated Sneasler can outrun and OHKO a damaged Falinks.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
GP Team done
 
Status
Not open for further replies.
Back
Top