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Fake Out - Normal | Physical | Adjacent Target | 4 BAP | 100% Acc | 4 EN Cost | -- Eff% | Contact: Yes | 3 Prio | Combo Type: Set | Snatch: No | Magic Coat: No
The Pokemon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokemon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokemon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokemon was sent out; it simply cannot flinch them.
What should we do in order to decimate petty arguments about combining Fake Out?
a) Shortening the description to: "The Pokemon strikes the opponent with immense swiftness using their appendages, causing them to flinch."
b) Making Fake Out non-contact.
c) Making Fake Out's CT: None.
Let's go FMD / Maxim / Matezoide / Texas Cloverleaf.