Hi guys,
This is my second RMT and I'm still pretty bad. (~1300-1450 ELO) However, I've been having a ton of fun attempting to make comp teams. The general thought for me with this team was: how many resists can I get on one team? The answer was obviously a bunch, including anti-earthquake and toxic physically defensive Corv, t-spikes resist and super spdef slowking-galar, and my fav mon on the team: toxic orb + facade + rest diggersby. Ring target + trick rotom is super fun as well.
Importable: https://pokepast.es/6df9cd22e94efdea
The team:

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Brave Bird
- Roost
The staple defensive mon. Poison and toxic resist (and deterrent), strong physical defense , rocky helmet in case they still decide to use a physical mon. roost to stall/recover, brave bird still hits hard w stab , and body press bc hits thorn well and hits hard in general w such high defense. I like corv a lot. Strong against ice teams, thorn, fine against pex. Fine against lando-t. Really good pivot/good to keep as a pivot/defogger :)

Diggersby @ Toxic Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Power-Up Punch
- Rest
The star of the show :D Love this mon, and this set. Max speed bc 280 is a respectable speed and people never expect max speed diggersby. toxic orb to not get the burn attack drop, huge power obviously for the attack bonus. Eq as stab, facade stab + status is so strong, and power up punch in case they put setup fodder out, and rest to re-clear status and get HP back. Could run quick attack instead of power-up punch.

Rotom @ Ring Target
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Trick
- Toxic
Ring target/switch rotom is a fun set. Super fast, after tricking it hits everything (normal and ground can't resist shadow ball or tbolt), so even stuff like Lando-T and Bliss don't do as good as you'd think they would. Max spe/spA to hit hard and fast. Tbolt and shadow ball super strong stabs, toxic for annoying stuff (hit blissey w/ it and switch into blaze), and trick on anything from chomp to lando-t to bliss so you can hit anything you want :) Levitate is also nice to have ofc, another ground resist.

Blaziken @ Lum Berry
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance
Fs my fav Blaziken set. I really like Lum Berry even tho I know it's unpopular just so that if you do set Blaze up he prob sweeps. SD to be at 1.5x speed and 2x attack after one turn, flare blitz and cc unreal stabs when combined w one SD, and I like thunder punch as my favorite coverage. You can hit birds, pex, and urshifu w tp, CC hits blissey and all kinds of mons, flare blitz kills a lot of lando-t's at +2, destroys thorn, kart, the list goes on. I lead blaziken a lot honestly, because I feel like people don't expect it. If for some reason I get a bad matchup, I can switch in to King or Corv. However, if they lead a mon like Kart or Thorn, you often get a free SD on turn 1 as your opponent switches in fear.

Slowking-Galar @ Quick Claw
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psychic
- Sludge Bomb
Strong stabs, t-spikes absorber, future sight taker. Slowking is a tank! Max spD and hp , though if anyone has an EV spread they like more I'm all ears :) Slack off as a chance to restore HP against favorable matchups (or to stall if rotom toxic'ed a mon), t wave to status (helps pre-speed boost Blaziken the most), psychic and sludge bomb stab ofc. Not a lot of poison mons on the team so nice to have a resist, a t spike vacuum, and someone to damage fairies. Another great pivot and mon to keep alive with 2 good stabs, status, hp restore AND regenerator

Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Psychic Fangs
- Poison Jab
- Liquidation
- Ice Fang
I hate playing against teams w skewda, so I decided to put it on the team. It's just so strong and fast, plus ohkos a bunch of stuff we need it to (lando-t, chomp, blaziken) with great coverage. also hits fairies, hits grass types well, and a really good stab in liquidation. instead of the usual choice band set, i've been running a max atk set w choice scarf that has 549 base speed (outspeeds +spe nature regieleki). swift swim in case i play a rain team :)
This is my second RMT and I'm still pretty bad. (~1300-1450 ELO) However, I've been having a ton of fun attempting to make comp teams. The general thought for me with this team was: how many resists can I get on one team? The answer was obviously a bunch, including anti-earthquake and toxic physically defensive Corv, t-spikes resist and super spdef slowking-galar, and my fav mon on the team: toxic orb + facade + rest diggersby. Ring target + trick rotom is super fun as well.
Importable: https://pokepast.es/6df9cd22e94efdea
The team:

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Brave Bird
- Roost
The staple defensive mon. Poison and toxic resist (and deterrent), strong physical defense , rocky helmet in case they still decide to use a physical mon. roost to stall/recover, brave bird still hits hard w stab , and body press bc hits thorn well and hits hard in general w such high defense. I like corv a lot. Strong against ice teams, thorn, fine against pex. Fine against lando-t. Really good pivot/good to keep as a pivot/defogger :)

Diggersby @ Toxic Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Power-Up Punch
- Rest
The star of the show :D Love this mon, and this set. Max speed bc 280 is a respectable speed and people never expect max speed diggersby. toxic orb to not get the burn attack drop, huge power obviously for the attack bonus. Eq as stab, facade stab + status is so strong, and power up punch in case they put setup fodder out, and rest to re-clear status and get HP back. Could run quick attack instead of power-up punch.

Rotom @ Ring Target
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Trick
- Toxic
Ring target/switch rotom is a fun set. Super fast, after tricking it hits everything (normal and ground can't resist shadow ball or tbolt), so even stuff like Lando-T and Bliss don't do as good as you'd think they would. Max spe/spA to hit hard and fast. Tbolt and shadow ball super strong stabs, toxic for annoying stuff (hit blissey w/ it and switch into blaze), and trick on anything from chomp to lando-t to bliss so you can hit anything you want :) Levitate is also nice to have ofc, another ground resist.

Blaziken @ Lum Berry
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance
Fs my fav Blaziken set. I really like Lum Berry even tho I know it's unpopular just so that if you do set Blaze up he prob sweeps. SD to be at 1.5x speed and 2x attack after one turn, flare blitz and cc unreal stabs when combined w one SD, and I like thunder punch as my favorite coverage. You can hit birds, pex, and urshifu w tp, CC hits blissey and all kinds of mons, flare blitz kills a lot of lando-t's at +2, destroys thorn, kart, the list goes on. I lead blaziken a lot honestly, because I feel like people don't expect it. If for some reason I get a bad matchup, I can switch in to King or Corv. However, if they lead a mon like Kart or Thorn, you often get a free SD on turn 1 as your opponent switches in fear.

Slowking-Galar @ Quick Claw
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psychic
- Sludge Bomb
Strong stabs, t-spikes absorber, future sight taker. Slowking is a tank! Max spD and hp , though if anyone has an EV spread they like more I'm all ears :) Slack off as a chance to restore HP against favorable matchups (or to stall if rotom toxic'ed a mon), t wave to status (helps pre-speed boost Blaziken the most), psychic and sludge bomb stab ofc. Not a lot of poison mons on the team so nice to have a resist, a t spike vacuum, and someone to damage fairies. Another great pivot and mon to keep alive with 2 good stabs, status, hp restore AND regenerator

Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Psychic Fangs
- Poison Jab
- Liquidation
- Ice Fang
I hate playing against teams w skewda, so I decided to put it on the team. It's just so strong and fast, plus ohkos a bunch of stuff we need it to (lando-t, chomp, blaziken) with great coverage. also hits fairies, hits grass types well, and a really good stab in liquidation. instead of the usual choice band set, i've been running a max atk set w choice scarf that has 549 base speed (outspeeds +spe nature regieleki). swift swim in case i play a rain team :)