F.E.A.R. in the OU Metagame

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I started playing Pokemon Showdown a week ago. It didn't take long to get into the metagame, and after a few days i started experimenting; most of these experiments failed, but there was one that stood out to me: F.E.A.R. .

F.E.A.R. is more or less when a pokemon lures an opponent into nearly KO'ing it, then using Endeavor to bring down the opponent to it's hp level, and somehow dispatching it the next turn.
For example, LV1 F.E.A.R. Rattata can be equipped with a focus sash to ensure it's survival, Endeavor to weaken the opponent, and then Quick Attack/Extremespeed to finish the target off.
However, this strategy only allows one death at the most, and is easy to counter. My experiment involved a LV1 Aron...

Aron @ Shell Bell
Trait: Sturdy
Level: 1
Shiny: Yes
EVs: 116 Atk / -44 SDef / 436 Def
Adamant Nature
- Endeavor
- Endure
- Iron Head
- Facade

Assuming Sandstorm can be set up (usually by a Tyranitar), this set allows for multiple F.E.A.R KO's;
Aron's ability Sturdy allows it to survive an attack, allowing it to use Endeavor to cripple the opponent. At this point, shell bell activates, and completely heals Aron (allowing it to repeat the strategy), while sandstorm finishes off the opponent.

There were, however, multiple problems with this strategy:
  • Multiple Hit Attacks
  • Mold Breaker and it's varients
  • Status Effects
  • Ghost types who are immune to Endeavor
  • Pokemon immune to sandstorm
  • Knock Off, Snatch, Trick, etc.
  • ENTRY HAZARDS
  • Weather changers

Obviously there's room to improve; which i attempted by adding a Ghost Counter, Rapid spinner, and F.E.A.R Solosis as a backup. at the end of this experiment, there were three general responses to this team:
  • This is retarded, and so are you" (usually when the team would fail)
  • "Interesting... i wonder if this will become widespread"
  • OMFG YOU HAXOR THIS IS SO FUCKING CHEAP! (usually when I flawlessly execute the strategy)

If you have any feedback or CONSTRUCTIVE criticism, please post a reply.
 
F.E.A.R. is more or less when a pokemon lures an opponent into nearly KO'ing it, then using Endeavor to bring down the opponent to it's hp level, and somehow dispatching it the next turn.

lol luring the opponent. Any decent player who sees an Aron or Solosis in Team Preview pretty much know what's coming next.
Your EVs are seriously off as well. No Pokemon can have more than 252 EVs in a stat.

...Anyways about F.E.A.R. itself. It works...sometimes. I've never really used it competitively, but it has been used against me, and it has done either an okay job at giving me hell or was hilariously bad, depending on the team I use and whether or not I have a ghost type. Also the only ones that really work tmk are Solosis, Aron, and Smeargle. Everything else is a little too tricky to use since they are so prone to residual damage and they are one-time only.
 
Not really luring (lol), i really didnt want to come up with another term; even if your opponent doesnt attack you, they are still going to suffer from endeavor.

...Well part of this is to find a way to create a team that can effectively use FEAR, which in theory is possible.
so far ive found it near impossible to use fear in ubers, so i downgraded it down to OU; if that doesnt work, i can replace ttar with hippowdon and move this down to uu.
 
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