Burd: Hello! Hello! Hello! How is everyone today? Welcome to Elevator Music's very own Fairy Gym Arena. We are surrounded by Fairies here, are we in heaven already McKrow.
McKrow: Heaven or Hell depends on the way you see it.
Burd: Bah! It is definitely Heaven. Where else can you find so many fairies in one place? Look! there is the Tooth Fairy and Look over there! a fairy with Turquoise Hair! Isn't she called a Blue Fairy?
McKrow: I know only about Fairy pokemon and I like Togekiss.
Burd: Everyone from Soreather Town likes Togekiss, but what do you think about all the other fairy type pokemon, they have really made the pokemon world a whole new place.
McKrow: I think that their discovery has only made Steel and Poison Pokemon more offensively driven. And it is the only other type that resists dark and hits back super effectively.
Burd: And the other type that does that is also weak to Fairy, I think it is a very good discovery and some folks have really taken a liking towards them. Like our very own Elevator Music, who has made Fairy pokemon a home in his own gym.
McKrow: Well, with a Fairy Gym you can almost always expect the challengers to carry Steel and Poison pokemon and today's challenger is no different.
Burd: IIRC, he is taking the STEEL qualifiers too right? Trying to be a Gym Leader of Steel pokemon and challenging a Fairy Gym with his well trained Steel Types is no surprise. Although he would need more than well Trained Steel Type Pokemon to win this Gym's Badge.
McKrow: Yeah, Elevator Music is right up there in terms of skill and could be our first Elite Four in ASB.
Referee: {clears his throat} Hmm... The Gym Leader Elevator Music enters the Arena, being welcomed by a huge round of applause and cheer, followed by the challenger who seems to be a knight in a shining armor. Who will order first? Let us have a Toss to decide.
McKrow: Heaven or Hell depends on the way you see it.
Burd: Bah! It is definitely Heaven. Where else can you find so many fairies in one place? Look! there is the Tooth Fairy and Look over there! a fairy with Turquoise Hair! Isn't she called a Blue Fairy?
McKrow: I know only about Fairy pokemon and I like Togekiss.
Burd: Everyone from Soreather Town likes Togekiss, but what do you think about all the other fairy type pokemon, they have really made the pokemon world a whole new place.
McKrow: I think that their discovery has only made Steel and Poison Pokemon more offensively driven. And it is the only other type that resists dark and hits back super effectively.
Burd: And the other type that does that is also weak to Fairy, I think it is a very good discovery and some folks have really taken a liking towards them. Like our very own Elevator Music, who has made Fairy pokemon a home in his own gym.
McKrow: Well, with a Fairy Gym you can almost always expect the challengers to carry Steel and Poison pokemon and today's challenger is no different.
Burd: IIRC, he is taking the STEEL qualifiers too right? Trying to be a Gym Leader of Steel pokemon and challenging a Fairy Gym with his well trained Steel Types is no surprise. Although he would need more than well Trained Steel Type Pokemon to win this Gym's Badge.
McKrow: Yeah, Elevator Music is right up there in terms of skill and could be our first Elite Four in ASB.
Referee: {clears his throat} Hmm... The Gym Leader Elevator Music enters the Arena, being welcomed by a huge round of applause and cheer, followed by the challenger who seems to be a knight in a shining armor. Who will order first? Let us have a Toss to decide.
3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
Fairy Gym Arena
Surrounded by thousands of screaming Pokemon fans and Fairy-type Pokemon, the Fairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.
Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Surrounded by thousands of screaming Pokemon fans and Fairy-type Pokemon, the Fairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.
Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Moves: (98/98)
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
AC: 5/5
Moves: (79/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang
Attract
Brick Break
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
Body Slam
Counter
Double-Edge
Dynamic Punch
Ice Punch
Icy Wind
Knock Off
Magnet Rise
Mimic
Pain Split
Snatch
Stealth Rock
Super Fang
Thunder Punch
Magnezone [Mags] (-)
Types: Electric/Steel
Electric STAB: Immune to Paralysis
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Abilities:
Sturdy / Magnet Pull / Analytic (Unlocked)
Nature: Quiet (+Special Attack, -Speed, -10 Evasion)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 4
AC: 5/5
Attacks (42):
Level Up (Complete)
Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier
Flash Cannon
Electro Ball
Screech
Gyro Ball
TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Double Team
Toxic
Substitute
Rest
Sleep Talk
Psych Up
Flash
Swagger
Endure
Tutor
Signal Beam
Magic Coat
Other
Aggron [Kaji] (M)
Types: Rock/Steel
Rock STAB: +1 Priority on Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). -2 BAP on incoming Special attacks during a Sandstorm. Immune to Sandstorm. Always has rocks.
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Abilities:
Sturdy / Rock Head / Heavy Metal (Hidden and Unlocked)
Nature: Sassy (+Special Defense, -Speed, -10 Evasion)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21
Mega Stats:
Mega-Type: Steel
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Mega-Abilities:
Sturdy / Rock Head / Heavy Metal / Filter
Mega-Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (37):
Level Up
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize
Heavy Slam
Double-Edge
Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor
TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute
Brick Break
Double Team
Rest
Hone Claws
Dig
Giga Impact
Dragon Tail
Tutor
Magnet Rise
Thunder Punch
Ice Punch
Fire Punch
Endure
Other
Klefki [Keyholder] (M)
Types: Fairy/Steel
Abilities::
Prankster/Magician(HA)
Nature: Bold (+Def, -Att)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 17
MC: 1
AC: 3/5
Attacks (33):
Level Up
Fairy Lock
Tackle
Fairy Wind
Astonish
Metal Sound
Spikes
Draining Kiss
Crafty Sheild
Foul Play
Torment
Imprison
Recycle
Heal Block
Play Rough
Mirror Shot
Egg
Iron Defense
Lock On
Switcheroo
Thief
TM/HM
Toxic
Thunder Wave
Reflect
Light Screen
Swagger
Protect
Double Team
Substitute
Rest
Sleep Talk
Safeguard
Flash Cannon
Dazzling Gleam
Hyper Beam
Psychic
Rain Dance
Tutor
Other
None
The Audience being Fairy pokemon are afraid of the challenger and all cheering for the Gym Leader but in hushed tones following one another. They know that their Gym Leader would be the victor today and will not miss a single chance to cheer loudly for Elevator Music and his pokemon during the entire battle.
The Audience also have the Fairy Gym Leader from Kalos, Valerie. Who has come to cheer for a fellow Gym Leader and potential love interest in this Gym.
"I like Elevator Music, and listening to Fairies Cheer for him is like Music to my ears."
The Audience also have the Fairy Gym Leader from Kalos, Valerie. Who has come to cheer for a fellow Gym Leader and potential love interest in this Gym.
"I like Elevator Music, and listening to Fairies Cheer for him is like Music to my ears."
Its Tails!
The Challenger sends out first!
Elevator Music Equips, sends out and Orders
FF7Hero Orders
Ref
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