SS OU Facade Diggersby and Resists

Hi guys,

This is my second RMT and I'm still pretty bad. (~1300-1450 ELO) However, I've been having a ton of fun attempting to make comp teams. The general thought for me with this team was: how many resists can I get on one team? The answer was obviously a bunch, including anti-earthquake and toxic physically defensive Corv, t-spikes resist and super spdef slowking-galar, and my fav mon on the team: toxic orb + facade + rest diggersby. Ring target + trick rotom is super fun as well.

Importable: https://pokepast.es/6df9cd22e94efdea
The team:

:Corviknight:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Body Press
- Brave Bird
- Roost

The staple defensive mon. Poison and toxic resist (and deterrent), strong physical defense , rocky helmet in case they still decide to use a physical mon. roost to stall/recover, brave bird still hits hard w stab , and body press bc hits thorn well and hits hard in general w such high defense. I like corv a lot. Strong against ice teams, thorn, fine against pex. Fine against lando-t. Really good pivot/good to keep as a pivot/defogger :)

:Diggersby:
Diggersby @ Toxic Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Power-Up Punch
- Rest

The star of the show :D Love this mon, and this set. Max speed bc 280 is a respectable speed and people never expect max speed diggersby. toxic orb to not get the burn attack drop, huge power obviously for the attack bonus. Eq as stab, facade stab + status is so strong, and power up punch in case they put setup fodder out, and rest to re-clear status and get HP back. Could run quick attack instead of power-up punch.

:Rotom:
Rotom @ Ring Target
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Trick
- Toxic

Ring target/switch rotom is a fun set. Super fast, after tricking it hits everything (normal and ground can't resist shadow ball or tbolt), so even stuff like Lando-T and Bliss don't do as good as you'd think they would. Max spe/spA to hit hard and fast. Tbolt and shadow ball super strong stabs, toxic for annoying stuff (hit blissey w/ it and switch into blaze), and trick on anything from chomp to lando-t to bliss so you can hit anything you want :) Levitate is also nice to have ofc, another ground resist.

:Blaziken:
Blaziken @ Lum Berry
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance

Fs my fav Blaziken set. I really like Lum Berry even tho I know it's unpopular just so that if you do set Blaze up he prob sweeps. SD to be at 1.5x speed and 2x attack after one turn, flare blitz and cc unreal stabs when combined w one SD, and I like thunder punch as my favorite coverage. You can hit birds, pex, and urshifu w tp, CC hits blissey and all kinds of mons, flare blitz kills a lot of lando-t's at +2, destroys thorn, kart, the list goes on. I lead blaziken a lot honestly, because I feel like people don't expect it. If for some reason I get a bad matchup, I can switch in to King or Corv. However, if they lead a mon like Kart or Thorn, you often get a free SD on turn 1 as your opponent switches in fear.

:Slowking-Galar:
Slowking-Galar @ Quick Claw
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psychic
- Sludge Bomb

Strong stabs, t-spikes absorber, future sight taker. Slowking is a tank! Max spD and hp , though if anyone has an EV spread they like more I'm all ears :) Slack off as a chance to restore HP against favorable matchups (or to stall if rotom toxic'ed a mon), t wave to status (helps pre-speed boost Blaziken the most), psychic and sludge bomb stab ofc. Not a lot of poison mons on the team so nice to have a resist, a t spike vacuum, and someone to damage fairies. Another great pivot and mon to keep alive with 2 good stabs, status, hp restore AND regenerator

:Barraskewda:
Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Psychic Fangs
- Poison Jab
- Liquidation
- Ice Fang

I hate playing against teams w skewda, so I decided to put it on the team. It's just so strong and fast, plus ohkos a bunch of stuff we need it to (lando-t, chomp, blaziken) with great coverage. also hits fairies, hits grass types well, and a really good stab in liquidation. instead of the usual choice band set, i've been running a max atk set w choice scarf that has 549 base speed (outspeeds +spe nature regieleki). swift swim in case i play a rain team :)
 
Same thoughts here, it would also help you get a better idea of the metagame overall. You have some good thoughts, but they make more sense in the whole context of the tier.
 
id reccomend looking at sample teams and reccomended sets
For sure. How do you feel about the sets though? I'm having massive success (up 200 elo today) and toxic orb diggersby has been a huge reason why. If you get a matchup like zeraora, you can power up punch on the switch and have a pretty tanky +1 atk 140 power + stab facade on nearly any mon. super off meta mon and moveset
 
i understand wanting to use offmeta mons and moveset (hell i love to it and have made my 3 rmts around it) but it needs to be practical, ignoring the pokemon choice which is questionable, the moveset on these are simply impractical

to use an offmeta mons/moveset you need to ask yourself "Are these changes to pokemon/moveset makes it objectively worse or no" and unfortunately, most of these changes do.

starting off with diggersby, yea its strong but swords dance is just objectively better and more practical, even with silk scarf you do more damage (as the calcs show here). You wont get an opportunity to power up punch even without being poisoned, so at best you will just do a stronger facade, where if you are swords dance and can get it in on a defensive mon like slowking-g you can set-up and nuke almost everything with an attack.
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 0 Def Hippowdon: 526-621 (125.2 - 147.8%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Body Slam vs. 252 HP / 0 Def Hippowdon: 373-441 (88.8 - 105%) -- 31.3% chance to OHKO

+1 252+ Atk Huge Power Diggersby Facade (140 BP) vs. 252 HP / 0 Def Hippowdon: 384-453 (91.4 - 107.8%) -- 50% chance to OHKO
252+ Atk Huge Power Diggersby Facade (140 BP) vs. 252 HP / 0 Def Hippowdon: 256-303 (60.9 - 72.1%) -- guaranteed 2HKO after Leftovers recovery

Ring target/switch rotom is a fun set. Super fast, after tricking it hits everything (normal and ground can't resist shadow ball or tbolt), so even stuff like Lando-T and Bliss don't do as good as you'd think they would. Max spe/spA to hit hard and fast. Tbolt and shadow ball super strong stabs, toxic for annoying stuff (hit blissey w/ it and switch into blaze), and trick on anything from chomp to lando-t to bliss so you can hit anything you want :) Levitate is also nice to have ofc, another ground resist.

The rotom one i also dont understand. Landorus, Hippowdon and even most garchomp nowadays runs special defense and rotom unfortunately doesnt even 2hko (and lando takes at most 60%) and blissey would just shrug off the damage and switch out to heal toxic from natural cure, its also super frail and you wont have much defensive utility other than fighting/ground immunity. The best normal rotom set is scarf and even then i would never recommend it unless you are in a tournament and counter teaming someone with Zapdos-Galar + Celesteela Hyper offense.

:Blaziken:
Blaziken @ Lum Berry
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance

Fs my fav Blaziken set. I really like Lum Berry even tho I know it's unpopular just so that if you do set Blaze up he prob sweeps. SD to be at 1.5x speed and 2x attack after one turn, flare blitz and cc unreal stabs when combined w one SD, and I like thunder punch as my favorite coverage. You can hit birds, pex, and urshifu w tp, CC hits blissey and all kinds of mons, flare blitz kills a lot of lando-t's at +2, destroys thorn, kart, the list goes on. I lead blaziken a lot honestly, because I feel like people don't expect it. If for some reason I get a bad matchup, I can switch in to King or Corv. However, if they lead a mon like Kart or Thorn, you often get a free SD on turn 1 as your opponent switches in fear.

This is fine, but i would rather you have air balloon/life orb as the utility of lum berry is only for thunder wave bulky mons like clefable.

:Slowking-Galar:
Slowking-Galar @ Quick Claw
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Thunder Wave
- Psychic
- Sludge Bomb

Strong stabs, t-spikes absorber, future sight taker. Slowking is a tank! Max spD and hp , though if anyone has an EV spread they like more I'm all ears :) Slack off as a chance to restore HP against favorable matchups (or to stall if rotom toxic'ed a mon), t wave to status (helps pre-speed boost Blaziken the most), psychic and sludge bomb stab ofc. Not a lot of poison mons on the team so nice to have a resist, a t spike vacuum, and someone to damage fairies. Another great pivot and mon to keep alive with 2 good stabs, status, hp restore AND regenerator

Quick Claw should be preserved for offensive pokemon, as defensive pokemon like this would MUCH rather have Leftovers or resist berry (like Colbur Berry), if you want want a quick claw pokemon, use nasty plot/belly drum slowbro galar, if u want a defensive tspikes absorber, use black sludge or a resist berry on this, and u can even remove slack off for trick if you are running black sludge.

:Barraskewda:
Barraskewda @ Choice Scarf
Ability: Swift Swim
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Psychic Fangs
- Poison Jab
- Liquidation
- Ice Fang

I hate playing against teams w skewda, so I decided to put it on the team. It's just so strong and fast, plus ohkos a bunch of stuff we need it to (lando-t, chomp, blaziken) with great coverage. also hits fairies, hits grass types well, and a really good stab in liquidation. instead of the usual choice band set, i've been running a max atk set w choice scarf that has 549 base speed (outspeeds +spe nature regieleki). swift swim in case i play a rain team :)

This pokemon does pitiful damage and the coverage you bring to the table is not good. Barraskewda NEEDS close combat to beat ferrothorn and others, remember, just because you have a fire type in blaziken, doesnt mean ferro isnt a threat, no good player would let their ferro be taken out by blaziken when theres still a water type offensive mon on the opposing team. the reason barraskewda is good because it has a GREAT attack stat when combined with choice band because it has BLINDING speed under rain. Outside of it, your speed is just good and your damage output wont be as great due to physical water type pokemon having bad coverage (hence why the only two OU physical water that exist, has something else to bring to the table like urhsifu's signature move and stab combintion alongside great bulk, and barraskewda's blinding speed under rain). I'd suggest using scarf urshifu if you want a water type scarfer, as it still does great damage with is dual stabs and has great bulk on top of it. Barraskewda doesnt and its only selling point is speed which there are far better pokemon for it.

Those are my critiques on the moveset, you need to have a reason to use those moveset over the standard.

here is an example of taking a pokemon from its standard moveset, and making it do a completely different thing, but doing those things well.

:slowking-galar:
Slowking-Galar @ Black Sludge / Colbur Berry
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Psychic / Scald
- Sludge Bomb
- Trick / Scald / Slack Off

The reason this set is good, is because unlike normal slowking galar which is a Spdef behemoth that just stands there and gives free switchin to things like landorus/garchomp and is generally passive vs bulkier teams like stall. this set can cripple the things that switches into it with trick and set up on bulkier teams to do damage which is unexpected from slowking-galar as it is usually just a fat wall. The defensive investment is also here to surprise physical attacking mons who thinks they can ohko it, but then realize that youre not the usual specially defensive set and gets smacked, you can even run colbur berry on it to beat weavile (of course, remove trick if you decide to use this)

:landorus-therian:
Landorus-Therian @ Soft Sand
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish / Substitute
- Swords Dance
- Gravity

this set is another example of changing a mons use to another, instead of using a standard bulky pivot, this landorus is a swords dance set, but not just that, with gravity, it can now counter a lot of pokemon that are usually switchins like corviknight or zapdos and set up on them or just nuke them hard with a soft sand boosted earthquake. while this heavily hits landorus' defensive utility, it trades that off for a potentially devastating breaker.


I can't fix this team as the idea behind this team just doesn't work, There almost no defensive backbone to this team, theres almost zero synergy going on here and unfortunately you dont put out enough damage to be considered offense so i would like to just inform you that you need to have an understanding of the meta first before you want to build something "off meta" because that would just lead to things potentially being not very good.

best way to understand the meta is by of course, playing more, and looking at the viability rankings, sample teams, the meta as a whole and reading the analysis of popular sets these pokemon may run.

Heres the viability ranking

Heres the general metagames discussion where people discuss the current meta

Heres the sample teams thread you can get an idea of what the good teams are

Heres the place where you can find tournament replays and look at the teams used (Smogon Premier League)

And lastly, Heres the place where you can find the usage statistics.

Sorry that it might come as a bit harsh, but you need to have an understanding of the meta first, what pokemon are good, and what the pokemon you want to use can potentially excel at before trying to experiment outside the meta.

Hope this helps ^^
 
i understand wanting to use offmeta mons and moveset (hell i love to it and have made my 3 rmts around it) but it needs to be practical, ignoring the pokemon choice which is questionable, the moveset on these are simply impractical

to use an offmeta mons/moveset you need to ask yourself "Are these changes to pokemon/moveset makes it objectively worse or no" and unfortunately, most of these changes do.

starting off with diggersby, yea its strong but swords dance is just objectively better and more practical, even with silk scarf you do more damage (as the calcs show here). You wont get an opportunity to power up punch even without being poisoned, so at best you will just do a stronger facade, where if you are swords dance and can get it in on a defensive mon like slowking-g you can set-up and nuke almost everything with an attack.
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 0 Def Hippowdon: 526-621 (125.2 - 147.8%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Body Slam vs. 252 HP / 0 Def Hippowdon: 373-441 (88.8 - 105%) -- 31.3% chance to OHKO

+1 252+ Atk Huge Power Diggersby Facade (140 BP) vs. 252 HP / 0 Def Hippowdon: 384-453 (91.4 - 107.8%) -- 50% chance to OHKO
252+ Atk Huge Power Diggersby Facade (140 BP) vs. 252 HP / 0 Def Hippowdon: 256-303 (60.9 - 72.1%) -- guaranteed 2HKO after Leftovers recovery



The rotom one i also dont understand. Landorus, Hippowdon and even most garchomp nowadays runs special defense and rotom unfortunately doesnt even 2hko (and lando takes at most 60%) and blissey would just shrug off the damage and switch out to heal toxic from natural cure, its also super frail and you wont have much defensive utility other than fighting/ground immunity. The best normal rotom set is scarf and even then i would never recommend it unless you are in a tournament and counter teaming someone with Zapdos-Galar + Celesteela Hyper offense.



This is fine, but i would rather you have air balloon/life orb as the utility of lum berry is only for thunder wave bulky mons like clefable.



Quick Claw should be preserved for offensive pokemon, as defensive pokemon like this would MUCH rather have Leftovers or resist berry (like Colbur Berry), if you want want a quick claw pokemon, use nasty plot/belly drum slowbro galar, if u want a defensive tspikes absorber, use black sludge or a resist berry on this, and u can even remove slack off for trick if you are running black sludge.



This pokemon does pitiful damage and the coverage you bring to the table is not good. Barraskewda NEEDS close combat to beat ferrothorn and others, remember, just because you have a fire type in blaziken, doesnt mean ferro isnt a threat, no good player would let their ferro be taken out by blaziken when theres still a water type offensive mon on the opposing team. the reason barraskewda is good because it has a GREAT attack stat when combined with choice band because it has BLINDING speed under rain. Outside of it, your speed is just good and your damage output wont be as great due to physical water type pokemon having bad coverage (hence why the only two OU physical water that exist, has something else to bring to the table like urhsifu's signature move and stab combintion alongside great bulk, and barraskewda's blinding speed under rain). I'd suggest using scarf urshifu if you want a water type scarfer, as it still does great damage with is dual stabs and has great bulk on top of it. Barraskewda doesnt and its only selling point is speed which there are far better pokemon for it.

Those are my critiques on the moveset, you need to have a reason to use those moveset over the standard.

here is an example of taking a pokemon from its standard moveset, and making it do a completely different thing, but doing those things well.

:slowking-galar:
Slowking-Galar @ Black Sludge / Colbur Berry
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Psychic / Scald
- Sludge Bomb
- Trick / Scald / Slack Off

The reason this set is good, is because unlike normal slowking galar which is a Spdef behemoth that just stands there and gives free switchin to things like landorus/garchomp and is generally passive vs bulkier teams like stall. this set can cripple the things that switches into it with trick and set up on bulkier teams to do damage which is unexpected from slowking-galar as it is usually just a fat wall. The defensive investment is also here to surprise physical attacking mons who thinks they can ohko it, but then realize that youre not the usual specially defensive set and gets smacked, you can even run colbur berry on it to beat weavile (of course, remove trick if you decide to use this)

:landorus-therian:
Landorus-Therian @ Soft Sand
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish / Substitute
- Swords Dance
- Gravity

this set is another example of changing a mons use to another, instead of using a standard bulky pivot, this landorus is a swords dance set, but not just that, with gravity, it can now counter a lot of pokemon that are usually switchins like corviknight or zapdos and set up on them or just nuke them hard with a soft sand boosted earthquake. while this heavily hits landorus' defensive utility, it trades that off for a potentially devastating breaker.


I can't fix this team as the idea behind this team just doesn't work, There almost no defensive backbone to this team, theres almost zero synergy going on here and unfortunately you dont put out enough damage to be considered offense so i would like to just inform you that you need to have an understanding of the meta first before you want to build something "off meta" because that would just lead to things potentially being not very good.

best way to understand the meta is by of course, playing more, and looking at the viability rankings, sample teams, the meta as a whole and reading the analysis of popular sets these pokemon may run.

Heres the viability ranking

Heres the general metagames discussion where people discuss the current meta

Heres the sample teams thread you can get an idea of what the good teams are

Heres the place where you can find tournament replays and look at the teams used (Smogon Premier League)

And lastly, Heres the place where you can find the usage statistics.

Sorry that it might come as a bit harsh, but you need to have an understanding of the meta first, what pokemon are good, and what the pokemon you want to use can potentially excel at before trying to experiment outside the meta.

Hope this helps ^^
Duuuude. I was literally just using your anti-stall Togekiss team. Crazy. Thank you for the feedback! I don't think it was harsh at all; it makes sense tbh. As far as all the moveset, thanks a bunch. I changed king to trick/black sludge and obv put CC on skewda. I think I might just run urshifu instead tbh. The only thing I still don't understand with your comment is the rotom ring target set. I might be calc'ing this wrong, but
vs a max hp/max spdef lando-t (after giving it the ring target):
252+ SpA Rotom Thunderbolt vs. 252 HP / 252+ SpD Landorus-Therian: 218-258 (57 - 67.5%) -- guaranteed 2HKO
and vs the normal OU defensive set:
252+ SpA Rotom Thunderbolt vs. 252 HP / 0 SpD Landorus-Therian: 314-372 (82.1 - 97.3%) -- guaranteed 2HKO

Thanks again for all the feedback, links and calcs. I really appreciate it :)
 
For sure. How do you feel about the sets though? I'm having massive success (up 200 elo today) and toxic orb diggersby has been a huge reason why. If you get a matchup like zeraora, you can power up punch on the switch and have a pretty tanky +1 atk 140 power + stab facade on nearly any mon. super off meta mon and moveset
its fine to use new mons, howver all of your sets are really bad, have no synergy and dont make sence. try sample teams to get a grasp on teambuilding
 
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